Decompiled source of 97 Bomenoren v1.1.0

QuietMoonPatch.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("QuietMoonPatch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("QuietMoonPatch")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d9278a0a-5d15-4c69-80a1-18dae02430ea")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
public class BranchInteract : MonoBehaviour
{
	public GameObject branch;

	public GameObject brokenBranch;

	private GameObject branchInstance;

	private GameObject brokenBranchInstance;

	private bool spawned;

	private float targetTime;

	private readonly Quaternion RAND_ROTATION = Quaternion.Euler(0f, (float)BranchRandom.Instance.random.NextDouble() * 360f, 0f);

	private static readonly Vector3 VEC_OFFSET = new Vector3(0f, 0.08f, 0f);

	private void Start()
	{
		targetTime = GetRandomTime();
		((Component)this).GetComponent<Collider>().enabled = false;
	}

	private void OnTriggerEnter(Collider other)
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		AudioSource val = default(AudioSource);
		if (((Component)other).CompareTag("Player") && ((Component)this).TryGetComponent<AudioSource>(ref val))
		{
			val.Play();
			RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 80f, 1f, 0, false, 0);
			((Component)this).GetComponent<Collider>().enabled = false;
			Object.Destroy((Object)(object)branchInstance);
			brokenBranchInstance = Object.Instantiate<GameObject>(brokenBranch, ((Component)this).transform.position + VEC_OFFSET, RAND_ROTATION);
		}
	}

	private void Update()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		if (spawned || !(TimeOfDay.Instance.normalizedTimeOfDay >= targetTime))
		{
			return;
		}
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 1f);
		for (int i = 0; i < array.Length; i++)
		{
			if (((Component)array[i]).CompareTag("Player"))
			{
				Debug.Log((object)"Player detected within 1 meter radius!");
				return;
			}
		}
		branchInstance = Object.Instantiate<GameObject>(branch, ((Component)this).transform.position + VEC_OFFSET, RAND_ROTATION);
		((Component)this).GetComponent<Collider>().enabled = true;
		spawned = true;
	}

	private void OnDestroy()
	{
		Object.Destroy((Object)(object)branchInstance);
		Object.Destroy((Object)(object)brokenBranchInstance);
	}

	private float GetRandomTime()
	{
		return (float)Math.Sqrt(BranchRandom.Instance.random.NextDouble());
	}
}
public class BranchRandom
{
	public static BranchRandom Instance = new BranchRandom();

	public Random random;

	private const int MAGIC_NUMBER = 117;

	private BranchRandom()
	{
		random = new Random(StartOfRound.Instance.randomMapSeed + 117);
	}
}
public class BushInteract : MonoBehaviour
{
	public AudioClip[] audioClips;

	private const float shakeDuration = 0.3f;

	private const float shakeMagnitude = 0.05f;

	private Vector3 originalPosition;

	private float shakeEndTime;

	private void OnTriggerEnter(Collider other)
	{
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		AudioSource val = default(AudioSource);
		if (((Component)other).CompareTag("Player") && ((Component)this).TryGetComponent<AudioSource>(ref val))
		{
			val.clip = audioClips[BranchRandom.Instance.random.Next(audioClips.Length)];
			val.Play();
			RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 35f, 0.7f, 0, false, 0);
			shakeEndTime = Time.time + 0.3f;
		}
	}

	private void Start()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		originalPosition = ((Component)this).transform.localPosition;
	}

	private void Update()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		if (Time.time < shakeEndTime)
		{
			ShakeBush();
		}
		else
		{
			((Component)this).transform.localPosition = originalPosition;
		}
	}

	private void ShakeBush()
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Random.insideUnitSphere * 0.05f;
		val.y = 0f;
		((Component)this).transform.localPosition = originalPosition + val;
	}
}