97 Bomenoren
Adds the forest moon 97-Bomenoren to Lethal Company.
Date uploaded | 6 months ago |
Version | 1.1.0 |
Download link | WildW-97_Bomenoren-1.1.0.zip |
Downloads | 10833 |
Dependency string | WildW-97_Bomenoren-1.1.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
97-Bomenoren
Welcome, valued employees.
Your next assignment takes you to the forest moon A-97X, code name: Bomenoren. A lush and sprawling wilderness. This moon's dense foliage creates a challenging environment where every step could be your last.
Beware, the dogs here are unlike any you've encountered before. Their numbers are greater, and their presence more menacing. The forest is littered with fallen branches and rustling bushes that will betray your movements with the slightest touch. In this moon's eerie silence, even the faintest noise will draw their attention.
Remain vigilant. The forest's secrets are yours to uncover, but only if you can survive its lurking dangers. Proceed with caution, scavenger. The shadows are alive with unseen threats.
Good luck, the company awaits your return.
Details
Bomenoren is a vanilla-style moon, it's meant to integrate naturally with the aesthetic of the base game, but at the same time it aims to provide an experience unique from it, too.
Also, a new piece of scrap found in the facility on this moon may remind you of your foe, perhaps you can take it as a souvenir.
Report issues and make suggestions on the repo.
Credits
- IAmBatby For making the incredible tool that is LLL
This is my first lethal company mod but I'm an experienced modder. I plan to stick with this community for a while so if you want to help support me financially, you can donate to my Ko-fi. Mods are free so you're not obligated to give me a cent, it's only here just in case you might want to.
CHANGELOG
Changelog
1.1.0
- Fix enemy pathing
- Forest keepers can no longer walk through spaces they would be too tall to fit through
- AI no longers attempts to path to or spawn in areas out of bounds
- Increased interior size (1.3 -> 1.4)
- Slightly increased outside enemy spawn curve
- Decreased Forest keeper spawn chance (12 -> 10)
- Increased Baboon hawk spawn chance (10 -> 12)
1.0.2
- Restructure release files
1.0.1
- Restructure release files
1.0.0
First release