using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CamVisuals;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("sylvunny modelswap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("sylvunny modelswap")]
[assembly: AssemblyTitle("sylvunny modelswap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace CamVisuals
{
[BepInPlugin("MRCameraVisualsSylvunny", "Sylvunny", "1.1.4")]
public class CameraVisuals : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("CameraVisualsSylvunny");
private static CameraVisuals Instance;
public static Vector3 baseSize;
public static ManualLogSource mls;
public static bool usingCameraVisuals;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll(typeof(CameraVisuals));
mls.LogInfo((object)"CAMERA HEIGHTS LOADED");
}
[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
[HarmonyPostfix]
public static void DetectCamera(PlayerControllerB player)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)player).gameObject;
Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer");
if ((Object)(object)val != (Object)null)
{
GameObject gameObject2 = ((Component)val).gameObject;
if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRSYLVUNNY>()) && !usingCameraVisuals)
{
Transform obj = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
.Find("MainCamera")
.Find("HUDHelmetPosition");
obj.localPosition += new Vector3(0f, 0.0045f, 0f);
gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y * 1.145f, gameObject.transform.localScale.z);
usingCameraVisuals = true;
}
}
else
{
mls.LogInfo((object)"Child GameObject not found.");
}
}
[HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")]
[HarmonyPostfix]
public static void DetectCamera()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
baseSize = ((Component)localPlayerController).gameObject.transform.localScale;
if (Object.op_Implicit((Object)(object)((Component)localPlayerController).GetComponent<MRSYLVUNNY>()) && usingCameraVisuals)
{
Transform obj = ((Component)localPlayerController).gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
.Find("MainCamera");
obj.localPosition += new Vector3(0f, -0.27f, -0.02f);
}
}
[HarmonyPatch(typeof(Terminal), "QuitTerminal")]
[HarmonyPostfix]
public static void ResetCamera()
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
if (Object.op_Implicit((Object)(object)((Component)localPlayerController).GetComponent<MRSYLVUNNY>()) && usingCameraVisuals)
{
Transform obj = ((Component)localPlayerController).gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
.Find("MainCamera");
obj.localPosition -= new Vector3(0f, -0.27f, -0.02f);
}
}
}
}
namespace ModelReplacement
{
public class MRSYLVUNNY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "sylvunny";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("bodys")).gameObject;
Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
protected override void OnDestroy()
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
((BodyReplacementBase)this).OnDestroy();
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
GameObject gameObject = ((Component)localPlayerController).gameObject;
if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRSYLVUNNY>()) && CameraVisuals.usingCameraVisuals)
{
CameraVisuals.usingCameraVisuals = false;
if (localPlayerController.currentSuitID == 0 && Plugin.enableDefaultSuitResetter.Value)
{
gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
.Find("MainCamera")
.Find("HUDHelmetPosition")
.localPosition = new Vector3(0.01f, -0.048f, -0.063f);
CameraVisuals.mls.LogInfo((object)"SUIT ID IS 0, RESETTING CAMERA TO DEFAULT!!");
}
else if (localPlayerController.currentSuitID != 0 || !Plugin.enableDefaultSuitResetter.Value)
{
gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y / 1.145f, gameObject.transform.localScale.z);
Transform obj = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
.Find("MainCamera")
.Find("HUDHelmetPosition");
obj.localPosition -= new Vector3(0f, 0.0045f, 0f);
}
}
}
}
public class Blinking : MonoBehaviour
{
public PlayerControllerB player;
public SkinnedMeshRenderer skinnedMeshRenderer;
public string blendShapeName = "Blink1L+Blink1R";
public float minBlinkInterval = 5f;
public float maxBlinkInterval = 8f;
public float blinkSpeed = 1100f;
private float nextBlinkTime;
private bool isBlinking = false;
private float blinkWeight = 0f;
private void Start()
{
if ((Object)(object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
private void Update()
{
if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
{
((MonoBehaviour)this).StartCoroutine(DoBlink());
}
}
private IEnumerator DoBlink()
{
isBlinking = true;
while (blinkWeight < 100f)
{
blinkWeight += blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
yield return (object)new WaitForSeconds(0.04f);
while (blinkWeight > 0f)
{
blinkWeight -= blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
isBlinking = false;
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
}
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
public float maxOpen1 = 49f;
public float maxOpen2 = 64f;
public float maxOpen3 = 68f;
public SkinnedMeshRenderer skinnedMeshRenderer;
public float sensibility = 100f * Plugin.voiceSensitivity.Value;
protected VoicePlayerState voice;
public string blendShapeName1 = "StrecherL+StrecherR";
public string blendShapeName2 = "SmirkL+SmirkR";
public string blendShapeName3 = "MouthOpenL+MouthOpenR";
public void Start()
{
if ((Object)(object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
}
private void Update()
{
if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
{
return;
}
if (voice == null)
{
init();
}
if (voice != null)
{
float num = 0f;
float num2 = 0f;
float num3 = 0f;
if (voice.IsSpeaking)
{
num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen1));
num2 = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen2));
num3 = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen3));
}
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName1), num);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName2), num2);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName3), num3);
}
}
public void init()
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
}
[BepInPlugin("com.wintermantis.sylvunny", "SylvunnyModel", "1.1.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<float> voiceSensitivity { get; private set; }
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
public static ConfigEntry<bool> enableDefaultSuitResetter { get; private set; }
private static void InitConfig()
{
voiceSensitivity = config.Bind<float>("Voice Sensitivity", "Sensitivity Value", 10f, "Sensitivity of Sylvunny's Jaw. Number from 5 to 20");
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Sylvunny", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableDefaultSuitResetter = config.Bind<bool>("Resetter", "Enable Resetter on default suit", true, "Enable the Camera Visual Resetter for the default suit. You should probably keep this on unless another mod says so!");
}
private void Awake()
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSYLVUNNY));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSYLVUNNY));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
string[] array3 = array2;
foreach (string text in array3)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSYLVUNNY));
}
Harmony val = new Harmony("com.wintermantis.sylvunny");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.wintermantis.sylvunny is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "sylvunnybundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}