Decompiled source of Sylvunny v1.1.4

sylvunny modelswap.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CamVisuals;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("sylvunny modelswap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("sylvunny modelswap")]
[assembly: AssemblyTitle("sylvunny modelswap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CamVisuals
{
	[BepInPlugin("MRCameraVisualsSylvunny", "Sylvunny", "1.1.4")]
	public class CameraVisuals : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("CameraVisualsSylvunny");

		private static CameraVisuals Instance;

		public static Vector3 baseSize;

		public static ManualLogSource mls;

		public static bool usingCameraVisuals;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll(typeof(CameraVisuals));
			mls.LogInfo((object)"CAMERA HEIGHTS LOADED");
		}

		[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
		[HarmonyPostfix]
		public static void DetectCamera(PlayerControllerB player)
		{
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)player).gameObject;
			Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer");
			if ((Object)(object)val != (Object)null)
			{
				GameObject gameObject2 = ((Component)val).gameObject;
				if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRSYLVUNNY>()) && !usingCameraVisuals)
				{
					Transform obj = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition");
					obj.localPosition += new Vector3(0f, 0.0045f, 0f);
					gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y * 1.145f, gameObject.transform.localScale.z);
					usingCameraVisuals = true;
				}
			}
			else
			{
				mls.LogInfo((object)"Child GameObject not found.");
			}
		}

		[HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")]
		[HarmonyPostfix]
		public static void DetectCamera()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			baseSize = ((Component)localPlayerController).gameObject.transform.localScale;
			if (Object.op_Implicit((Object)(object)((Component)localPlayerController).GetComponent<MRSYLVUNNY>()) && usingCameraVisuals)
			{
				Transform obj = ((Component)localPlayerController).gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
					.Find("MainCamera");
				obj.localPosition += new Vector3(0f, -0.27f, -0.02f);
			}
		}

		[HarmonyPatch(typeof(Terminal), "QuitTerminal")]
		[HarmonyPostfix]
		public static void ResetCamera()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			if (Object.op_Implicit((Object)(object)((Component)localPlayerController).GetComponent<MRSYLVUNNY>()) && usingCameraVisuals)
			{
				Transform obj = ((Component)localPlayerController).gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
					.Find("MainCamera");
				obj.localPosition -= new Vector3(0f, -0.27f, -0.02f);
			}
		}
	}
}
namespace ModelReplacement
{
	public class MRSYLVUNNY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "sylvunny";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("bodys")).gameObject;
			Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking;
			blinking.player = ((BodyReplacementBase)this).controller;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
		}

		protected override void OnDestroy()
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			((BodyReplacementBase)this).OnDestroy();
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			GameObject gameObject = ((Component)localPlayerController).gameObject;
			if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRSYLVUNNY>()) && CameraVisuals.usingCameraVisuals)
			{
				CameraVisuals.usingCameraVisuals = false;
				if (localPlayerController.currentSuitID == 0 && Plugin.enableDefaultSuitResetter.Value)
				{
					gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
					gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition")
						.localPosition = new Vector3(0.01f, -0.048f, -0.063f);
					CameraVisuals.mls.LogInfo((object)"SUIT ID IS 0, RESETTING CAMERA TO DEFAULT!!");
				}
				else if (localPlayerController.currentSuitID != 0 || !Plugin.enableDefaultSuitResetter.Value)
				{
					gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y / 1.145f, gameObject.transform.localScale.z);
					Transform obj = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition");
					obj.localPosition -= new Vector3(0f, 0.0045f, 0f);
				}
			}
		}
	}
	public class Blinking : MonoBehaviour
	{
		public PlayerControllerB player;

		public SkinnedMeshRenderer skinnedMeshRenderer;

		public string blendShapeName = "Blink1L+Blink1R";

		public float minBlinkInterval = 5f;

		public float maxBlinkInterval = 8f;

		public float blinkSpeed = 1100f;

		private float nextBlinkTime;

		private bool isBlinking = false;

		private float blinkWeight = 0f;

		private void Start()
		{
			if ((Object)(object)skinnedMeshRenderer == (Object)null)
			{
				skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
			}
			nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
		}

		private void Update()
		{
			if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
			{
				((MonoBehaviour)this).StartCoroutine(DoBlink());
			}
		}

		private IEnumerator DoBlink()
		{
			isBlinking = true;
			while (blinkWeight < 100f)
			{
				blinkWeight += blinkSpeed * Time.deltaTime;
				blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
				yield return null;
			}
			yield return (object)new WaitForSeconds(0.04f);
			while (blinkWeight > 0f)
			{
				blinkWeight -= blinkSpeed * Time.deltaTime;
				blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
				yield return null;
			}
			isBlinking = false;
			nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
		}
	}
	public class JawSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public float maxOpen1 = 49f;

		public float maxOpen2 = 64f;

		public float maxOpen3 = 68f;

		public SkinnedMeshRenderer skinnedMeshRenderer;

		public float sensibility = 100f * Plugin.voiceSensitivity.Value;

		protected VoicePlayerState voice;

		public string blendShapeName1 = "StrecherL+StrecherR";

		public string blendShapeName2 = "SmirkL+SmirkR";

		public string blendShapeName3 = "MouthOpenL+MouthOpenR";

		public void Start()
		{
			if ((Object)(object)skinnedMeshRenderer == (Object)null)
			{
				skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
			}
		}

		private void Update()
		{
			if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				init();
			}
			if (voice != null)
			{
				float num = 0f;
				float num2 = 0f;
				float num3 = 0f;
				if (voice.IsSpeaking)
				{
					num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen1));
					num2 = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen2));
					num3 = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxOpen3));
				}
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName1), num);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName2), num2);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName3), num3);
			}
		}

		public void init()
		{
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}
	}
	[BepInPlugin("com.wintermantis.sylvunny", "SylvunnyModel", "1.1.4")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		public static ConfigEntry<bool> enableDefaultSuitResetter { get; private set; }

		private static void InitConfig()
		{
			voiceSensitivity = config.Bind<float>("Voice Sensitivity", "Sensitivity Value", 10f, "Sensitivity of Sylvunny's Jaw. Number from 5 to 20");
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Sylvunny", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			enableDefaultSuitResetter = config.Bind<bool>("Resetter", "Enable Resetter on default suit", true, "Enable the Camera Visual Resetter for the default suit. You should probably keep this on unless another mod says so!");
		}

		private void Awake()
		{
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSYLVUNNY));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSYLVUNNY));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			string[] array3 = array2;
			foreach (string text in array3)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSYLVUNNY));
			}
			Harmony val = new Harmony("com.wintermantis.sylvunny");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.wintermantis.sylvunny is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "sylvunnybundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}