Date uploaded | 11 months ago |
Version | 0.1.1 |
Download link | Woecust-Immersive_Visor-0.1.1.zip |
Downloads | 1040 |
Dependency string | Woecust-Immersive_Visor-0.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Immersive Visor [BETA]
This mod aims to create more immersive experience making visor reactive to the enbironment and health. Store version of the mod is currently in BETA and missing a lot of features. The mod should should still work with the mod deleting the default visor model but I can't guarantee.
// Current Features // Screen Crack - 2 Variant, Light and Hard depending on the current health when the damage was taken.
// Planned Features // Blood splatter effect - For someone gets attacked near you. Rain drop effect - For rainy/stormy/flooded weathers with each having different values for the effect.
Version 0.1.0
- Added screen cracking effect depending on your health. Visor won't crack for taking damages caused by Abandoned/Drowning/Electrocution/Suffocation
CHANGELOG
0.5.2
- Fixed visor rim positioning wrong while using TerminalDesktop.
- Fixed blood splatter not clearing immediately after dying.
- Blood splatter won't happen anymore when damage inflicted was zero.
0.5.1
- Fixed config not working correctly.
0.5.0
- Added an option to choose between post processing visor and physical visor.
- Added an option to stretch visor.
- Physical visor now gets affect by game's Depth Of Field effect.
- Config updated.
0.4.8
- Fixed post processing sorting problem.
- Fixed pixelate effect stretching.
- Added RaindropIntensity option.
- Minor shader changes.
0.4.7
- Fixed visor rim not showing with HDLethalCompany EnablePP set to false.
- Optimized visor rim.
0.4.6
- Fixed visor still being visible in 3rd camera.
- Fixed RimShow option not working.
0.4.5
- Change post processing visor rim to physical visor rim.
- Added options to pixelize Raindrop/BloodSplatter/Crack effects.
0.4.4
- Fixed raindrop dry time option not working;
0.4.3
- Fixed visor rim appearing wrong.
0.4.2
- Fixed cause of damage check for crack and blood splatter not working.
0.4.1
- Fixed blood splatter not scaling accurately.
- Added blood splatter self option.
- Added randomness to splatter position.
0.4.0
- Added blood splatter effect (Very primitive at the moment).
- Added an option to make raindrops last longer when fully disappearing.
- Fixed crack effect not showing with cetain mods.
0.3.4
- Optimized raindrop effect.
- Fixed post processing volume error when quitting.
- Fixed visor crack intrupting OpenBodyCams and other camera mods.
- Added an option to display raindrop only on player's view.
- Visor rim on ultrawide stretches more accurately.
0.3.3
- Views through OpenBodyCams now displays raindrops too.
- Fixed camera blacking out / shaders not working when going third person through other mods.
- Fixed main menu background not clearing when quitting to main menu.
- Fixed visor breaking no matter the health and playing breaking sound effect on every hit taken.
- Changed default visor condensation image to not appear when looking up in rainy weather.
- Changed visor rim to not stretch on ultra wide resolutions.
0.3.2
- Raindrop effect now works with OpenBodyCams by Zaggy1024.
- Fixed visor crack level going higher than max value.
- minor bug fixes.
0.3.1
- Fixed the deafult visor coming back after going third person.
- Fixed visor rim shader appearing wrong in ultra wide resolutions.
- Changed assetbundle name to avoid conflicts.
0.3.0
- Added raindrop effecf
- Added visor rim effect. This disables the mesh that surrounds the camera and replace it with post processing effect.
- Changed crack effect pattern.
0.2.1
- Fixed post-process effect not showing.
v0.2.0
- Version number naming reverted
- Fixed visor not checking if it was the local player was getting attacked.
- Fixed visor not repairing for non-host when quota was fulfilled.
- Adjusted glass shader to be less noisy.
- Circular crack pattern removed temporarily.
v0.1.601
- Changed version number naming format.
- Fixed compatibility issue with MirrorDecor by quackandcheese.
- Added a config option for visor breaking SFX volume.
v0.1.6
- Fixed version number and some typos.
- Using emote won't cycle through cracks anymore.
v0.1.5
- Added crack variant Vertical. Previous is Circular. You can change between them through config. This option is ON by default.
- Added configs for setting when the visor will get repaired ( New Day / Death / Quota Fulfilled ).
- Fixed the default LocalVolumetricFog on Rend/Dine not being visible through the visor.
v0.1.2
- Changed glass material to use simple custom shader. They won't obscure view too much under lights now.
- Added compatibility for FOV Adjust mod by Rozebud.
v0.1.0
- Added screen cracking effect depending on your health. Visor won't crack for taking damages caused by Abandoned/Drowning/Electrocution/Suffocation