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Woecust-Immersive_Visor-0.1.601 icon

Immersive Visor

Make the visor reactive to the environment and heath. Currently in BETA

By Woecust
Date uploaded 10 months ago
Version 0.1.601
Download link Woecust-Immersive_Visor-0.1.601.zip
Downloads 13378
Dependency string Woecust-Immersive_Visor-0.1.601

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Immersive Visor [BETA]

This mod aims to create more immersive experience by making the visor reactive to the environment and health.

Contact me on modding discord if you found bugs or suspected incompatibility with certain mods.

Configs

  • UseAlternateCrack : Use Vertical Crack instead of Circular Crack. This is true by default.
  • UseRandomCrack : Choose randomly between Vertical and Circular when each round starts. This overrides UseAlternateCrack.
  • RepairOnNewDay : Repair the visor on new day.
  • RepairOnDeath : Repair the visor when respawning.
  • RepairOnQuotaFulfilled : Rapair the visor when the quota has been fulfilled.

Features

Current Featuers

  • Screen Crack : 2 Levels of visor cracking. Has Circular/Vertical Variants that can be set through config.

Planned Features (by priority)

  • Raindrop Effect : Default one is a barely visible image. It's going to change that.
  • Snow Effect : Snow hitting the visor on moons that are snowing.
  • Screen Fogging : Screen fogging up when inside steam or on outside on foggy weather.
  • Blood Splatter : Blood on visor when someone gets attacked near you.
  • Death Cam : View stays in first person a bit more after death instead of going straight to spectate.

Changelog

v0.1.601

  • Changed version number naming format.
  • Fixed compatibility issue with MirrorDecor by quackandcheese.
  • Added a config option for visor breaking SFX volume.

v0.1.6

  • Fixed version number and some typos.
  • Using emote won't cycle through cracks anymore.

v0.1.5

  • Added crack variant Vertical. Previous is Circular. You can change between them through config. This option is ON by default.
  • Added configs for setting when the visor will get repaired ( New Day / Death / Quota Fulfilled ).
  • Fixed the default LocalVolumetricFog on Rend/Dine not being visible through the visor.

v0.1.2

  • Changed glass material to use simple custom shader. They won't obscure view too much under lights now.
  • Added compatibility for FOV Adjust mod by Rozebud.

v0.1.0

  • Added screen cracking effect depending on your health. Visor won't crack for taking damages caused by Abandoned/Drowning/Electrocution/Suffocation

CHANGELOG

0.5.2

  • Fixed visor rim positioning wrong while using TerminalDesktop.
  • Fixed blood splatter not clearing immediately after dying.
  • Blood splatter won't happen anymore when damage inflicted was zero.

0.5.1

  • Fixed config not working correctly.

0.5.0

  • Added an option to choose between post processing visor and physical visor.
  • Added an option to stretch visor.
  • Physical visor now gets affect by game's Depth Of Field effect.
  • Config updated.

0.4.8

  • Fixed post processing sorting problem.
  • Fixed pixelate effect stretching.
  • Added RaindropIntensity option.
  • Minor shader changes.

0.4.7

  • Fixed visor rim not showing with HDLethalCompany EnablePP set to false.
  • Optimized visor rim.

0.4.6

  • Fixed visor still being visible in 3rd camera.
  • Fixed RimShow option not working.

0.4.5

  • Change post processing visor rim to physical visor rim.
  • Added options to pixelize Raindrop/BloodSplatter/Crack effects.

0.4.4

  • Fixed raindrop dry time option not working;

0.4.3

  • Fixed visor rim appearing wrong.

0.4.2

  • Fixed cause of damage check for crack and blood splatter not working.

0.4.1

  • Fixed blood splatter not scaling accurately.
  • Added blood splatter self option.
  • Added randomness to splatter position.

0.4.0

  • Added blood splatter effect (Very primitive at the moment).
  • Added an option to make raindrops last longer when fully disappearing.
  • Fixed crack effect not showing with cetain mods.

0.3.4

  • Optimized raindrop effect.
  • Fixed post processing volume error when quitting.
  • Fixed visor crack intrupting OpenBodyCams and other camera mods.
  • Added an option to display raindrop only on player's view.
  • Visor rim on ultrawide stretches more accurately.

0.3.3

  • Views through OpenBodyCams now displays raindrops too.
  • Fixed camera blacking out / shaders not working when going third person through other mods.
  • Fixed main menu background not clearing when quitting to main menu.
  • Fixed visor breaking no matter the health and playing breaking sound effect on every hit taken.
  • Changed default visor condensation image to not appear when looking up in rainy weather.
  • Changed visor rim to not stretch on ultra wide resolutions.

0.3.2

  • Raindrop effect now works with OpenBodyCams by Zaggy1024.
  • Fixed visor crack level going higher than max value.
  • minor bug fixes.

0.3.1

  • Fixed the deafult visor coming back after going third person.
  • Fixed visor rim shader appearing wrong in ultra wide resolutions.
  • Changed assetbundle name to avoid conflicts.

0.3.0

  • Added raindrop effecf
  • Added visor rim effect. This disables the mesh that surrounds the camera and replace it with post processing effect.
  • Changed crack effect pattern.

0.2.1

  • Fixed post-process effect not showing.

v0.2.0

  • Version number naming reverted
  • Fixed visor not checking if it was the local player was getting attacked.
  • Fixed visor not repairing for non-host when quota was fulfilled.
  • Adjusted glass shader to be less noisy.
  • Circular crack pattern removed temporarily.

v0.1.601

  • Changed version number naming format.
  • Fixed compatibility issue with MirrorDecor by quackandcheese.
  • Added a config option for visor breaking SFX volume.

v0.1.6

  • Fixed version number and some typos.
  • Using emote won't cycle through cracks anymore.

v0.1.5

  • Added crack variant Vertical. Previous is Circular. You can change between them through config. This option is ON by default.
  • Added configs for setting when the visor will get repaired ( New Day / Death / Quota Fulfilled ).
  • Fixed the default LocalVolumetricFog on Rend/Dine not being visible through the visor.

v0.1.2

  • Changed glass material to use simple custom shader. They won't obscure view too much under lights now.
  • Added compatibility for FOV Adjust mod by Rozebud.

v0.1.0

  • Added screen cracking effect depending on your health. Visor won't crack for taking damages caused by Abandoned/Drowning/Electrocution/Suffocation