using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ArachMod.Patches;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ArachMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Prevents spider spawns entirely")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArachMod")]
[assembly: AssemblyTitle("ArachMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ArachMod
{
[BepInPlugin("ArachMod", "ArachMod", "1.0.0")]
public class ArachPlugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("ArachMod");
private static ArachPlugin Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ArachMod is loaded!");
harmony.PatchAll(typeof(ArachPlugin));
harmony.PatchAll(typeof(RoundManagerAPPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ArachMod";
public const string PLUGIN_NAME = "ArachMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ArachMod.Patches
{
[HarmonyPatch(typeof(RoundManager))]
internal class RoundManagerAPPatch
{
public static string SPIDER_NAME = "Bunker Spider";
internal static ManualLogSource logs = Logger.CreateLogSource("ArachMod");
[HarmonyPatch("GenerateNewFloor")]
[HarmonyPostfix]
private static void RemoveSpidersFromSpawnTable(ref SelectableLevel ___currentLevel)
{
List<SpawnableEnemyWithRarity> enemies = ___currentLevel.Enemies;
int num = -1;
for (int i = 0; i < enemies.Count; i++)
{
if (enemies[i].enemyType.enemyName == SPIDER_NAME)
{
num = i;
break;
}
}
if (num > -1)
{
logs.LogInfo((object)$"Removing the spider at index {num}");
enemies.RemoveAt(num);
}
}
}
}