using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("BattleDroid")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BattleDroid")]
[assembly: AssemblyTitle("BattleDroid")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class SkinChanger : MonoBehaviour
{
public void Start()
{
Transform val = ((Component)this).transform.Find("skin0");
Transform val2 = ((Component)this).transform.Find("skin1");
Transform val3 = ((Component)this).transform.Find("skin2");
Transform val4 = ((Component)this).transform.Find("skin3");
Transform val5 = ((Component)this).transform.Find("skin4");
Transform val6 = ((Component)this).transform.Find("skin5");
Transform val7 = ((Component)this).transform.Find("skin6");
Transform val8 = ((Component)this).transform.Find("skin7");
Transform val9 = ((Component)this).transform.Find("skin8");
Transform val10 = ((Component)this).transform.Find("skin9");
Transform val11 = ((Component)this).transform.Find("skin10");
Transform val12 = ((Component)this).transform.Find("skin11");
Transform val13 = ((Component)this).transform.Find("skin12");
switch (Random.Range(0, 13))
{
case 0:
((Component)val).gameObject.SetActive(true);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 1:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(true);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 2:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(true);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 3:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(true);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 4:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(true);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 5:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(true);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 6:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(true);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 7:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(true);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 8:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(true);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 9:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(true);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 10:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(true);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
case 11:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(true);
((Component)val13).gameObject.SetActive(false);
break;
case 12:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(true);
break;
default:
((Component)val).gameObject.SetActive(true);
((Component)val2).gameObject.SetActive(false);
((Component)val3).gameObject.SetActive(false);
((Component)val4).gameObject.SetActive(false);
((Component)val5).gameObject.SetActive(false);
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
((Component)val10).gameObject.SetActive(false);
((Component)val11).gameObject.SetActive(false);
((Component)val12).gameObject.SetActive(false);
((Component)val13).gameObject.SetActive(false);
break;
}
}
}
namespace StarWarsModels
{
public class MRD_ASSAULT_PREQ_01_MESH : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "d_assault_preq_01_mesh";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
}
}
[BepInPlugin("b1BattleDroid", "B1 Battle Droid", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "BattleDroid", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRD_ASSAULT_PREQ_01_MESH));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRD_ASSAULT_PREQ_01_MESH));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRD_ASSAULT_PREQ_01_MESH));
}
Harmony val = new Harmony("b1BattleDroid");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin b1BattleDroid is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "B1Bundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}