using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LegoB1BattleDroid")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LegoB1BattleDroid")]
[assembly: AssemblyTitle("LegoB1BattleDroid")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class Stud : MonoBehaviour
{
public AudioSource collectSound;
public Rigidbody rb;
private bool collected;
public void Start()
{
collectSound = ((Component)this).gameObject.GetComponent<AudioSource>();
rb = ((Component)this).gameObject.GetComponent<Rigidbody>();
}
public void FixedUpdate()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.Rotate(0f, 0f, 180f * Time.deltaTime);
if (collected)
{
rb.isKinematic = true;
Transform transform = ((Component)this).transform;
transform.position += Vector3.up * 3f * Time.deltaTime;
Object.Destroy((Object)(object)((Component)this).gameObject, 1f);
}
}
private void OnTriggerEnter(Collider studZone)
{
if (((Component)studZone).gameObject.CompareTag("Player"))
{
if (!collected)
{
collectSound.Play();
}
collected = true;
}
}
}
namespace LegoModels
{
public class MRB1_DROID : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "B1_Droid";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
Transform val = base.replacementModel.transform.Find("Armature/Pelvis/lego_break/Studs");
GameObject[] array = (GameObject[])(object)new GameObject[val.childCount];
int num = 0;
foreach (Transform item in val)
{
Transform val2 = item;
array[num] = ((Component)val2).gameObject;
Stud stud = array[num].AddComponent(typeof(Stud)) as Stud;
num++;
}
}
protected override void OnDeath()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
SkinnedMeshRenderer[] componentsInChildren = base.replacementDeadBody.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null);
if (!((Object)(object)val == (Object)null))
{
((Renderer)val).enabled = false;
}
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("Armature/Pelvis/lego_break")).gameObject;
gameObject.SetActive(true);
gameObject.transform.parent = null;
gameObject.transform.rotation = Quaternion.identity;
Object.Destroy((Object)(object)gameObject, 30f);
}
}
[BepInPlugin("legoB1Model", "Lego B1 Battledroid", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Lego B1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRB1_DROID));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRB1_DROID));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRB1_DROID));
}
Harmony val = new Harmony("legoB1Model");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin legoB1Model is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "LegoB1Bundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}