Decompiled source of ChainsawBasher v1.0.1

plugins/ChainsawBasher/ChainsawBasher.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ChainsawBasher.Configs;
using ChainsawBasher.NetcodePatcher;
using ChainsawBasher.Patches;
using ChainsawBasher.Util.Extensions;
using ChainsawBasher.Weapons;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ChainsawBasher")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("ChainsawBasher for Lethal Company.")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("ChainsawBasher")]
[assembly: AssemblyTitle("ChainsawBasher")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ChainsawBasher
{
	[BepInPlugin("ChainsawBasher", "ChainsawBasher", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("ChainsawBasher");

		internal static ManualLogSource Logger;

		public static ChainsawBasherConfig ModConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			ModConfig = new ChainsawBasherConfig(((BaseUnityPlugin)this).Config);
			Assets.PopulateAssets();
			Item val = Assets.MainAssetBundle.LoadAsset<Item>("ChainsawBasherObj");
			Utilities.FixMixerGroups(val.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			TerminalNode terminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("cbTerminalNode");
			RegisterShopItemWithConfig(ModConfig.ConfigChainsawBasherEnabled.Value, ModConfig.ConfigChainsawBasherScrapEnabled.Value, val, terminalNode, ModConfig.ConfigChainsawBasherCost.Value, ModConfig.ConfigChainsawBasherScrapSpawnWeights.Value);
			InitializeNetworkBehaviours();
			_harmony.PatchAll(typeof(ShovelPatch));
			Logger.LogInfo((object)"Plugin ChainsawBasher is loaded!");
		}

		private static void RegisterScrapWithConfig(bool enabled, string configMoonRarity, Item scrap)
		{
			if (enabled)
			{
				var (dictionary, dictionary2) = ConfigParsing(configMoonRarity);
				Items.RegisterScrap(scrap, dictionary, dictionary2);
			}
			else
			{
				Items.RegisterScrap(scrap, 0, (LevelTypes)(-1));
			}
		}

		private static void RegisterShopItemWithConfig(bool enabledShopItem, bool enabledScrap, Item item, TerminalNode terminalNode, int itemCost, string configMoonRarity)
		{
			if (enabledShopItem)
			{
				Items.RegisterShopItem(item, (TerminalNode)null, (TerminalNode)null, terminalNode, itemCost);
			}
			if (enabledScrap)
			{
				RegisterScrapWithConfig(enabled: true, configMoonRarity, item);
			}
		}

		private static (Dictionary<LevelTypes, int> spawnRateByLevelType, Dictionary<string, int> spawnRateByCustomLevelType) ConfigParsing(string configMoonRarity)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
			Dictionary<string, int> dictionary2 = new Dictionary<string, int>();
			foreach (string item in from s in configMoonRarity.Split(',')
				select s.Trim())
			{
				string[] array = item.Split(':');
				if (array.Length != 2)
				{
					continue;
				}
				string text = array[0];
				if (int.TryParse(array[1], out var result))
				{
					if (Enum.TryParse<LevelTypes>(text, ignoreCase: true, out LevelTypes result2))
					{
						dictionary[result2] = result;
						Logger.LogInfo((object)$"Registered spawn rate for level type {result2} to {result}");
					}
					else
					{
						dictionary2[text] = result;
						Logger.LogInfo((object)$"Registered spawn rate for custom level type {text} to {result}");
					}
				}
			}
			return (dictionary, dictionary2);
		}

		private void InitializeNetworkBehaviours()
		{
			IEnumerable<Type> enumerable;
			try
			{
				enumerable = Assembly.GetExecutingAssembly().GetTypes();
			}
			catch (ReflectionTypeLoadException ex)
			{
				enumerable = ex.Types.Where((Type t) => t != null);
			}
			foreach (Type item in enumerable)
			{
				MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array = methods;
				foreach (MethodInfo methodInfo in array)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class Assets
	{
		public static AssetBundle MainAssetBundle;

		public static void PopulateAssets()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "chainsawbasherassets"));
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Plugin.Logger.LogError((object)"Failed to load custom assets.");
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ChainsawBasher";

		public const string PLUGIN_NAME = "ChainsawBasher";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace ChainsawBasher.Util.Extensions
{
	public static class ShovelExtensions
	{
		public static int CriticalHit(int force, Random random, int critChance)
		{
			if (random.Next(0, 100) < Math.Clamp(critChance, 0, 99))
			{
				Plugin.Logger.LogInfo((object)"Critical Hit!");
				return force * 2;
			}
			return force;
		}
	}
}
namespace ChainsawBasher.Patches
{
	[HarmonyPatch(typeof(Shovel))]
	internal static class ShovelPatch
	{
		public static Random random;

		[HarmonyPatch("HitShovel")]
		[HarmonyPrefix]
		public static void CritHitShovelPre(ChainsawBasherWeapon __instance)
		{
			__instance.defaultForce = ((Shovel)__instance).shovelHitForce;
			if (random == null)
			{
				if ((Object)(object)StartOfRound.Instance != (Object)null)
				{
					random = new Random(StartOfRound.Instance.randomMapSeed + 85);
				}
				else
				{
					random = new Random(69);
				}
			}
			if (__instance.critPossible && Plugin.ModConfig.ConfigAllowCrits.Value)
			{
				((Shovel)__instance).shovelHitForce = ShovelExtensions.CriticalHit(((Shovel)__instance).shovelHitForce, random, __instance.critChance);
			}
		}

		[HarmonyPatch("HitShovel")]
		[HarmonyPostfix]
		public static void CritHitShovelPost(ChainsawBasherWeapon __instance)
		{
			((Shovel)__instance).shovelHitForce = __instance.defaultForce;
		}
	}
}
namespace ChainsawBasher.Configs
{
	public class ChainsawBasherConfig
	{
		public ConfigEntry<bool> ConfigAllowCrits { get; private set; }

		public ConfigEntry<int> ConfigCritChance { get; private set; }

		public ConfigEntry<bool> ConfigChainsawBasherEnabled { get; private set; }

		public ConfigEntry<int> ConfigChainsawBasherCost { get; private set; }

		public ConfigEntry<bool> ConfigChainsawBasherScrapEnabled { get; private set; }

		public ConfigEntry<string> ConfigChainsawBasherScrapSpawnWeights { get; private set; }

		public ChainsawBasherConfig(ConfigFile configFile)
		{
			ConfigAllowCrits = configFile.Bind<bool>("ChainsawBatcher Options", "ChainsawBatcher | Crits", true, "Enables/Disables crits in the game for the Chainsaw Basher.");
			ConfigCritChance = configFile.Bind<int>("ChainsawBatcher Options", "ChainsawBatcher | Crits Chance", 25, "Chance of crits in the game for the Chainsaw Basher.");
			ConfigChainsawBasherEnabled = configFile.Bind<bool>("ChainsawBasher Options", "Chainsaw Basher | Enabled", true, "Enables/Disables the Chainsaw Basher from the shop.");
			ConfigChainsawBasherCost = configFile.Bind<int>("ChainsawBasher Options", "Chainsaw Basher | Cost", 300, "Cost of Chainsaw Basher.");
			ConfigChainsawBasherScrapEnabled = configFile.Bind<bool>("ChainsawBasher Options", "Chainsaw Basher Scrap | Enabled", false, "Enables/Disables the Chainsaw Basher from showing up in facility.");
			ConfigChainsawBasherScrapSpawnWeights = configFile.Bind<string>("ChainsawBasher Options", "Chainsaw Basher Scrap | Spawn Weights", "Modded:50,Vanilla:50", "Spawn Weight of the Chainsaw Basher in moons.");
			ClearUnusedEntries(configFile);
		}

		private void ClearUnusedEntries(ConfigFile configFile)
		{
			PropertyInfo property = ((object)configFile).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(configFile, null);
			dictionary.Clear();
			configFile.Save();
		}
	}
}
namespace ChainsawBasher.Weapons
{
	public class ChainsawBasherWeapon : Shovel
	{
		internal int defaultForce;

		internal bool critPossible = Plugin.ModConfig.ConfigAllowCrits.Value;

		internal int critChance = Plugin.ModConfig.ConfigCritChance.Value;

		protected override void __initializeVariables()
		{
			((Shovel)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "ChainsawBasherWeapon";
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace ChainsawBasher.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}