CodeRebirth
Content Expansion mod with Custom Weathers, Items, Enemies and more!.
Date uploaded | 15 hours ago |
Version | 0.9.6 |
Download link | XuXiaolan-CodeRebirth-0.9.6.zip |
Downloads | 1787 |
Dependency string | XuXiaolan-CodeRebirth-0.9.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.8README
CodeRebirth
Code Rebirth is a general content mod expanding on all parts of the game.
If you're interested in helping with the development of the mod, feel free to reach out to @xuxiaolan on Discord!
Current Additions
- 160+ Plant types!!!
- 1 Custom Model replacement (This needs you to have ModelReplacementAPI and MoreSuits installed!!).
- 1 Outside Enemy.
- 2 Helpful Creature.
- 2 Ambient Enemies.
- 2 Weather with 7 different events total.
- 2 Shop Items.
- 7 Scrap.
- 4 Custom Outside Objects.
- 6 Custom Inside Objects.
Hazard Config
- Small tidbit on how the hazard config works for the inside hazards such as LaserTurret, FlashTurret, TeslaShock, etc.
- Config follows this structure:
MoonName - X1,Y1 ; X2,Y2 ; X3,Y3 | MoonName2 - Etc....
. - The separators are:
-
for MoonName and Coordinates,
for x and y value of a coordinate.;
for separating coordinates.|
for separating entries.
- This follows how vanilla spawns hazards on moons accurately, where vanilla generates a number between 0 and 1 and assigns it to the
X-axis
. - Using that X-axis value, it picks the corresponding Y-value, rounds it to an integer and spawns that amount of hazards.
- It's done as a curve so that, depending on luck, you can have days where you spawn almost no hazards and on some days you have
Microwave Hell
, similar to some moons'Turret Hell
rare occurance. - Tool for visualising and creating curves easily https://cosmobrain0.github.io/graph-generation/.
Preview (Spoilers ahead!)
Weathers
Windy
Disastrous weather where the player is pulled and ripped apart by different types of tornados.
Meteor Shower
World-ending weather where the world will slowly crumble as time goes on, but with the potential for rare crystals to spawn.
Outside Enemies
Redwood Titan
Carnivorous Plant
Helpful Enemies
Shockwave Gal
Friendly gal that carries scrap and kills enemies! Rechargable via time after orbit!
Seamine Gal
Friendly gal that gives players the ability to detect surrounding hazards and enemies. Reliable big sister for shockwave gal and can kill "unkillable" enemies. Rechargable via time after orbit or with a key on her belt!
Ambient Enemies
Cutiefly
Flies around occasionally resting on the ground. (harmless)
Snailcat
Roams the land slowly (harmless)
Shop Items
Hoverboard
Shop Item that allows you to drift around the world, should be faster than walking speed and allows a boost using sprint.
Wallet
Shop Item to get some extra cash for the quota can pick up coins.
Scraps
Snow Globe
Cracked, rare and unique. This Snow Globe is found deep inside of abandoned moons, made for children but loved by all. (Includes custom animations and sounds)
Meteorite (Sapphire)
Meteorite (Emerald)
Meteorite (Ruby)
Valuable rare Scrap found from the remaining debris of some Meteors. Yes I'm aware the ruby looks ass.
Epic Axe
Cool glowy Axe! Can crit and deal 2x damage.
Nature's Mace
Mace that uses the power of nature to strike your enemies. Can crit and deal 2x damage.
Spiky Mace
Looks like it would hurt a lot... Can crit and deal 2x damage.
Icy Hammer
With the power of ice, enemies may be slowed down temporarily... Can crit and deal 2x damage.
Coin
Scrap to get some extra cash for the quota, Coin doesn't affect normal-level scrap spawn rates and is not included in the pool normally.
Miscellaneous
Bug Zapper
Designation : Bug Zapper
Objective : Pest ControlThese giant electric zappers, capable of delivering fatal electric shocks, were instrumental in the protection of valuable assets. After detecting a threat, the giant tesla coil would charge up before delivering a strong shock, deterring or killing any attackers.
[Final Recorded Equipment Transmission]
[ERROR] Software critical failure - Objective updated : Zap metal carrier, Zap bug, Zap, Zap, Zap.
Laser Turret
Designation : Laser Assisted Soil Excavation Rig (L.A.S.E.R.)
Objective : Mine and Extract mineralsThe L.A.S.E.R. is the back bone of mining operations, this experimental tech uses a massive carved ruby that focuses light into a single point creating a laser capable of melting solid rock. Energy efficient and powerful, this device is instrumental in the quick extraction of ores.
[Final Recorded Equipment Transmission]
[ERROR] Software critical failure - Objective updated : Spin, Mine, Spin, Mine,Spin, Mine.
Industrial Fan
Designation : Industrial Fan
Objective : AerationThese giant industrial fans were used for aeration during mining operations, keeping dust off equipment and keeping crewmates cooled down. The fan's automated system would control fan speed by detecting the amount of dust, gas and other various aerosols.
[Final Recorded Equipment Transmission]
[ERROR] Software critical failure - Objective updated : Fan Speed - Max, Maximum aeration mode - 360 degree coverage
Functional Microwave
Designation : Experimental Microwave
Objective : Microwave rockThese modified microwave ovens were used alongside L.A.S.E.R. devices to help in the mining operation. Using a modified power supply, the microwave shoots high microwave radiation at rocky surfaces to weaken and fracture surfaces. Once a surface is weakened by an automated microwave, the mining crew can start extraction using manual tools and L.A.S.E.R devices.
[Final Recorded Equipment Transmission]
[ERROR] Software critical failure
[Log] Crewmate found with content of 6% various minerals
[Update] Weaken minerals from crewmate
[Update] Objective updated : Microwave crewmate
Flash Turret
Designation : WunderFoto Pro Flash Camera
Objective : Survey and PhotographThe WunderFoto Pro Flash Cameras were deployed early on into mining operations to survey the local terrain for ores and photograph local wildlife for research purposes. These state of the art cameras are controlled by the latest company software with a reliable AI that will photograph and send data directly to the ship.
[Final Recorded Equipment Transmission]
[ERROR] Software critical failure - Objective updated : photograph crew, photograph crew, photograph crew, photograph crew.
Bear Trap
Designation : Bear Trap
Objective : Wildlife controlThese old mechanical bear traps, rusty but reliable, were used as a defensive measure against the local hostile wildlife trying to interrupt mining operations.
[Final Recorded Equipment Transmission]
N/A
Air Control Unit
Designation : Air Control Unit
Objective : Shoot down threatsAn old heavy anti air canon repurposed for shooting down airborne threats. These were the last defense measure against hostile wildlife during mining operations. The AC unit uses a powerful pneumatic system that compresses surrounding air to launch heavy air seeking projectiles.
[Final Recorded Equipment Transmission]
[ERROR] Software critical failure - Objective updated : Clear skies
Item Crate
Wooden: Spawns outside and is openable instantly with a key, or at a slow speed manually to get a random piece of scrap! Metal: Similar except you keep bashing it! gives you shop items.
Diverse Flora
Infectious Biomes
Credits - CodeRebirth Team
Coding:
- Xu, Bongo, TestAccount666, and WhiteSpike
Modeling/Designs:
- Rodrigo, v0xx, S1ckboy, Solid, Codding Cat, IntegrityChaos, and Bobilka
Sounds:
- Oof Bubble, Moroxide
Ideas/Lore:
Concept Art:
- Flameburnt
Misc/Organisation:
- Smxrez
Testing:
- A Glitched NPC, Rodrigo.
Credits - Misc Models
"Baby Tomato Plant Scan (Low Poly)" (https://skfb.ly/oHvNF) by Marcos Silva is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "Tomato Plant" (https://skfb.ly/69J7v) by zvanstone is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "Wooden chair" (https://skfb.ly/6WoYF) by Kirhl is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
CHANGELOG
v0.9.6
- Fixed inside bear traps.
- Change defaults of hazards to be more vanilla friendly and more like how zeekerss does turrets and landmines etc.
- Gave duck song enemy more configs.
- Lowered repeat quest chance to 15% from 99%.
- Added a thing for someone.
v0.9.5
- Apparently despawning of crates was broken, no idea how, but reverted to how they despawned in previous versions.
- SCP 999 gal had a bug when somebody died and lost their corpse, this has been fixed.
- SCP 999 gal was also not interactable for quite a while because of a false/true accident.
v0.9.4
- Added configs to the new thing I added.
- Added configs for acu for strength and knockback power.
v0.9.3
- Fixed bug with seamine gal targetting inside enemies.
- Made craters in meteor shower disappear after 20 seconds to help performance.
- Bam bam bam ba rum da dum......
- Helped performance a bit when loading into orbit and despawning crates etc.
- Made crates not spawn the same items if more than one is broken in a moon.
- Fixed 999 not working with company config.
- Added sound to cruiser tires popping from bear trap.
v0.9.2
- Fixed bug with gals not being activatable on company moon with navmeshcompany mod.
- Added a new unlockable dispenser, costs only 150, something from lockdown protocol, one of my favourite games recently.
- Messed with seamine gal range when outside for attacking.
- Changed interact message for scp 999 gal.
- Fixed scannode for hoverboard, bell crab and scp 999 gal.
v0.9.1
- Rebuilt mod for latest game version.
v0.9.0
- Added 15% chance event for wooden crate's to explode and damage the player.
- Gave bellcrab gal a dancing animation.
- Fixed 999 Gal not being interactable by players other than host.
- Fixed microwave scrap being on the bottom.
- Fixed microwave explosion not showing on client's end.
- Fixed microwave scrap always being grabbable despite microwave closed.
- Fixed "Vanilla" and "Modded" for hazard curves.
- Fixed microwave scannode not having a box collider.
- Gave 999 Gal and BellCrab Gal a ScanNode.
- Added config for bear traps, they can now pop the cruiser's tires, fuck you cruiser drivers, burn and die.
v0.8.16
- Fixed lethal hands damage with crate.
- Forgot something.
v0.8.15
- Fixed hazard stuff fully, assuming LethalLib updated before i put out this update, which i hope it did.
- Added new gal, SCP 999 Gal, with keyword LIZ-ZIE, this one is a very configurable healer type gal, have fun.
- Fixed dance animation for seamine gal.
v0.8.14
- Forgot to check if company moon didnt have an interior.
v0.8.13
- Forgot to include bellcrabgal assets.
v0.8.12
- Fixed shockwave gal textures for crismas.
- Made some of wesley's interiors in toy store scan for hazards properly like the cake and stuff.
- Made spikerooftrap on hazard layer so seamine gal scans it.
- Added bellcrab gal (she's purely decor with some luck value added).
- Fixed bugs with seamine and shockwave hug and pat bug with doing it after directly getting out of charger.
- Added config for seamine gal only owner sees scan results.
v0.8.11
- Fixed ACUnit sound continuously playing.
v0.8.10
- Actually added the seamine and shockwave gal christmas textures.
- Fixed rare animation bug for seamine gal.
- Increased range seamine gal needs to stop to explode at an enemy.
- Added config for sounds of hazards.
v0.8.9
- Added christmas texture for shockwave gal and seamine gal.
v0.8.8
- Fixed icy hammer and made it have a 75% chance to slow.
- Fixed microwave scrap not following microwave for clients (maybe).
- Fan doesn't push you through railing now :<.
- Added redwood spawning with breaking trees sometimes.
- Fixed seamine gal dance anim.
- Changed weights of all the weapons to be less and gave them a small sound when grabbing dropping etc.
- Fixed hazard spawning for non host clients in debug mode.
- Fixed item spawning value for microwave scrap.
- Fixed wooden seed spawning (maybe).
- Got rid of lineofsight check for seamine gal's explosion.
- Fixed bug with gals where they'd disappear when lobby was reloaded.
v0.8.7
- Fixed redwood explosion.
v0.8.6
- Fixed position desync of laser turret.
v0.8.5
- Buffed redwood giant's kick and jump actions.
- Laser turret should perform a tiny bit better.
- Crates should shoot up the same as for host and client now.
- Completely fixed parenting and position issues with latejoin clients and other clients with the gals and their chargers.
- Improved redwood giant search routine for clients.
v0.8.4
- Made the seamine gal scanner a LOT better, you can put down the pitch forks now.
- Tried to fix automatic issues with gal.
v0.8.3
- Fixed very rare config issue with the hazard curve stuff with non english systems(?) and added more error logging.
- Readded config (true by default) to remove interior fog.
v0.8.2
- Fixed gal being outside in orbit for late joining clients.
- Fixed pathing issues with seamine gal if enemy is in an unreachable position.
- Check the readme for how the hazards config works!!!
v0.8.1
- Fixed harmless error with MRAPI and CodeRebirth when MRAPI isn't found.
- Fixed harmless error with gal's chargers when the owner dies.
v0.8.0
- Added seamine gal.
- Added seamine gal as a player suit.
- Added configs for enabling/disabling seamine and shockwave gal player models.
- Fixed meteor shower initial volume stuff.
- Microwave has a chance to spawn scrap inside of it now, making it more deadly.
- Nerfed meteor shower fire damage a bit and reduced the particles to save on some frames.
- Lowered the default speed of the meteor shower meteor's from 50 to 30.
- Made meteor shower automatically end at 80% through the day by default and start only after the ship has nearly landed.
- Made meteor shower strike on ship by default false because I got scolded, and also improved the non-hitting of the ship to be a decent radius around the ship.
- Made meteor shower scrap amount multiplier and scrap value multiplier 1.2x by default and lowered spawn weight from 50 to 30 (and tornado from 50 to 40).
- Added a special death interaction for Pjonk, die often for the sake of us (this is a config disabled by default because most people aren't Pjonk).
- Added a config in general category for the gal ai owner being the only person able to disable her.
- Probably fixed tornado type desync.
- Maybe fixed position desync for late-join clients (clients that joined AFTER the gal was bought).
- Gave All inside hazards an animation curve in the config stuff, have fun.
- Gave industrial fan and laser turret config to not destroy body.
v0.7.18
- Removed readjustment of camera with the shockwave gal model cuz that seems like a bad idea in hindsight.
- Also credited rodrigo with a funny video.
v0.7.17
- Fixed bug with wooden crate where it would error/spawn normal items despite config not allowing it.
- Allowed you to be teleported away/use entrance teleports while in a bear trap to escape.
- Gave bear traps a more advanced config.
- Fixes to do with functional microwave.
- Fixes to do with laser turret.
- Fixes to do with wooden seeds.
- Added config for wooden seed spawn chance from tree.
- Shockwave gal fix with being fired, again.
v0.7.16
- Metal crates no longer abusable.
- Fixed exploit with metal crates.
- Added safeguards to wooden crates with desynced shops.
- Maybe fixed bug where you would sometimes get flashed by flash camera for a long time.
- Fan doesn't push/pull through doors now.
- Laser turret doesnt shoot through doors too.
v0.7.15
- Forgot to get rid of dependency.
V0.7.14
- Added to README about the model replacement feature.
- Added a first time message saying what mods you can enable.
- Added compatibility with shockwave gal with openbodycams camera.
v0.7.13
- Added a new thunderstore dependency, keep in mind it is OPTIONAL, you can get rid of it if you dont like it!
v0.7.12
- Added config for safe item value multiplier, default is 1.4f value;
- Turned all flora into static shadow casters, should help with performance a bit.
- Reduced fan push force into 3 from 4 to help with not clipping through walls.
- Beartraps are hopefully more synced up.
- Redwood giant no longer lingers forcefully around the ship.
- Fixed problems with metal crate.
- I left a present for if a player enters a metal crate.
- Fixed problems with hitting wooden crate part 2 electric bogaloo.
- Fixed ACU being an explosive mess.
- Added whitelist option for wooden crates, auto generates if blacklist field is empty and whitelist is toggled on.
v0.7.11
- Fixed problems with hitting wooden crate.
- Tried to fix problems with gal's selling features.
- Fixed problem with gal erroring when employee gets fired.
v0.7.10
- Fixed bug with gal for clients.
- If crates are pulled up with fists, the player gets damaged a little bit.
v0.7.9
- Fixed metal crate for clients.
- Slightly updated metal crate textures.
- Changed how I handle pathing for the gal and redwood giant, so let me know how those feel.
- Disabled Cutiefly, SnailCat and Biomes in teh config by default.
v0.7.8
- Fixed error where mod wouldn't load (whoopsie).
v0.7.7
- Fixed really strong industrial fans.
- Added metal safes, removed metal crates, changed how metal safes work from metal crates, same with wooden crates, changed how they work.
- Basically swapped features of metal crate and wooden crate.
v0.7.6
- Fixed endless growing of the plants by abusing going to company moon.
- Reverted the halloween fog changes because zeekerss made it less common.
- Added gal compatibility with openbodycams.
- Cleaned up the gal's hand triggers, they won't show unless she's activate and you're holding an item.
- Added appropriate screenshakes.
- Polished tesla shock to be a stronger hit that has a longer cooldown.
- Added a config to enable bear traps inside the interior.
- Industrial fan had frame rate issues.
- Fixed flash turret not working for clients.
- Gave ACUnit bullet a trail that explodes you less far.
- Fixed readme with bear trap and flash turret mix-up.
v0.7.5
- Made shockwave gal resync with clients on lobby reload/late joiners.
- Fixed teslashock shocking everyone lol.
v0.7.4
- Improving ACU as best as I can, doesn't target you if you're actively on the ground or have something blocking LoS.
- Improved BearTrap spawning.
- Decreased IndustrialFan power by 25%.
v0.7.3
- Added a debug config to disable halloween fog for my own testing and whoever else wants.
- Reworked config names and values for hazards to be less and gave a better description for them.
v0.7.2
- Gave ACU a spawn weight config based on moon + value.
- Gave microwave bigger collider to open doors.
- Gave all hazards lore in the readme.
v0.7.1
- Fixed potential bug with ACUnit where it wouldnt despawn on moon unload.
- Fixed animator bug with bear trap.
- Fixed problem with industrial fan not spawning red mist.
- Fixed Tesla Shock targetting the first person through walls.
- Fixed Laser Turret not rotating for clients.
- Stopped ACU while ship is leaving.
- Potentially fixed flash camera not working on other clients.
- Nerfed ACU a tiny bit.
- Fixed bug with gal not picking up items properly or not able to be activated by clients.
v0.7.0
- Added 7 new hazards.
- TeslaShock.
- Damages nearby players with metallic items, chains enemies and players alike.
- Functional Microwave.
- Wanders the facility... very slowly... while cooking it up.
- Air Control Unit.
- Screw jetpack users.
- Laser Turret.
- With gems stolen from Henry Stickman, some mad scientist created a big ass turret that went wild.
- Bear Traps.
- Usually is for bears.
- Flash Turret.
- Say cheese!
- Industrial Fan.
- Back when employees used to work overtime in the hot summers.
- TeslaShock.
- Fixed bug with getting fired.
- Made it so you can drop gal's items while she's delivering them.
- Cleaned up triggers with gal so prompt wont pop up unless you fulfill conditions.
- Gave gal a radar dot so you can look at her in the terminal's radar, goes by Delilah.
- Works with the OpenBodyCams mod
not really the POV is from her feet.
- Works with the OpenBodyCams mod
- Made it so gal doesnt jitter for clients on ship land/takeoff.
- Gal probably doesnt jitter in the elevator anymore.
- Fixed several bugs with gal killing enemies.
- Fixed gal dropping off items onto ship, they now stay there with the ship, notif doesnt always show up though, so gal has her own notif now.
- Massively improved gal selling mechanics.
v0.6.8
- Forgot to make metal crate whitelist into a blacklist.
v0.6.7
- Trying the 3rd time to fix the propeller sounds.
- Fixed gal staring at player causing weird rotation.
- Fixed her following enemy too much before attacking.
- Changed some texts around.
v0.6.6
- Fixed some propeller volume stuff.
- Fixed hand interaction.
- Fixed some movement pathing issues.
- Will do a more detailed fix update when i'm more available (weekend).
v0.6.5
- Updated the looks of the wooden crate.
- Fixed some misc bugs with shockwave gal.
- Laser not doing as intended for clients.
- Triggers not disappearing when you dont meet conditions to use em.
- etc
- Fixed a bug involving automatic config with the gal.
v0.6.4
- Added propeller volume config lol.
- Auto start on ship start config.
- Fixed the shovels spawning wooden seeds randomly.
v0.6.3
- Fixed parenting issue with shockwave gal.
- Turn crate configs into whitelists from blacklists.
- Stopped gal from targetting enemies while you're inside and its outside or vice versa.
- Give tomatoes an inventory icon.
- Give seeds an inventory icon.
- Config for propeller volume for shockwavegal.
- Allow redwood to eat the driftwood giant.
- Give config for seed spawn weights.
- Fix meteor spam for clients.
- Better pathing when coming to ship with items.
- Fixed constant error for clients on meteor shower.
- Fixed some rare config error with tornado smoky version.
v0.6.2
- Adjusted redwood spawn count and meteor volumes config.
- Made gal drop items on attack mode switch.
- Made item dropped register for ship.
- Allowed gal to follow player through the elevator by herself.
- Improved triggers for shockwave gal.
- Remove physics when warping or heading to elevator for shockwave gal.
- Added snare flea to shockwave gal config.
- Added bozo rodrigo to readme credits.
- Fixed sound ranges with plant monster.
- Fixed item holding rotation with shockwave gal.
- Added scannode to shockwave gal.
- Items stick onto the ship when dropped by shockwave gal (while she dropped onto the ship).
- Fixed multiplayer bug.
- Shockwave gal has a new behaviour when activated on company, selling up to quota.
- Added shockwave gal config for always being able to hold 4 items regardless of multiplayer or singleplayer (false by default).
v0.6.1
- Gave some sounds to the carnivorous plant.
- Gave redwood kick some sounds too.
- Fixed some redwood sounds playing only on host.
v0.6.0
- Biomes disabled by default.
- Added carnivorous plant.
- Added reworked redwood titan.
- Added shockwave gal.
- Added farming.
- Added new decor, "plant pot".
- Added wooden seed, obtained by chopping wood and getting it randomly.
- Added tomato and golden tomato, sellable to the company.
- Improved meteor shower visuals drastically (thanks V0xx).
- Improved biome particles performance.
- Updated for v64.
- Improved hoverboard a bit.
- Improved meteor shower overhead visuals a bit.
- Fixed Snailcat not being rideable.
- Fixed Cutiefly not being rideable.
- New icon for coderebirth!! thanks to Koda.
- Fixed wooden crates having health similar to metal crates.
- Fixed scan nodes with wooden and metal crates.
- Fixed metal crates opening randomly by themselves.
- Allowed wallets to get smaller if their value somehow decreases.
- Made flower spawning a bit more spread-y.
- Added metal crate config for whitelist if need be.
- Added wooden crate config for whitelist if need be.
- Gave each item a "min,max" worthiness config.
- Added config for meteor shower to stop at a normalised time of day.
- Added some more item crate configs.
- Added change config for biomes.
v0.5.2
- Removed redwood from readme for now.
- Fixed potential meteor shower error.
- Fixed Coin radar not disappearing on
- Added coin min and max config.
v0.5.1
- Fixed biomes not despawning on round leave.
v0.5.0
- Fixed Sapphire gem colliders.
- Fixed Sapphire gem tranparency.
- Fixed nature's mace stuff not doing its thing right with healing players, probably.
- Adjusted Icy Hammer to only slow 100% on crit and only deal 1 damage.
- Fixed floating flora (hopefully).
- Fixed money radar icon not disappearing when picked up.
- Added biomes (currently do nothing).
- Improved some patches.
- Changed the weathers to have a config to not do the powerlevel shenanigans, but currently tornado and meteor shower increase inside power by 6 and decrease outside and daytime by 3.
- Flora doesn't spawn on catwalks anymore.
- Gave hoverboard some weight when in held mode.
- Gave hoverboard collisions for moving it around while not held by you or a player.
- Hoverboard battery works now when holding shift for a boost.
- Adjusted snowglobe holding animation, no more bugs wooo.
- Epic axe can chop trees now.
- Added emerald meteorites... for real now, i might've lied last time I said that.
- Accidently adjusted flora, if you see the wrong flora in the wrong biome let me know.
- Added ruby gem to meteorite.
- Updated default config.
- Updated readme images and presentation.
- Fixed multi-hit bug.
- Uploaded to fix tornados not working in v62.
v0.4.2
- Sigh, fixed the tornado stuff for the guy who wants it to spawn naturally as an enemy (WONT WORK IF THE WEATHER IS WIMDY ALREADY).
- Fixed plant spawning not on navmesh (this is custom moons being bad and adding colliders where there shouldn't be, so wasnt even my fault smh).
- uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
v0.4.1
- Spiky Mace by default deals 2 damage now.
- Icy Hammer slows down enemies and players hit by it temporarily.
- Nature's Mace heals enemies by 1 hit point and heals players.
- Improved readme.
- Added a blacklist moon config for flora (doesn't except placeholders, only moon names).
- Made LLL and WeatherRegistry a hard dependency.
- Registered Tornado as an enemy with 0 spawnweights for that one guy.
- Added I think like 70 more flower types?
v0.4.0
- Fixed flora not spawning on some custom moons.
- Metal crate changed to drop non-scrap equipment.
- Added 18 new flora types
v0.3.3
- Flora can now be sorted into 3 different types.
v0.3.2
- Github is now public and contributions/talent/reports/more ideas are appreciated.
- Configs now accept both custom and modded (custom is more recommended just incase).
v0.3.1
- Halved the strength of the pull of the tornado by default.
- Added 20 more plants.
- Added a metal item crate.
- Fixed soft dependencies not working properly.
- Fixed flower config breakages.
- Added more flower configs.
v0.3.0
- Add slider config for tornado strength.
- Added yeet SFX in config for tornado (false by default).
- Randomised a bit more the strength of the tornado throwing and at what point you'd be thrown.
- Added a bunch of flora.
- Decreased overall assetbundle size from 32mb~ to 18mb~.
v0.2.6
- Lowered tornado power.
- Fixed scannodes for the new weapons.
- Lowered default config for meteor shower lol.
- Fixed tornado throwing you.
v0.2.5
- Should fix tornado kinematic patch not working.
- Turned off some spammy logs.
- Tornado should stray from ship if spawned next to it.
- Fixed some hoverboard sound with footsteps not playing.
v0.2.4
- Fixed tornado config properly.
- Added tornado volume in ship config.
- Added cutiefly flap sound volume config.
- Fixed Snailcat and Cutiefly flying routes.
- Improved tornado looks.
- Windy tornado can now throw the player.
- Added compatibility with Surfaced.
- Fixed hoverboard.
- Buffed hoverboard.
- Added compatibility with subtitles API (may not work for some reason).
- Added 3 new weapons.
- Added 2 new gems in the meteor shower and made them more common.
- Water tornado now drowns you.
- Made weather registry a soft compatibility (required to install but can disable).
- Hopefully Sync'd some issues with particles when near a tornado.
- Fixed tornado math pulling you when you're further away.
- Blood tornado either heals or damages you now randomly.
- Fire tornado would get weaker when you're on 20 or lower hp.
- Electric tornado gives a bigger speed boost.
- Balanced and made tornados weaker overall.
- Made tornados much faster and properly move around.
- Tornado weather now decreases total outside power level by 3 and inside by 3.
- Meteor shower weather now decreases total outside power level by 3 and inside by 3.
- Made enemies rideable.
v0.2.2
- Fixed Snowglobe animations.
v0.2.1
- Fixed company not loading bug.
- Fixed tornado config -ish.
v0.2.0
- Fixed tornado not spawning, may need to recreate config.
v0.1.9
- Fixed being unable to ride truck during tornado.
- Potentially fixed hoverboard slow issues.
v0.1.8
- Accidently included something not supposed to be there, caused an error.
- Potentially fixed item crate error.
v0.1.7
- Improved hoverboard collisions, I think.
- Increased range for tornado effects.
- Tornados will get a bigger update when I'm more free later I promise.
- Added config to switch wallet between an actual item to the refactored version.
- Tried to fix bug where only host could pick up the wallet in the new system.
- Updated version of the mod to play nice in latest version of the game.
v0.1.6
- Buffed item crate by atleast 3 times.
- Added config to disable snow globe music (client side).
- Attempted to fix wallet positioning.
- Stopped you from being able to pick up multiple wallets.
- Improved tooltips for wallet.
- Improved tooltips for hoverboard.
- Nerfed Tornado power again.
v0.1.5
- Fixed particle effects not working.
- Fixed unlimited range on tornados.
- Fixed tornado audio disappearing when entering and leaving interior.
- Reduced tornado spawning near ship.
v0.1.4
- Improved electric, water and potentially other tornado types and gave unique mechanics and changes.
- Potentially fixed snowglobe not working for everyone's animator.
- Potentially fixed item crate desyncs and exploit that didn't require digging it up.
- Added sounds to tornados (provided by Moroxide).
- Added particle effects to players near tornados (will improve in the future).
v0.1.3
- Fixed crater textures being weird.
- Improved tornado particles.
- Added subtypes for the tornado that don't currently do anything differently special.
- Removed dependency on custom story logs temporarily until i figure out soft dependencies.
- Added config for subtypes.
v0.1.2
- Fixed Snow Globe not having a value.
- Allowed you to use ladders and special animations while tornado is around.
- Reverted funny visuals with meteor craters.
- Fixed item crate sound being global.
- Made blood tornado do some weird stuff with damaging and healing player.
- Potentially fixed a wallet bug.
v0.1.1
- Fixed wallet dropping while using terminal.
- Fixed item crates not disappearing after opening.
- Updated item crate scannode.
- Added compatibility warning with piggy's variety mod (their animator overrides every mod's so it ruins the snow globe).
- Heavily nerfed how strong the windy weather is.
- Fixed hoverboard dragging itself to a specific position sometimes.
- Allowed cover to exist for windy weather
- windy and meteors can now be disabled in config
v0.1.0
- Added new item, SnowGlobe.
- Added configs for SnowGlobe.
- Added a loooooot of configs.
- Improved Weather performance
- Added warning for CentralConfig being in the same pack.
- Added new outside object that can spawn in sometimes.
- Removed collision from snailcat.
- Improved meteor spawning location.
- Added new shop item, hoverboard.
- Added config and chance for critical hit from code rebirth weapons.
- Added tornado.
- Updated readme.
- Updated all icons.
- Updated meteorite Crystals.
- Improved how wallet works, it's a player upgrade now.
v0.0.3
- Added moon blacklist config for the weather.
- Added Volume config for the weather.
- Lowered Coin spawnage from just 10, to 0 to 10
- Made Epic Axe bigger.
- Fixed spawnweight configs not applying.
- Fixed MeteorShower spawning on company.
- Made a google forms for issues and idea applications into the readme.
- Improved crater fire.
- Got rid of crater and replaced it with a better texture on the ground.
- Fixed issues with desync'd items.
- Improved a lot on meteors by increasing size, messing with the particle system, please report any fps drops.
v0.0.2
- Fixed weather not turning off when heading to main menu/other reasons.
- Fixed wallet not working.
- Fixed coin tooltip not showing.
v0.0.1
- Initial release