ImmersiveScrap
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
CHANGELOG
1.4.1
- Renamed Toolbox to IToolbox on request.
1.4.0
- Was recommended a fix for multi-hit bug, so thats what this update is, to try and fix multi-hit.
1.3.1
- Fixed some configuration issues.
1.3.0
- Fixed any multi-hit bug on my end.
- Changed the Immersive names to just be an I and gave some weapons tooltips.
- Fixed hammer being recognised as two handed.
1.2.0
- Brick has a config to deal damage while thrown now, without explosion.
- Changed some name stuff internal for 0 conflicts with other scrap.
- Fixed being able to throw other things while holding a brick.
- Reduced anvil weight to 500lbs to avoid any breakages.
- Fixed some "weapons" being weapons when they should just be normal scrap.
1.1.2
- Made exploding brick a config disabled by default.
- Improved config so that you can add planet names.
1.1.1
- Removed explosions from brick.
- Potentially fixed bug where you could throw anything whilst having a brick in inventory.
- Adjusted wrench and hammer back to normal scrap.
1.1.0
- Weapons work again
- Config refixed again.
1.0.3
- Fixed config not working.
1.0.2
- Added something funny to the brick.
1.0.1
- Added configs
- Couldn't figure out how to fix weapons, reach out if you've made weapons before!
1.0.0
- Initial release of the LLL port