You are viewing a potentially older version of this package. View all versions.
XuXiaolan-ImmersiveScrap-1.1.2 icon

ImmersiveScrap

Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.

Date uploaded 4 months ago
Version 1.1.2
Download link XuXiaolan-ImmersiveScrap-1.1.2.zip
Downloads 103832
Dependency string XuXiaolan-ImmersiveScrap-1.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.7.7 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.7
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

ImmersiveScrap LLL Port by XuXiaolan, all assets by Krampus, the previous ImmersiveScrap Dev.

Introduction :

Adds a bunch of new immersive scraps. The goal of this mod is to add more lore-friendly scraps to the game.

Scraps

Scraps

All the assets from this mod are made by me or come from free 3D assets website https://www.sketchfab.com (links below)

I reworked every textures to match the grungy art style of Lethal Company, so the scraps wouldn't feel too clean.

I also heavily optimized each piece. This mod is a good friend for slow computers. Textures never exceed 512px (unlike your typical scrap mod who bullies your GPU with 2k textures for no reason).

Number of tris per assets is very low and optimized (never exceed 2000 tris // average = 500 tris).

This means that your computer won't catch fire because of this mod.

New scraps can have randomized textures and models. For more variety, they come in multiple colors.

Immersive, lore-friendly, light and optimized new scraps.

New tools and weapons can be found in the game (fireaxe, baseball bat, etc...) Some deal 2 damages but they're very rare.

Wanna give some feedbacks ? Here is a discord link :

https://discord.com/channels/1168655651455639582/1195454016021340322

Scraps

Credits :

CHANGELOG

1.4.0

  • Was recommended a fix for multi-hit bug, so thats what this update is, to try and fix multi-hit.

1.3.1

  • Fixed some configuration issues.

1.3.0

  • Fixed any multi-hit bug on my end.
  • Changed the Immersive names to just be an I and gave some weapons tooltips.
  • Fixed hammer being recognised as two handed.

1.2.0

  • Brick has a config to deal damage while thrown now, without explosion.
  • Changed some name stuff internal for 0 conflicts with other scrap.
  • Fixed being able to throw other things while holding a brick.
  • Reduced anvil weight to 500lbs to avoid any breakages.
  • Fixed some "weapons" being weapons when they should just be normal scrap.

1.1.2

  • Made exploding brick a config disabled by default.
  • Improved config so that you can add planet names.

1.1.1

  • Removed explosions from brick.
  • Potentially fixed bug where you could throw anything whilst having a brick in inventory.
  • Adjusted wrench and hammer back to normal scrap.

1.1.0

  • Weapons work again
  • Config refixed again.

1.0.3

  • Fixed config not working.

1.0.2

  • Added something funny to the brick.

1.0.1

  • Added configs
  • Couldn't figure out how to fix weapons, reach out if you've made weapons before!

1.0.0

  • Initial release of the LLL port