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PjonkGoose

PjonkGoose for Lethal Company.

CHANGELOG

1.5.0

  • Pjonk can now use fire exits and elevators to chase the player outside.

1.4.0

  • Made things harder.

1.3.2

  • Quick movement fix.

1.3.1

  • Removed spammy logs, whoops.

1.3.0

  • Might've fixed some bugs with players not getting hit.
  • Made pjonk (the person) immune
  • Sorry for breaking your HUD Max, won't happen again, probably.
  • Fixed a bug where if the goose takes the egg back to the nest after the egg was put into the ship once, the egg teleports to the ship, thanks for the many tests on stream Max.
  • Fixed it being able to hit you constantly without a cooldown (yes there's supposed to be a cooldown).

1.2.0

  • Might've fixed some more bugs regarding non-player damage.
  • Rebuilt mod for v60.

1.1.1

  • I think door blowing up was broken?
  • Made goose not deal damage while it's doing the enrage animation.
  • Overall lowered some value requirements for stun while running towards player I think.
  • Let me know if I ruined the balancing :sob:

1.1.0

  • Cleaned up code a lot.
  • PjonkGoose now has... offsprings? has a config just incase.
  • Made navigation a lot better.

1.0.4

  • Fixed readme images... i think.
  • Fixed some people abusing putting egg above cupboard resulting in goose being unable to path to egg.
  • Fixed other pathing issues and false positive bugs.

1.0.3

  • Made it easier to get stunned and explode doors.

1.0.2

  • Goose can now step on landmines.
  • Fixed a bug with death animation when stunned.

1.0.1

  • Improved collision physics with wall.
  • Probably fixed bug where clients could take egg while goose was taking it back, just hit the goose or stun it and you should be able to pick it up.

1.0.0

  • Initial release