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ReXuvination
Mod that tries to optimise various things in the game.
Date uploaded | a week ago |
Version | 0.1.1 |
Download link | XuXiaolan-ReXuvination-0.1.1.zip |
Downloads | 1735 |
Dependency string | XuXiaolan-ReXuvination-0.1.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ReXuvination
ReXuvination is a performance mod.
If you're interested in helping with the development of the mod, feel free to reach out to xuxiaolan
on the Lethal Modding Discord!
Current Features
- Optimises EnemyAICollisionDetect colliders.
- Currently reduces calls to EnemyAICollisionDetect.OnTriggerStay by about half.
- Tested with spawning 200 enemies and seeing how many calls to EnemyAICollisionDetect.OnTriggerStay are done, without the optimisation the calls averaged between 1200 and 2400, but with the optimisation it averaged around 600 and 1300 instead.
Upcoming Features
- Might look into optimising animators a bit.
- PlayerPhysicsRegion colliders could also do with being optimised.
Credits
- Icon: Mr. Salted Beef
CHANGELOG
v0.3.0
- Added optimisation patches for
SandSpiderWebTrap
,QuicksandTrigger
,DoorLock
andBridgeTrigger
.
v0.2.0
- Added the optimisation patch for
PlayerPhysicsRegions
.
v0.1.1
- I forgor to do the thing.
v0.1.0
- Fixed another oopsie with potentially hazards and vehicle interactions with enemies.
v0.0.4
- New Icon.
- Fixed an oopsie that caused enemies to be unable to open doors.
v0.0.3
- Added null check to enemy prefab.
v0.0.2
- Fixed README being stupid with markdown smh.
- Added a blacklist config incase an enemy was being special with it's colliders that are next to EnemyAICollisionDetect components.
v0.0.1
- Initial Release