using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using On;
using RossButler.Patches;
using UnityEngine;
using XuXiaolan.RossButler.NetcodePatcher;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("XuXiaolan.RossButler")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("RossButler")]
[assembly: AssemblyTitle("XuXiaolan.RossButler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RossButler
{
[BepInPlugin("XuXiaolan.RossButler", "RossButler", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
InitializeNetworkBehaviours();
string path = "rossbutlerassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("RossObj");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("RossTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("RossTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
EnemyType val4 = ModAssets.LoadAsset<EnemyType>("RossFartsObj");
TerminalNode val5 = ModAssets.LoadAsset<TerminalNode>("RossFartsTN");
TerminalKeyword val6 = ModAssets.LoadAsset<TerminalKeyword>("RossFartsTK");
NetworkPrefabs.RegisterNetworkPrefab(val4.enemyPrefab);
Item val7 = ModAssets.LoadAsset<Item>("RossKnifeObj");
Utilities.FixMixerGroups(val7.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Items.RegisterItem(val7);
Enemies.RegisterEnemy(val4, 0, (LevelTypes)(-1), val5, val6);
Enemies.RegisterEnemy(val, 0, (LevelTypes)(-1), val2, val3);
RossPatches.Init();
Logger.LogInfo((object)"Plugin XuXiaolan.RossButler is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "XuXiaolan.RossButler";
public const string PLUGIN_NAME = "RossButler";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace RossButler.Patches
{
public static class RossPatches
{
[CompilerGenerated]
private static class <>O
{
public static hook_Start <0>__StartOfRound_Start;
}
public static bool butlerFound;
public static int butlerRarity;
public static void Init()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
object obj = <>O.<0>__StartOfRound_Start;
if (obj == null)
{
hook_Start val = StartOfRound_Start;
<>O.<0>__StartOfRound_Start = val;
obj = (object)val;
}
StartOfRound.Start += (hook_Start)obj;
}
private static void StartOfRound_Start(orig_Start orig, StartOfRound self)
{
orig.Invoke(self);
SelectableLevel[] levels = StartOfRound.Instance.levels;
foreach (SelectableLevel val in levels)
{
if ((Object)(object)val != (Object)null)
{
foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
{
if (enemy.enemyType.enemyName == "Butler")
{
butlerFound = true;
butlerRarity = enemy.rarity;
enemy.rarity = 0;
}
}
if (butlerFound)
{
foreach (SpawnableEnemyWithRarity enemy2 in val.Enemies)
{
if (enemy2.enemyType.enemyName == "YourPalButler")
{
enemy2.rarity = butlerRarity;
Plugin.Logger.LogInfo((object)("Found a butler, replacing with the following values: " + butlerRarity));
}
}
}
}
butlerFound = false;
butlerRarity = 0;
}
}
}
}
namespace XuXiaolan.RossButler.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}