You are viewing a potentially older version of this package. View all versions.
XuXiaolan-TheGiantSpecimens-1.2.0 icon

TheGiantSpecimens

Forest Keeper family tree Mod

Date uploaded 8 months ago
Version 1.2.0
Download link XuXiaolan-TheGiantSpecimens-1.2.0.zip
Downloads 10701
Dependency string XuXiaolan-TheGiantSpecimens-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
MegaPiggy-EnumUtils-1.0.3 icon
MegaPiggy-EnumUtils

A library to help with creating and getting Enums

Preferred version: 1.0.3
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1

README

Giant Specimens, created by Xu Xiaolan.

-Giant 3D models are inspired by fanart from flameburnt, with help from EveSculpts 2d to 3d tutorials.

-Based off of ExampleEnemy from Hamunii - https://github.com/Hamunii/LC-ExampleEnemy. -Lots of initial setup help and coding advice also from Hamunii (Actual marriage material).

-Model Creation help from TiltedHat

-Sounds created by Moroxide and Pixel (Lethal Resonance creators), much love to them, check out their mod, it's small but it'll grow one day.

CHANGELOG

v 2.2.1

  • Forgot to apply my sliding bug fix from last changelog lol.

v 2.2.0

  • Probably fixed sliding bug.
  • Recompiled for v62, should work now, enjoy.
Older Versions

v 2.1.7

  • Fixed rare bug with mods that change spawned enemies list.

v 2.1.6

  • Fixed a problem with rehosting.

v 2.1.5

  • Fixed the weird buginess with the redwood (completely this time).
  • Moved some enemy speeds around.
  • Made enemies their appropriate size for the navmesh agent.

v 2.1.4

  • Attempts to fix some redwood bug with movement.

v 2.1.3

  • Fixed bug with driftwood throwing people off the map.
  • Fixed some animation desyncs/bugs with driftwood and redwood.
  • Almost done working on Stellar Sovereign and CactusWoodGiant, just gonna start transferring stuff over to CodeRebirth and upload there instead of this mod from now on.

v 2.1.2 bug fixes

  • Fixed config option with whistle price not working.
  • Downgraded mod back to LL for important bug fixes, please let me know if anything doesn't work.
  • Fixed a few bugs with Driftwood Lag

v 2.1.1 bug fixes

  • Fixed animation bug with Redwood giant
  • Fixed debug menu not showing my enemy as outside enemy for the people who like testing it.
  • Also stuns work on driftwood now if they didn't before.

v 2.1.0 NEW BEHAVIOUR

  • Gave the driftwood new behaviour to run away when detecting a redwood or when being attacked by old bird

v 2.0.10 LGU COMPAT

  • Added compatibility with LGU's Hunter plugin, and now if you have LGU you'll need to be a certain hunter level to spawn the items from the giants!
  • Fixed Problem with immersive scrap deleting this mod's configs.

v 2.0.9 bug fixes

  • Fixed some config options not working
  • Spawn weights should be proper and set now, please regen your configs!
  • Fixed scrap not spawning on driftwood and redwood death.
  • Fixed driftwood sample particles not disappearing
  • Spawn Weights are current BUGGED because of an issue with LLL, it'll be fixed in LLL 1.2.3

v 2.0.8 bug fixes

  • Fixed mod not loading with LLL.

v 2.0.7 bug fixes

  • Added particle system for driftwood and old bird being eaten.
  • Added particle system for redwood dying and falling properly.
  • Fixed dependencies.

v 2.0.6 configs

  • Added some config options
  • Potentially fixed clients not being thrown up in the air.
  • Potentially fixed client desync for scrap spawning after driftwood and redwood death.
  • Fixed driftwood sample particles not stopping.
  • New icon, fixed wrong sound for scream.
  • Dislike how the lightning looks right now, will mess with it later.
  • Missed with range and eyesight, let me know how the new values are like.
  • Ported to LLL.

v 2.0.5 bug fixes

  • Prettying up the lightning
  • Fixing config not working.

v 2.0.4 bug fixes

  • Potentially fixing problem with insta death with driftwood and player interactions.
  • SHOULD fix driftwood targetting unkillable enemies because of course it did.
  • Added more variant sounds for already existing sounds.
  • Redwood fights old birds back again.
  • Upped how easy it is for the driftwood to see you.
  • Hitting the driftwood causes it to be much more aware of the player.
  • Fixed a bug with being stunned.
  • Fixed animation with slashes being stutter-y when animation is running away.

v 2.0.2 bug fixes

  • Reduced Zeus mode to spawn and death only.
  • Will add a config for Zeus mode later and mess with it to look nice and sound smol.

v 2.0.0 NEW ENEMY UPDATE

  • Added Zeus, kinda, just keep an eye out for what the redwood does lmao.
  • Fixed a few bugs that I can't fully remember.
  • Added compatibility with hunter from LateGameUpgrades. (for their next big update, not this one).
  • The Redwood Giant and Driftwood Giant spawn their heart on death.
  • oh and added the driftwood giant lol.
  • Fixed a few sound bugs.
  • Added a new icon for the redwood plushie (someone come make a driftwood plushie thanks).

v 1.9.0 V50 UPDATE

  • Hopefully added a shader to improve particle system by now
  • Fixed Whistle and plushie sounds being picked up/dropped being global.
  • Allowed Redwood Giant to target old birds and Driftwood Giants.
  • Fixed bug with Redwood Giant being stuck after eating a corpse of a ForestGiant.
  • Added death animation for Redwood Giant.
  • Compatible with Lethal Haptics
  • You can get crushed by the Redwood Giant while they're falling during the death animation.

v 1.8.0 QoL + v50 compat

  • Added BMX-Lobby Compatibility for public lobbies.
  • Added dependency -> EnumUtils, allows me to setup custom causes of death for when you scan dead players :3.
  • Fixed plushie sounds being client-sided.
  • Made mod compatible for v50.
  • Improved footstep range colliders for shockwaves.
  • Reworked all Redwood Giant animations and added a new one with a roar with its own custom sound.
  • Added a ship hitbox that prevents giants from approaching it/dealing damage there.

v 1.7.2 QoL update

  • Updated dependency to latest LethalLib, meaning you can now specify to have the items and enemy spawn in.
  • Cleaned up my code majorly
  • Cleaned up config slightly.
  • Finished making the model of the Driftwood, expect updates soon.
  • Fixed terminal for whistle, no one told me it was broken smh, I just saw I used wrong code.
  • Plushie sound added when squished.
  • Fixed bug with dying inside ship with redwood giant hitting through wall.
  • Wrote some basic AI for driftwood giant and some basic configs, ITS NOT OUT YET SO CONFIGS WONT DO ANYTHING.

v 1.7.1 bug fixes

  • Fixed Pathing being shown on player screen for Redwood Giant.
  • Gave Whistle a scrap value when spawned as scrap.

v 1.7.0 WHISTLE UPDATE

  • Adds a shop item whistle that attracts the RedWood Giant to your location.
  • Added a cause of death for when you get squished to death by the RedWood Giant.
  • Custom sounds and custom models made for the whistle.
  • Credited Sintego for the plushie design.
  • Fixed RedWood Giant from sliding around when grabbing Forest Giant sometimes
  • Made Enable/Disable config for having whistle as a spawnable scrap.
  • Made rarity config for whistle scrap.
  • Good chance there's bugs, so report em.

v 1.6.8 bug fixes

  • Fixed scrap config rarity.
  • Attached better model on the scrap.

v 1.6.6 SCRAP UPDATE

  • Fixed Stomping being global to everyone after one person comes to range (please test and tell me how it goes).
  • Added a RedWood Giant plushie scrap, worth a decent bit.
  • Added config options for the scrap, including spawn levels.

v 1.6.5 QoL update

  • Working on navmesh stuff, should feel better walking around and not approach the ship really~.
  • Made it glow less and gave it a darker shade of red.
  • Added a config option for footstep dust colour (normal colours or white).

v 1.6.4 bug fixes

  • Fixed config not working properly, modded moons work again.

v 1.6.3 ENEMY DAMAGE UPDATE

  • Footsteps can damage baboon hawks and dogs now.
  • Colours feel smoother and the giant is easier to look at.
  • Mostly QoL changes.

v 1.6.2 CHAIN IK UPDATE

  • Honestly I dont know what it means really nor if it actually works, but now the giant kinda prefers stepping on you if you're close by.
  • Footstep particles are MUCH cleaner, same with Particles after eating the forest giant.
  • Slightly increased RedWood Giant speed of a default 1.5 to 2.0, it is also now a config option
  • Added Blood splatter particles for when you get stepped on.
  • Made it so that the RedWood Giant doesn't go too close to the ship and doesn't target forest keepers close to the ship.
  • Other changes I forgot about because I'm silly but trust me there's a few more lol.

v 1.5.3 bug fixes

  • Fixed particle colours not working for any moon other than experimentation.
  • Added Wesley's moons to configs (feel free to suggest next moons to add, has to be LE moons).
  • Give feedback on the colours you see from the particles pls and ty.

v 1.5.2 bug fixes

  • Fixed left leg dust not showing up.

v 1.5.0 PARTICLES UPDATE

  • Made the teeth glow a bit of a dark red.
  • Updated the NavMesh Agent to make it behave like the Forest Keepers obstacle path.
  • Updated the NavMesh Agent so it cant go near the player ship/inside, not sure which tbh.
  • Added a bunch of configs for modded moon support and different vanilla moons support.
  • Added Forest Keeper's death particles, Squishy blood particles from the player, Footstep dust particles with different colours for whatever material the RedWood Giant is stepping on.
  • Removed animation desyncs when the Forest Keeper and the RedWood Giant spawned on top of eachother (??? yes I know).

v 1.4.5 BESTIARY UPDATE

  • Gave the bestiary a high-quality rotating model (made by meatballdemon).
  • Removed glowing eyes, feedback showed they sucked.
  • Fixed insta-kill stepping collisions when the player was inside the ship.
  • Generally refining stuff about the model moving around the terrain.
  • Trying to make a particle system for after eating the forest keeper, probably next update.

v 1.4.4 GLOWING EYE UPDATE

  • Gave it glowing red eyes.

v 1.4.3 BIG PACKAGE UPDATE

  • Added the config option for spawnrate of the Pink giant, its recommended to keep it high ^^.
  • Added the config option for the multiplier of forest keeper spawnrate increase after a RedWood Giant spawns.
  • Added new amazing textures for the RedWood Giant (made by meatballdemon).
  • Added spawning sound for the RedWood Giant.
  • Re-enabled spawning because I somehow turned it off by accident (IM SORRY!).
  • 1.4.3 because I messed up adding proper credits THREE TIMES to the texture creator :sob:.

v 1.3.3 Spawnrate hotfix

  • Changing some values around with spawnrate and audio.
  • tell me how audio feels inside the facility.

v 1.3.2 Collision hotfix

  • Pink Giant no longer damages you if you're inside the ship.
  • Might not go through narrow spaces anymore?

v 1.3.1 Minor update

  • Messing with spawn stuff, tell me if anything goes wrong.

v 1.3.0 QUALITY UPDATE

  • Shockwaves are actually shockwaves now, so if a foot goes onto the ground it will damage you appropriately and feet in the air cant hurt you (unless you go directly under it and get stepped on).
  • Visual to Audio footstep sync is 100% now, changed the audio system i was using and everything should be perfectly sync'd.
  • Custom Forest Keeper screaming sound when being eaten!

v 1.2.2 SPAWN ANIMATION UPDATE

  • The pink giant now has a spawn animation! woo! (its nothing impressive).
  • Also the eating animation has been significantly improved, it looks like hes actually eating him now, getting closer inch by inch by the second.

v 1.2.1 SQUISH UPDATE

  • Added Squishing sound for when you get stepped on.
  • Changed bestiary name for when you look up "redwood giant".
  • Updated the thunderstore changelog version titles.
  • Removed Herobr- Wait no wrong mod.

v 1.2.0 SCREAMING UPDATE

  • Added screen shaking, tell me how it feels, too intense, not intense enough, too short, too long, not enough distance, and so on.
  • The forest giant now screams when picked up, yes.
  • Don't forget to like and subscr- (share the mod please and ty).

v 1.1.1 FAR AUDIO UPDATE

  • Fixed audio not working from far away, now be scared! terrified! hehe.

v 1.1.0 SOUND UPDATE

  • Sounds are here! They're also in sync! (probably, please report if they're not).
  • Sounds dont go too far, not sure how to make a similar effect to forest giant's steps.
  • Made the giant go into idle animation for a bit after it eats a forest keeper.

v 1.0.2 Collision fix update

  • Made my own Collision script, fixed collision bugs with dealing damage on the entire body.
  • Gave his steps "shockwaves" that deal lesser damage but extend from his feet.

v 1.0.1 Mod fix update

  • Added asset bundle, whoops.

v 1.0.0 RELEAAASE

  • Release!