using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WhoopieExplosion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WhoopieLandMine")]
[assembly: AssemblyTitle("WhoopieExplosion")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WhoopieLandMine
{
[BepInPlugin("WhoopieExplosion", "WhoopieLandMine", "1.0.0")]
public class WhoopieLandMine : BaseUnityPlugin
{
public ConfigEntry<bool> explosionEffectConfig;
public ConfigEntry<bool> goThroughCarConfig;
public ConfigEntry<float> killRangeConfig;
public ConfigEntry<float> physicsForceConfig;
public ConfigEntry<float> damageRangeConfig;
public ConfigEntry<int> nonLethalDamageConfig;
public static WhoopieLandMine Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
explosionEffectConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "explosionEffectConfig", true, "Sets the explosion effect to active or disabled");
goThroughCarConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "goThroughCarConfig", false, "?");
killRangeConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "killRangeConfig", 1f, "Sets kill range");
physicsForceConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "physicsForceConfig", 5f, "Sets knockback force");
damageRangeConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "damageRangeConfig", 10f, "Sets damage range");
nonLethalDamageConfig = ((BaseUnityPlugin)this).Config.Bind<int>("General", "nonLethalDamageConfig", 50, "Sets Non-Lethal damage");
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"WhoopieExplosion v1.0.0 has loaded!");
Logger.LogInfo((object)$"explosionEffectConfig: {explosionEffectConfig.Value}");
Logger.LogInfo((object)$"goThroughCarConfig: {goThroughCarConfig.Value}");
Logger.LogInfo((object)$"killRangeConfig: {killRangeConfig.Value}");
Logger.LogInfo((object)$"physicsForceConfig: {physicsForceConfig.Value}");
Logger.LogInfo((object)$"damageRangeConfig: {damageRangeConfig.Value}");
Logger.LogInfo((object)$"nonLethalDamageConfig: {nonLethalDamageConfig.Value}");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("WhoopieExplosion");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class ConfigManager
{
}
[HarmonyPatch(typeof(GrabbableObject))]
public class WhoopieLandMinePatches
{
[HarmonyPatch(typeof(WhoopieCushionTrigger))]
public static class WhoopieCushionTriggerPatch
{
public static event EventHandler<WhoopieEventArgs> OnWhoopieTrigger;
[HarmonyPatch("OnTriggerEnter")]
[HarmonyPostfix]
private static void Postfix(WhoopieCushionTrigger __instance, Collider other)
{
if (!((GrabbableObject)__instance.itemScript).isHeld && (((Component)other).gameObject.CompareTag("Player") || ((Component)other).gameObject.CompareTag("Enemy")))
{
WhoopieCushionTriggerPatch.OnWhoopieTrigger?.Invoke(__instance, new WhoopieEventArgs
{
collider = other
});
}
}
}
public class WhoopieEventArgs : EventArgs
{
public Collider collider { get; set; }
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void Postfix(GrabbableObject __instance)
{
Debug.Log((object)"GrabbableObject Patch Loading...");
if (!(__instance is WhoopieCushionItem))
{
return;
}
Transform val = ((Component)__instance).transform.Find("Trigger");
if ((Object)(object)val != (Object)null)
{
GameObject gameObject = ((Component)val).gameObject;
if ((Object)(object)gameObject.GetComponent<WhoopieScript>() == (Object)null)
{
gameObject.gameObject.AddComponent<WhoopieScript>();
Debug.Log((object)"WhoopieScript Attached to child");
}
}
else
{
Debug.LogError((object)"Child object named 'Trigger' not found");
}
}
}
internal class WhoopieScript : MonoBehaviour
{
private Vector3 whoopiePos;
private GameObject parentWhoopieCushion;
private bool explosionEffect;
private float killRange;
private float damageRange;
private int nonLethalDamage;
private float physicsForce;
private bool goThroughCar;
private void Awake()
{
explosionEffect = WhoopieLandMine.Instance.explosionEffectConfig.Value;
goThroughCar = WhoopieLandMine.Instance.goThroughCarConfig.Value;
killRange = WhoopieLandMine.Instance.killRangeConfig.Value;
damageRange = WhoopieLandMine.Instance.damageRangeConfig.Value;
physicsForce = WhoopieLandMine.Instance.physicsForceConfig.Value;
nonLethalDamage = WhoopieLandMine.Instance.nonLethalDamageConfig.Value;
}
private void Start()
{
parentWhoopieCushion = ((Component)((Component)this).transform.parent).gameObject;
}
private void Update()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
whoopiePos = ((Component)this).transform.position;
}
private void OnEnable()
{
WhoopieLandMinePatches.WhoopieCushionTriggerPatch.OnWhoopieTrigger += WhoopieCushionTriggerPatch_OnWhoopieTrigger;
}
private void WhoopieCushionTriggerPatch_OnWhoopieTrigger(object sender, WhoopieLandMinePatches.WhoopieEventArgs e)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"Explode");
Landmine.SpawnExplosion(whoopiePos, explosionEffect, killRange, damageRange, nonLethalDamage, physicsForce, (GameObject)null, goThroughCar);
Object.Destroy((Object)(object)parentWhoopieCushion.gameObject);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "WhoopieExplosion";
public const string PLUGIN_NAME = "WhoopieLandMine";
public const string PLUGIN_VERSION = "1.0.0";
}
}