using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Template.NetcodePatcher;
using YourThunderstoreTeam.patch;
using YourThunderstoreTeam.service;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Template")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+fef1fe7ef87f99607b3f4b8873639c67006fa503")]
[assembly: AssemblyProduct("Template")]
[assembly: AssemblyTitle("Template")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace YourThunderstoreTeam
{
[BepInPlugin("Template", "Template", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("Template");
public TemplateService Service;
public static Plugin Instance { get; set; }
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
public Plugin()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
Instance = this;
}
private void Awake()
{
Service = new TemplateService();
Log.LogInfo((object)"Applying patches...");
ApplyPluginPatch();
Log.LogInfo((object)"Patches applied");
}
private void ApplyPluginPatch()
{
_harmony.PatchAll(typeof(ShipLightsPatch));
_harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Template";
public const string PLUGIN_NAME = "Template";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace YourThunderstoreTeam.service
{
public class TemplateService
{
public bool ReturnTrue()
{
return true;
}
public bool ReturnFalse()
{
return false;
}
}
}
namespace YourThunderstoreTeam.patch
{
[HarmonyPatch(typeof(PlayerControllerB))]
public class PlayerControllerBPatch
{
[HarmonyPatch("PlayerJump")]
[HarmonyPrefix]
private static bool OnPlayerJump(ref PlayerControllerB __instance)
{
HUDManager.Instance.AddTextToChatOnServer("isJumping: " + __instance.isJumping, -1);
__instance.isJumping = false;
return false;
}
}
[HarmonyPatch(typeof(ShipLights))]
public class ShipLightsPatch
{
[HarmonyPatch("ToggleShipLights")]
[HarmonyPrefix]
private static bool OnPowerSwitch(ref ShipLights __instance, object[] __args)
{
Plugin.Log.LogInfo((object)"The lights are now toggled!");
return false;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace Template.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}