using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ModelReplacement;
using MydoModelMod;
using MygoModelMod.Replacements;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCMygoModel")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCMygoModel")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("89a3c072-2692-4bd1-b25d-800b757f5dab")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MydoModelMod
{
[BepInPlugin("MygoModels", "MydoModelMod", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public void InitConfig()
{
}
private void Awake()
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Anon", typeof(AnonReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Tomori", typeof(TomoriReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Taki", typeof(TakiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Soyo", typeof(SoyoReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Raana", typeof(RaanaReplacement));
Harmony val = new Harmony("MygoModels");
val.PatchAll();
}
}
public static class Assets
{
public static string mainAssetBundleName = "mygobundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name;
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace MygoModelMod.Replacements
{
public class AnonReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Anon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
}
}
public class TomoriReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tomori";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
}
}
public class RaanaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Raana";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
}
}
public class SoyoReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Soyo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
}
}
public class TakiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Taki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
}
}
}