ScalingStartCredits
Adds additional credits per person after starting the game on day 0
Last updated | 10 months ago |
Total downloads | 98395 |
Total rating | 8 |
Categories | Tools Misc BepInEx Server-side |
Dependency string | ZG-ScalingStartCredits-1.0.6 |
Dependants | 155 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Scaling Start Credits
Credit to sunnobunno for the original mod, After she deprecated it I was given permission to continue it with fixes, updates and release it.
After starting a new save and the host pulls the lever to start the game, this mod gives the party additional credits per person above a pre-configured threshold. By default, this mod gives 15 credits per extra player above 4 players.
For example, in a lobby of 6 players, 30 extra credits are given to the party once the host pulls the lever to start the game. That's 2 players above the 4 player threshold, so 2 lumps of 15 credits are added.
Only the host needs this installed. Will not affect games in which you are not host. Compatible with V45 and all other mods.
Config
The threshold and amount given per extra person are configurable from the BepInEx/config/sunnobunno.scalingstartcredits.cfg file. Make sure to run the game with the mod installed at least once to generate this config. Only edit the config when the game is not running.
Installation
- Install BepInEx.
- Extract the contents of this zip file into your Lethal Company/BepInEx folder.
Suggestions/Issues
If you encounter something acting weirdly or want something added make an issue on https://github.com/Higgins4k/ScalingStartCredits - Bugs/Issues reported from the original version have been tweaked/fixed