This package has been marked as deprecated, and it's suggested another
alternative is used.
NutcrackerFixes
Lethal Company mod that patches components for the Nutcracker and Shotgun item to reduce lag spikes and non-registering shots.
Last updated | 10 months ago |
Total downloads | 140470 |
Total rating | 17 |
Categories | Mods Misc BepInEx |
Dependency string | Zaggy1024-NutcrackerFixes-1.2.2 |
Dependants | 248 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
NutcrackerFixes
Overview
Lethal Company mod that patches the Nutcracker and Shotgun item to reduce the occurrence of lag spikes and non-registering shots.
Specific Changes
- Patched the Shotgun hit registration to make it more consistent.
- The hit registration would bail out if some conditions for dealing damage failed. If the shot was obstructed, the shot's sphere cast started inside an enemy's hitbox, or if it hit a non-enemy collider, then all other hits after that would be skipped, causing some non-registering shots. With this mod, the subsequent hits will still be processed.
- The array used to get the hits was limited to 10 elements, but blobs can cause many more colliders to be present, meaning that shooting nearby to a blob could cause a non-registering hit. With this mod, the size of that array is increased to 50, which appears to work even in cases where multiple blobs are present.
- To avoid unnecessary work when shooting nearby to blobs or any other enemies with multiple colliders, the hit registration will ensure that it only applies a hit to an enemy once. This should have no effect on damage dealt to enemies that actually receive damage from the Shotgun.
- Removed some debug logging from the Nutcracker which would be spammed constantly from the Update() function.
- Prevented NullReferenceExceptions when a Nutcrackers shoot Blobs or Spiders. Both AI scripts assumed that only players could hit them, which would cause a long stutter when a Nutcracker hits either enemy.
- An optional opt-out feature aims to prevent desync of the number of shells loaded into shotguns as well as their safety setting. Without this enabled, having more than 250 items on the ship will usually cause shotguns to spawn on clients with the safety off and only one shell chambered.