Decompiled source of HoharderSkin v1.0.0

com.github.zehsteam.HoharderSkin.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using com.github.zehsteam.HoharderSkin.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.zehsteam.HoharderSkin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Reskins the Hoarding Bug to PsychoHypnotic as a potato.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a009c6cfaaa6f720a7a885b3cfaf9b00b15dfaaf")]
[assembly: AssemblyProduct("HoharderSkin")]
[assembly: AssemblyTitle("com.github.zehsteam.HoharderSkin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace com.github.zehsteam.HoharderSkin
{
	internal static class Content
	{
		public static GameObject HoharderControllerPrefab;

		public static void Load()
		{
			LoadAssetsFromAssetBundle();
		}

		private static void LoadAssetsFromAssetBundle()
		{
			try
			{
				AssetBundle val = LoadAssetBundle("hoharderskin_assets");
				HoharderControllerPrefab = val.LoadAsset<GameObject>("HoharderController");
				Plugin.logger.LogInfo((object)"Successfully loaded assets from AssetBundle!");
			}
			catch (Exception arg)
			{
				Plugin.logger.LogError((object)$"Failed to load assets from AssetBundle.\n\n{arg}");
			}
		}

		private static AssetBundle LoadAssetBundle(string fileName)
		{
			string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Info.Location);
			string text = Path.Combine(directoryName, fileName);
			return AssetBundle.LoadFromFile(text);
		}
	}
	[BepInPlugin("com.github.zehsteam.HoharderSkin", "HoharderSkin", "1.0.0")]
	internal class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("com.github.zehsteam.HoharderSkin");

		internal static Plugin Instance;

		internal static ManualLogSource logger;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = Logger.CreateLogSource("com.github.zehsteam.HoharderSkin");
			logger.LogInfo((object)"HoharderSkin has awoken!");
			harmony.PatchAll(typeof(HoarderBugAIPatch));
			Content.Load();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.github.zehsteam.HoharderSkin";

		public const string PLUGIN_NAME = "HoharderSkin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace com.github.zehsteam.HoharderSkin.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal static class HoarderBugAIPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(ref HoarderBugAI __instance)
		{
			Object.Instantiate<GameObject>(Content.HoharderControllerPrefab, ((Component)__instance).transform);
		}
	}
}
namespace com.github.zehsteam.HoharderSkin.MonoBehaviours
{
	public class HoharderController : MonoBehaviour
	{
		public Mesh ReplacementMesh;

		public GameObject PotatoPrefab;

		public AudioClip[] AngryScreechSFX;

		private HoarderBugAI _hoarderBugAI;

		private GameObject _potatoObject;

		private void Start()
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((Component)this).transform.parent == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to initialize HoharderController. Transform parent is null.");
				Object.Destroy((Object)(object)((Component)this).gameObject);
				return;
			}
			if (!((Component)((Component)this).transform.parent).TryGetComponent<HoarderBugAI>(ref _hoarderBugAI))
			{
				Plugin.logger.LogError((object)"Failed to initialize HoharderController. HoarderBugAI is null.");
				Object.Destroy((Object)(object)((Component)this).gameObject);
				return;
			}
			((Component)this).transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
			ReplaceMesh();
			SpawnPotatoPrefab();
			HideInsideModel();
			SetSFX();
			SetScanNodeProperties();
		}

		private void ReplaceMesh()
		{
			if ((Object)(object)_hoarderBugAI == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to replace mesh. HoarderBugAI is null.");
				return;
			}
			if ((Object)(object)ReplacementMesh == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to replace mesh. ReplacementMesh is null.");
				return;
			}
			SkinnedMeshRenderer component;
			try
			{
				component = ((Component)((Component)_hoarderBugAI).transform.Find("HoarderBugModel").Find("Cube")).GetComponent<SkinnedMeshRenderer>();
			}
			catch (Exception arg)
			{
				Plugin.logger.LogError((object)$"Failed to replace mesh. Could not find SkinnedMeshRenderer.\n\n{arg}");
				return;
			}
			if ((Object)(object)component == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to replace mesh. SkinnedMeshRenderer is null.");
				return;
			}
			component.sharedMesh = ReplacementMesh;
			Plugin.logger.LogInfo((object)"Replaced mesh.");
		}

		private void SpawnPotatoPrefab()
		{
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_hoarderBugAI == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to spawn potato prefab. HoarderBugAI is null.");
				return;
			}
			if ((Object)(object)PotatoPrefab == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to spawn potato prefab. PotatoPrefab is null.");
				return;
			}
			Transform val;
			try
			{
				val = ((Component)((EnemyAI)_hoarderBugAI).creatureAnimator).transform.Find("Armature").Find("Abdomen").Find("Chest");
			}
			catch (Exception arg)
			{
				Plugin.logger.LogError((object)$"Failed to spawn potato prefab. Could not find \"Chest\" Transform.\n\n{arg}");
				return;
			}
			if ((Object)(object)_potatoObject != (Object)null)
			{
				Object.Destroy((Object)(object)_potatoObject);
				return;
			}
			_potatoObject = Object.Instantiate<GameObject>(PotatoPrefab, val);
			_potatoObject.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
			Plugin.logger.LogInfo((object)"Spawned potato prefab.");
		}

		private void HideInsideModel()
		{
			if ((Object)(object)_hoarderBugAI == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to hide inside model. HoarderBugAI is null.");
				return;
			}
			SkinnedMeshRenderer component;
			try
			{
				component = ((Component)((Component)_hoarderBugAI).transform.Find("HoarderBugModel").Find("Cube.001")).GetComponent<SkinnedMeshRenderer>();
			}
			catch (Exception arg)
			{
				Plugin.logger.LogError((object)$"Failed to hide inside model. Could not find SkinnedMeshRenderer.\n\n{arg}");
				return;
			}
			if ((Object)(object)component == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to hide inside model. SkinnedMeshRenderer is null.");
			}
			else
			{
				((Renderer)component).enabled = false;
			}
		}

		private void SetSFX()
		{
			if ((Object)(object)_hoarderBugAI == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to set sound effects. HoarderBugAI is null.");
			}
			else if (AngryScreechSFX != null && AngryScreechSFX.Length != 0)
			{
				_hoarderBugAI.angryScreechSFX = AngryScreechSFX;
			}
		}

		private void SetScanNodeProperties()
		{
			if ((Object)(object)_hoarderBugAI == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to set scan node properties. HoarderBugAI is null.");
				return;
			}
			ScanNodeProperties componentInChildren = ((Component)_hoarderBugAI).GetComponentInChildren<ScanNodeProperties>();
			if ((Object)(object)componentInChildren == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to set scan node properties. ScanNodeProperties is null.");
			}
			else
			{
				componentInChildren.headerText = "Hoharding bug";
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}