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ImmersiveEntrance
[v81] See the other side through the main entrance doors.
| Date uploaded | 2 days ago |
| Version | 1.1.2 |
| Download link | Zehs-ImmersiveEntrance-1.1.2.zip |
| Downloads | 2401 |
| Dependency string | Zehs-ImmersiveEntrance-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
ImmersiveEntrance
See the other side through the main entrance doors.
Who needs this mod installed for it to work? Only you!
Screenshots
Click to Expand
Developer Contact
Report bugs, suggest features, or provide feedback:
| Discord Server | Forum | Post |
|---|---|---|
| Lethal Company Modding | #mod-releases |
ImmersiveEntrance |
| Unofficial Lethal Company Community | #mod-releases |
ImmersiveEntrance |
CHANGELOG
v1.1.2
- Added compatibility with MaterialAssetRestorerCore and WaterAssetRestorer mods.
- Fixed the portal screen on the Mineshaft interior sticking out at the top a little bit.
v1.1.1
- Improved compatibility with the CullFactory mod.
- Fixed the portal screen alignment on the moon March.
v1.1.0
- Improved portal view visuals to be almost 1:1 with the player camera.
- The sky now renders properly and with correct lighting.
- You can now see fog and vanilla weather effects through the portal view.
- Added compatibility with the CullFactory mod.
- Updated and added more config settings.
- Replaced vanilla's posterize shader and custom pass to exclude the portal screen from getting rendered with the shader.
- Improvements to how main entrance door objects are found.
- Other stuff I probably forgot.
v1.0.2
- Fixed the Poltergeist mod causing the portal screen to become tinted green.
v1.0.1
- Fixed not being able to quit out of a pre-game lobby if you haven't landed on any moons yet.
- Fixed portals not spawning on the moon Adamance.
v1.0.0
- Initial release.