Date uploaded | a week ago |
Version | 0.1.5 |
Download link | Zeldahu-LethalAnomalies-0.1.5.zip |
Downloads | 2231 |
Dependency string | Zeldahu-LethalAnomalies-0.1.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Lethal Anomalies
"The Olympic Peninsula, the crown jewel of the Pacific Northwest! Its unmatched views and quiet solitude offer everything you need in the most beautiful place on Earth! Now coming directly onto your favorite moons!"
Lethal Anomalies is a mod that aims to bring the anomalies from Pacific Drive into the game! It currently adds 1 new outside enemy, but much more will come in the future.
Contents
"Despite the recent disruption of our zone of operations, your work must not stop. You are required to adapt if you want to keep the company happy."
The Spark Tower
Then plasma-powered radio transmitter, this tall metallic structure is now very dysfunctional and dangerous to approach. Pay close attention: its systems make some noise when they activate, as an invitation to walk away from a shocking fate...
More info (SPOILERS)
When the tower senses players nearby, it will play an audio cue indicating that they are entering the danger zone. Staying within the detection radius for too long will trigger the tower to charge up, then release lightning that smites every player still within range, before entering a short cooldown phase. The more players are in the zone and the closer they are to the tower, the faster the attack will trigger!
As well as its spawn weight, you can configure the effective range of the tower (detection and attack combined), how fast it is to attack players when detecting them, and how long the cooldown lasts for.
Credits
Pacific Drive by Ironwood Studios on Steam
CHANGELOG
0.1.5 Improvements
- Delayed the warning particle effect to match the SFX better
- Added slight pitch randomness to the warning SFX
- Lightning visual now emits from the tower, just a visual change
0.1.4 Balancing
- Added per-moon spawn weight configuration
- Added general power level configuration
- Added general max count configuration
- Increased the volume of the warning SFX, and modified its falloff curve to be louder at the edge of the detection range
- Added a particle effect that plays alongside the warning SFX to highlight which tower has been triggered
- Slightly increased the base attack threshold
0.1.3 Bugfix
- Removed the scan node on the nest prefab to avoid the terminal breaking
- Increased prefab width and added a spawnDenialPoint to prevent rocks from generating over the towers
0.1.2 Bugfix
- Fixed the warning audio only playing for the host
0.1.1 Bugfix
- Fixed the bug that'd spawn a truck when looking at the terminal node, thanks Xu Xiaolan
0.1.0 Spark Tower Release
- Added Spark Tower