LATEST UPDATE
v0.3.2
MODEL ADDED
No funny emote, so this one we're gonna go with all T-pose only preview :3
Kuchiba

Nihilux

Phainon - Gongcha Collab Skin ( Idk how to name suit, don't blame me )

Cyrene - Anta Collab Skin

Aha - ImprovTour

Nanook - ImprovTour ( Requested by a certain Nanook hater / fan ? Bru was craving for Nanook skin o_o )

Elygus ( Anyone who demanded Lyrene model, well I can't find one, but I found this Elysia and Lygus instead :3 Damn y'all, have fun with the model )

SMALL FIX
Temporary remove Svara ( Svarog with Clara model ) since it was too much for my laptop to handle........ FCK !!!
Change shader back to Lil-Toon, and add option to remove post processing on models ( on by default )
P.s: Due to Lethal Company's newest shader, I had to adjust the shader a bit in order to remove that crunchy look on the models, at a cost of model might be invisible in front of camera
Change Nihility's suit name to Acheron_Nihility
A slight adjustment for March 7th - Evernight, keeping her neck and main body intact while emoting ( A bit creepy to think of )
Correct some model's textures ( Mostly missing inner dress, or coat textures, happen on quite a lot of models )
Fix Blade-SesameCatcake's suit wasn't able to load properly in previous patch ( Sb was crying when this model can't load last time )
Bring Sparxie to the ground, she's floating quite a bit
v0.3.1
Update fix for my dumbass mistake incoming.....
SMALL FIX
v0.3.0
MODEL ADDED
Ashveil

Evanescia

Pearl

Yao Guang

Sparxie

Sparkle - Fictitious Game

The Dahlia

Lygus ( MY FCKING EYES @@ )

SCRAP ADDED

P.s: for the sake of visibility and sanity, I did make the stellar jade transparent a bit, so you can see what in front of you
SMALL FIX
Temporary remove blush texture for now
Adjust camera angle when driving. Default camera when using terminal + driving if you're using small characters should be place at default position, make it easier for doing those activity, unless allow hardcore config is enabled
Correct shadow's color between face and body for some character ( Mihoyo's model does have a bit of a color difference between neck, face and body, it might be off, so don't worry about it ).
A small height buff to Aventurine ( After watching 3.7, also rewatch some revious game version, I did realise that I made some oopsie with Aventurine's height, shouldn't have believe in Blender's scale eh )
Change some character's bone map so their head won't behave weird when looking up / down ( It's nearly all of them, auto bone map suck )
Buff Blackswan ....... b**bs physic a bit
NOTE
I haven't give out any update last year, quite unfortunate that Thunderstore doesn't have a way to quick update changelog without uploading a whole new update, so I can't really tell y'all about my situation.
This year, I got a call for a mandatory military enlistment. I should've told you guys last year, since that was the time I got called to do lots of medical checkup to see if I'm qualified or not. To be honest, with all of the calling to check, constant running back n forth, some of the struggle with personal stuff, I can't really put away all of the negative thoughts, so I wouldn't try to communicate with anyone until I got my mind cleared.
Still a bit fuzzy about the thoughts, but I think it's quite enough to give you guys an update on my current situation, and about the future of this mod. I'll be going for around 2 years ish, but, I think I still can give you guys a mod update, althought the time frequent on each update might be longer, about 4 - 6 months, due to the fact that I got limited on accessing internet and electronic devices. A bit sad to say that, since I did had to put some of the ideas aside, and put away some ongoing project.
I apologize that I didn't have any interactions with y'all for a couple of months, so I can't keep up with some of the model requests, mod ideas and other stuff, I'm terribly sorry about that. But, after all, to all of my supporters and mod subscribers, thank you for playing this mod, and give me a lot of compliments, ideas. Seeing you guys enjoy this does make me feel happy, and I enjoyed it
Chinese New Year / Lunar New Year is really near now. I wish all of you have a great year, achieve all of the goals that you guys have for yourself, have a lot of happiness throughout the year, and have a lot of luck to roll for the character that you like, love. Wish you all a happy Chinese New Year / Lunar New Year
-- From Zephy with love --
P.s: There is one suit that I put in the store, just for fun :b don't worry about her
v0.2.9
It's nearly Halloween, also I wanna fix some problem in this new v73 update, and some in the past. Soooo....... Smol new update incoming !
SMALL FIX
Change some of the function to make it compatible with OpenBodyCams
Fix shading issue after v73, which make character went dark when on the ship
Change Acheron's POV ( I forgot to count her head accessory when scaling so she's quite tall in the past, but now she's back to normal......... Is this count as height nerf ? Idk, I'll let you decide that :3 )
v0.2.8
MODEL ADDED
P.s: I'm lazy to get the full body preview, so have this serious Dan Heng instead xD

SMALL FIX
Change small Cyrene's suit name to Cyrene_NPC ( The normal Cyrene suit should be small Cyrene as Cyrene_NPC suit for now..........Or isn't it ? )
Fix object holding position wasn't correct on client when using high model
Update both Yingxing / Yingxing - Sesame Cat Cake model to a newer model
Update new facial expression for Seele ( Mainly update expression when she died )
Tidy up the README section a lil bit
v0.2.7
NEW FEATURE
Well, most of the new feature here are config options
Anaxa's coat now can be toggle on / off ( Feature requested by SpiralSkullz )
Phainon - Khaslana wing / halo now can be toggle on / off ( Feature requested by MakMillan )
SMALL FIX
Optimize code, some of the function does have a big impact on frame drop
FIx arm's offset not work properly when using with MoreCompany mod
Override max suits value in MoreSuits's mod config, I've set it to 1000 ( I know it's overkill, but hey, why not :3 ) so I think y'all don't have to manually change it now
Adjust Hysilens's bubble texture, now she has a proper bubble animation inside her belly ( But please, don't drink from it xD )
A slight tweak on both March 7th - Evernight and Tribios's hair physic
NOTE
v0.2.6
SMALL FIX
Fix terminal's perspective being shifted up when using high model
Correct arm offset on high model ( Svarog / Svara now have correct arm offset )
Remove warning message on Svarog / Svara ( Their hitbox is normal now, I don't think the camera height is affecting that much, so we don't have to put the warning in anymore :3 )
A little bit tweak on Huohuo's fire tail effect
v.0.2.5
SMALL FIX
NOTE
v.0.2.4
NEW FEATURES
Phainon's Dawnmaker now can be toggle on/of in BepInEx/config
Mydei's now has Jiggle physic in his chest ( I ........... have no idea why '-' But if it's for funsie, why not eh :3 Slightly jiggle, I think you might notice it when the ship land xD )
NOT REALLY A SMALL FIX
Fix all model's texture ( Reduce the number of materials = less likely to have mismatch texture, but I'm in pain for not realizing it sooner :'> )
A slight adjusting on facial expression's function ( I said slight, but working on more than 100 models does hurt me a little bit......)
Adjusting Toon Shader ( Well, technically it just a slight adjust here n there, don't worry about it )
Update Dawnmaker's new texture on Phainon
Rappa's scarf now have a proper fire animation ( Still need a little bit tweak, but DAMNNNN it's look good )

High model now have normal scale, but still retain the height's camera ( Basically, we're not gonna get stuck while going through door / cave using high model such as Svarog anymore, but we still keep the camera height just for realism :3 with a small price that player might see the arm offset a bit, and a lot in Svarog, will be fixed in the future )
MODEL ADDED
March 7th - Evernight ( Model by 焚夕 )

Hysilens ( I had to fix the asset for this fish because i missed the "s" at the end of her name xD )

Cerydra

Phainon - Khaslana

Flame_Reaver - Khaslana ( Model by Crafty_Glitches )

Firefly - Spring Missive

Saber ( Well, we did have her last patch, but her skirt physic is soooo fcked, so I had to use a different model ) ( Model by 流云景 )

Archer ( Model by 流云景 )

Lancer ( Model by 流云景 )

Mr Reca ( Model by 寇问 - requested by Avenofstrats )

Phantylia ( Model by Killjoy - requested by Vers)

v.0.2.3
NEW FEATURES
BepInEx/config
P.s : A small reminder, you can edit the config for the blindfold without exiting the game, you just have to wear another suit, and wear Jingliu's suit again

NOT SO SMALL FIX
Update all suit's texture ( It does reduce the mod's size quite significantly XD )
Correct March 7th - The Hunt's eyes texture
Slight adjust on March 7th - Nascent Spring's hair outline
Fix Acheron : Emanator Form - Suit name : Nihility's texture
Adjust Blade_SesameCatCake's texture and physic ( Hehe more jiggly to the cat cake :3 )
Fix March 7th - The Hunt clothes physic ( Idk why tf did i miss that :v )
Change Seele's left arm ribbon physic types
Fix Seele's scaling ( She is too short compared to her original model, so I had to scale her up a little bit XD )
Slightly adjust Mem's pose on both Caelus - Remembrance and Stelle - Remembrance
Adjust Tribios's texture
Add a temporary solution to deal with scaling issue on high models when crouching - Will be adjusted again in the future
Temporary disable scare expression when facing enemies ( May need a little rework since this function does cause stutter when playing for a while )
MODEL ADDED









NOTE
Thanks Crafty_Glitches for helping me with Screwllum and Kakavasha's model
I can make Ica's wing flapping, but I think I might need a better way to do, since the original ideas does slowed the game quite a bit '-'
There might be some little missing detail, or it's not correct on some models that I haven't spotted yet. So if you find something that doesn't feel right, please do let me know :3 I really appreciated you guys for playing and reporting back all the bugs that you guys had found, it helped me improve this mod to become better <3
Huohuo's fire tail texture sometimes work on the first time, sometimes it glitched out, and I still don't know why. DANG IT ARGGGGGGG !!!!!
I've been through a bit of problem lately, so the next update might be a little bit late. I wanna test out some new ideas that I have, and find more models if I can :3 I think Imma see y'all after a month or two, or later, or in a few days if I spotted some serious bug / glitch that need to be fixed asap XD
v.0.2.2
SMALL FIX
Optimizing code
Correct Dan Heng - Imbibitor Lunae's horn texture
Adjust Clara's scale (Oopsie :b)
Update review pictures on README
MODEL ADDED



NOTE
I've received some feedback about slow loading time with this mod. Since the number of modded suits almost pass 100, i think it's might be a good idea to add some performance improvement dependencies onto this mod, start with BepInEx Fast Load AssetBundles by DiFFoZ. It does decrease the loading time significantly on my end, thank you DiFFoZ for an amazing mod <3
Huohuo's tail might disappeared on client side. Idk how she did that, and it makes me angy. You can fix this by remove the suit, and wearing the suit again
I saw u, Saber :v Wait for meeee
v.0.2.1
A small update to fix performance issue when using this suit's mod
SMALL FIX
Optimizing code on some function (Constant fps drop after the last update, sorry everyone for my mistake >_<)
Fix minor spelling mistake (Oh no, it's back, not me being dumb dumb again)
KNOWN ISSUE
NOTE
v.0.2.0
SMALL FIX
Remove More Suits's default suit
Adjust a certain part of model's physic (Hear me out, there was some weird, aggressive physics on that certain part, which made them deform while jumping :v I had to nerf the physics a little bit)
Adjust eyes look at nearby player mechanism, now there is a lower chance of getting white eyes when current player or other is crouching and looking up / down, and it's only activate if other player is moving / emoting ( Quite struggle to made eye looking at a talking player XD see you in the future update then )
Slightly adjust Dan Heng - Imbibitor Lunae's POV height, thank you msangellotus for pointing this out
MODEL ADDED




NOTE
BepInEx/config/x753.More_Suit at least greater than 100. To anyone that has encountered this problem in the pass, I apologize for not recognizing this soonerv.0.1.9
VERY SMALL FIX
v.0.1.8
After playing / testing for a while, I noticed that the model's mouth movement is quite hard to see because of the current graphic, also I want to add some features to test it out for the future plan. So here it is :3 An experimental feature's update patch
NEW FEATURES
.... Hmmmmm, that's weird, I remember she's more expressive before :v ?
Rappa's fire scarf effect is technically doable, but I have no idea how her scarf's effect work, the texture is different from the gameplay I saw, so no effect on them for now :<

These features below were inspired by R.E.P.O model, I do really like the interaction, so I want to replicate it's function in this mod :3

SMALL FIX
If you, perhaps, saw a change on models, maybe they're slightly larger / taller than before. Don't worry about it :3 I'm not touching the scale at all, I swear
Adjusting code, to prevent some functions assign values repeatly (I don't know, it may cause lag, so I did this just in case)
Correct some of (I feel like all of them, but anyway ) models's texture
Microphone's sensitivity has been adjusted, now it's max value is 100, I've set the default to 25, you can change this at BepInEx/config
MODEL ADDED
Cipher
Sam
Svarog - HOLY F*CK !! SVAROG, YOU'RE HUGE !!
NOTE
In order for the new function to work properly, I had to re-build all models Assetbundle because I messed up the import process from start (pain... just pain...), so there might be a chance that some models doesn't have correct physics applied on clothes. Also, this new patch might get conflicted with other mods. If you found anything that's seems odd, please do let me know
This is my very first attempt to create a toon shader like Honkai Star Rail, and I still need to learn more :b Hope you guys like it :3 Feel free to comment your opinion about this new change, and I'll try to improve it in the future
Just a head up, model might become a walking lamp when going to a dark place '-' Not enough to illuminate the surrounding area, but enough to tell if there is a player in a distance
Eyeball might get a weird snap when looking, for example, when the eyeball is looking up, but the player is just happen to appear on the right, it might snap immediately to the right to follow the player, I'll find a solution for this in the future update
Can't figure out how to make the head rotate yet, sadge :<
P.s: I tried to hire the cute robot from R.E.P.O, but their taxman required me to go pass lv8 on myself, and I can't do shjt because I'm a fcking coward / clumsy when trying to deal with the monster. Soooooo...... It will be quite a long time until I can pay the taxman, and get those cute robot to become a great asset to the company, I'll update the progress on my Patreon :3
v.0.1.7
NEW FEATURE
Emoji 1

Emoji 2

SMALL FIX
MODEL ADDED



NOTE
v.0.1.6
NOT QUITE SMALL FIX
MODEL ADDED
You thought I'm out of models to add ?? NAUR, I still have more !!!
Welp :v two models for now
NOTE
After a few day of trying, failing and hating on myself for stupid stuff, such as rush - scaling model, blindly assigned texture, etc..... I've finally made a change to the code, that allow me to take model's scale value directly from Unity, instead of dealing with manually input the value, which mean now i can freely scale the model to their exact height based on their in-game height using Unity only, except characters that wearing hat, or having ear, that might need a bit more effort to scale, but it's still fine at the moment
All characters will have the right height based on their in-game for now, but if you find something wrong, please do let me know, and i will fix it in the next update
I can remove the janky ahh code to prevent character's feet from sinking deep into the ground when emoting now, YAYY !!!!
Pompom still have the benefit of jumping into tight space ( bunk bed, on top of the ship's terminal, etc.... )
btw ..................... SWEET LIBERTY, MY EYES !!!

v.0.1.5
SMALL FIX
NOTES
MODEL ADDED
I think that's all of the current Honkai: Star Rail character, aside of character with skin, BIG HITBOX ROBOT / SUIT ( Hello Svarog and Sam ), some models that i need times to find ( Tribios, and that fine-looking ghost that appeared as a HSR mod - replace Feixiao sometimes ), also Mem. I'll need some times to find and import them into Lethal Company eventually
Thanks everyone for downloading this mod :3 If you have any suggestions, ideas, or bug reports, feels free to DM me in Discord, I'm gladly to hear feedback from everyone, and have fun playing this mod
v0.1.4
NEW FEATURE
SMALL FIX
MODEL ADDED
v0.1.3
NEW FEATURES
SMALL FIX
NOTE
MODEL ADDED
Welp, the POV thing does take some time :v but now it's done, i can go full send on importing more model :3 wait for me
v0.1.2
SMALL FIX
NOTE
MODEL ADDED:
v0.1.1
I did an oopsie by putting the moresuits folder onto wrong place '-' To apologize, i've added 12 more models :b
SMALL FIX:
MODEL ADDED:
v0.1.0
Currently, i'm following FluoriteSi's model list for better progress tracking, so these are models that i managed to import, i'll update as fast as possible :3
MODEL ADDED: