
Lethal StarRail
91 imported model from Honkai: Star Rail with additional models and features.
CHANGELOG
Changelog
LATEST UPDATE
v.0.2.2
SMALL FIX
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Optimizing code
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Correct Dan Heng - Imbibitor Lunae's horn texture
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Adjust Clara's scale (Oopsie :b)
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Update review pictures on README
MODEL ADDED
- Flame Reaver ( Model by 给你柠檬椰果养乐多你会跟我玩吗 )
- Cyrene (......... I'm crying rn ;-; Welcome back)
- Blade with Black Sesame Catcake - Suit name: Blade_SesameCatCake (Model requested by Crafty_Glitches, thank you for helping me with the cat cake model <3)
NOTE
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I've received some feedback about slow loading time with this mod. Since the number of modded suits almost pass 100, i think it's might be a good idea to add some performance improvement dependencies onto this mod, start with BepInEx Fast Load AssetBundles by DiFFoZ. It does decrease the loading time significantly on my end, thank you DiFFoZ for an amazing mod <3
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Huohuo's tail might disappeared on client side. Idk how she did that, and it makes me angy. You can fix this by remove the suit, and wearing the suit again
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I saw u, Saber :v Wait for meeee
v.0.2.1
A small update to fix performance issue when using this suit's mod
SMALL FIX
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Optimizing code on some function (Constant fps drop after the last update, sorry everyone for my mistake >_<)
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Fix minor spelling mistake (Oh no, it's back, not me being dumb dumb again)
KNOWN ISSUE
- Apparently, texture might fcked up while changing suit on ship's landing, and lag spike occured when other player is dead. Thanks Crafty_Glitches and Impala for informing me about this issue <3 I'll try to fix this in the next update
NOTE
- At the moment, OpenBodyCam isn't compatible with this mode, since it cause the eye and mouth function to work properly, I'll try my best to make this mod compatible with OpenBodyCam mods soon
v.0.2.0
SMALL FIX
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Remove More Suits's default suit
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Adjust a certain part of model's physic (Hear me out, there was some weird, aggressive physics on that certain part, which made them deform while jumping :v I had to nerf the physics a little bit)
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Adjust eyes look at nearby player mechanism, now there is a lower chance of getting white eyes when current player or other is crouching and looking up / down, and it's only activate if other player is moving / emoting ( Quite struggle to made eye looking at a talking player XD see you in the future update then )
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Slightly adjust Dan Heng - Imbibitor Lunae's POV height, thank you msangellotus for pointing this out
MODEL ADDED
- Yingxing ( Model by 失落迷迭rosmay )
- Baiheng ( Model by 失落迷迭rosmay )
- Cocolia ( Model by 茶叶味香皂 )
- Ten Stonehearts: Aventurine of Stratagems - Suit name: Aventurine_Boss ( Model by 木白鸭鸭 )
NOTE
- Thanks to msangellotus and MizuNewsTTV, I've found out that there is a limit of pages in TooManySuits mod, which is the limit of 100 suits in MoreSuits mod. Because the number of suits
in this mod is about to exceed 90 suits, so if anyone installed another suits mod that's has more than 10 suits, it might lead to some of the suit disappeared on the rack. I suggest increase the number
of Max Suits in
BepInEx/config/x753.More_Suit
at least greater than 100. To anyone that has encountered this problem in the pass, I apologize for not recognizing this sooner
v.0.1.9
VERY SMALL FIX
- I forgot to update CHANGELOG and README, oopsie :b
v.0.1.8
After playing / testing for a while, I noticed that the model's mouth movement is quite hard to see because of the current graphic, also I want to add some features to test it out for the future plan. So here it is :3 An experimental feature's update patch
NEW FEATURES
- Player now can express their fear if any enemies are nearby, although, not all model is feared of enemies :v some of them face is stone cold af
.... Hmmmmm, that's weird, I remember she's more expressive before :v ?
- Huohuo's tail now has a blue / teal / cyan / Idk how to spell this color in English - fire effect
Rappa's fire scarf effect is technically doable, but I have no idea how her scarf's effect work, the texture is different from the gameplay I saw, so no effect on them for now :<
- Experimental features: Adjust Toon Shader - remove post processing, add shadow and model outline
These features below were inspired by R.E.P.O model, I do really like the interaction, so I want to replicate it's function in this mod :3
- Experimental feature: Eye model can now move to look at a nearby player
SMALL FIX
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If you, perhaps, saw a change on models, maybe they're slightly larger / taller than before. Don't worry about it :3 I'm not touching the scale at all, I swear
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Adjusting code, to prevent some functions assign values repeatly (I don't know, it may cause lag, so I did this just in case)
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Correct some of (I feel like all of them, but anyway ) models's texture
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Microphone's sensitivity has been adjusted, now it's max value is 100, I've set the default to 25, you can change this at BepInEx/config
MODEL ADDED
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Cipher
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Sam
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Svarog - HOLY F*CK !! SVAROG, YOU'RE HUGE !!
NOTE
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In order for the new function to work properly, I had to re-build all models Assetbundle because I messed up the import process from start (pain... just pain...), so there might be a chance that some models doesn't have correct physics applied on clothes. Also, this new patch might get conflicted with other mods. If you found anything that's seems odd, please do let me know
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This is my very first attempt to create a toon shader like Honkai Star Rail, and I still need to learn more :b Hope you guys like it :3 Feel free to comment your opinion about this new change, and I'll try to improve it in the future
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Just a head up, model might become a walking lamp when going to a dark place '-' Not enough to illuminate the surrounding area, but enough to tell if there is a player in a distance
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Eyeball might get a weird snap when looking, for example, when the eyeball is looking up, but the player is just happen to appear on the right, it might snap immediately to the right to follow the player, I'll find a solution for this in the future update
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Can't figure out how to make the head rotate yet, sadge :<
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P.s: I tried to hire the cute robot from R.E.P.O, but their taxman required me to go pass lv8 on myself, and I can't do shjt because I'm a fcking coward / clumsy when trying to deal with the monster. Soooooo...... It will be quite a long time until I can pay the taxman, and get those cute robot to become a great asset to the company, I'll update the progress on my Patreon :3
v.0.1.7
NEW FEATURE
- Model is now display 2 random emoji when they're ded
Emoji 1
Emoji 2
SMALL FIX
- Re-adjust scaling on models again, finally realized what the heck did i just do last patch
- Fix Aglaea right arm's ribbon physic isn't physicing
- Small change to the code
MODEL ADDED
- Caelus - Remembrance with E..... Mem
- Stelle - Remembrance, still with Mem
- Topaz with Numby - Suit name: Numpaz, i got the inspiration from Sam Slade ( Topaz's English VA ) pngtuber's image she used on stream
- Mem can blink, but she can't talk ( Technically, she can, but it's weird for both speaking at the same time on 1 player, so i disabled her )
NOTE
- Turns out, I've been looking for the wrong scale value the whole time, that's why i always felt somthing is wrong with the height
- There is a chance, when player died, their model might display an overlapped emoji ( which some of them is floating mid air )
- Since i don't know if the Skinwalker mod is affected by this. But apparently, player's voice can also control mimic's mouth when players still alive, even if the mimic is dead
- Model still hovering when playing emote that required player to crouch / sit down
v.0.1.6
NOT QUITE SMALL FIX
- Re-adjust scaling on all models, since some models didn't have a right scale according to their in-game height
- Slightly reduce gravity's force on clothes
- Fix wrong texture on Boothill, Yanqing's sword
MODEL ADDED
You thought I'm out of models to add ?? NAUR, I still have more !!!
- Tribios ( Model made by 烦恼死的夏洛 - Head model, and 填字小檀桌 - Body model )
- March 7th - Nascent Spring
Welp :v two models for now
NOTE
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After a few day of trying, failing and hating on myself for stupid stuff, such as rush - scaling model, blindly assigned texture, etc..... I've finally made a change to the code, that allow me to take model's scale value directly from Unity, instead of dealing with manually input the value, which mean now i can freely scale the model to their exact height based on their in-game height using Unity only, except characters that wearing hat, or having ear, that might need a bit more effort to scale, but it's still fine at the moment
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All characters will have the right height based on their in-game for now, but if you find something wrong, please do let me know, and i will fix it in the next update
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I can remove the janky ahh code to prevent character's feet from sinking deep into the ground when emoting now, YAYY !!!!
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Pompom still have the benefit of jumping into tight space ( bunk bed, on top of the ship's terminal, etc.... )
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btw ..................... SWEET LIBERTY, MY EYES !!!
v.0.1.5
SMALL FIX
- Character's feet now won't sink into the ground now when player's emoting, but some of them might slightly hovered while emoting
- Small change to the code
- Fix wrong scaling on Qingque ( She's suppose to have the same height - maybe taller - than Fu Xuan, but i accidently scale her to Clara's size :3 )
NOTES
- There is a small chance that character's toes curve up in a weird way, then attempt to fix it themself :v i have no idea what cause it atm, maybe it's the character scale ??
- Because of the scale, Pompom is the only character that can jump into the bunk bed next to the ship console, and on top of the terminal :3 quite an advantage imo
- Maybe i'll do a slight rework on clothes physics, since this game's gravity is no joke '-' some of the character's ribbon is sagging so bad because of the base game gravity :v
MODEL ADDED
- Anaxa
- Hyacine
- Mydei
- Tribbie
- Trianne
- Trinnon
I think that's all of the current Honkai: Star Rail character, aside of character with skin, BIG HITBOX ROBOT / SUIT ( Hello Svarog and Sam ), some models that i need times to find ( Tribios, and that fine-looking ghost that appeared as a HSR mod - replace Feixiao sometimes ), also Mem. I'll need some times to find and import them into Lethal Company eventually
Thanks everyone for downloading this mod :3 If you have any suggestions, ideas, or bug reports, feels free to DM me in Discord, I'm gladly to hear feedback from everyone, and have fun playing this mod
v0.1.4
NEW FEATURE
- Player can now enable / disable the visor in the config, locate at BepInEx/config
SMALL FIX
- Changelog latest update will be moved on top for better update tracking
- Reduced Jade's dress clipping through her back ( It still clipping regardless )
- Fixed Xueyi's back hair physics
- Reduce Caelus's coat clipping through his back ( But it still clipping if you do a very aggressive emote )
MODEL ADDED
- Aglaea
- Castorice
- Feixiao
- Fugue
- Jiaoqiu ( OHH DANG !!! I though i had to add a seperate parameter only for Jiaoqiu's eyes for a second there , but glad that he's also have blinking, which is weird btw )
- Lingsha
- March 7th - The Hunt
- Moze
- Phainon
- Rappa
- Sunday
- Yunli
- The Herta
v0.1.3
NEW FEATURES
- Character's POV is now available, thanks KinkyDeathMagic and GoblinKingShmee for giving me some ideas on how to do this <3 although it's quite janky atm
- Character's height won't affect player when using Terminal. BUT !! If you want it to be more realistic, or you're really crazy just like me :b You can disable accurate height on terminal in the config file, locate at BepInEx/config.
- I forgot to mention this earlier :b But you can adjust your mic sensitivity inside the config file to your liking
- Wearing this mod's suit will disable player's visor
SMALL FIX
- Ajust location and scale of all models
- Small change on code
- Fix weird body part in some models
- Another minor spelling fix ( Me so dumb dumb )
NOTE
- Because of the new scale and location on models. On normal emote, it's still fine, but if you use TooManyEmotes mod, you can see the character's feet sinking into the ground. I'll find a solution for this issue and try to fix it in the future update
MODEL ADDED
- Boothill
- Caelus - Harmony
- Firefly
- Jade
- Robin
- Stelle - Harmony
Welp, the POV thing does take some time :v but now it's done, i can go full send on importing more model :3 wait for me
v0.1.2
SMALL FIX
- Small fix on Stelle back hair physics
- Fix some minor spelling mistake on README (Me dumb dumb)
- Small change to the code
NOTE
- Character's POV is under construction at the moment, i still need some times to figure out the conflict with TooManyEmotes mod appeared back when i applied the code for testing, it worked at first, but then start to move the camera out of character after emoting in 3rd person
MODEL ADDED:
- Acheron
- Acheron - Emanator Form ( With a tiny sword :b )
- Argenti
- Aventurine
- Aventurine - With Hats n Glass
- Black Swan
- Ratio
- Gallagher
- Hanya
- Huohuo
- Misha
- Ruan Mei
- Sparkle
- Xueyi
v0.1.1
I did an oopsie by putting the moresuits folder onto wrong place '-' To apologize, i've added 12 more models :b
SMALL FIX:
- Open back all the default suit that came with MoreSuits mod
- Seperate Changelog for better progress tracking
- Adjust blinking speed
- Fixed wrong moresuits's folder being put in wrong place , now it should be at the correct directory
- Small change to the code
MODEL ADDED:
- Blade
- Dan Heng - Imbibitor Lunae
- Fu Xuan
- Guinaifen
- Jingliu
- Kafka
- L U K A
- Luocha
- Lynx
- Silver Wolf
- Yukong
- Topaz
v0.1.0
Currently, i'm following FluoriteSi's model list for better progress tracking, so these are models that i managed to import, i'll update as fast as possible :3
MODEL ADDED:
- Stelle
- Caelus
- March 7th - Preservation
- Dan Heng
- Welt
- Himeko
- Clara
- Bronya
- Seele
- Asta
- Arlan
- Bailu
- Gepard
- Herta
- Hook
- Jing Yuan
- Natasha
- Pela
- Sampo
- Sushang
- Qingque
- Serval
- Yanking
- Pompom