Decompiled source of Lethal StarRail v0.1.7

LethalStarRail.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalStarRail")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalStarRail")]
[assembly: AssemblyTitle("LethalStarRail")]
[assembly: NeutralResourcesLanguage("ja-JP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalStarRail
{
	public class MSSTELLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Stelle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRCAELUS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Caelus";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSMARCH_PRESERVATION : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "March7th-Default";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRDANHENG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DanHeng";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRWELT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Welt";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSHIMEKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Himeko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSCLARA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Clara";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSBRONYA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Bronya";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSSEELE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Seele";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSASTA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Asta";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRARLAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Arlan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSBAILU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Bailu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRGEPARD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gepard";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSHERTA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Herta";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSHOOK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hook";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRJINGYUAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "JingYuan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSNATASHA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Natasha";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSPELA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pela";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRSAMPO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sampo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSSUSHANG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sushang";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSTINGYUN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tingyun";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSQINGQUE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Qingque";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSSERVAL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Serval";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRYANQING : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yanqing";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRBLADE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Blade";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class POMPOM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pompom";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRDANHENGIL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DanHeng-IL";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSFUXUAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fuxuan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSGUINAIFEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Guinaifen";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSJINGLIU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jingliu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSKAFKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kafka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRLUKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Luka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRLUOCHA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Luocha";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSLYNX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Lynx";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSSILVERWOLF : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Silverwolf";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSYUKONG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yukong";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSTOPAZ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Topaz";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSACHERON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Acheron";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSACHERON_NIHILITY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nihility";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRARGENTI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Argenti";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRAVENTURINE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aventurine";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRAVENTURINE_MMD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aventurine_MMD";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSBLACKSWAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Blackswan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRRATIO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ratio";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRGALLAGHER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gallagher";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSHANYA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HANYA";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSHUOHUO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HUOHUO";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRMISHA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Misha";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSRUANMEI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ruanmei";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSHANABI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sparkle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSXUEYI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Xueyi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRBOOTHILL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Boothill";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRCAELUS_HARMONY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Caelus_Harmony";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSFIREFLY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Firefly";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSJADE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jade";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSROBIN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Robin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSSTELLE_HARMONY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Stelle_Harmony";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSAGLAEA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aglaea";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSCASTORICE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Castorice";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSFEIXIAO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Feixiao";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSFUGUE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fugue";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRJIAOQIU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jiaoqiu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSLINGSHA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Lingsha";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSMARCH_THEHUNT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "March7th-TheHunt";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRMOZE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Moze";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRPHAINON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Phainon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSRAPPA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rappa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRSUNDAY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sunday";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSYUNLI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yunli";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class THEHERTA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "TheHerta";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRANAXA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Anaxa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSHYACINE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hyacine";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRMYDEI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Mydei";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class TRIBBIE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tribbie";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class TRIANNE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Trianne";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class TRINNON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Trinnon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class TRIBIOS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tribios";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSMARCH_NASCENTSPRING : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "March7th-NascentSpring";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MRCAELUS_REMEMBRANCE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Caelus_Remembrance";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSSTELLE_REMEMBRANCE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Stelle_Remembrance";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class MSNUMPAZ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Numpaz";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeSync blendShapeSync = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.SetPlayer(((Component)((BodyReplacementBase)this).LoadAssetsAndReturnModel().GetComponentInChildren<Animator>()).gameObject.GetComponentInChildren<OffsetBuilder>());
			blendShapeSync.init();
		}
	}
	public class BlendShapeSync : MonoBehaviour
	{
		public PlayerControllerB player;

		private string modelName;

		public float defaultBlendValue = 0f;

		public float maxBlendValue = 50f;

		private int mouthIndex;

		private int eyesIndex;

		private int IndexOnDeath_mouth;

		private int IndexOnDeath_eyes1;

		private int IndexOnDeath_eyes2;

		private int IndexOnDeath_tear;

		private int Mem_Eyes_Index;

		private int frame = 500;

		private int interval = 0;

		private int eyeStartFrame = 0;

		private int eyeEndFrame = 10;

		private bool isRandomEnable = true;

		private bool isMemRandomEnable = true;

		private bool isDead = false;

		private bool isEmojiActive = false;

		private bool isCrouch = false;

		protected VoicePlayerState voice;

		private string mouthName = "あ";

		private string eyesName = "まばたき";

		private List<List<string>> bodyType = new List<List<string>>
		{
			new List<string>
			{
				"Anaxa", "Aventurine", "Aventurine_MMD", "Caelus", "Caelus_Harmony", "Caelus_Remembrance", "DanHeng", "DanHeng-IL", "Feixiao", "Gallagher",
				"Jiaoqiu", "Luka", "Stelle", "Stelle_Harmony", "Stelle_Remembrance", "Sunday"
			},
			new List<string>
			{
				"Acheron", "Aglaea", "Blackswan", "Hanya", "Himeko", "Jade", "Kafka", "Natasha", "Nihility", "Serval",
				"Tribios", "Yukong"
			},
			new List<string>
			{
				"Asta", "Bronya", "Castorice", "Firefly", "Fugue", "Guinaifen", "Jingliu", "Lingsha", "March7th-Default", "March7th-NascentSpring",
				"March7th-TheHunt", "Rappa", "Robin", "Ruanmei", "Seele", "Sushang", "TheHerta", "Tingyun", "Topaz", "Numpaz",
				"Xueyi"
			},
			new List<string> { "Arlan", "Misha", "Yanqing" },
			new List<string> { "Clara", "Fuxuan", "Herta", "Huohuo", "Hyacine", "Lynx", "Pela", "Qingque", "Sparkle", "Yunli" },
			new List<string> { "Bailu", "Hook", "Tribbie", "Trianne", "Trinnon" },
			new List<string>
			{
				"Argenti", "Blade", "Boothill", "Gepard", "JingYuan", "Luocha", "Moze", "Mydei", "Phainon", "Ratio",
				"Sampo", "Welt"
			}
		};

		private List<string> blacklist = new List<string> { "Jiaoqiu", "Jingliu", "Trinnon" };

		public float sensitivity => Plugin.voiceSensitivity.Value;

		public void specifiedBlendShape(string BaseModelName1, string eyesName1)
		{
			mouthName = ((string.IsNullOrWhiteSpace(BaseModelName1) && string.IsNullOrWhiteSpace(eyesName1)) ? mouthName : BaseModelName1);
			eyesName = ((string.IsNullOrWhiteSpace(BaseModelName1) && string.IsNullOrWhiteSpace(eyesName1)) ? eyesName : eyesName1);
		}

		private void OnEnable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && Plugin.disableHelmet.Value)
			{
				((Component)player.localVisor).gameObject.SetActive(false);
			}
		}

		private void OnDisable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				((Component)player.localVisor).gameObject.SetActive(true);
			}
		}

		private void Start()
		{
			int num = 0;
			foreach (List<string> item in bodyType)
			{
				num += item.Count;
			}
			Debug.Log((object)$"Number of models:  {num}");
			mouthIndex = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex(mouthName);
			eyesIndex = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex(eyesName);
			IndexOnDeath_mouth = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex("口角下げ");
			IndexOnDeath_eyes1 = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex("はぅ");
			IndexOnDeath_eyes2 = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex("なごみ");
			IndexOnDeath_tear = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex("涙");
			Mem_Eyes_Index = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex("Mem_eyes");
		}

		private void Update()
		{
			if (player.isPlayerDead)
			{
				playerOnDeath();
			}
			else
			{
				mouthActive();
				isBlinking(!blacklist.Contains(modelName) && eyesIndex != -1);
				isMemBlinking(modelName == "Caelus_Remembrance" || modelName == "Stelle_Remembrance");
			}
			inTerminal();
			checkCrouch();
		}

		public void SetPlayer(OffsetBuilder offsetBuilder)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			modelName = ((Object)offsetBuilder).name;
			if (bodyType[0].Contains(modelName))
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.95f, 0.95f, 0.95f);
			}
			if (bodyType[1].Contains(modelName))
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.93f, 0.93f, 0.93f);
			}
			if (bodyType[2].Contains(modelName))
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.9f, 0.9f, 0.9f);
			}
			if (bodyType[3].Contains(modelName))
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.85f, 0.85f, 0.85f);
			}
			if (bodyType[4].Contains(modelName))
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
			}
			if (bodyType[5].Contains(modelName))
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f);
			}
			if (bodyType[6].Contains(modelName))
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.97f, 0.97f, 0.97f);
			}
			if (modelName == "Pompom")
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
			}
			if (modelName == "Silverwolf")
			{
				((Component)player).gameObject.transform.localScale = new Vector3(0.88f, 0.88f, 0.88f);
			}
		}

		private void inTerminal()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0229: Unknown result type (might be due to invalid IL or missing references)
			//IL_023d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0355: Unknown result type (might be due to invalid IL or missing references)
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_0399: Unknown result type (might be due to invalid IL or missing references)
			if (player.inTerminalMenu && !Plugin.allowHardcore.Value)
			{
				if (((Component)player).gameObject.transform.localScale == new Vector3(0.95f, 0.95f, 0.95f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 0.1f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.93f, 0.93f, 0.93f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 0.15f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.9f, 0.9f, 0.9f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 0.22f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.85f, 0.85f, 0.85f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 0.32f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.8f, 0.8f, 0.8f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 0.5f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.6f, 0.6f, 0.6f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 1.25f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.5f, 0.5f, 0.5f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 2f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.88f, 0.88f, 0.88f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 0.25f, 0f);
				}
				else if (((Component)player).gameObject.transform.localScale == new Vector3(0.97f, 0.97f, 0.97f))
				{
					((Component)player.gameplayCamera).transform.localPosition = new Vector3(0f, 0.05f, 0f);
				}
			}
			if (!player.inTerminalMenu && ((Component)player.gameplayCamera).transform.localPosition != Vector3.zero)
			{
				((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
			}
		}

		private void checkCrouch()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			if (player.isCrouching && !isCrouch && ((Component)player).gameObject.transform.localScale.y > 0.8f)
			{
				isCrouch = true;
				((Component)player).gameObject.transform.localScale = ((Component)player).gameObject.transform.localScale - new Vector3(0f, 0.05f, 0f);
			}
			if (!player.isCrouching && isCrouch)
			{
				isCrouch = false;
				((Component)player).gameObject.transform.localScale = ((Component)player).gameObject.transform.localScale + new Vector3(0f, 0.05f, 0f);
			}
		}

		private void mouthActive()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				init();
				return;
			}
			if (!player.isPlayerDead)
			{
				((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_mouth, 0f);
				if (IndexOnDeath_eyes1 != -1 && IndexOnDeath_eyes2 != -1)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_eyes1, 0f);
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_eyes2, 0f);
					if (IndexOnDeath_tear != -1)
					{
						((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_tear, 0f);
					}
					if (Mem_Eyes_Index != -1)
					{
						((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(Mem_Eyes_Index, 0f);
					}
				}
				else if (eyesIndex != -1)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 0f);
				}
			}
			float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, defaultBlendValue, maxBlendValue), defaultBlendValue, maxBlendValue);
			float num2 = ((voice.IsSpeaking && !player.isPlayerDead) ? num : defaultBlendValue);
			if (mouthIndex != -1)
			{
				((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2);
			}
		}

		private void isBlinking(bool blink)
		{
			if (!blink)
			{
				return;
			}
			interval++;
			((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, defaultBlendValue);
			if (isRandomEnable)
			{
				int num = Random.Range(1, 500);
				isRandomEnable = ((num != interval) ? true : false);
			}
			else
			{
				eyeStartFrame++;
				if (eyeStartFrame < eyeEndFrame)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 100f);
				}
				else
				{
					eyeStartFrame = 0;
					isRandomEnable = true;
				}
			}
			interval = ((interval < frame) ? interval : 0);
		}

		private void isMemBlinking(bool memBlink)
		{
			if (!memBlink)
			{
				return;
			}
			interval++;
			((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(Mem_Eyes_Index, defaultBlendValue);
			if (isMemRandomEnable)
			{
				int num = Random.Range(1, 300);
				isMemRandomEnable = ((num != interval) ? true : false);
			}
			else
			{
				eyeStartFrame++;
				if (eyeStartFrame < eyeEndFrame)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(Mem_Eyes_Index, 100f);
				}
				else
				{
					eyeStartFrame = 0;
					isMemRandomEnable = true;
				}
			}
			interval = ((interval < frame) ? interval : 0);
		}

		public void init()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}

		private void playerOnDeath()
		{
			if (!isDead)
			{
				isDead = (player.isPlayerDead ? true : false);
				return;
			}
			int num = ((!isEmojiActive) ? Random.Range(1, 10) : (-1));
			if (num % 2 == 0 && !isEmojiActive)
			{
				((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_mouth, 100f);
				if (IndexOnDeath_eyes2 != -1)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_eyes2, 100f);
					if (IndexOnDeath_tear != -1)
					{
						((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_tear, 100f);
					}
					if (Mem_Eyes_Index != -1)
					{
						((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(Mem_Eyes_Index, 100f);
					}
				}
				else if (eyesIndex != -1)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 100f);
				}
				isEmojiActive = true;
			}
			if (num % 2 == 0 || isEmojiActive)
			{
				return;
			}
			((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_mouth, 100f);
			if (IndexOnDeath_eyes1 != -1)
			{
				((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(IndexOnDeath_eyes1, 100f);
				if (Mem_Eyes_Index != -1)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(Mem_Eyes_Index, 100f);
				}
			}
			else if (eyesIndex != -1)
			{
				((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 100f);
			}
			isEmojiActive = true;
		}
	}
	[BepInPlugin("com.zephy.lethal_starrail", "Lethal Company x Honkai Star Rail", "0.1.7")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		public static ConfigEntry<bool> allowHardcore { get; private set; }

		public static ConfigEntry<bool> disableHelmet { get; private set; }

		private static void InitConfig()
		{
			voiceSensitivity = config.Bind<float>("Voice sensitivity for mouth movement", "Sensitivity Value", 10f, "Number from 5 to 20");
			allowHardcore = config.Bind<bool>("Allow model to use accurate camera while on Terminal", "Confirm", false, "True or false");
			disableHelmet = config.Bind<bool>("Disable helmet while using the suit", "Confirm", true, "True or false");
		}

		private void Awake()
		{
			//IL_06c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Stelle", typeof(MSSTELLE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Caelus", typeof(MRCAELUS));
			ModelReplacementAPI.RegisterSuitModelReplacement("March7th-Default", typeof(MSMARCH_PRESERVATION));
			ModelReplacementAPI.RegisterSuitModelReplacement("DanHeng", typeof(MRDANHENG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Welt", typeof(MRWELT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Himeko", typeof(MSHIMEKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Clara", typeof(MSCLARA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Bronya", typeof(MSBRONYA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Seele", typeof(MSSEELE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Asta", typeof(MSASTA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Arlan", typeof(MRARLAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Bailu", typeof(MSBAILU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gepard", typeof(MRGEPARD));
			ModelReplacementAPI.RegisterSuitModelReplacement("Herta", typeof(MSHERTA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hook", typeof(MSHOOK));
			ModelReplacementAPI.RegisterSuitModelReplacement("JingYuan", typeof(MRJINGYUAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Natasha", typeof(MSNATASHA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pela", typeof(MSPELA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sampo", typeof(MRSAMPO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sushang", typeof(MSSUSHANG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tingyun", typeof(MSTINGYUN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Qingque", typeof(MSQINGQUE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Serval", typeof(MSSERVAL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yanqing", typeof(MRYANQING));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pompom", typeof(POMPOM));
			ModelReplacementAPI.RegisterSuitModelReplacement("Blade", typeof(MRBLADE));
			ModelReplacementAPI.RegisterSuitModelReplacement("DanHeng-IL", typeof(MRDANHENGIL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fuxuan", typeof(MSFUXUAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Guinaifen", typeof(MSGUINAIFEN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Jingliu", typeof(MSJINGLIU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kafka", typeof(MSKAFKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luka", typeof(MRLUKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luocha", typeof(MRLUOCHA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Lynx", typeof(MSLYNX));
			ModelReplacementAPI.RegisterSuitModelReplacement("Silverwolf", typeof(MSSILVERWOLF));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yukong", typeof(MSYUKONG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Topaz", typeof(MSTOPAZ));
			ModelReplacementAPI.RegisterSuitModelReplacement("Acheron", typeof(MSACHERON));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nihility", typeof(MSACHERON_NIHILITY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Argenti", typeof(MRARGENTI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Aventurine", typeof(MRAVENTURINE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Aventurine_MMD", typeof(MRAVENTURINE_MMD));
			ModelReplacementAPI.RegisterSuitModelReplacement("Blackswan", typeof(MSBLACKSWAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ratio", typeof(MRRATIO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gallagher", typeof(MRGALLAGHER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hanya", typeof(MSHANYA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Huohuo", typeof(MSHUOHUO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Misha", typeof(MRMISHA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ruanmei", typeof(MSRUANMEI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sparkle", typeof(MSHANABI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Xueyi", typeof(MSXUEYI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Boothill", typeof(MRBOOTHILL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Caelus_Harmony", typeof(MRCAELUS_HARMONY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Firefly", typeof(MSFIREFLY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Jade", typeof(MSJADE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Robin", typeof(MSROBIN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Stelle_Harmony", typeof(MSSTELLE_HARMONY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Aglaea", typeof(MSAGLAEA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Castorice", typeof(MSCASTORICE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Feixiao", typeof(MSFEIXIAO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fugue", typeof(MSFUGUE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Jiaoqiu", typeof(MRJIAOQIU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Lingsha", typeof(MSLINGSHA));
			ModelReplacementAPI.RegisterSuitModelReplacement("March7th-TheHunt", typeof(MSMARCH_THEHUNT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Moze", typeof(MRMOZE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Phainon", typeof(MRPHAINON));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rappa", typeof(MSRAPPA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sunday", typeof(MRSUNDAY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yunli", typeof(MSYUNLI));
			ModelReplacementAPI.RegisterSuitModelReplacement("TheHerta", typeof(THEHERTA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Anaxa", typeof(MRANAXA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hyacine", typeof(MSHYACINE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mydei", typeof(MRMYDEI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tribbie", typeof(TRIBBIE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Trianne", typeof(TRIANNE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Trinnon", typeof(TRINNON));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tribios", typeof(TRIBIOS));
			ModelReplacementAPI.RegisterSuitModelReplacement("March7th-NascentSpring", typeof(MSMARCH_NASCENTSPRING));
			ModelReplacementAPI.RegisterSuitModelReplacement("Caelus_Remembrance", typeof(MRCAELUS_REMEMBRANCE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Stelle_Remembrance", typeof(MSSTELLE_REMEMBRANCE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Numpaz", typeof(MSNUMPAZ));
			Harmony val = new Harmony("com.zephy.lethal_starrail");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.zephy.lethal_starrail is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "LethalStarRail";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}