Decompiled source of Lethal StarRail v0.1.1

LethalStarRail.dll

Decompiled 20 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalStarRail")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalStarRail")]
[assembly: AssemblyTitle("LethalStarRail")]
[assembly: NeutralResourcesLanguage("ja-JP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalStarRail
{
	public class MSSTELLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Stelle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRCAELUS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Caelus";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSMARCH_PRESERVATION : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "March7th-Default";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRDANHENG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DanHeng";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRWELT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Welt";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSHIMEKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Himeko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSCLARA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Clara";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSBRONYA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Bronya";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSSEELE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Seele";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSASTA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Asta";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRARLAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Arlan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSBAILU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Bailu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRGEPARD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gepard";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSHERTA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Herta";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSHOOK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hook";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRJINGYUAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "JingYuan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSNATASHA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Natasha";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSPELA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pela";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRSAMPO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sampo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSSUSHANG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sushang";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSTINGYUN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tingyun";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSQINGQUE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Qingque";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSSERVAL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Serval";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRYANQING : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yanqing";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRBLADE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Blade";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class POMPOM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pompom";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRDANHENGIL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DanHeng-IL";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSFUXUAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fuxuan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSGUINAIFEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Guinaifen";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSJINGLIU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jingliu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSKAFKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kafka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRLUKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Luka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MRLUOCHA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Luocha";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSLYNX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Lynx";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSSILVERWOLF : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Silverwolf";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSYUKONG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yukong";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class MSTOPAZ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Topaz";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
			BlendShapeSync blendShapeSync = gameObject.AddComponent(typeof(BlendShapeSync)) as BlendShapeSync;
			blendShapeSync.SetMouthBlendShapeIndex("あ");
			blendShapeSync.SetEyesBlendShapeIndex("まばたき");
			blendShapeSync.player = ((BodyReplacementBase)this).controller;
			blendShapeSync.init();
		}
	}
	public class BlendShapeSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public float defaultBlendValue = 0f;

		public float maxBlendValue = 50f;

		private int time = 500;

		private int interval = 0;

		private int eyeStartClose = 0;

		private int eyeEndClose = 10;

		private bool isLoopEnable = false;

		private bool isRandomEnable = true;

		protected int mouthIndex;

		protected int eyesIndex;

		protected VoicePlayerState voice;

		public float sensitivity => Plugin.voiceSensitivity.Value;

		public int SetMouthBlendShapeIndex(string mouthName)
		{
			mouthIndex = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex(mouthName);
			return mouthIndex;
		}

		public int SetEyesBlendShapeIndex(string eyesName)
		{
			eyesIndex = ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh.GetBlendShapeIndex(eyesName);
			return eyesIndex;
		}

		private void Update()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				init();
				return;
			}
			float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, defaultBlendValue, maxBlendValue), defaultBlendValue, maxBlendValue);
			float num2 = ((voice.IsSpeaking && !player.isPlayerDead) ? num : defaultBlendValue);
			if (mouthIndex != -1)
			{
				((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2);
			}
			interval++;
			((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, defaultBlendValue);
			if (isRandomEnable)
			{
				int num3 = Random.Range(1, 500);
				if (num3 == interval)
				{
					isLoopEnable = true;
					isRandomEnable = false;
				}
			}
			if (isLoopEnable)
			{
				eyeStartClose++;
				if (eyeStartClose < eyeEndClose)
				{
					((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 100f);
				}
				else
				{
					eyeStartClose = 0;
					isRandomEnable = true;
					isLoopEnable = false;
				}
			}
			if (interval >= time)
			{
				interval = 0;
			}
		}

		public void init()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}
	}
	[BepInPlugin("com.zephy.lethal_starrail", "Lethal Company x Honkai Star Rail", "0.1.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		private static void InitConfig()
		{
			voiceSensitivity = config.Bind<float>("Voice sensitivity for mouth movement", "Sensitivity Value", 10f, "Number from 5 to 20");
		}

		private void Awake()
		{
			//IL_0326: Unknown result type (might be due to invalid IL or missing references)
			//IL_032c: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Stelle", typeof(MSSTELLE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Caelus", typeof(MRCAELUS));
			ModelReplacementAPI.RegisterSuitModelReplacement("March7th-Default", typeof(MSMARCH_PRESERVATION));
			ModelReplacementAPI.RegisterSuitModelReplacement("DanHeng", typeof(MRDANHENG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Welt", typeof(MRWELT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Himeko", typeof(MSHIMEKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Clara", typeof(MSCLARA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Bronya", typeof(MSBRONYA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Seele", typeof(MSSEELE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Asta", typeof(MSASTA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Arlan", typeof(MRARLAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Bailu", typeof(MSBAILU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gepard", typeof(MRGEPARD));
			ModelReplacementAPI.RegisterSuitModelReplacement("Herta", typeof(MSHERTA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hook", typeof(MSHOOK));
			ModelReplacementAPI.RegisterSuitModelReplacement("JingYuan", typeof(MRJINGYUAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Natasha", typeof(MSNATASHA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pela", typeof(MSPELA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sampo", typeof(MRSAMPO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sushang", typeof(MSSUSHANG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tingyun", typeof(MSTINGYUN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Qingque", typeof(MSQINGQUE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Serval", typeof(MSSERVAL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yanqing", typeof(MRYANQING));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pompom", typeof(POMPOM));
			ModelReplacementAPI.RegisterSuitModelReplacement("Blade", typeof(MRBLADE));
			ModelReplacementAPI.RegisterSuitModelReplacement("DanHeng-IL", typeof(MRDANHENGIL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fuxuan", typeof(MSFUXUAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Guinaifen", typeof(MSGUINAIFEN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Jingliu", typeof(MSJINGLIU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kafka", typeof(MSKAFKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luka", typeof(MRLUKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luocha", typeof(MRLUOCHA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Lynx", typeof(MSLYNX));
			ModelReplacementAPI.RegisterSuitModelReplacement("Silverwolf", typeof(MSSILVERWOLF));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yukong", typeof(MSYUKONG));
			ModelReplacementAPI.RegisterSuitModelReplacement("Topaz", typeof(MSTOPAZ));
			Harmony val = new Harmony("com.zephy.lethal_starrail");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.zephy.lethal_starrail is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "LethalStarRail";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}