using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCSoundTool;
using LCSteelSting.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCSteelSting")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCSteelSting")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("791c51a2-dec5-46cb-8518-418e29d80035")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCSteelSting
{
public static class PluginInfo
{
public const string modGUID = "LCSteelSting";
public const string modName = "Steel Sting";
public const string modVersion = "1.0.2";
}
[BepInPlugin("LCSteelSting", "Steel Sting", "1.0.2")]
public class LCSteelStingBase : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("LCSteelSting");
public static LCSteelStingBase Instance;
public ManualLogSource mls;
public AudioClip funnySound;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("LCSteelSting");
mls.LogInfo((object)"Steel Sting has awaken");
funnySound = SoundTool.GetAudioClip("ZetaArcade-LCSteelSting", "SteelSting.mp3");
mls.LogInfo((object)("Loaded sound file: " + ((Object)funnySound).name));
harmony.PatchAll(typeof(LCSteelStingBase));
harmony.PatchAll(typeof(StartOfRoundPatch));
mls.LogInfo((object)"Steel Sting loaded");
}
}
}
namespace LCSteelSting.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("ShipLeaveAutomatically")]
[HarmonyPostfix]
private static void ShipLeaveAutomatically(ref bool ___allPlayersDead)
{
if (___allPlayersDead)
{
LCSteelStingBase.Instance.mls.LogInfo((object)"Trying to play sound");
HUDManager.Instance.UIAudio.PlayOneShot(LCSteelStingBase.Instance.funnySound);
}
}
}
}