using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using WeatherRegistry;
using WeatherTweaks.Definitions;
using loaforcsSoundAPI;
using loaforcsSoundAPI.SoundPacks.Data.Conditions;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SoundAPIWeatherBinding")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SoundAPIWeatherBinding")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ca66baa5-bd5a-475e-9f3c-95df9bc6940e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[SoundAPICondition("LethalCompany:weather:iscombinedweather", false, null)]
public class WeatherIsCombinedCondition : Condition
{
public string Value { get; internal set; }
public override bool Evaluate(IContext context)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Invalid comparison between Unknown and I4
if (!Object.op_Implicit((Object)(object)StartOfRound.Instance))
{
return false;
}
if (!Object.op_Implicit((Object)(object)StartOfRound.Instance.currentLevel))
{
return false;
}
Weather currentLevelWeather = WeatherManager.GetCurrentLevelWeather();
WeatherTweaksWeather val = (WeatherTweaksWeather)(object)((currentLevelWeather is WeatherTweaksWeather) ? currentLevelWeather : null);
if (val != null)
{
CustomWeatherType customType = val.CustomType;
if ((int)customType == 1)
{
return true;
}
return false;
}
return false;
}
}
namespace SoundAPIWeatherBinding;
[BepInPlugin("ZetaArcade.SoundAPIWeatherBinding", "SoundAPIWeatherBinding", "1.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SoundAPIWeatherBindingBase : BaseUnityPlugin
{
public static SoundAPIWeatherBindingBase Instance;
private ManualLogSource mls;
private const string modGUID = "ZetaArcade.SoundAPIWeatherBinding";
private const string modName = "SoundAPIWeatherBinding";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("ZetaArcade.SoundAPIWeatherBinding");
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ZetaArcade.SoundAPIWeatherBinding");
SoundAPI.RegisterAll(Assembly.GetExecutingAssembly());
((BaseUnityPlugin)this).Logger.LogInfo((object)"SoundAPI Weather Binding is registering!");
}
public static void Log(string message)
{
Instance.PassLog(message, isError: false);
}
public static void LogError(string message)
{
Instance.PassLog(message, isError: true);
}
private void PassLog(string message, bool isError)
{
if (isError)
{
mls.LogError((object)message);
}
else
{
mls.LogInfo((object)message);
}
}
}
[SoundAPICondition("LethalCompany:weather:name", false, null)]
public class WeatherNameCondition : Condition
{
public string Value { get; internal set; }
public override bool Evaluate(IContext context)
{
if (!Object.op_Implicit((Object)(object)StartOfRound.Instance))
{
return false;
}
if (!Object.op_Implicit((Object)(object)StartOfRound.Instance.currentLevel))
{
return false;
}
string b = ((object)(LevelWeatherType)(ref StartOfRound.Instance.currentLevel.currentWeather)).ToString();
return string.Equals(Value, b, StringComparison.InvariantCultureIgnoreCase);
}
}
[SoundAPICondition("LethalCompany:weather:isweatherpresent", false, null)]
public class WeatherIsPresentCondition : Condition
{
public string Value { get; internal set; }
public override bool Evaluate(IContext context)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)StartOfRound.Instance))
{
return false;
}
if (!Object.op_Implicit((Object)(object)StartOfRound.Instance.currentLevel))
{
return false;
}
Weather currentLevelWeather = WeatherManager.GetCurrentLevelWeather();
LevelWeatherType weatherType = ((WeatherResolvable)new WeatherNameResolvable(Value)).WeatherType;
WeatherTweaksWeather val = (WeatherTweaksWeather)(object)((currentLevelWeather is WeatherTweaksWeather) ? currentLevelWeather : null);
if (val != null)
{
for (int i = 0; i < val.WeatherTypes.Count; i++)
{
if (val.WeatherTypes[i].WeatherType == weatherType)
{
return true;
}
}
return false;
}
if (currentLevelWeather.VanillaWeatherType == weatherType)
{
return true;
}
return false;
}
}