
Testudination
[v72] A handcrafted modpack balanced from thousands of hours of playtesting, just under 300 mods, with lots of variety/replayability/good risk-reward mechanics whilst being performant & improving on the design of vanilla (check out our desc + wiki!)
CHANGELOG
Changelog
1.4.1
- Removed Cranes from Triskelion
- Fixed Readme
1.4.0
- Updated some mods
- Removed LethalEscapeUpdated, added back StarlancerEnemyEscape
- Removed ConstantBuyingRate, added custom functionality inside of ZetasPackCustomisations which now makes the buying rate 90% outside of the final day
- Added EnhancedTweaks, now showing the seed at the bottom of the screen and made the "New Profit Quota" text much faster
- Added Extend Deadline, whereby you can buy another day for the Quota for 2k (increasing by 100 each time)
- Disabled Atlas by default
- Adjusted the quota scaling, so now earlier quotas are higher than before, but they scale less exponentially, so later quotas don't increase as fast.
- Massively reduced outdoors spawns for Bozoros, hopefully increasing performance
- Removed Spore Lizard and Bee spawns on Bozoros as they are now guaranteed forced spawns in the Bozoros update
- Outside Butlers on Bozoros are now capped at 1
- SAMs no longer spawn on Bozoros
- Cranes no longer spawn on Auralis
- Increased spawn rate of Scp-999 and Nancy at the start of the day from 0.3x --> 0.5x
- Nancys now spawn in pairs
- Lootbugs can no longer use Dice (Will be enabled for the Challenge packs etc.)
- Cacti now spawns on Experimentation
- Mistress now has a 2x spawn multiplier during Snowfall, Blizzard, Eclipsed, Blackout and Solar Flare, and has a 3x spawn multiplier during Foggy
- Cactus Giants now have a 2x spawn multiplier during Heatwave
- Redwoods no longer spawn during Tornado or Meteor Shower
- Jimothys, Nancys, Peacekeepers, Guardsmen and Scrap-E no longer spawn during Solar Flare
- Removed CodeRebirthDie from Reserved Utility Slot (As it is two-handed)
- Added Sacrificer to Reserved Utility Slot and Wooden Crates again
- Fixed Sacrificer and Rusty not spawning on moons
- Blacklisted Tornado from spawning temporarily due to a bug
- Oxygen now slowly increases whilst inside an interior like it does outside on habitable moons
- Oxygen now refills twice as fast as before in the ship when the doors are shut
- Marked Thallasic as an Ocean moon for Celestial Tint
- Your modlist hash code is now sent into the chat upon loading a moon
- Disabled Non-error logs from LethalConfig and Loadstone
- Updated some Loading Tips
1.3.9
- Updated some mods
- Reverted 2-story ship back to 1.2.8 to try and avoid the new "old ship walls reappearing" bug on reload
- Increased spawn weight for Gal parts, Melicous Mel, and Oxyde Tablet
- Increased sell value of Gal parts
- Reduced spawn weight for ShyGuyPainting
- Prevented Haemoglobin Tablet from spawning
1.3.8
- Updated some mods
- Removed StarlancerEnemyEscape, added LethalEscapeUpdated
- Removed Marrow Splitter due to issues
- Lowered Terminal Gal cost from 2500 --> 1000
- Lowered 999 Gal cost from 3000 --> 1000
- Lowered Seamine Gal cost from 2500 --> 1000
- Lowered Shockwave Gal cost from 2500 --> 1000
- Lowered Pinger price from 60 --> 10
- Increased Flaregun price from 30 --> 60
- Disabled Utility Belt from Wooden Crates and Reserved Utility Slot
- Increased Quota base increase from 300 --> 400
- Increased Quota steepness from 3.35 --> 3.5 (Quota will not increase as fast now)
- Disabled Freebird replacement for Toy Store trapped chests by default (can be enabled clientside)
- Disabled LethalResonance day music by default, to hopefully prevent it playing over LalalatteLoadstone
1.3.7
- Updated some mods
- Added ModlistHashChecker, meaning a hash is printed into the chat whenever you land, and this same hash is used when you load the pack to check if you have modified it at all. This acts as a warning for catching cheaters in events, as well as helping with pack record validity. The hash will only be updated for a pack once all the changes are finalised, meaning the main menu error will always appear in betas of a pack update, making it more clear you are in fact playing a beta. Besides that, it is purely cosmetic.
- Added EntranceTeleportOptimisations, with the main feature being you will now see "Nearby Activity Detected" on an interior's Exit's to warn you of outside enemies nearby
- Added ConstantBuyingRate, meaning it will always be 100% sell value at company. This means you can sell early to buy gear more easily mid-run, at the cost of having to pay again to route to a paid moon. Also means you can sell after day 1 at full value without having to pointlessly land+leave 2x to go to day 4
- Fully removed the Cooking Mod
- Removed the Greenhouse interior from all moons
- Snowfall and Blizzard now loop in on themselves less often
- Fixed default AC unit, SAM and Beartrap spawn curves. As a result, Beartraps spawn on way less moons now generally speaking, especially free moons. These spawns will likely be increased again in a future update.
- Lowered Atlantica difficulty from A* --> B*
- Raised Aquatis difficulty from C* --> B*
- Increased Aquatis items from 12-14 --> 14-16
- Reduced spawn chance of Mantis Shrimps on Aquatis, increased spawn chance of Nutcrackers on Aquatis
- Gave Etern a 0.9x day cycle speed
- Increased Etern items from 26-29 --> 30-35
- Removed Ogopogo from Bozoros and Atlantica
- Lowered Bozoros max power from 18 --> 14
- Increased Sanguine items from 10-14 --> 14-18
- Increased Desolation items from 22-26 --> 26-28
- Setup Thallasic's scrap average values correctly, slightly buffing single-scrap days there
- Raised Cabinet power level from 1 --> 3
- DarkSpringman can no longer be spectated, spawn from Gifts, or from the SDM painting event
- Moons descriptions now include Sapsucker spawn info
- Updated the LoadingTips
- Added BrutalCompany pack link to readme
1.3.6
- Updated some mods
- Added back SpectateDeathCause
- Changed the interior title card visuals slightly
- Fixed some Loading Tips
1.3.5
- Updated some mods
- Added Thallasic
- Added missing Dice to Gratar
1.3.4
- Updated some mods
- Added LethalError
- Reverted LethalLib version, removed MonoDetour and MonoDetourBepInEx
- Added Slaughterhouse to Sorrow
- Made Slaughterhouse slightly smaller
- Reworked Adamance interiors to now mostly be Mineshaft / Deepcore Mines, with a smaller chance for Slaughterhouse, Grand Armoury and The Dam. Greenhouse is removed.
- Temporarily removed Driftwoods due to buggyness
- Fixed Stormy and Toxic Smog not being blacklisted on the Company
- Disabled Utility Belt due to buggyness
- The SAM now only has a chance (10%) to show up on Embrion
- Increased chance for Vain Shrouds to spawn upon leaving from 10% --> 15%
- Increased chance for Vain Shrouds to grow on current moon from 75% --> 90%
- Reduced amount of weeds needed for Foxes to spawn from 30 --> 25
- Disabled non-error / fatal logs from PathfindingLib, PathfindingLagFix, LethalSponge, LethalConfig, LethalPerformance, Buyable Shotgun Shells, Oxygen, LethalQuantities, SoftMaskKiller, AdditionalNetworking, Matty's Fixes, ScarletMansion, MoreCounterplay, SmartItemSaving, Buttery Fixes, Casino and Reserved Item Slot Core
- Fixed a Loading Tips typo
1.3.3
- Updated all mods
- Added Interior Title Cards, YesFox, SnowyWeeds and BackroomsStillLife
- Reduced Deepcore mines scrap bonus from +6 --> +4
- Increased size of Deepcore mines
- Fixed bird replacement noises being too spammy on the eggs
- Possibly fixed Nethersome's duck carry weight?
- Possibly fixed Nuke carry weight?
- Added Mimic Crates to StarlancerZero
- Added Vain Shrouds to all moons. Weeds have a 10% chance to spawn when you leave a moon, but don't spawn on other moons you arent currently visiting. Upon one spawning, it has a 75% chance to grow if you are still orbiting the moon each time you go in orbit, or a 50% chance if you aren't oribiting the moon. Once at 30, Kidnapper Foxes will begin spawning from the Vain Shrouds on the moon.
- Added the Cabinet to all moons, very rarely on most moons and more common on Mansioney/Lategame moons
- Increased the Quota base increase from 200 --> 300, increased the Quota steepness multiplier from 3.2 --> 3.35. This means earlier quotas should still increase fast, but later quotas shouldn't increase as exponentially so quickly. Will need more testing to fine tune.
- Updated Loading Tips
- Fixed Readme
1.3.2
- Updated some mods
- Added Lethal Nuke, increased carry weight from 50 --> 80, changed min/max value from 120-200 --> 90-150, added to all moons
- Removed SecretLabs and SCP Foundation interior
- Removed Toilheads, SapsuckerDefaultBody and LethalMuseum
- Removed SimpleCompany, FashionableCompany, Morgana3DModel, JigglePhysicsPlugin, Scrapnik Metal Sonic, Doms Basic Suit Colors, Nintendo Hats
- Disabled Cooking mod due to bugs and issues currently
- Added Deepcore Mines, halved the weight of all instances of Mineshaft appearing often and gave the other half to Deepcore Mines, and just added Deepcore Mines with the same weight as Mineshaft on moons where Mineshaft is uncommon
- Gave Deepcore Mines +6 scraps.
- Added Deepcore Mines to Atlantica and Gratar
- Added Rubber Rooms to Etern
- Added Liminal House to Auralis
- Added Deepcore Mines to Atlantica
- Increased size of Office interior
- Lowered chance of Greenhouse and Slaughterhouse on Adamance slightly, so its now a 1/3 between Greenhouse, Slaughterhouse and one of the Mineshafts
- Decreased chance of crashed ship slightly
- Fixed a small error in the spawn curves for Crates
- Turned off some debug logging
- Updated Loading Tips
1.3.1
- Updated some mods
- Added LEDWeatherFix to fix Toxic Smog, and re-enabled the Toxic Smog weather
- Added Punishing Bird scrap to all moons at a low chance
- Increased chance for the Oxyde ship to spawn
- The Oxyde ship is now guaranteed to spawn on Embrion if it hasn't already
- Reduced Wallet price from 12 --> 10, so you can now buy it Quota 1 alongside a Shovel and Lockpicker
- Completely disabled Network Metrics inside NetworkMetricsFix to add more performance
- Disabled terminal "restart" command since it bugs out the lobby
- Updated Loading Tips
1.3.0
General
- Updated more mods
- Removed GiantSpecimens, added the Driftwood Menace in place of the Driftwood Giant
- Swapped Scopophobia (Shy Guy) with the newer mod
- Swapped Symbiosis and NuclearLibrary for HoarderBugsUseItems
- Removed Scp-173
- Removed ReindogAndFriends, and subsequently 1-Up Mushrooms, Mini Nukes and Swag Baby.
- Removed Scallg, Valunarion, Seichi, Gray Apartments, CabIn, Tomb, StarlancerWarehouse
- Removed ShipInventory since we never buy the upgrade
- Removed unnecessary dependencies
- Shortened the Terminal Title Screen text
- Added Lethal Doors Fixed, so the Ship Door and Security Doors are now lethal to players and enemies alike when they slam shut (Experimental change)
- Added NetworkMetricsFix, boosting performance a bit overall, but especially when hosting bigger lobbies
- Added NoLostSignal, so entering Mineshaft caves no longer cutout the monitor feed
- Added FixPlayerName, so users with funky characters showup properly
- Disabled "Unlock doors from inventory" option in GeneralImprovements to prevent keys not being consumed when using Safes
- Fixed the lobby reload crash bug
- Tweaked loading screen colours
- Added LoadingTips and over 500+ tips, specific to our modpack!
- Updated Whiteboard commands
Interiors
- Split the "Facility" weight in half on all moons it appears on at a decent chance, and gave the other half to Fractured Complex as they are very similar. Moons where Facility is rare are unaffected.
- Added the Greenhouse Interior to Adamance (Replacing Atlantean Citadel), Solace, Asteroid-13, Arcadia, Atlas Abyss, Bozoros, Triskelion, Sorrow, Gloom and StarlancerZero.
- Added Greenhouse and Fractured Complex to Titan, Secret Labs and Embrion
- Made the Greenhouse slightly smaller
- Made Art Gallery "Larger", due to the base Art Gallery being shrunk in size in the update to prevent it being too small now
- Increased Atlantean Citadel Scrap bonus from +2 --> +4
- Gave Greenhouse +4 extra Scrap spawns
- Removed PlayZone from Gorgonzola
- Removed Atlantean Citadel from Adamance and Artifice, added to StarlancerZero, Gratar and Triskelion
- Removed Warehouse from all moons, gave the weights to Storehouse
- Added Liminal Pool to Artifice
- Removed Tomb and CabIn from all moons, doubled the weight for Liminal House on Rend and Dine
Moons & Outdoor Hazards
- Added Money and all the previous traps back to all moons
- Set the Beartrap spawns rates to similar to before, now with possibly better camouflaging
- Temporarily removed Boomtraps and disabled inside-beartrap spawns until i have configs set for them
- AC Units now spawn at their max no. on each moon rather than a random value between 0 and their max (for now)
- Increased AC unit damage from 15 --> 50 (for now)
- Metal crates no longer have boosted scrap values, and spawn a random number of scraps between 1-4 rather than always 2
- Wooden crates spawn a random number of equipment between 1-3 rather than always 2
- Solace now has a 10% chance for 1 Metal Crate to spawn
- Desolation now has 5 Wooden Crates, 5 Metal Crates, and 10 Metal/Wooden Mimic Crates
- Added the Crane to these moons at the following odds:
0% = Solace, Atlantica, Gratar, Desolation, Atlas Abyss, Bozoros, Seichi, Sanguine, Rend, Dine, Secret Labs, Titan and Gloom
90% Nothing, 10% 1 = Adamance, Assurance, Experimentation, Aquatis
75% Nothing, 25% 1 = Asteroid-13
50% Nothing, 50% 1 = Vow, Offense, Triskelion, Artifice
50% Nothing, 50% 2 = March, Etern, Auralis
50% 1, 50% 2 = Valunarion, Embrion, Arcadia, Pinnacle, Sorrow
Anywhere from 1-8 = Derelict, IKEA, StarlancerZero
- Set route price to Oxyde to 100
Enemies
- Fixed boosted rates of Toilheads / Mantitoils on Adamance and endgame moons to now be rare again
- Eyeless dogs now have a death sound
- Reduced Enforcer ghost shield cooldown from 25s --> 15s
- Increased Enforcer ghost turn speed from 90 --> 100
- Added Ghost Girl to Bozoros
- Redwood Giants are now capped at 1
- Increased Boom Bird min idle time from 15s --> 30s, causing them to spawn clones less frequently.
- Reduced spawn rates of Boom birds globally, especially on early game moons
- Removed Boom Birds from Solace, Desolation, Embrion, Atlantica
- Removed Manticoils, Nemo and Horseshoot crabs from Desolation
- Removed Manticoils, Roaming Locusts and Giant Sapsuckers from Embrion
- Removed Driftwoods from Oxyde due to their tendancy to ignore the blacklist and kill all enemies on sight
- Nancy uses the same spawn curve as Scp-999 (0.3x at start of day, up to 1x by end of day), and takes half of 999's Weight on Facility-themed moons. Nancy does not spawn on most Mansion moons, has a higher chance to spawn on Embrion, and can spawn rarely on endgame moons
- Rabbit Magicians no longer dropoff their spawn curve at the end of the day, and mostly match the spawn rates of Ghost Girl across moons. They have a higher chance to spawn on Solace and Bozoros.
- Added Peacekeepers on most moons with similar spawn chances to Nutcrackers, and halved HP from 50 --> 25
- Added Cutieflies on most Desert and Forested moons
- Added Monarch very rarely to most Desert and Forested moons
- Added Mistress on most moons with similar spawn chances to Ghost Girls. They have a higher chance to spawn on Solace and Atlas Abyss.
- Gave Guardsmen a power level of 1
- Added Guardsmen at a very low chance to Experimentation, Derelict, Adamance, Valunarion, Titan, Artifice, Embrion, Gloom and Secret Labs
- Added Cactus Budling onto Desert moons commonly, whilst on a few other moons more rarely, and their spawn curve no longer drops off so harshly towards the end of the day
- Added Mistress, Rabbit Magician, Nancy, Peacekeeper, Snail Cats and DarkSpringman to SDM Painting Events and Gifts
- Added Cactus Budling, Monarch, Guardsman and Driftwood Menace to Gifts
- Disabled spectating of Mistress and Manor Lords
- Enabled Voice mimicking for Mistress and Rabbit Magician
- Peacekeepers can setoff Big Berthas and take damage from stray turret bullets
- All new outside enemies are affected by all traps
- Increased Uncommon enemy remains (Modded monsters with 2 Power Level) scrap value from 30-40 --> 70-80 (Namely for Peacekeeper)
- Reduced Ultra Rare enemy remains (Modded monsters with 3 Power Level) scrap value from 150-100 --> 120-90 (Namely for Monarch)
Scraps / Store Items
- Lowered OxyBoost price from 100 --> 75
- Made Peepo Can, KingRigo, Steve Le Dice and CodeRebirth Dice conductive
- Halved CodeRebirth Dice, Laptop, Toolbox, Brrreaker, Peepo Can, Ceasefire and Toma Hop Min/Max Value
- Increased Ceasefire weight from 80 --> 100
- Added Shy Guy Painting, CodeRebirth Dice, Steve Le Dice, Marrow Splitter, Toma Hop, Oxyde Tablet, Haemoglobin Tablet, Shockwave Assembly Parts, 999 Jar, Xui and KingRigo to all moons. Made the Assembly parts and Tablets more common on Asteroid-13, Embrion, Bozoros and StarlancerZero. Made 999 Jar more common on Asteroid-13, Embrion, Bozoros and Secret Labs.
- Added Brrreaker, Mole Digger, Remote Detonator, Nitroglycerin Crate, Wallets, Shockwave Assembly Parts (And all other Gal parts), 999 Jar, Code Rebirth Die and Steve Le Dice to Wooden Crates, and disabled from Metal Crates
- Made Rubber roll unconductive
- Added Rubber roll to Gratar, Etern, Atlantica and Asteroid-13
- Changed Snailcat value range from 35-55 --> 1-120, making it a Zed-dog like item, and added to all moons
- Increased Fake Snailcait value from just 1 --> 1-16
- Added Wallets, Lifeform Analyser, FogHorn, Guardsman Phone, InfiniKey, Stoptime Watch, CodeRebirth Die and Steve Le Dice to Reserved Utility Slot
- Added Brrreaker, Toma Hop, Mole Digger, Rail Slugger, Oxidizer and Marrow Splitter to Reserved Weapon Slot
- Added WalkieYellie to Reserved Walkie Slot
- Made Shy Guy Painting a 100% chance to spawn a Shy Guy
Weather
- Enabled up to 2 Tornadoes to spawn at once
- Disabled Toxic Smog weather as it is broken
- Disabled Blackout + Solar Flare on Arcadia
- Lowered the value of Meteor Shards since they are now affected by the weather multiplier
Coins
These are the following chances for enemies to drop coins on death, used in the Oxyde store. Note some enemies are unkillable, they just have values as a failsafe or for special circumstances. Enemies only drop coins if its "player" damage.
100% - Manor Lord, Earth Leviathan, Peacekeeper
80% - Maneater
75% - Sapsucker
50% - Jester, Slime, Barber, Coilhead
40% - Forest Giant, Redwood Titan, Spore Lizard
30% - Old Bird, Bracken, Monarch
25% - Driftwood Giant, Nutcracker
15% - Enforcer Ghost, Bagpipe Ghost, Thumper, Spider, Eyeless Dog, BellCrab
10% - Butler, Maid, Manticoil
5% - Cactus Giant, Nemo
3% - Scrap-E, Masked
2% Lootbug, Baboon Hawk
1% - Peeper, Tulip Snake, Snare Flea, Boom Bird
1.2.0
- Updated all mods to latest for v70+ support
- As a result of the updates, EnhancedRadarBooster now works with BioDiversity Boom Birds, meaning you can once again teleport the Radar Booster back to the ship, as well as teleport to it via Inverse etc.
- Disabled EnhancedLockpicker since it broke in the new update
- Removed Men Stalker
- Added RadarEdits, DoorlessStorage and SoftMaskKiller to fix issues introduced in the new update
- Removed Touchscreen
- Swapped MeteorShowerChance for RNGConfigurator
- Added LethalMuseum, though disabled it for now due to issues it has
- Added DoorBreach back, so now locked doors can be blown open via Shotguns, Landmine explosions and Stray turret fire
- Added EasyQuota for Quota configuration
- Added PlayZone interior to Bozoros at a high chance, Gorgonzola / IKEA / Scallg at a fair chance, and Titan, Embrion, SecretLabs, Solace, Derelict, Valunarion, Artifice and Etern at a low chance
- Dramatically reduced the size of PlayZone, added +2 scraps spawns to it
- Added Giant Sapsucker to Gifts, and allowed it to be spectated
- Added Giant Sapsucker to Vow, March, Adamance, Solace, Aquatis, Gratar, Sanguine, Etern, Sorrow, Atlantica, Scallg (Increased cap to 2), Gloom, Seichi, Arcadia, Artifice, IKEA and Pinnacle
- Added Giant Sapsucker uncommonly to Experimentation, Assurance, Offense, Bozoros, Valunarion, Rend, Dine, Derelict, Auralis (Increased cap to 2), Embrion (Rare)
- Removed Surfaced Die from Metal Crates, as all other dice are blacklisted
- Added the Gambler dice back to all moons now that its fixed
- Increased Shy Guy trigger time from 5s --> 15s (The delay between him first being seen, and him begin chasing)
- Removed weather from the Company
- Increased the LobbyControl JoinQueue timeout threshold again
- Made the Museum interior smaller
- Whiteboard now explicitly states that the bioscan command costs credits, as well as added "Worktable" and "Workbench" to it
- Reduced Hacking Tool cost from 30 --> 10
- Reduced Aloe slap damage from 45 --> 25 (Still seems to instakill once properly aggro'd though)
- Increased starting quota from 130 --> 200
- Decreased quota steepness value from 4 --> 3.2 (Resulting in a more steep quota increase)
- Reduced Toxic Smog value from +30% --> +10% since the gas clouds currently fail to spawn in
- Increased Dog Teeth sell value from 70-80 --> 100-110 since they can no longer be cheesed through the ship door
- Increased Gorgonzola items from 10-16 --> 12-16
- Removed RollingGiant Debug keybinds
- Hopefully removed Log spam from Arachnophilia
- Increased Sell counter item limit to 200
1.1.1
- Disabled LethalPerformance entrance caching to prevent errors with the Tomb interior
- Facility doors when slammed no longer kill enemies
- Removed vertical offset from the Gambler dice since it doesn't seem to work regardless
1.1.0
- Updated Dam interior, so now Spray Paint works on it correctly
- Version bump to keep it consistent, should have been v1.1.0 last time instead of v1.0.5 whoops
1.0.5
General
- Updated some mods
- Added LoadingScreen and a custom icon for it
- Added AnnounceMoonAndWeatherChange and AudibleHydraulics
- Removed Vehicle Hanger as it was unfinished and will likely take a while on updates
- Removed Synthesis, Added Gratar and Etern
- Added The Dam interior
- Added Cute Sakuya Model by Pips
- Re-enabled ButteryFixes Hive price fix. Didn't realise that vanilla hives do scale their value based on distance to the ship, its just bugged, so this change fixes the behaviour. This might still nerf beehives on average though.
- Butler Knives now showup on a scan like Shotguns do for Nutcrackers, and scan can be used when in orbit to list all items in the ship
Weather
- The first day will now have a random weather seed
- Increased Snowfall value from +25% --> +30%
- Increased Flooded value from +30% --> +35%
- Increased Blizzard value from +40% --> +45%
Moons
- Increased Solace Difficulty from D --> C
- Reduced Atlas Abyss items from 20-24 --> 18-22
- Increased minimum items on Gorgonzola from 8 --> 10
- Reduced Atlantica outside power from 15 --> 10
Interiors
- Moved Synthesis interiors to Gratar (Tower + Office, with a small chance of Dam)
- Made Etern 54% Toy Store, 18% Tomb, 9% Tower, 9% SCP, and 9% Office
- Increased Gothic Monastery chance on Solace
- Added Gothic Monastery to Dine, made Toy Store much less common there
- Increased Warehouse chance on Experimentation
- Made the Art Gallery and Rubber Rooms smaller
- Added the Dam to Derelict, Aquatis, Offense, Embrion, Titan, SecretLabs, Asteroid-13, Sorrow, Triskelion, Arcadia, Gratar and Valunarion
- Added Facility and Dam to a low chance on Vow, made the Liminal Pools there even rarer
- Swapped the 10% Tower chance on March to Dam
- Added SCP interior to Sorrow, Etern, Derelict and Asteroid-13
- The following interiors now spawn extra scraps:
Mansion (+2, no Apparatus)
Warehouse (+2, Dark, Spray Paint doesn't work)
Dam (+4, Claustrophobic, Spray Paint doesn't work, parkour and things that kill you)
Tower (+4, no Apparatus, large interior)
Backrooms (+4, no Apparatus, 1-way main)
Gothic Monastery (+2, no Apparatus)
Liminal Pools (+2, Water slows you down, potentially 1-way Fire exit)
Grand Armoury (+2, lots of traps near the sides, Fire exits are 1-way once Apparatus is taken)
Cabin (+2, no Apparatus)
Rubber Rooms (+8, multiple gimmicks that can kill you or get you lost, deadly apparatus room that traps you)
Toy Store (+2, lots of traps, Cake is pointless, this will likely be undone once Cake is buffed)
Art Gallery (+6, lots of traps, Apparatus might be time-sensitive for clients)
Atlantean Citadel (+2, rather dark, Both Apparatus require special keys, taking Apparatus floods the interior)
Upgrades and Equipment
- Reduced cost of Potato + Carrot planter pots from 300 --> 200
- Fixed OxyBoost not working in Reserved Utility Slot
- Fixed Oxygen going down on Secret Labs and Atlas Abyss
- Fixed Oxygen so it now increases on Green Planets slowly when outside
- Oxygen no longer decreases from fear
- Reduced Oxygen damage when out of Oxygen. Note you still die instantly if you run out and go underwater
- Increased Zap-gun Battery from 22 --> 40, and made the tutorial on how to use it showup more
Scraps
- Disabled Roaming Scrap + 1-Up Mushroom quicktime events
- Added Nethersome's Duck back to all moons
- Removed Blahuce from moons without Bruce, added on moons with Bruce
- You can now get Dungeon keys in Wooden Crates
- You can no longer get The Cirnonium Spear from Metal Crates
- Dungeon keys now work in the Utility slot
- Halved the min/max value of the Chainsaw scrap
- Big Shion plush now attracts lightning
Misc
- Disabled LethalSponge Volumetric Compensation due to a conflict with Buttery Fixes
Enemies
- Added a new creature, the Men Stalker
- Lockers no longer become super rare towards the end of the day, now only becoming slightly more rare
- Inside Rolling Giants no longer have a boosted spawn rate early in the day, now being consistent across the day like Coilheads
- Daytime and Outside (Nighttime) rolling giants only have 1/2 the spawn chance early on, and peak at 1x near the end of the morning/night
- Bagpipe Ghosts effectively have their chance to spawn doubled
- Harp Ghosts now have a consistent spawn rate across most of the day, dropping down to 20% of its spawn rate during the last 1/10 of the day to avoid scenarios where its too tricky to kill in time
- Horseshoot crabs now have a consistent spawn rate across the morning
- Driftwood Giants no longer lose their spawn rate at the end of the day, now being slightly less common early in the day and having a normal spawn rate for the rest of the night
- Barbers have their spawn chance inverted, so now they are at 75% spawn rate at the start of the day, and gradually reach 100% spawn rate at the end of the day
- 173 (Peanut) has its spawn chance inverted, so now they are at 100% spawn rate at the start of the day, and gradually reach 50% spawn rate at the end of the day
- Increased Aloe spawn chance throughout the day
- Increased 999 Power Level from 0 --> 0.5
- Reduced 999 spawn rate at the start of the day to 33%, gradually rising up to 100% by the end of the day
- Reduced Power Level of Blue Lobster from 2 --> 0.5
- Reduced Power Level of Spore Lizards, Boombas and Nemos from 1 --> 0.5
- Reduced Power Level of Ethereal Enforcers from 2.5 --> 1
- Increased spawn cap of Barbers from 1 --> 3
- Increased spawn cap of Lockers from 4 --> 8
- Reduced Aloe stalking max speed from 20 --> 15, and stalking acceleration from 75 --> 50
- Boom Birds can no longer mess with Walkies to avoid a walkie desync issue
- Reduced Ghost Codes signal translator chance weight from 45 --> 20
- Maneaters now open doors very fast when enraged
- Increased Maneater HP from 5 --> 8
- Jimothy can now be brielfy stunned by stray Turret Fire
- Added Ogopogo to Bozoros, Sorrow and Atlantica
- Reduced Ogopogo attack distance from 30 --> 20
- Reduced Ogopogo lose range from 70 --> 60
- Reduced Ogopogo spawn chance on Vow, March and Aquatis
- Made the Forest moon / Derelict / Arcadia outside Bracken much rarer
- Forest Keepers can no longer spawn on Aquatis
- Worms can now surface on more types of Surfaces
- Worms now leave Quicksand where they emerge/land
- Increased minimum health required for Bruce to chase from 80 --> 99, and increased range Bruce can smell a player in this threshold from 25 --> 30
- Increased Redwood ship padding from 10 --> 30, meaning it will generally not come as close to the ship
1.0.4
- Updated PathfindingLib, StarlancerAIFix, ScienceBird Tweaks, ModelReplacementAPI and ScannableCodes
- Added Moon Day Speed Multiplier Patcher
- Removed JesterStompShake due to screen shaking even when the Jester isn't popped yet
- Removed DissonanceVoiceSettings
- Increased Dine item count from 30-38 --> 34-38, and increased Risk level from A+ --> S-
- Added Manticoils and Boom Birds to Rend, lowered chance of Redwood Giants
- Made the Museum, Rubber Rooms, Atlantean Citadel, Red Apartments and Gray Apartments interiors smaller
- Lowered SDM Foyer Main Path min/max length from 4-5 --> 3-4
- Lowered SDM Basement Main Path min/max length from 6-7 --> 4-5
- Disabled Rubber Rooms jumpscare stuff
- Decreased day speed multiplier for Pinnacle, Auralis, Gloom, Artifice, StarlancerZero from 1 --> 0.75 (+25% extra time on the moon)
- Decreased day speed multiplier for Dine, Titan, SecretLabs, Sorrow and Atlantica from 1 --> 0.9 (+10% exta time on the moon)
- Removed Candy from Bozoros scrap list, generally buffing the quality of scrap overall
- Decreased Mini Nuke chance to explode from 5% --> 2%
- Increased Mini Nuke activation check timer from 10s --> 30s (A random value between 0 and this value is pulled to see how long to wait before rolling the 2% chance for it to explode)
- Added Zap-Gun to reserved utility slot (again)
- Masked can no longer be spectated
- Butler Bees can no longer escape/enter the facility
- Reduced log spam from Casino
- The Ship's floodlight now rotates by default
- Added suitable Wesley moons to Heatwave + Dust Clouds whitelist
- Added suitable Wesley moons to Snowfall/Blizzard blacklist
- Set the mansion window visuals for Wesley's moons
- Blacklisted most weathers from Galetry
- Increased the amount of dropship items + items you can sell at once from 24 --> 48
- Tweaked some LethalPerformance settings
1.0.3
- Updated JetpackFixes, WeedkillerFixes, MeleeFixes, and ScienceBird Tweaks
- Added KickWithoutBan
- Added SafeSoloScrap
- Added Slenderman Pages to Desolation
- Set Easter Eggs to only explode when thrown (25% chance)
- Enabled Blacklsited Animators for ScienceBird's Blackout
- Added links to other packs in Readme
1.0.2
- Fixed up Readme
- Updated ingame references to new modpack name
- Removed DoorBreach, which will be added back once the bug with it is fixed
- Disabled scraps with 0 value staying on the ship after wipe
1.0.1
- Updated Gray Apartments and Emergency Dice
- Removed Nethersome's Rubber Duck from all scrap pools due to weight issue
- Deep-Fried Reimu Fumo now has a very random value like the Duck did
- Starting credits are now always 60, regardless of lobby size
- Added some more Ghost Girl signal translator messages
- Increased Secret Labs items from 20-35 --> 26-38
- Decreased Sanguine items from 14-19 --> 10-14
- Decreased Sanguine Max Metal/Wooden Crate count from 3 --> 1
- Decreased SDM Loot Room item count from 2-3 --> 1-3
- Decreased Eyeless Dog Teeth value from 70-90 --> 60-80
- Decreased Maneater Body value from 100-120 --> 90-100
- Decreased Barber Body value from 150-200 --> 80-90
- Decreased Old Bird Body value from 250-300 --> 80-90
- Enabled Lobby Control join queue once again, people with long load times should make sure EVERYONE goes into the LobbyControl config --> JoinQueue --> "Enabled" and turn it off
- Removed Imperium, LetsGoDeeper
- Updated Readme
1.0.0
- Initial release!! Hiii