ZetaArcade-Testudination icon

Testudination

[v69] A handcrafted modpack balanced from thousands of hours of playtesting, just over 300 mods, with lots of variety/replayability/good risk-reward mechanics whilst being performant & improving on the design of vanilla (check out our desc + wiki!)

CHANGELOG

Changelog

1.1.1

  • Disabled LethalPerformance entrance caching to prevent errors with the Tomb interior
  • Facility doors when slammed no longer kill enemies
  • Removed vertical offset from the Gambler dice since it doesn't seem to work regardless

1.1.0

  • Updated Dam interior, so now Spray Paint works on it correctly
  • Version bump to keep it consistent, should have been v1.1.0 last time instead of v1.0.5 whoops

1.0.5

General

  • Updated some mods
  • Added LoadingScreen and a custom icon for it
  • Added AnnounceMoonAndWeatherChange and AudibleHydraulics
  • Removed Vehicle Hanger as it was unfinished and will likely take a while on updates
  • Removed Synthesis, Added Gratar and Etern
  • Added The Dam interior
  • Added Cute Sakuya Model by Pips
  • Re-enabled ButteryFixes Hive price fix. Didn't realise that vanilla hives do scale their value based on distance to the ship, its just bugged, so this change fixes the behaviour. This might still nerf beehives on average though.
  • Butler Knives now showup on a scan like Shotguns do for Nutcrackers, and scan can be used when in orbit to list all items in the ship

Weather

  • The first day will now have a random weather seed
  • Increased Snowfall value from +25% --> +30%
  • Increased Flooded value from +30% --> +35%
  • Increased Blizzard value from +40% --> +45%

Moons

  • Increased Solace Difficulty from D --> C
  • Reduced Atlas Abyss items from 20-24 --> 18-22
  • Increased minimum items on Gorgonzola from 8 --> 10
  • Reduced Atlantica outside power from 15 --> 10

Interiors

  • Moved Synthesis interiors to Gratar (Tower + Office, with a small chance of Dam)
  • Made Etern 54% Toy Store, 18% Tomb, 9% Tower, 9% SCP, and 9% Office
  • Increased Gothic Monastery chance on Solace
  • Added Gothic Monastery to Dine, made Toy Store much less common there
  • Increased Warehouse chance on Experimentation
  • Made the Art Gallery and Rubber Rooms smaller
  • Added the Dam to Derelict, Aquatis, Offense, Embrion, Titan, SecretLabs, Asteroid-13, Sorrow, Triskelion, Arcadia, Gratar and Valunarion
  • Added Facility and Dam to a low chance on Vow, made the Liminal Pools there even rarer
  • Swapped the 10% Tower chance on March to Dam
  • Added SCP interior to Sorrow, Etern, Derelict and Asteroid-13
  • The following interiors now spawn extra scraps:

Mansion (+2, no Apparatus)

Warehouse (+2, Dark, Spray Paint doesn't work)

Dam (+4, Claustrophobic, Spray Paint doesn't work, parkour and things that kill you)

Tower (+4, no Apparatus, large interior)

Backrooms (+4, no Apparatus, 1-way main)

Gothic Monastery (+2, no Apparatus)

Liminal Pools (+2, Water slows you down, potentially 1-way Fire exit)

Grand Armoury (+2, lots of traps near the sides, Fire exits are 1-way once Apparatus is taken)

Cabin (+2, no Apparatus)

Rubber Rooms (+8, multiple gimmicks that can kill you or get you lost, deadly apparatus room that traps you)

Toy Store (+2, lots of traps, Cake is pointless, this will likely be undone once Cake is buffed)

Art Gallery (+6, lots of traps, Apparatus might be time-sensitive for clients)

Atlantean Citadel (+2, rather dark, Both Apparatus require special keys, taking Apparatus floods the interior)

Upgrades and Equipment

  • Reduced cost of Potato + Carrot planter pots from 300 --> 200
  • Fixed OxyBoost not working in Reserved Utility Slot
  • Fixed Oxygen going down on Secret Labs and Atlas Abyss
  • Fixed Oxygen so it now increases on Green Planets slowly when outside
  • Oxygen no longer decreases from fear
  • Reduced Oxygen damage when out of Oxygen. Note you still die instantly if you run out and go underwater
  • Increased Zap-gun Battery from 22 --> 40, and made the tutorial on how to use it showup more

Scraps

  • Disabled Roaming Scrap + 1-Up Mushroom quicktime events
  • Added Nethersome's Duck back to all moons
  • Removed Blahuce from moons without Bruce, added on moons with Bruce
  • You can now get Dungeon keys in Wooden Crates
  • You can no longer get The Cirnonium Spear from Metal Crates
  • Dungeon keys now work in the Utility slot
  • Halved the min/max value of the Chainsaw scrap
  • Big Shion plush now attracts lightning

Misc

  • Disabled LethalSponge Volumetric Compensation due to a conflict with Buttery Fixes

Enemies

  • Added a new creature, the Men Stalker
  • Lockers no longer become super rare towards the end of the day, now only becoming slightly more rare
  • Inside Rolling Giants no longer have a boosted spawn rate early in the day, now being consistent across the day like Coilheads
  • Daytime and Outside (Nighttime) rolling giants only have 1/2 the spawn chance early on, and peak at 1x near the end of the morning/night
  • Bagpipe Ghosts effectively have their chance to spawn doubled
  • Harp Ghosts now have a consistent spawn rate across most of the day, dropping down to 20% of its spawn rate during the last 1/10 of the day to avoid scenarios where its too tricky to kill in time
  • Horseshoot crabs now have a consistent spawn rate across the morning
  • Driftwood Giants no longer lose their spawn rate at the end of the day, now being slightly less common early in the day and having a normal spawn rate for the rest of the night
  • Barbers have their spawn chance inverted, so now they are at 75% spawn rate at the start of the day, and gradually reach 100% spawn rate at the end of the day
  • 173 (Peanut) has its spawn chance inverted, so now they are at 100% spawn rate at the start of the day, and gradually reach 50% spawn rate at the end of the day
  • Increased Aloe spawn chance throughout the day
  • Increased 999 Power Level from 0 --> 0.5
  • Reduced 999 spawn rate at the start of the day to 33%, gradually rising up to 100% by the end of the day
  • Reduced Power Level of Blue Lobster from 2 --> 0.5
  • Reduced Power Level of Spore Lizards, Boombas and Nemos from 1 --> 0.5
  • Reduced Power Level of Ethereal Enforcers from 2.5 --> 1
  • Increased spawn cap of Barbers from 1 --> 3
  • Increased spawn cap of Lockers from 4 --> 8
  • Reduced Aloe stalking max speed from 20 --> 15, and stalking acceleration from 75 --> 50
  • Boom Birds can no longer mess with Walkies to avoid a walkie desync issue
  • Reduced Ghost Codes signal translator chance weight from 45 --> 20
  • Maneaters now open doors very fast when enraged
  • Increased Maneater HP from 5 --> 8
  • Jimothy can now be brielfy stunned by stray Turret Fire
  • Added Ogopogo to Bozoros, Sorrow and Atlantica
  • Reduced Ogopogo attack distance from 30 --> 20
  • Reduced Ogopogo lose range from 70 --> 60
  • Reduced Ogopogo spawn chance on Vow, March and Aquatis
  • Made the Forest moon / Derelict / Arcadia outside Bracken much rarer
  • Forest Keepers can no longer spawn on Aquatis
  • Worms can now surface on more types of Surfaces
  • Worms now leave Quicksand where they emerge/land
  • Increased minimum health required for Bruce to chase from 80 --> 99, and increased range Bruce can smell a player in this threshold from 25 --> 30
  • Increased Redwood ship padding from 10 --> 30, meaning it will generally not come as close to the ship

1.0.4

  • Updated PathfindingLib, StarlancerAIFix, ScienceBird Tweaks, ModelReplacementAPI and ScannableCodes
  • Added Moon Day Speed Multiplier Patcher
  • Removed JesterStompShake due to screen shaking even when the Jester isn't popped yet
  • Removed DissonanceVoiceSettings
  • Increased Dine item count from 30-38 --> 34-38, and increased Risk level from A+ --> S-
  • Added Manticoils and Boom Birds to Rend, lowered chance of Redwood Giants
  • Made the Museum, Rubber Rooms, Atlantean Citadel, Red Apartments and Gray Apartments interiors smaller
  • Lowered SDM Foyer Main Path min/max length from 4-5 --> 3-4
  • Lowered SDM Basement Main Path min/max length from 6-7 --> 4-5
  • Disabled Rubber Rooms jumpscare stuff
  • Decreased day speed multiplier for Pinnacle, Auralis, Gloom, Artifice, StarlancerZero from 1 --> 0.75 (+25% extra time on the moon)
  • Decreased day speed multiplier for Dine, Titan, SecretLabs, Sorrow and Atlantica from 1 --> 0.9 (+10% exta time on the moon)
  • Removed Candy from Bozoros scrap list, generally buffing the quality of scrap overall
  • Decreased Mini Nuke chance to explode from 5% --> 2%
  • Increased Mini Nuke activation check timer from 10s --> 30s (A random value between 0 and this value is pulled to see how long to wait before rolling the 2% chance for it to explode)
  • Added Zap-Gun to reserved utility slot (again)
  • Masked can no longer be spectated
  • Butler Bees can no longer escape/enter the facility
  • Reduced log spam from Casino
  • The Ship's floodlight now rotates by default
  • Added suitable Wesley moons to Heatwave + Dust Clouds whitelist
  • Added suitable Wesley moons to Snowfall/Blizzard blacklist
  • Set the mansion window visuals for Wesley's moons
  • Blacklisted most weathers from Galetry
  • Increased the amount of dropship items + items you can sell at once from 24 --> 48
  • Tweaked some LethalPerformance settings

1.0.3

  • Updated JetpackFixes, WeedkillerFixes, MeleeFixes, and ScienceBird Tweaks
  • Added KickWithoutBan
  • Added SafeSoloScrap
  • Added Slenderman Pages to Desolation
  • Set Easter Eggs to only explode when thrown (25% chance)
  • Enabled Blacklsited Animators for ScienceBird's Blackout
  • Added links to other packs in Readme

1.0.2

  • Fixed up Readme
  • Updated ingame references to new modpack name
  • Removed DoorBreach, which will be added back once the bug with it is fixed
  • Disabled scraps with 0 value staying on the ship after wipe

1.0.1

  • Updated Gray Apartments and Emergency Dice
  • Removed Nethersome's Rubber Duck from all scrap pools due to weight issue
  • Deep-Fried Reimu Fumo now has a very random value like the Duck did
  • Starting credits are now always 60, regardless of lobby size
  • Added some more Ghost Girl signal translator messages
  • Increased Secret Labs items from 20-35 --> 26-38
  • Decreased Sanguine items from 14-19 --> 10-14
  • Decreased Sanguine Max Metal/Wooden Crate count from 3 --> 1
  • Decreased SDM Loot Room item count from 2-3 --> 1-3
  • Decreased Eyeless Dog Teeth value from 70-90 --> 60-80
  • Decreased Maneater Body value from 100-120 --> 90-100
  • Decreased Barber Body value from 150-200 --> 80-90
  • Decreased Old Bird Body value from 250-300 --> 80-90
  • Enabled Lobby Control join queue once again, people with long load times should make sure EVERYONE goes into the LobbyControl config --> JoinQueue --> "Enabled" and turn it off
  • Removed Imperium, LetsGoDeeper
  • Updated Readme

1.0.0

  • Initial release!! Hiii