Decompiled source of PremiumScraps v2.0.11
plugins/PremiumScraps.dll
Decompiled 2 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using DigitalRuby.ThunderAndLightning; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using LethalThings.Patches; using Microsoft.CodeAnalysis; using MysteryDice; using MysteryDice.Effects; using PremiumScraps.CustomEffects; using PremiumScraps.NetcodePatcher; using PremiumScraps.Utils; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("PremiumScraps")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+abe4c3eb15f20ff64fcd890a0a37acdbbbf7b48a")] [assembly: AssemblyProduct("PremiumScraps")] [assembly: AssemblyTitle("PremiumScraps")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PremiumScraps { internal class Config { public readonly List<ulong> unluckyPlayersID = new List<ulong>(); public readonly ConfigEntry<bool> diceEvents; public readonly ConfigEntry<string> unluckyPlayersStr; public readonly List<ConfigEntry<int>> entries = new List<ConfigEntry<int>>(); public Config(ConfigFile cfg, List<Scrap> scraps) { cfg.SaveOnConfigSet = false; diceEvents = cfg.Bind<bool>("General", "Dice events", true, "Adds some custom dice rolls to Emergency Dice items. Requires 'Emergency Dice Updated' 1.6.5+ to work, or else it will be automatically false."); unluckyPlayersStr = cfg.Bind<string>("General", "Unlucky players", "76561198984467725,76561199094139351,76561198198881967", "Comma separated list of players Steam ID that you want them to be unlucky. Bad things will happen to unlucky players, use this config to take a sweet revenge on your friends..."); foreach (Scrap scrap in scraps) { entries.Add(cfg.Bind<int>("Spawn chance", scrap.asset.Split("/")[0], scrap.rarity, (ConfigDescription)null)); } cfg.Save(); cfg.SaveOnConfigSet = true; } public void SetupCustomConfigs() { foreach (string item in from s in unluckyPlayersStr.Value.Split(',') select s.Trim()) { if (ulong.TryParse(item, out var result)) { unluckyPlayersID.Add(result); } } } } [BepInPlugin("zigzag.premiumscraps", "PremiumScraps", "2.0.11")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string GUID = "zigzag.premiumscraps"; private const string NAME = "PremiumScraps"; private const string VERSION = "2.0.11"; public static Plugin instance; public static List<AudioClip> audioClips; private readonly Harmony harmony = new Harmony("zigzag.premiumscraps"); internal static Config config { get; private set; } private void HarmonyPatchAll() { harmony.CreateClassProcessor(typeof(GetEnemies), true).Patch(); if (Chainloader.PluginInfos.ContainsKey("evaisa.lethalthings")) { harmony.CreateClassProcessor(typeof(LethalThingsBombItemChargerPatch), true).Patch(); } else { harmony.CreateClassProcessor(typeof(BombItemChargerPatch), true).Patch(); } if (Chainloader.PluginInfos.ContainsKey("mattymatty.MattyFixes")) { harmony.CreateClassProcessor(typeof(MattyFixesAirhornPositionPatch), true).Patch(); } if (config.diceEvents.Value && Chainloader.PluginInfos.ContainsKey("Theronguard.EmergencyDice")) { DiceEvents.RegisterDiceEvents(((BaseUnityPlugin)this).Logger, Chainloader.PluginInfos.GetValueOrDefault("Theronguard.EmergencyDice").Metadata); } } private void LoadItemBehaviour(Item item, int behaviourId) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown GrabbableObject val; switch (behaviourId) { default: return; case 1: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<FakeAirhorn>(); SetupScript.Copy((NoisemakerProp)val, item); break; case 2: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<TrollFace>(); break; case 3: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<ScrollTP>(); break; case 4: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<LegendaryStick>(); break; case 5: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<StupidBook>(); break; case 6: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<JobDark>(); break; case 7: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<SpanishDrink>(); break; case 8: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<TalkingBall>(); SetupScript.Copy((SoccerBallProp)val, item); break; case 9: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<HarryDoll>(); break; case 10: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<Bomb>(); SetupScript.Copy((ThrowableItem)(object)val, item); break; case 11: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<LichKingHelm>(); break; } val.grabbable = true; val.isInFactory = true; val.grabbableToEnemies = true; val.itemProperties = item; } private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "premiumscraps"); AssetBundle val = AssetBundle.LoadFromFile(text); string text2 = "Assets/Data/"; audioClips = new List<AudioClip> { val.LoadAsset<AudioClip>(text2 + "_audio/AirHorn1.ogg"), val.LoadAsset<AudioClip>(text2 + "_audio/friendship_ends_here.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/scroll_tp.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/ShovelReelUp.ogg"), val.LoadAsset<AudioClip>(text2 + "_audio/ShovelSwing.ogg"), val.LoadAsset<AudioClip>(text2 + "_audio/wooden-staff-hit.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/MineTrigger.ogg"), val.LoadAsset<AudioClip>(text2 + "_audio/book_page.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/CVuse1.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/CVuse2.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/CVuse3.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/CVuse4.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/TerminalAlarm.ogg"), val.LoadAsset<AudioClip>(text2 + "_audio/Breathing.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/huh.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/book_use_redesign.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/uwu.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/uwu-rot.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/drink.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/spanishsound.wav"), val.LoadAsset<AudioClip>(text2 + "_audio/arthas.wav") }; List<Scrap> list = new List<Scrap> { new Scrap("Frieren/FrierenItem.asset", 10), new Scrap("Chocobo/ChocoboItem.asset", 10), new Scrap("AinzOoalGown/AinzOoalGownItem.asset", 5), new Scrap("HelmDomination/HelmDominationItem.asset", 11, 11), new Scrap("TheKing/TheKingItem.asset", 13), new Scrap("HarryMason/HarryMasonItem.asset", 10, 9), new Scrap("Cristal/CristalItem.asset", 9), new Scrap("PuppyShark/PuppySharkItem.asset", 10), new Scrap("Rupee/RupeeItem.asset", 15), new Scrap("EaNasir/EaNasirItem.asset", 9), new Scrap("HScard/HSCardItem.asset", 10), new Scrap("SODA/SODAItem.asset", 8), new Scrap("Spoon/SpoonItem.asset", 12), new Scrap("Crouton/CroutonItem.asset", 6), new Scrap("AirHornCustom/AirHornCustomItem.asset", 11, 1), new Scrap("Balan/BalanItem.asset", 10), new Scrap("CustomFace/CustomFaceItem.asset", 8, 2), new Scrap("Scroll/ScrollItem.asset", 7, 3), new Scrap("Stick/StickItem.asset", 9, 4), new Scrap("BookCustom/BookCustomItem.asset", 11, 5), new Scrap("SquareSteel/SquareSteelItem.asset", 10), new Scrap("DarkJobApplication/JobApplicationItem.asset", 8, 6), new Scrap("Moogle/MoogleItem.asset", 10), new Scrap("Gazpacho/GazpachoItem.asset", 9, 7), new Scrap("Abi/AbiItem.asset", 4, 8), new Scrap("Bomb/BombItem.asset", 10, 10) }; int num = 0; config = new Config(((BaseUnityPlugin)this).Config, list); config.SetupCustomConfigs(); SetupScript.Network(); foreach (Scrap item in list) { Item val2 = val.LoadAsset<Item>(text2 + item.asset); if (item.behaviourId != 0) { LoadItemBehaviour(val2, item.behaviourId); } NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, config.entries[num++].Value, (LevelTypes)(-1)); } HarmonyPatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PremiumScraps is loaded !"); } } } namespace PremiumScraps.Utils { public class Scrap { public string asset; public int rarity; public int behaviourId; public Scrap(string asset, int rarity, int behaviourId = 0) { this.asset = asset; this.rarity = rarity; this.behaviourId = behaviourId; } } public class NetworkReference { public NetworkObjectReference netObjectRef; public int value; public NetworkReference(NetworkObjectReference netObjectRef, int value) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) this.netObjectRef = netObjectRef; this.value = value; } } public class SetupScript { public static void Network() { IEnumerable<Type> enumerable; try { enumerable = Assembly.GetExecutingAssembly().GetTypes(); } catch (ReflectionTypeLoadException ex) { enumerable = ex.Types.Where((Type t) => t != null); } foreach (Type item in enumerable) { MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array = methods; foreach (MethodInfo methodInfo in array) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } public static void Copy(ThrowableItem target, Item item) { ThrowableItem component = item.spawnPrefab.GetComponent<ThrowableItem>(); target.itemFallCurve = component.itemFallCurve; target.itemVerticalFallCurve = component.itemVerticalFallCurve; target.itemVerticalFallCurveNoBounce = component.itemVerticalFallCurveNoBounce; GrabbableObjectPhysicsTrigger componentInChildren = item.spawnPrefab.GetComponentInChildren<GrabbableObjectPhysicsTrigger>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.itemScript = (GrabbableObject)(object)target; } Object.Destroy((Object)(object)component); } public static void Copy(NoisemakerProp target, Item item) { NoisemakerProp component = item.spawnPrefab.GetComponent<NoisemakerProp>(); ((GrabbableObject)target).useCooldown = ((GrabbableObject)component).useCooldown; target.noiseAudio = component.noiseAudio; target.noiseAudioFar = component.noiseAudioFar; target.noiseSFX = (AudioClip[])(object)new AudioClip[component.noiseSFX.Length]; for (int i = 0; i < component.noiseSFX.Length; i++) { target.noiseSFX[i] = component.noiseSFX[i]; } target.noiseSFXFar = (AudioClip[])(object)new AudioClip[component.noiseSFXFar.Length]; for (int j = 0; j < component.noiseSFXFar.Length; j++) { target.noiseSFXFar[j] = component.noiseSFXFar[j]; } target.noiseRange = component.noiseRange; target.maxLoudness = component.maxLoudness; target.minLoudness = component.minLoudness; target.minPitch = component.minPitch; target.maxPitch = component.maxPitch; target.triggerAnimator = component.triggerAnimator; Object.Destroy((Object)(object)component); } public static void Copy(SoccerBallProp target, Item item) { SoccerBallProp component = item.spawnPrefab.GetComponent<SoccerBallProp>(); target.ballHitUpwardAmount = component.ballHitUpwardAmount; target.grenadeFallCurve = component.grenadeFallCurve; target.grenadeVerticalFallCurve = component.grenadeVerticalFallCurve; target.soccerBallVerticalOffset = component.soccerBallVerticalOffset; target.grenadeVerticalFallCurveNoBounce = component.grenadeVerticalFallCurveNoBounce; target.hitBallSFX = (AudioClip[])(object)new AudioClip[component.hitBallSFX.Length]; for (int i = 0; i < component.hitBallSFX.Length; i++) { target.hitBallSFX[i] = component.hitBallSFX[i]; } target.ballHitFloorSFX = (AudioClip[])(object)new AudioClip[component.ballHitFloorSFX.Length]; for (int j = 0; j < component.ballHitFloorSFX.Length; j++) { target.ballHitFloorSFX[j] = component.ballHitFloorSFX[j]; } target.soccerBallAudio = component.soccerBallAudio; target.ballCollider = component.ballCollider; GrabbableObjectPhysicsTrigger componentInChildren = item.spawnPrefab.GetComponentInChildren<GrabbableObjectPhysicsTrigger>(); componentInChildren.itemScript = (GrabbableObject)(object)target; Object.Destroy((Object)(object)component); } } internal class DiceEvents { public static void RegisterDiceEvents(ManualLogSource logger, BepInPlugin diceMetadata) { if (diceMetadata.Name == "Emergency Dice Updated" && new Version("1.6.4").CompareTo(diceMetadata.Version) <= 0) { MysteryDice.RegisterNewEffect((IEffect)(object)new Premium(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Haunted(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Death(), false, false); } else { logger.LogWarning((object)"Compatibility with 'Emergency Dice Updated' was enabled but you are not using the targeted 1.6.5+ version. Custom events will not be loaded."); } } } public static class NetworkerExtensions { public static IEnumerator StartHallucination(this Networker networker, ulong playerId, int hallucinationID) { PlayerControllerB player = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>(); while (true) { yield return (object)new WaitForSeconds(1f); if (StartOfRound.Instance.shipIsLeaving || StartOfRound.Instance.inShipPhase || (Object)(object)player == (Object)null || player.isPlayerDead) { break; } switch (hallucinationID) { case 2: yield return networker.HauntedEffect(player); break; case 3: yield return networker.DeathEffect(player); break; } } } public static IEnumerator HauntedEffect(this Networker networker, PlayerControllerB player) { yield return JobDark.HauntedHallucination(player); } public static IEnumerator DeathEffect(this Networker networker, PlayerControllerB player) { yield return JobDark.DeathHallucination(player, null, (MonoBehaviour?)(object)networker); } } internal class Premium : IEffect { public string Name => "Premium Scraps"; public EffectType Outcome => (EffectType)3; public bool ShowDefaultTooltip => true; public string Tooltip => "Spawning some nice scraps !"; public void Use() { int num = Random.Range(0, 11); if (1 == 0) { } string text = num switch { 0 => "The King", 1 => "Harry Mason", 2 => "Rupee", 3 => "Comically Large Spoon", 4 => "crouton", 5 => "Balan Statue", 6 => "Stick", 7 => "The talking orb", 8 => "Bomb", 9 => "CuteItempack", _ => "DangerousItempack", }; if (1 == 0) { } string text2 = text; if (text2 == "CuteItempack" || text2 == "DangerousItempack") { string[] array = new string[4]; if (text2 == "CuteItempack") { array = new string[4] { "Frieren", "Chocobo", "Puppy Shark", "Moogle" }; } else if (text2 == "DangerousItempack") { array = new string[4] { "El Gazpacho", "Friendship ender", "Scroll of Town Portal", "Job application" }; } for (int i = 0; i < array.Length; i++) { Networker.Instance.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, 1, array[i], false); } } else { Networker.Instance.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, Random.Range(2, 5), text2, false); } } } internal class Haunted : IEffect { public string Name => "Haunted hallucination"; public EffectType Outcome => (EffectType)1; public bool ShowDefaultTooltip => true; public string Tooltip => "You are now cursed"; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.StartHallucination(GameNetworkManager.Instance.localPlayerController.playerClientId, 2)); } } internal class Death : IEffect { public string Name => "Death hallucination"; public EffectType Outcome => (EffectType)0; public bool ShowDefaultTooltip => true; public string Tooltip => "The air feels different..."; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.StartHallucination(GameNetworkManager.Instance.localPlayerController.playerClientId, 3)); } } internal class Effects { public enum DeathAnimation { Normal, NoHead1, Spring, Haunted, Mask1, Mask2, Fire, CutInHalf, NoHead2 } public static int NbOfPlayers() { return StartOfRound.Instance.connectedPlayersAmount + 1; } public static bool IsUnlucky(ulong playerId) { if (Plugin.config.unluckyPlayersID.Count == 0) { return false; } return Plugin.config.unluckyPlayersID.Find((ulong id) => id == playerId) != 0; } public static List<PlayerControllerB> GetPlayers(bool includeDead = false, bool excludeOutsideFactory = false) { List<PlayerControllerB> list = Object.FindObjectsOfType<PlayerControllerB>().ToList(); List<PlayerControllerB> list2 = new List<PlayerControllerB>(list); foreach (PlayerControllerB item in list) { if (item.playerSteamId == 0 || !((NetworkBehaviour)item).IsSpawned || !item.isPlayerControlled || (!includeDead && item.isPlayerDead) || (excludeOutsideFactory && !item.isInsideFactory)) { list2.Remove(item); } } return list2; } public static List<EnemyAI> GetEnemies(bool includeDead = false, bool includeCanDie = false, bool excludeDaytime = false) { List<EnemyAI> list = Object.FindObjectsOfType<EnemyAI>().ToList(); List<EnemyAI> list2 = new List<EnemyAI>(list); if (includeDead) { return list2; } foreach (EnemyAI item in list) { if (!((NetworkBehaviour)item).IsSpawned || item.isEnemyDead || (!includeCanDie && !item.enemyType.canDie) || (excludeDaytime && item.enemyType.isDaytimeEnemy)) { list2.Remove(item); } } return list2; } public static void Damage(PlayerControllerB player, int damageNb, CauseOfDeath cause = 0, int animation = 0, bool criticalBlood = true) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) damageNb = ((player.health > 100 && damageNb == 100) ? 900 : damageNb); if (criticalBlood && player.health - damageNb <= 20) { player.bleedingHeavily = true; } player.DamagePlayer(damageNb, true, true, cause, animation, false, default(Vector3)); } public static IEnumerator DamageHost(PlayerControllerB player, int damageNb, CauseOfDeath cause = 0, int animation = 0, bool criticalBlood = true) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) yield return (object)new WaitForEndOfFrame(); Damage(player, damageNb, cause, animation, criticalBlood); } public static void Heal(ulong playerID, int health) { PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerID]; val.health = ((val.health > 100) ? val.health : health); val.criticallyInjured = false; val.bleedingHeavily = false; val.playerBodyAnimator.SetBool("Limp", false); } public static void Teleportation(PlayerControllerB player, Vector3 position, bool ship = false, bool exterior = false, bool interior = false) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) if (ship) { player.isInElevator = true; player.isInHangarShipRoom = true; player.isInsideFactory = false; } if (exterior) { player.isInElevator = false; player.isInHangarShipRoom = false; player.isInsideFactory = false; } if (interior) { player.isInElevator = false; player.isInHangarShipRoom = false; player.isInsideFactory = true; } player.averageVelocity = 0f; player.velocityLastFrame = Vector3.zero; player.TeleportPlayer(position, true, 0f, false, true); player.beamOutParticle.Play(); HUDManager.Instance.ShakeCamera((ScreenShakeType)1); } public static void Explosion(Vector3 position, float range, int damage = 50, float physicsForce = 1f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position, true, range, range * 2.5f, damage, physicsForce, (GameObject)null, false); } public static void ExplosionLight(Vector3 position, float range, int damage = 10, float physicsForce = 1f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position, true, 0f, range, damage, physicsForce, (GameObject)null, false); } public static IEnumerator ExplosionHostDeath(Vector3 position, float range, int damage = 50, float physicsForce = 1f) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) yield return (object)new WaitForEndOfFrame(); Explosion(position, range, damage, physicsForce); } public static bool IsPlayerFacingObject<T>(PlayerControllerB player, out T obj, float distance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(new Ray(((Component)player.gameplayCamera).transform.position, ((Component)player.gameplayCamera).transform.forward), ref val, distance, 2816)) { obj = ((Component)((RaycastHit)(ref val)).transform).GetComponent<T>(); if (obj != null) { return true; } } obj = default(T); return false; } public static bool IsPlayerNearObject<T>(PlayerControllerB player, out T obj, float distance) where T : Component { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) T[] array = Object.FindObjectsByType<T>((FindObjectsSortMode)0); for (int i = 0; i < array.Length; i++) { if (Vector3.Distance(((Component)player).transform.position, ((Component)array[i]).transform.position) <= distance) { obj = array[i]; return true; } } obj = default(T); return false; } public static Vector3 GetClosestAINodePosition(GameObject[] nodes, Vector3 position) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) return nodes.OrderBy((GameObject x) => Vector3.Distance(position, x.transform.position)).ToArray()[0].transform.position; } public static void Knockback(Vector3 position, float range, int damage = 0, float physicsForce = 30f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position, false, 0f, range, damage, physicsForce, (GameObject)null, false); } public static void DropItem(Vector3 placingPosition = default(Vector3)) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) GameNetworkManager.Instance.localPlayerController.DiscardHeldObject(true, (NetworkObject)null, placingPosition, true); } public static void Audio(int audioID, float volume) { RoundManager.PlayRandomClip(HUDManager.Instance.UIAudio, (AudioClip[])(object)new AudioClip[1] { Plugin.audioClips[audioID] }, false, volume, 0, 1000); } public static void Audio(int audioID, Vector3 position, float volume, bool adjust = true) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = position; if (adjust) { val += Vector3.up * 2f; } AudioSource.PlayClipAtPoint(Plugin.audioClips[audioID], val, volume); } public static void Audio(int audioID, Vector3 clientPosition, float localVolume, float clientVolume, PlayerControllerB player) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player != (Object)null && GameNetworkManager.Instance.localPlayerController.playerClientId == player.playerClientId) { Audio(audioID, localVolume); } else { Audio(audioID, clientPosition, clientVolume); } } public static void Audio(int audioID, Vector3 position, float volume, float pitch, bool adjust = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) AudioClip val = Plugin.audioClips[audioID]; Vector3 val2 = position; if (adjust) { val2 += Vector3.up * 2f; } GameObject val3 = new GameObject("One shot audio"); val3.transform.position = val2; AudioSource val4 = (AudioSource)val3.AddComponent(typeof(AudioSource)); val4.clip = val; val4.spatialBlend = 1f; val4.volume = volume; val4.pitch = pitch; val4.Play(); Object.Destroy((Object)(object)val3, val.length * ((Time.timeScale < 0.01f) ? 0.01f : Time.timeScale)); } public static void Audio(int[] audioIDs, Vector3 position, float volume, bool adjust = true) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) AudioClip[] array = audioIDs.Select((int id) => Plugin.audioClips[id]).ToArray(); Vector3 val = position; if (adjust) { val += Vector3.up * 2f; } GameObject val2 = new GameObject("One shot audio"); val2.transform.position = val; AudioSource val3 = (AudioSource)val2.AddComponent(typeof(AudioSource)); val3.spatialBlend = 1f; val3.volume = volume; RoundManager.PlayRandomClip(val3, array, true, volume, 0, 1000); Object.Destroy((Object)(object)val2, array[^1].length * ((Time.timeScale < 0.01f) ? 0.01f : Time.timeScale)); } public static void Audio3D(int audioID, Vector3 otherPosition, float localVolume, float otherVolume, PlayerControllerB player, float otherDistance = 20f) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player != (Object)null && GameNetworkManager.Instance.localPlayerController.playerClientId == player.playerClientId) { Audio(audioID, localVolume); } else { Audio3D(audioID, otherPosition, otherVolume, otherDistance); } } public static void Audio3D(int audioID, Vector3 position, float volume = 1f, float distance = 20f) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown GameObject val = new GameObject("One shot audio"); val.transform.position = position; AudioSource val2 = (AudioSource)val.AddComponent(typeof(AudioSource)); val2.spatialBlend = 1f; val2.rolloffMode = (AudioRolloffMode)1; val2.minDistance = 0f; val2.maxDistance = distance; val2.PlayOneShot(Plugin.audioClips[audioID], volume); Object.Destroy((Object)(object)val, Plugin.audioClips[audioID].length * ((Time.timeScale < 0.01f) ? 0.01f : Time.timeScale)); } public static IEnumerator FadeOutAudio(AudioSource source, float time) { yield return (object)new WaitForEndOfFrame(); float volume = source.volume; while (source.volume > 0f) { source.volume -= volume * Time.deltaTime / time; yield return null; } source.Stop(); source.volume = volume; } public static void ChangeWeather(LevelWeatherType weather) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Invalid comparison between Unknown and I4 //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Invalid comparison between Unknown and I4 LevelWeatherType currentWeather = StartOfRound.Instance.currentLevel.currentWeather; StartOfRound.Instance.currentLevel.currentWeather = weather; RoundManager.Instance.SetToCurrentLevelWeather(); TimeOfDay.Instance.SetWeatherBasedOnVariables(); for (int i = 0; i < TimeOfDay.Instance.effects.Length; i++) { WeatherEffect val = TimeOfDay.Instance.effects[i]; bool flag = (val.effectEnabled = (int)StartOfRound.Instance.currentLevel.currentWeather == i); if ((Object)(object)val.effectPermanentObject != (Object)null) { val.effectPermanentObject.SetActive(flag); } if ((Object)(object)val.effectObject != (Object)null) { val.effectObject.SetActive(flag); } if ((Object)(object)TimeOfDay.Instance.sunAnimator != (Object)null) { if (flag && !string.IsNullOrEmpty(val.sunAnimatorBool)) { TimeOfDay.Instance.sunAnimator.SetBool(val.sunAnimatorBool, true); continue; } TimeOfDay.Instance.sunAnimator.Rebind(); TimeOfDay.Instance.sunAnimator.Update(0f); } } if ((int)currentWeather == 4) { PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; localPlayerController.isUnderwater = false; localPlayerController.sourcesCausingSinking = Mathf.Clamp(localPlayerController.sourcesCausingSinking - 1, 0, 100); localPlayerController.isMovementHindered = Mathf.Clamp(localPlayerController.isMovementHindered - 1, 0, 100); localPlayerController.hinderedMultiplier = 1f; } } public static void Message(string title, string bottom, bool warning = false) { HUDManager.Instance.DisplayTip(title, bottom, warning, false, "LC_Tip1"); } public static IEnumerator Status(string text) { while (true) { HUDManager.Instance.DisplayStatusEffect(text); yield return (object)new WaitForSeconds(1f); } } public static NetworkReference Spawn(SpawnableEnemyWithRarity enemy, Vector3 position) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(enemy.enemyType.enemyPrefab, position, Quaternion.Euler(new Vector3(0f, 0f, 0f))); val.GetComponentInChildren<NetworkObject>().Spawn(true); RoundManager.Instance.SpawnedEnemies.Add(val.GetComponent<EnemyAI>()); return new NetworkReference(NetworkObjectReference.op_Implicit(val.GetComponentInChildren<NetworkObject>()), 0); } public static void SpawnMaskedOfPlayer(ulong playerId, Vector3 position) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>(); bool flag = ((Component)component).transform.position.y < -80f; NetworkObjectReference val = RoundManager.Instance.SpawnEnemyGameObject(position, ((Component)component).transform.eulerAngles.y, -1, PremiumScraps.Utils.GetEnemies.Masked.enemyType); NetworkObject val2 = default(NetworkObject); if (((NetworkObjectReference)(ref val)).TryGet(ref val2, (NetworkManager)null)) { MaskedPlayerEnemy component2 = ((Component)val2).GetComponent<MaskedPlayerEnemy>(); component2.SetSuit(component.currentSuitID); component2.mimickingPlayer = component; ((EnemyAI)component2).SetEnemyOutside(!flag); component2.CreateMimicClientRpc(val, flag, (int)playerId); } } public static void Spawn(SpawnableMapObject trap, Vector3 position) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(trap.prefabToSpawn, position, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform); val.GetComponent<NetworkObject>().Spawn(true); } public static SpawnableItemWithRarity GetScrap(string scrapName) { string scrapName2 = scrapName; return ((IEnumerable<SpawnableItemWithRarity>)RoundManager.Instance.currentLevel.spawnableScrap).FirstOrDefault((Func<SpawnableItemWithRarity, bool>)((SpawnableItemWithRarity i) => ((Object)i.spawnableItem).name.Equals(scrapName2))); } public static NetworkReference Spawn(SpawnableItemWithRarity scrap, Vector3 position) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) Transform val = (((Object)(object)RoundManager.Instance.spawnedScrapContainer == (Object)null) ? StartOfRound.Instance.elevatorTransform : RoundManager.Instance.spawnedScrapContainer); GameObject val2 = Object.Instantiate<GameObject>(scrap.spawnableItem.spawnPrefab, position + Vector3.up * 0.25f, Quaternion.identity, val); GrabbableObject component = val2.GetComponent<GrabbableObject>(); ((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation); component.fallTime = 0f; component.scrapValue = (int)((float)Random.Range(scrap.spawnableItem.minValue, scrap.spawnableItem.maxValue) * RoundManager.Instance.scrapValueMultiplier); ((NetworkBehaviour)component).NetworkObject.Spawn(false); component.FallToGround(true); return new NetworkReference(NetworkObjectReference.op_Implicit(val2.GetComponent<NetworkObject>()), component.scrapValue); } public static IEnumerator SyncScrap(NetworkReference reference) { yield return (object)new WaitForSeconds(3f); RoundManager.Instance.SyncScrapValuesClientRpc((NetworkObjectReference[])(object)new NetworkObjectReference[1] { reference.netObjectRef }, new int[1] { reference.value }); } public static void SpawnQuicksand(int nb) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) Random random = new Random(StartOfRound.Instance.randomMapSeed + 2); GameObject[] array = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode") orderby Vector3.Distance(x.transform.position, Vector3.zero) select x).ToArray(); NavMeshHit val = default(NavMeshHit); for (int i = 0; i < nb; i++) { Vector3 position = array[random.Next(0, array.Length)].transform.position; Vector3 val2 = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(position, 30f, val, random, -1) + Vector3.up; GameObject val3 = Object.Instantiate<GameObject>(RoundManager.Instance.quicksandPrefab, val2, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform); } } public static void SpawnLightningBolt(Vector3 strikePosition, bool damage = true) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) Random random = new Random(StartOfRound.Instance.randomMapSeed); random.Next(-32, 32); random.Next(-32, 32); Vector3 position = strikePosition + Vector3.up * 160f + new Vector3((float)random.Next(-32, 32), 0f, (float)random.Next(-32, 32)); StormyWeather val = Object.FindObjectOfType<StormyWeather>(true); LightningBoltPrefabScript val2 = Object.Instantiate<LightningBoltPrefabScript>(val.targetedThunder); ((Behaviour)val2).enabled = true; ((LightningBoltScript)val2).Camera = GameNetworkManager.Instance.localPlayerController.gameplayCamera; ((LightningBoltPrefabScriptBase)val2).AutomaticModeSeconds = 0.2f; val2.Source.transform.position = position; val2.Destination.transform.position = strikePosition; ((LightningBoltPrefabScriptBase)val2).CreateLightningBoltsNow(); AudioSource val3 = Object.Instantiate<AudioSource>(val.targetedStrikeAudio); ((Component)val3).transform.position = strikePosition + Vector3.up * 0.5f; ((Behaviour)val3).enabled = true; if (damage) { Landmine.SpawnExplosion(strikePosition + Vector3.up * 0.25f, false, 2.4f, 5f, 50, 0f, (GameObject)null, false); } val.PlayThunderEffects(strikePosition, val3); } } [HarmonyPatch(typeof(Terminal))] internal class GetEnemies { public static SpawnableEnemyWithRarity Masked; public static SpawnableEnemyWithRarity HoardingBug; public static SpawnableEnemyWithRarity SnareFlea; public static SpawnableEnemyWithRarity Jester; public static SpawnableEnemyWithRarity Bracken; public static SpawnableEnemyWithRarity Thumper; public static SpawnableEnemyWithRarity CoilHead; public static SpawnableEnemyWithRarity CircuitBees; public static SpawnableEnemyWithRarity EarthLeviathan; public static SpawnableEnemyWithRarity BunkerSpider; public static SpawnableEnemyWithRarity ForestKeeper; public static SpawnableEnemyWithRarity GhostGirl; public static SpawnableEnemyWithRarity TulipSnake; public static SpawnableEnemyWithRarity EyelessDog; public static SpawnableEnemyWithRarity Maneater; public static SpawnableEnemyWithRarity Nutcracker; public static SpawnableEnemyWithRarity Barber; public static SpawnableEnemyWithRarity Butler; public static SpawnableEnemyWithRarity OldBird; public static SpawnableEnemyWithRarity ShyGuy; public static SpawnableEnemyWithRarity RedwoodTitan; public static SpawnableEnemyWithRarity RedwoodGiant; public static SpawnableEnemyWithRarity Locker; public static SpawnableEnemyWithRarity Bruce; public static SpawnableEnemyWithRarity SparkTower; public static SpawnableMapObject Landmine; public static SpawnableMapObject Turret; public static SpawnableMapObject SpikeTrap; public static SpawnableMapObject Seamine; public static SpawnableMapObject BigBertha; [HarmonyPatch("Start")] [HarmonyPostfix] public static void GetEnemy(Terminal __instance) { SelectableLevel[] moonsCatalogueList = __instance.moonsCatalogueList; foreach (SelectableLevel val in moonsCatalogueList) { foreach (SpawnableEnemyWithRarity enemy in val.Enemies) { if (enemy.enemyType.enemyName == "Masked" && Masked == null) { Masked = enemy; } else if (enemy.enemyType.enemyName == "Hoarding bug" && HoardingBug == null) { HoardingBug = enemy; } else if (enemy.enemyType.enemyName == "Centipede" && SnareFlea == null) { SnareFlea = enemy; } else if (enemy.enemyType.enemyName == "Jester" && Jester == null) { Jester = enemy; } else if (enemy.enemyType.enemyName == "Flowerman" && Bracken == null) { Bracken = enemy; } else if (enemy.enemyType.enemyName == "Crawler" && Thumper == null) { Thumper = enemy; } else if (enemy.enemyType.enemyName == "Spring" && CoilHead == null) { CoilHead = enemy; } else if (enemy.enemyType.enemyName == "Bunker Spider" && BunkerSpider == null) { BunkerSpider = enemy; } else if (enemy.enemyType.enemyName == "Girl" && GhostGirl == null) { GhostGirl = enemy; } else if (enemy.enemyType.enemyName == "Maneater" && Maneater == null) { Maneater = enemy; } else if (enemy.enemyType.enemyName == "Nutcracker" && Nutcracker == null) { Nutcracker = enemy; } else if (enemy.enemyType.enemyName == "Clay Surgeon" && Barber == null) { Barber = enemy; } else if (enemy.enemyType.enemyName == "Butler" && Butler == null) { Butler = enemy; } else if (enemy.enemyType.enemyName == "Shy guy" && ShyGuy == null) { ShyGuy = enemy; } else if (enemy.enemyType.enemyName == "Locker" && Locker == null) { Locker = enemy; } } foreach (SpawnableEnemyWithRarity daytimeEnemy in val.DaytimeEnemies) { if (daytimeEnemy.enemyType.enemyName == "Red Locust Bees" && CircuitBees == null) { CircuitBees = daytimeEnemy; } else if (daytimeEnemy.enemyType.enemyName == "Tulip Snake" && TulipSnake == null) { TulipSnake = daytimeEnemy; } } foreach (SpawnableEnemyWithRarity outsideEnemy in val.OutsideEnemies) { if (outsideEnemy.enemyType.enemyName == "Earth Leviathan" && EarthLeviathan == null) { EarthLeviathan = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "ForestGiant" && ForestKeeper == null) { ForestKeeper = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "MouthDog" && EyelessDog == null) { EyelessDog = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "RadMech" && OldBird == null) { OldBird = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "Redwood Titan" && RedwoodTitan == null) { RedwoodTitan = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "RedWoodGiant" && RedwoodGiant == null) { RedwoodGiant = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "Bruce" && Bruce == null) { Bruce = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "SparkTower" && SparkTower == null) { SparkTower = outsideEnemy; } } SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects; foreach (SpawnableMapObject val2 in spawnableMapObjects) { if (((Object)val2.prefabToSpawn).name == "Landmine" && Landmine == null) { Landmine = val2; } else if (((Object)val2.prefabToSpawn).name == "TurretContainer" && Turret == null) { Turret = val2; } else if (((Object)val2.prefabToSpawn).name == "SpikeRoofTrapHazard" && SpikeTrap == null) { SpikeTrap = val2; } else if (((Object)val2.prefabToSpawn).name == "Seamine" && Seamine == null) { Seamine = val2; } else if (((Object)val2.prefabToSpawn).name == "Bertha" && BigBertha == null) { BigBertha = val2; } } } } } [HarmonyPatch(typeof(ItemCharger))] internal class BombItemChargerPatch { [HarmonyPostfix] [HarmonyPatch("Update")] public static void UpdatePatch(ref ItemCharger __instance) { if ((float)Traverse.Create((object)__instance).Field("updateInterval").GetValue() == 0f && (Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { __instance.triggerScript.interactable = (Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && (GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery || (((Object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties).name == "BombItem" && GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer is Bomb bomb && !bomb.activated)); } } [HarmonyPrefix] [HarmonyPatch("ChargeItem")] public static bool ChargeItemPatch() { return Bomb.ChargeItemUnstable(); } } [HarmonyPatch(typeof(PowerOutletStun))] internal class LethalThingsBombItemChargerPatch { [HarmonyPrefix] [HarmonyPatch("ItemCharger_Update")] public static bool UpdatePatch(ItemCharger self) { bool flag = false; if ((float)Traverse.Create((object)self).Field("updateInterval").GetValue() == 0f && (Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { self.triggerScript.interactable = (Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && (GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery || (((Object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties).name == "BombItem" && GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer is Bomb bomb && !bomb.activated)); flag = self.triggerScript.interactable; } return !flag; } [HarmonyPrefix] [HarmonyPatch("ItemCharger_ChargeItem")] public static bool ChargeItemPatch() { return Bomb.ChargeItemUnstable(); } } [HarmonyPatch(typeof(StartOfRound))] internal class MattyFixesAirhornPositionPatch { [HarmonyPostfix] [HarmonyPatch("Awake")] [HarmonyPriority(400)] public static void AwakePatch() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) ScrapItem val = Items.scrapItems.Find((ScrapItem i) => i.modName == "PremiumScraps" && i.item.itemName == "Airhorn"); if (val != null && val != null) { val.item.restingRotation = new Vector3(0f, -180f, 270f); val.item.floorYOffset = -180; } } } } namespace PremiumScraps.CustomEffects { internal class Bomb : ThrowableItem { public bool isBeeingActivated = false; public bool activated = false; private Coroutine? activateCoroutine; public override void ItemActivate(bool used, bool buttonDown = true) { if (!isBeeingActivated) { if (!activated && activateCoroutine == null) { activateCoroutine = ((MonoBehaviour)this).StartCoroutine(ActivatingBomb()); } else if (((NetworkBehaviour)this).IsOwner) { base.ItemActivate(used, buttonDown); } } } public override void DiscardItem() { if (!isBeeingActivated) { bool flag = Effects.IsUnlucky(((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) ? ((GrabbableObject)this).playerHeldBy.playerSteamId : 0); ((GrabbableObject)this).DiscardItem(); if (!activated && (Random.Range(0, 100) >= 95 || (flag && Random.Range(0, 100) >= 20))) { BombExplosionUnstableServerRpc(); } } } public override void ActivatePhysicsTrigger(Collider other) { ((GrabbableObject)this).ActivatePhysicsTrigger(other); bool flag = false; if (((Component)other).tag == "Player") { PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>(); flag = Effects.IsUnlucky(((Object)(object)component != (Object)null) ? component.playerSteamId : 0); } if (!activated && (Random.Range(0, 100) >= 97 || (flag && Random.Range(0, 100) >= 30))) { BombExplosionUnstableServerRpc(); } } public static bool ChargeItemUnstable() { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer == (Object)null) { return false; } if (((Object)currentlyHeldObjectServer.itemProperties).name == "BombItem" && currentlyHeldObjectServer is Bomb bomb && !bomb.activated) { bomb.BombExplosionUnstableServerRpc(); return false; } return true; } public override void EquipItem() { SetControlTips(); ((GrabbableObject)this).EnableItemMeshes(true); ((GrabbableObject)this).isPocketed = false; if (!((GrabbableObject)this).hasBeenHeld) { ((GrabbableObject)this).hasBeenHeld = true; if (!((GrabbableObject)this).isInShipRoom && !StartOfRound.Instance.inShipPhase && StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap) { RoundManager instance = RoundManager.Instance; instance.valueOfFoundScrapItems += ((GrabbableObject)this).scrapValue; } } } public override void SetControlTipsForItem() { SetControlTips(); } private void SetControlTips() { string[] array = (activated ? new string[1] { "Throw bomb : [RMB]" } : new string[1] { "Activate bomb : [RMB]" }); if (((NetworkBehaviour)this).IsOwner) { HUDManager.Instance.ChangeControlTipMultiple(array, true, ((GrabbableObject)this).itemProperties); } } private IEnumerator ActivatingBomb() { isBeeingActivated = true; ((GrabbableObject)this).playerHeldBy.activatingItem = true; ((GrabbableObject)this).playerHeldBy.doingUpperBodyEmote = 1.16f; ((GrabbableObject)this).playerHeldBy.playerBodyAnimator.SetTrigger("PullGrenadePin"); yield return (object)new WaitForSeconds(1f); if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { ((GrabbableObject)this).playerHeldBy.activatingItem = false; } isBeeingActivated = false; activated = true; ((GrabbableObject)this).itemUsedUp = true; if (((NetworkBehaviour)this).IsOwner && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { SetControlTips(); } ((MonoBehaviour)this).StartCoroutine(BombExplosion()); } private IEnumerator BombExplosion() { ((Component)((Component)this).transform.GetChild(1)).GetComponent<ParticleSystem>().Play(); ((Component)this).GetComponent<AudioSource>().Play(); yield return (object)new WaitForSeconds(4.2f); ((Component)((Component)this).transform.GetChild(1)).GetComponent<ParticleSystem>().Stop(); if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && !((GrabbableObject)this).playerHeldBy.isPlayerDead && ((GrabbableObject)this).isPocketed) { ((GrabbableObject)this).playerHeldBy.DropAllHeldItems(true, false); } Vector3 position = ((Component)this).transform.position; ((GrabbableObject)this).DestroyObjectInHand(((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && ((GrabbableObject)this).isHeld) ? ((GrabbableObject)this).playerHeldBy : null); Effects.Explosion(position, 2f, 90, 5f); yield return (object)new WaitForSeconds(0.15f); Effects.Explosion(position, 4f, 100, 20f); } [ServerRpc(RequireOwnership = false)] private void BombExplosionUnstableServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1528738603u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1528738603u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { BombExplosionUnstableClientRpc(); } } } [ClientRpc] private void BombExplosionUnstableClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(68300830u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 68300830u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { activated = true; ((GrabbableObject)this).itemUsedUp = true; ((GrabbableObject)this).grabbable = false; ((MonoBehaviour)this).StartCoroutine(BombExplosionUnstable((GrabbableObject)(object)this)); } } } private IEnumerator BombExplosionUnstable(GrabbableObject bomb) { AudioSource audio = ((Component)bomb).GetComponent<AudioSource>(); audio.clip = Plugin.audioClips[6]; audio.volume = 2f; audio.Play(); yield return (object)new WaitForSeconds(0.8f); if ((Object)(object)bomb.playerHeldBy != (Object)null && !bomb.playerHeldBy.isPlayerDead && bomb.isPocketed) { bomb.playerHeldBy.DropAllHeldItems(true, false); } Vector3 position = ((Component)bomb).transform.position; bomb.DestroyObjectInHand(((Object)(object)bomb.playerHeldBy != (Object)null && bomb.isHeld) ? bomb.playerHeldBy : null); Effects.Explosion(position, 2f, 90, 5f); yield return (object)new WaitForSeconds(0.15f); Effects.Explosion(position, 4f, 100, 20f); } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_Bomb() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(1528738603u, new RpcReceiveHandler(__rpc_handler_1528738603)); NetworkManager.__rpc_func_table.Add(68300830u, new RpcReceiveHandler(__rpc_handler_68300830)); } private static void __rpc_handler_1528738603(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((Bomb)(object)target).BombExplosionUnstableServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_68300830(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((Bomb)(object)target).BombExplosionUnstableClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "Bomb"; } } internal class FakeAirhorn : NoisemakerProp { public override void ItemActivate(bool used, bool buttonDown = true) { //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) if (!buttonDown || !((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)) { return; } if (StartOfRound.Instance.inShipPhase || Random.Range(1, 11) >= 4) { BaseItemActivateServerRpc(used, buttonDown); } else if (Random.Range(1, 11) >= 6) { AudioServerRpc(6, ((Component)((GrabbableObject)this).playerHeldBy).transform.position, 1.5f, 4f); if (((NetworkBehaviour)((GrabbableObject)this).playerHeldBy).IsHost) { ((MonoBehaviour)this).StartCoroutine(Effects.DamageHost(((GrabbableObject)this).playerHeldBy, 100, (CauseOfDeath)13, 6)); } else { Effects.Damage(((GrabbableObject)this).playerHeldBy, 100, (CauseOfDeath)13, 6); } } else { ExplosionServerRpc(((Component)((GrabbableObject)this).playerHeldBy).transform.position); } } [ServerRpc(RequireOwnership = false)] private void BaseItemActivateServerRpc(bool used, bool buttonDown) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3982777022u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref used, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref buttonDown, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3982777022u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { BaseItemActivateClientRpc(used, buttonDown); } } } [ClientRpc] private void BaseItemActivateClientRpc(bool used, bool buttonDown) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3670730104u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref used, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref buttonDown, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3670730104u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ((NoisemakerProp)this).ItemActivate(used, buttonDown); } } } [ServerRpc(RequireOwnership = false)] private void AudioServerRpc(int audioID, Vector3 clientPosition, float localVolume, float clientVolume = 0f) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1384281288u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, audioID); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref clientPosition); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref localVolume, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref clientVolume, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1384281288u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { AudioClientRpc(audioID, clientPosition, localVolume, (clientVolume == 0f) ? localVolume : clientVolume); } } } [ClientRpc] private void AudioClientRpc(int audioID, Vector3 clientPosition, float localVolume, float clientVolume) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(950156766u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, audioID); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref clientPosition); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref localVolume, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref clientVolume, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 950156766u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Effects.Audio(audioID, clientPosition, localVolume, clientVolume, ((GrabbableObject)this).playerHeldBy); } } } [ServerRpc(RequireOwnership = false)] private void ExplosionServerRpc(Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2548337919u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2548337919u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ExplosionClientRpc(position); } } } [ClientRpc] private void ExplosionClientRpc(Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3979654908u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3979654908u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { if (((NetworkBehaviour)this).IsHost) { ((MonoBehaviour)this).StartCoroutine(Effects.ExplosionHostDeath(position, 4f, 50, 2f)); } else { Effects.Explosion(position, 4f, 50, 2f); } } } protected override void __initializeVariables() { ((NoisemakerProp)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_FakeAirhorn() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3982777022u, new RpcReceiveHandler(__rpc_handler_3982777022)); NetworkManager.__rpc_func_table.Add(3670730104u, new RpcReceiveHandler(__rpc_handler_3670730104)); NetworkManager.__rpc_func_table.Add(1384281288u, new RpcReceiveHandler(__rpc_handler_1384281288)); NetworkManager.__rpc_func_table.Add(950156766u, new RpcReceiveHandler(__rpc_handler_950156766)); NetworkManager.__rpc_func_table.Add(2548337919u, new RpcReceiveHandler(__rpc_handler_2548337919)); NetworkManager.__rpc_func_table.Add(3979654908u, new RpcReceiveHandler(__rpc_handler_3979654908)); } private static void __rpc_handler_3982777022(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool used = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref used, default(ForPrimitives)); bool buttonDown = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref buttonDown, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((FakeAirhorn)(object)target).BaseItemActivateServerRpc(used, buttonDown); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3670730104(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool used = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref used, default(ForPrimitives)); bool buttonDown = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref buttonDown, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((FakeAirhorn)(object)target).BaseItemActivateClientRpc(used, buttonDown); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1384281288(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int audioID = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref audioID); Vector3 clientPosition = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref clientPosition); float localVolume = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref localVolume, default(ForPrimitives)); float clientVolume = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref clientVolume, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((FakeAirhorn)(object)target).AudioServerRpc(audioID, clientPosition, localVolume, clientVolume); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_950156766(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int audioID = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref audioID); Vector3 clientPosition = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref clientPosition); float localVolume = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref localVolume, default(ForPrimitives)); float clientVolume = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref clientVolume, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((FakeAirhorn)(object)target).AudioClientRpc(audioID, clientPosition, localVolume, clientVolume); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2548337919(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Vector3 position = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref position); target.__rpc_exec_stage = (__RpcExecStage)1; ((FakeAirhorn)(object)target).ExplosionServerRpc(position); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3979654908(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Vector3 position = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref position); target.__rpc_exec_stage = (__RpcExecStage)2; ((FakeAirhorn)(object)target).ExplosionClientRpc(position); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "FakeAirhorn"; } } internal class HarryDoll : PhysicsProp { public override void DiscardItem() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) if (!StartOfRound.Instance.inShipPhase && StartOfRound.Instance.shipHasLanded && Random.Range(0, 100) >= 92) { SpawnEnemyServerRpc(((Component)((GrabbableObject)this).playerHeldBy).transform.position); } ((GrabbableObject)this).DiscardItem(); } [ServerRpc(RequireOwnership = false)] private void SpawnEnemyServerRpc(Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3662913227u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3662913227u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { Effects.Spawn(GetEnemies.GhostGirl, position); } } } protected override void __initializeVariables() { ((PhysicsProp)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_HarryDoll() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3662913227u, new RpcReceiveHandler(__rpc_handler_3662913227)); } private static void __rpc_handler_3662913227(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Vector3 position = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref position); target.__rpc_exec_stage = (__RpcExecStage)1; ((HarryDoll)(object)target).SpawnEnemyServerRpc(position); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "HarryDoll"; } } internal class JobDark : PhysicsProp { public int hallucinationID = 0; public int summonFriends = 0; public bool canInspectPaper = true; public bool itsTooLate = false; public float timeUntilItsTooLate = 8f; private Coroutine? darkEffectCoroutine; private bool OneTimeUse = false; private bool OneTimeActionSp = false; private readonly int debug = -1; public JobDark() { SelectHallucination(); } public override void EquipItem() { SetControlTips(); ((GrabbableObject)this).EnableItemMeshes(true); ((GrabbableObject)this).isPocketed = false; if (!((GrabbableObject)this).hasBeenHeld) { ((GrabbableObject)this).hasBeenHeld = true; if (!((GrabbableObject)this).isInShipRoom && !StartOfRound.Instance.inShipPhase && StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap) { RoundManager instance = RoundManager.Instance; instance.valueOfFoundScrapItems += ((GrabbableObject)this).scrapValue; } } } public override void SetControlTipsForItem() { SetControlTips(); } private void SetControlTips() { string[] array = ((summonFriends == -1) ? new string[1] { "" } : ((summonFriends < 1) ? new string[1] { "Read: [Z]" } : new string[1] { "Summon friends : [RMB]" })); if (((NetworkBehaviour)this).IsOwner) { HUDManager.Instance.ChangeControlTipMultiple(array, true, ((GrabbableObject)this).itemProperties); } } public override void ItemActivate(bool used, bool buttonDown = true) { ((GrabbableObject)this).ItemActivate(used, buttonDown); if (buttonDown && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && summonFriends >= 1 && !StartOfRound.Instance.inShipPhase && StartOfRound.Instance.shipHasLanded) { ((MonoBehaviour)this).StartCoroutine(SummonFriends(((GrabbableObject)this).playerHeldBy)); } } private IEnumerator SummonFriends(PlayerControllerB player) { DarkJobEffectServerRpc(2, Vector3.up); summonFriends = -1; SetControlTips(); yield return (object)new WaitForEndOfFrame(); Vector3 position; if (StartOfRound.Instance.currentLevel.PlanetName != "71 Gordion") { position = RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length - 1)].transform.position; } else { position = ((Component)player).transform.position; for (int i = 0; i < 6; i++) { if (StartOfRound.Instance.inShipPhase) { break; } yield return (object)new WaitForSeconds(5f); } } if (!StartOfRound.Instance.inShipPhase) { DarkJobEffectServerRpc(0, position); } } private void SelectHallucination() { if (debug == -1) { hallucinationID = Random.Range(0, 4); } else { hallucinationID = debug; } } public static IEnumerator HazardHallucination(PlayerControllerB player, JobDark jobDark) { if ((Object)(object)jobDark != (Object)null && !jobDark.OneTimeActionSp) { yield return (object)new WaitForSeconds(1f); Effects.SpawnQuicksand(30); jobDark.OneTimeActionSp = true; } else { yield return (object)new WaitForSeconds(0.5f); Vector3 position = ((!player.isInsideFactory) ? RoundManager.Instance.outsideAINodes[Random.Range(0, RoundManager.Instance.outsideAINodes.Length - 1)].transform.position : RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length - 1)].transform.position); Effects.ExplosionLight(position, 4f, 20); } } public static IEnumerator GirlsHallucination(PlayerControllerB player, JobDark jobDark) { PlayerControllerB player2 = player; if (!((Object)(object)jobDark != (Object)null)) { yield break; } jobDark.OneTimeUse = true; if (!player2.isInsideFactory) { yield return (object)new WaitUntil((Func<bool>)(() => player2.isInsideFactory || StartOfRound.Instance.shipIsLeaving)); } if (!StartOfRound.Instance.shipIsLeaving && !player2.isPlayerDead) { yield return (object)new WaitForSeconds(5f); if (!StartOfRound.Instance.shipIsLeaving && !StartOfRound.Instance.inShipPhase && !player2.isPlayerDead) { jobDark.DarkJobEffectServerRpc(1, ((Component)player2).transform.position); } } } public static IEnumerator HauntedHallucination(PlayerControllerB player) { PlayerControllerB player2 = player; yield return (object)new WaitForSeconds(0.2f); if (player2.isPlayerDead) { yield return (object)new WaitForSeconds(1f); yield break; } if (player2.isInHangarShipRoom || player2.isInsideFactory) { yield return (object)new WaitUntil((Func<bool>)(() => !player2.isInHangarShipRoom || !player2.isInsideFactory || StartOfRound.Instance.shipIsLeaving)); for (int i = 0; i < 3; i++) { if (StartOfRound.Instance.shipIsLeaving) { break; } if (StartOfRound.Instance.inShipPhase) { break; } yield return (object)new WaitForSeconds(5f); } yield break; } switch (Random.Range(0, 8)) { case 0: HUDManager.Instance.RadiationWarningHUD(); yield return (object)new WaitForSeconds(3f); player2.beamUpParticle.Play(); yield return (object)new WaitForSeconds(5f); break; case 1: Effects.Audio(new int[4] { 8, 9, 10, 11 }, ((Component)player2).transform.position, 8f); player2.JumpToFearLevel(0.1f, true); yield return (object)new WaitForSeconds(2f); Effects.Audio(new int[4] { 8, 9, 10, 11 }, ((Component)player2).transform.position, 9f); player2.JumpToFearLevel(2f, true); player2.playersManager.fearLevelIncreasing = false; yield return (object)new WaitForSeconds(15f); break; case 2: Effects.Explosion(((Component)player2).transform.position, 0f, 0); yield return (object)new WaitForSeconds(5f); break; case 3: Effects.Knockback(((Component)player2).transform.position + Vector3.forward, 1f); yield return (object)new WaitForSeconds(10f); Effects.Knockback(((Component)player2).transform.position + Vector3.right, 1f, 0, 40f); yield return (object)new WaitForSeconds(10f); break; case 4: Effects.Audio(13, 2f); player2.drunkness = 1f; player2.drunknessInertia = 1f; player2.drunknessSpeed = 1f; player2.JumpToFearLevel(1f, true); player2.playersManager.fearLevelIncreasing = false; yield return (object)new WaitForSeconds(15f); break; case 5: { float original = player2.movementSpeed; player2.movementSpeed = 0.2f; yield return (object)new WaitForSeconds(20f); player2.movementSpeed = original; yield return (object)new WaitForSeconds(5f); break; } case 6: Effects.Audio(11, 2f); Effects.Teleportation(player2, RoundManager.Instance.outsideAINodes[Random.Range(0, RoundManager.Instance.outsideAINodes.Length - 1)].transform.position, ship: true); yield return (object)new WaitForSeconds(5f); break; case 7: Effects.Audio(9, 2f); Effects.Teleportation(player2, RoundManager.Instance.outsideAINodes[Random.Range(0, RoundManager.Instance.outsideAINodes.Length - 1)].transform.position, ship: true); yield return (object)new WaitForSeconds(5f); break; default: yield return (object)new WaitForSeconds(5f); break; } } public static IEnumerator DeathHallucination(PlayerControllerB player, JobDark? jobDark, MonoBehaviour? monoBehaviour = null) { PlayerControllerB player2 = player; if ((Object)(object)jobDark != (Object)null) { jobDark.OneTimeUse = true; } else if ((Object)(object)monoBehaviour == (Object)null) { yield break; } if (!player2.isInsideFactory) { yield return (object)new WaitUntil((Func<bool>)(() => player2.isInsideFactory || StartOfRound.Instance.shipIsLeaving)); } if (StartOfRound.Instance.shipIsLeaving || player2.isPlayerDead) { yield break; } yield return (object)new WaitForSeconds(15f); if (StartOfRound.Instance.shipIsLeaving || StartOfRound.Instance.inShipPhase || player2.isPlayerDead) { yield break; } player2.JumpToFearLevel(1f, true); player2.playersManager.fearLevelIncreasing = false; yield return (object)new WaitForSeconds(25f); if (StartOfRound.Instance.shipIsLeaving || StartOfRound.Instance.inShipPhase || player2.isPlayerDead) { yield break; } Effects.Audio(new int[4] { 8, 9, 10, 11 }, ((Component)player2).transform.position, 6f); player2.JumpToFearLevel(1.5f, true); player2.playersManager.fearLevelIncreasing = false; yield return (object)new WaitForSeconds(25f); if (StartOfRound.Instance.shipIsLeaving || StartOfRound.Instance.inShipPhase || player2.isPlayerDead) { yield break; } MonoBehaviour instance = (MonoBehaviour)(object)(((Object)(object)jobDark != (Object)null) ? jobDark : ((JobDark?)(object)monoBehaviour)); Coroutine statusCoroutine = instance.StartCoroutine(Effects.Status("WARNING ! UNSTABLE HEART RATE DETECTED. RETURN TO YOUR ASSIGNED SHIP IMMEDIATELY !")); player2.JumpToFearLevel(4f, true); player2.playersManager.fearLevelIncreasing = true; int i; for (i = 0; i < 5; i++) { if (i == 4) { for (int j = 0; j < 5; j++) { Effects.Audio(12, 10f); yield return (object)new WaitForSeconds(3f); if (StartOfRound.Instance.inShipPhase || player2.isPlayerDead) { i = 0; break; } if (player2.isInHangarShipRoom) { break; } } } else { Effects.Audio(12, 10f); yield return (object)new WaitForSeconds(10f); } if (StartOfRound.Instance.inShipPhase || player2.isPlayerDead) { i = 0; break; } if (player2.isInHangarShipRoom) { break; } } instance.StopCoroutine(statusCoroutine); player2.playersManager.fearLevelIncreasing = false; yield return null; if (i == 5 && !player2.isInHangarShipRoom) { player2.playersManager.fearLevel = 0f; if (((NetworkBehaviour)player2).IsHost) { instance.StartCoroutine(Effects.DamageHost(player2, 100, (CauseOfDeath)16, 3)); } else { Effects.Damage(player2, 100, (CauseOfDeath)16, 3); } } } private IEnumerator DarkEffect() { yield return (object)new WaitForSeconds(timeUntilItsTooLate); ((GrabbableObject)this).playerHeldBy.JumpToFearLevel(1.5f, true); yield return (object)new WaitForSeconds(timeUntilItsTooLate); itsTooLate = true; ((GrabbableObject)this).playerHeldBy.playersManager.fearLevelIncreasing = false; Effects.Message("The air feels different...", "Something terrible has been done to you", warning: true); PlayerControllerB player = ((GrabbableObject)this).playerHeldBy; Effects.DropItem(((Component)player).transform.position); ((GrabbableObject)this).grabbable = false; if (StartOfRound.Instance.inShipPhase) { summonFriends = -1; } yield return (object)new WaitForSeconds(0.2f); while (true) { yield return (object)new WaitForSeconds(1f); if (StartOfRound.Instance.shipIsLeaving || player.isPlayerDead) { yield return (object)new WaitUntil((Func<bool>)(() => StartOfRound.Instance.inShipPhase)); } if (StartOfRound.Instance.inShipPhase) { OneTimeUse = false; OneTimeActionSp = false; summonFriends++; SelectHallucination(); if (summonFriends >= 1) { ((GrabbableObject)this).grabbable = true; canInspectPaper = false; if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && !((GrabbableObject)this).isPocketed) { SetControlTips(); } Effects.Message("You can finally meet your c\u0337\u033f\u0302o-\u0336\u0314\u0346w\u0334\u033f\u035cor\u0335\u033e\u0347k\u0334\u0302\u0339er\u0338\u034b\u033as !", " You shoul