Decompiled source of PremiumScraps v2.2.0
plugins/PremiumScraps.dll
Decompiled a week ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using DigitalRuby.ThunderAndLightning; using GameNetcodeStuff; using HarmonyLib; using IL.GameNetcodeStuff; using LethalLib.Modules; using LethalThings.Patches; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using MysteryDice; using MysteryDice.Effects; using PremiumScraps.CustomEffects; using PremiumScraps.NetcodePatcher; using PremiumScraps.Utils; using ShipInventory.Helpers; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEngine.UI; using WeatherRegistry; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("PremiumScraps")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+95800b6f1b690a432d07a49f5d1640350044ba4f")] [assembly: AssemblyProduct("PremiumScraps")] [assembly: AssemblyTitle("PremiumScraps")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PremiumScraps { internal class Config { public bool StarlancerAIFix = false; public bool WeatherRegistery = false; public readonly List<ulong> unluckyPlayersID = new List<ulong>(); public readonly List<(int, int)> scrapValues = new List<(int, int)>(); public readonly ConfigEntry<bool> diceEvents; public readonly ConfigEntry<string> unluckyPlayersStr; public readonly ConfigEntry<bool> gazpachoMemeSfx; public readonly ConfigEntry<bool> jobappWeatherManip; public readonly ConfigEntry<bool> squareSteelWeapon; public readonly List<ConfigEntry<int>> entries = new List<ConfigEntry<int>>(); public readonly List<ConfigEntry<string>> values = new List<ConfigEntry<string>>(); public Config(ConfigFile cfg, List<Scrap> scraps) { cfg.SaveOnConfigSet = false; diceEvents = cfg.Bind<bool>("General", "Dice events", true, "Adds some custom dice rolls to Emergency Dice items. Requires 'Emergency Dice Updated' 1.7.4+ to work, or else it will be automatically false."); unluckyPlayersStr = cfg.Bind<string>("General", "Unlucky players", "76561198984467725,76561199094139351,76561198198881967", "Comma separated list of players Steam ID that you want them to be unlucky. Bad things will happen to unlucky players, use this config to take a sweet revenge on your friends..."); gazpachoMemeSfx = cfg.Bind<bool>("Items", "Gazpacho meme sfx", false, "Turns El Gazpacho's grab and drop sfx to memes sounds. Not recommanded unless you are french..."); jobappWeatherManip = cfg.Bind<bool>("Items", "Job Application weather change", false, "Allows the secret effect of Job Application to modify to moon actual weather. Can be a bit out of place."); squareSteelWeapon = cfg.Bind<bool>("Items", "Square Steel weapon", true, "Turns Galvanized Square Steel into a usable weapon."); foreach (Scrap scrap in scraps) { entries.Add(cfg.Bind<int>("Spawn chance", scrap.asset.Split("/")[0], scrap.rarity, "Rarity of the item.")); values.Add(cfg.Bind<string>("Values", scrap.asset.Split("/")[0], "", "Min,max value of the item, follow the format 200,300 or empty for default.\nIn-game value will be randomized between these numbers and divided by 2.5.")); } cfg.Save(); cfg.SaveOnConfigSet = true; } public void SetupCustomConfigs() { if (Chainloader.PluginInfos.ContainsKey("AudioKnight.StarlancerAIFix")) { StarlancerAIFix = true; } if (Chainloader.PluginInfos.ContainsKey("mrov.WeatherRegistry")) { WeatherRegistery = true; } foreach (string item in from s in unluckyPlayersStr.Value.Split(',') select s.Trim()) { if (ulong.TryParse(item, out var result)) { unluckyPlayersID.Add(result); } } foreach (ConfigEntry<string> value in values) { if (value.Value == "") { scrapValues.Add((-1, -1)); continue; } string[] array = (from s in value.Value.Split(',') select s.Trim()).ToArray(); int result2; int result3; if (array.Count() != 2) { scrapValues.Add((-1, -1)); } else if (!int.TryParse(array[0], out result2) || !int.TryParse(array[1], out result3)) { scrapValues.Add((-1, -1)); } else if (result2 > result3) { scrapValues.Add((-1, -1)); } else { scrapValues.Add((result2, result3)); } } } } [BepInPlugin("zigzag.premiumscraps", "PremiumScraps", "2.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string GUID = "zigzag.premiumscraps"; private const string NAME = "PremiumScraps"; private const string VERSION = "2.2.0"; public static Plugin instance; public static List<AudioClip> audioClips = new List<AudioClip>(); public static List<GameObject> gameObjects = new List<GameObject>(); private readonly Harmony harmony = new Harmony("zigzag.premiumscraps"); internal static Config config { get; private set; } = null; private void HarmonyPatchAll() { PremiumScrapsMonoModPatches.Load(); harmony.CreateClassProcessor(typeof(GetEnemies), true).Patch(); harmony.CreateClassProcessor(typeof(ControllerTerminalPatch), true).Patch(); harmony.CreateClassProcessor(typeof(ControllerHUDManagerPatch), true).Patch(); harmony.CreateClassProcessor(typeof(ControllerPlayerControllerBPatch), true).Patch(); if (Chainloader.PluginInfos.ContainsKey("evaisa.lethalthings")) { harmony.CreateClassProcessor(typeof(LethalThingsBombItemChargerPatch), true).Patch(); } else { harmony.CreateClassProcessor(typeof(BombItemChargerPatch), true).Patch(); } if (Chainloader.PluginInfos.ContainsKey("mattymatty.MattyFixes")) { harmony.CreateClassProcessor(typeof(MattyFixesAirhornPositionPatch), true).Patch(); } if (Chainloader.PluginInfos.ContainsKey("ShipInventory")) { ShipInventoryConditions.Setup(Chainloader.PluginInfos.GetValueOrDefault("ShipInventory").Metadata); } if (config.diceEvents.Value && Chainloader.PluginInfos.ContainsKey("Theronguard.EmergencyDice")) { DiceEvents.RegisterDiceEvents(((BaseUnityPlugin)this).Logger, Chainloader.PluginInfos.GetValueOrDefault("Theronguard.EmergencyDice").Metadata); } } private void LoadItemBehaviour(Item item, int behaviourId) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Expected O, but got Unknown GrabbableObject val; switch (behaviourId) { default: return; case 1: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<FakeAirhorn>(); SetupScript.Copy((NoisemakerProp)val, item); break; case 2: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<TrollFace>(); break; case 3: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<ScrollTP>(); break; case 4: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<LegendaryStick>(); break; case 5: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<StupidBook>(); break; case 6: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<JobDark>(); break; case 7: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<SpanishDrink>(); break; case 8: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<TalkingBall>(); SetupScript.Copy((SoccerBallProp)val, item); break; case 9: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<HarryDoll>(); break; case 10: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<Bomb>(); SetupScript.Copy((ThrowableItem)(object)val, item); break; case 11: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<LichKingHelm>(); break; case 12: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<Controller>(); break; case 13: val = (GrabbableObject)(object)item.spawnPrefab.AddComponent<SteelBar>(); SetupScript.Copy((Shovel)val, item); break; } val.grabbable = true; val.isInFactory = true; val.grabbableToEnemies = true; val.itemProperties = item; } private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "premiumscraps"); AssetBundle val = AssetBundle.LoadFromFile(text); string text2 = "Assets/Data/"; string[] array = new string[2] { "Controller/ControlledAntena.prefab", "Controller/ControlledUI.prefab" }; string[] array2 = new string[29] { "AirHorn1.ogg", "friendship_ends_here.wav", "scroll_tp.wav", "ShovelReelUp.ogg", "ShovelSwing.ogg", "wooden-staff-hit.wav", "MineTrigger.ogg", "book_page.wav", "CVuse1.wav", "CVuse2.wav", "CVuse3.wav", "CVuse4.wav", "TerminalAlarm.ogg", "Breathing.wav", "huh.wav", "book_use_redesign.wav", "uwu.wav", "uwu-rot.wav", "drink.wav", "spanishsound.wav", "arthas.wav", "glass-grab.wav", "glass-drop.wav", "beam.wav", "ControlModeStart.wav", "ControlModeStop.wav", "FlashlightOutOfBatteries.ogg", "ControlledOn.wav", "ControlledOff.wav" }; string[] array3 = array; foreach (string text3 in array3) { gameObjects.Add(val.LoadAsset<GameObject>(text2 + text3)); } string[] array4 = array2; foreach (string text4 in array4) { audioClips.Add(val.LoadAsset<AudioClip>(text2 + "_audio/" + text4)); } List<Scrap> list = new List<Scrap> { new Scrap("Frieren/FrierenItem.asset", 10), new Scrap("Chocobo/ChocoboItem.asset", 10), new Scrap("AinzOoalGown/AinzOoalGownItem.asset", 5), new Scrap("HelmDomination/HelmDominationItem.asset", 11, 11), new Scrap("TheKing/TheKingItem.asset", 13), new Scrap("HarryMason/HarryMasonItem.asset", 10, 9), new Scrap("Cristal/CristalItem.asset", 10), new Scrap("PuppyShark/PuppySharkItem.asset", 10), new Scrap("Rupee/RupeeItem.asset", 15), new Scrap("EaNasir/EaNasirItem.asset", 9), new Scrap("HScard/HSCardItem.asset", 9), new Scrap("SODA/SODAItem.asset", 8), new Scrap("Spoon/SpoonItem.asset", 13), new Scrap("Crouton/CroutonItem.asset", 6), new Scrap("AirHornCustom/AirHornCustomItem.asset", 11, 1), new Scrap("Balan/BalanItem.asset", 10), new Scrap("CustomFace/CustomFaceItem.asset", 8, 2), new Scrap("Scroll/ScrollItem.asset", 7, 3), new Scrap("Stick/StickItem.asset", 9, 4), new Scrap("BookCustom/BookCustomItem.asset", 11, 5), new Scrap("SquareSteel/SquareSteelItem.asset", 7, 13), new Scrap("DarkJobApplication/JobApplicationItem.asset", 8, 6), new Scrap("Moogle/MoogleItem.asset", 10), new Scrap("Gazpacho/GazpachoItem.asset", 9, 7), new Scrap("Abi/AbiItem.asset", 4, 8), new Scrap("Bomb/BombItem.asset", 12, 10), new Scrap("Controller/ControllerItem.asset", 8, 12) }; int index = 0; config = new Config(((BaseUnityPlugin)this).Config, list); config.SetupCustomConfigs(); SetupScript.Network(); foreach (Scrap item in list) { Item val2 = val.LoadAsset<Item>(text2 + item.asset); if (config.scrapValues[index].Item1 != -1) { val2.minValue = config.scrapValues[index].Item1; val2.maxValue = config.scrapValues[index].Item2; } if (item.behaviourId != 0) { LoadItemBehaviour(val2, item.behaviourId); } SpecialEvent.LoadSpecialEvent(val2.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, config.entries[index++].Value, (LevelTypes)(-1)); } HarmonyPatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PremiumScraps is loaded !"); } } } namespace PremiumScraps.Utils { public class Scrap { public string asset; public int rarity; public int behaviourId; public Scrap(string asset, int rarity, int behaviourId = 0) { this.asset = asset; this.rarity = rarity; this.behaviourId = behaviourId; } } public class SpecialEvent { public static int todayMonth = DateTime.Today.Month; public static void LoadSpecialEvent(GameObject itemPrefab) { if (todayMonth == 12) { Transform val = itemPrefab.transform.Find("Christmas"); if (val != null) { ((Component)val).gameObject.SetActive(true); } } } } public class NetworkReference { public NetworkObjectReference netObjectRef; public int value; public NetworkReference(NetworkObjectReference netObjectRef, int value) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) this.netObjectRef = netObjectRef; this.value = value; } } public class SetupScript { public static void Network() { IEnumerable<Type> enumerable; try { enumerable = Assembly.GetExecutingAssembly().GetTypes(); } catch (ReflectionTypeLoadException ex) { enumerable = ex.Types.Where((Type t) => t != null); } foreach (Type item in enumerable) { MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array = methods; foreach (MethodInfo methodInfo in array) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } public static void Copy(ThrowableItem target, Item item) { ThrowableItem component = item.spawnPrefab.GetComponent<ThrowableItem>(); target.itemFallCurve = component.itemFallCurve; target.itemVerticalFallCurve = component.itemVerticalFallCurve; target.itemVerticalFallCurveNoBounce = component.itemVerticalFallCurveNoBounce; GrabbableObjectPhysicsTrigger componentInChildren = item.spawnPrefab.GetComponentInChildren<GrabbableObjectPhysicsTrigger>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.itemScript = (GrabbableObject)(object)target; } Object.Destroy((Object)(object)component); } public static void Copy(NoisemakerProp target, Item item) { NoisemakerProp component = item.spawnPrefab.GetComponent<NoisemakerProp>(); ((GrabbableObject)target).useCooldown = ((GrabbableObject)component).useCooldown; target.noiseAudio = component.noiseAudio; target.noiseAudioFar = component.noiseAudioFar; target.noiseSFX = (AudioClip[])(object)new AudioClip[component.noiseSFX.Length]; for (int i = 0; i < component.noiseSFX.Length; i++) { target.noiseSFX[i] = component.noiseSFX[i]; } target.noiseSFXFar = (AudioClip[])(object)new AudioClip[component.noiseSFXFar.Length]; for (int j = 0; j < component.noiseSFXFar.Length; j++) { target.noiseSFXFar[j] = component.noiseSFXFar[j]; } target.noiseRange = component.noiseRange; target.maxLoudness = component.maxLoudness; target.minLoudness = component.minLoudness; target.minPitch = component.minPitch; target.maxPitch = component.maxPitch; target.triggerAnimator = component.triggerAnimator; Object.Destroy((Object)(object)component); } public static void Copy(Shovel target, Item item) { Shovel component = item.spawnPrefab.GetComponent<Shovel>(); target.shovelHitForce = component.shovelHitForce; target.reelUp = component.reelUp; target.swing = component.swing; target.hitSFX = (AudioClip[])(object)new AudioClip[component.hitSFX.Length]; for (int i = 0; i < component.hitSFX.Length; i++) { target.hitSFX[i] = component.hitSFX[i]; } target.shovelAudio = component.shovelAudio; Object.Destroy((Object)(object)component); } public static void Copy(SoccerBallProp target, Item item) { SoccerBallProp component = item.spawnPrefab.GetComponent<SoccerBallProp>(); target.ballHitUpwardAmount = component.ballHitUpwardAmount; target.grenadeFallCurve = component.grenadeFallCurve; target.grenadeVerticalFallCurve = component.grenadeVerticalFallCurve; target.soccerBallVerticalOffset = component.soccerBallVerticalOffset; target.grenadeVerticalFallCurveNoBounce = component.grenadeVerticalFallCurveNoBounce; target.hitBallSFX = (AudioClip[])(object)new AudioClip[component.hitBallSFX.Length]; for (int i = 0; i < component.hitBallSFX.Length; i++) { target.hitBallSFX[i] = component.hitBallSFX[i]; } target.ballHitFloorSFX = (AudioClip[])(object)new AudioClip[component.ballHitFloorSFX.Length]; for (int j = 0; j < component.ballHitFloorSFX.Length; j++) { target.ballHitFloorSFX[j] = component.ballHitFloorSFX[j]; } target.soccerBallAudio = component.soccerBallAudio; target.ballCollider = component.ballCollider; GrabbableObjectPhysicsTrigger componentInChildren = item.spawnPrefab.GetComponentInChildren<GrabbableObjectPhysicsTrigger>(); componentInChildren.itemScript = (GrabbableObject)(object)target; Object.Destroy((Object)(object)component); } } internal class DiceEvents { public static void RegisterDiceEvents(ManualLogSource logger, BepInPlugin diceMetadata) { if (diceMetadata.Name == "Emergency Dice Updated" && new Version("1.7.3").CompareTo(diceMetadata.Version) <= 0) { MysteryDice.RegisterNewEffect((IEffect)(object)new Premium(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Haunted(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Death(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Hazards(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Music(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Academy(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Bombs(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Crouton(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new Abi(), false, false); MysteryDice.RegisterNewEffect((IEffect)(object)new HarryMason(), false, false); if (Chainloader.PluginInfos.ContainsKey("Zeldahu.LethalAnomalies")) { MysteryDice.RegisterNewEffect((IEffect)(object)new SparkTowers(), false, false); } } else { logger.LogWarning((object)"Compatibility with 'Emergency Dice Updated' was enabled but you are not using the targeted 1.7.4+ version. Custom events will not be loaded."); } } } public static class NetworkerExtensions { public static IEnumerator StartHallucination(this Networker networker, ulong playerId, int hallucinationID) { bool stopFlag = false; PlayerControllerB player = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>(); while (true) { yield return (object)new WaitForSeconds(1f); if (StartOfRound.Instance.shipIsLeaving || StartOfRound.Instance.inShipPhase || (Object)(object)player == (Object)null || player.isPlayerDead || stopFlag) { break; } switch (hallucinationID) { case 0: yield return networker.HazardEffect(player); break; case 2: yield return networker.HauntedEffect(player); break; case 3: yield return networker.DeathEffect(player); stopFlag = true; break; } } } public static IEnumerator HazardEffect(this Networker networker, PlayerControllerB player) { yield return JobDark.HazardHallucination(player, null); } public static IEnumerator HauntedEffect(this Networker networker, PlayerControllerB player) { yield return JobDark.HauntedHallucination(player); } public static IEnumerator DeathEffect(this Networker networker, PlayerControllerB player) { yield return JobDark.DeathHallucination(player, null, (MonoBehaviour?)(object)networker); } public static IEnumerator HarryMasonCurse(this Networker networker) { yield return (object)new WaitForSeconds(10f); Vector3 position = RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length - 1)].transform.position; networker.TeleportInsideServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, position); networker.TurnOffAllLightsServerRPC(); Effects.Audio3D(1, position, 1.5f); networker.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, 8, "Harry Mason", true, position); } public static IEnumerator StartNoise(this Networker networker) { Vector3 position = RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length - 1)].transform.position; networker.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, 3, "crouton", true, position); for (int i = 0; i < 5; i++) { yield return (object)new WaitForSeconds(5f * (float)i); networker.SpawnEnemyAtPosServerRPC("Hoarding bug", position); } } public static IEnumerator TheAcademyIsNowOpen(this Networker networker) { int nb = 0; bool surrounded = true; float waitTimeMultiplicator = 1f; while (!StartOfRound.Instance.shipIsLeaving && !StartOfRound.Instance.inShipPhase) { if (Plugin.config.StarlancerAIFix && surrounded && !GameNetworkManager.Instance.localPlayerController.isPlayerDead && !GameNetworkManager.Instance.localPlayerController.isInsideFactory) { networker.MessageToEveryoneServerRPC("Welcome!", "Y\u0339\u0350\u034do\u0363\u036c\u0334ur c\u0316\u0364\u036fl\u035c\u0333\u0324as\u0361\u0308\u0300s\u0358\u0360\u036cm\u036f\u0316ates are e\u036e\u0322\u0365x\u0315\u030c\u0317cit\u0312\u0317\u0318e\u0345\u0369d to meet\u0333\u036d\u0366 y\u032a\u0338\u0324ou\u0314\u035a\u0312"); networker.SpawnSurroundedServerRPC("Flowerman", 5, 3, true, Vector3.one * Random.Range(1.5f, 2.3f)); surrounded = false; } else if (!Plugin.config.StarlancerAIFix || nb >= 5) { networker.SpawnEnemyAtPosServerRPC("Flowerman", RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length - 1)].transform.position); waitTimeMultiplicator += 2f; } else if (nb <= 4) { networker.SpawnEnemyAtPosServerRPC("Flowerman", RoundManager.Instance.outsideAINodes[Random.Range(0, RoundManager.Instance.outsideAINodes.Length - 1)].transform.position); } nb++; yield return (object)new WaitForSeconds(waitTimeMultiplicator * (float)nb); } } public static IEnumerator SparkWarning(this Networker networker) { yield return (object)new WaitForSeconds(10f); if (GetEnemies.SparkTower != null && !StartOfRound.Instance.shipIsLeaving) { networker.MessageToEveryoneServerRPC("Plasma-powered radio transmitter online!", ""); for (int i = 0; i < Random.Range(10, 14); i++) { networker.SpawnEnemyAtPosServerRPC("SparkTower", RoundManager.Instance.outsideAINodes[Random.Range(0, RoundManager.Instance.outsideAINodes.Length - 1)].transform.position); } } } } internal class Premium : IEffect { public string Name => "Premium Scraps"; public EffectType Outcome => (EffectType)3; public bool ShowDefaultTooltip => true; public string Tooltip => "Spawning some nice scraps !"; public void Use() { //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) int num = Random.Range(0, 3); if (1 == 0) { } string text = num switch { 0 => "FunItemPack", 1 => "CuteItempack", _ => "DangerousItempack", }; if (1 == 0) { } string text2 = text; string[] array = new string[4]; switch (text2) { case "FunItemPack": array = new string[4] { "The King", "Harry Mason", "Balan Statue", "SODA" }; break; case "CuteItempack": array = new string[4] { "Frieren", "Chocobo", "Puppy Shark", "Moogle" }; break; case "DangerousItempack": array = new string[4] { "El Gazpacho", "Friendship ender", "Scroll of Town Portal", "Job application" }; break; } for (int i = 0; i < array.Length; i++) { Networker.Instance.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, 1, array[i], false, default(Vector3)); } } } internal class Music : IEffect { public string Name => "Instrument of legends"; public EffectType Outcome => (EffectType)4; public bool ShowDefaultTooltip => true; public string Tooltip => "Play a tune !"; public void Use() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (Effects.GetScrap("OcarinaItem") != null) { Networker.Instance.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, Random.Range(2, 6), "Ocarina", false, default(Vector3)); } else { Networker.Instance.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, 6, "Clown horn", false, default(Vector3)); } } } internal class Abi : IEffect { public string Name => "Abibaland"; public EffectType Outcome => (EffectType)4; public bool ShowDefaultTooltip => true; public string Tooltip => "Are you pondering the orb?"; public void Use() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < 12; i++) { Networker.Instance.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, 1, "The talking orb", true, RoundManager.Instance.outsideAINodes[Random.Range(0, RoundManager.Instance.outsideAINodes.Length - 1)].transform.position); } } } internal class Bombs : IEffect { public string Name => "Bombs infestation"; public EffectType Outcome => (EffectType)1; public bool ShowDefaultTooltip => false; public string Tooltip => "Quite unstable"; public void Use() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < 30; i++) { Networker.Instance.SameScrapServerRPC(GameNetworkManager.Instance.localPlayerController.playerClientId, 1, "Bomb", true, RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length - 1)].transform.position); } } } internal class HarryMason : IEffect { public string Name => "Where is everybody?"; public EffectType Outcome => (EffectType)2; public bool ShowDefaultTooltip => true; public string Tooltip => "Where is everybody?"; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.HarryMasonCurse()); } } internal class Crouton : IEffect { public string Name => "Disturbing noise"; public EffectType Outcome => (EffectType)3; public bool ShowDefaultTooltip => true; public string Tooltip => "https://crouton.net"; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.StartNoise()); } } internal class Hazards : IEffect { public string Name => "Hazard hallucination"; public EffectType Outcome => (EffectType)1; public bool ShowDefaultTooltip => true; public string Tooltip => "This is not real"; public void Use() { Effects.SpawnQuicksand(30); ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.StartHallucination(GameNetworkManager.Instance.localPlayerController.playerClientId, 0)); } } internal class Haunted : IEffect { public string Name => "Haunted hallucination"; public EffectType Outcome => (EffectType)1; public bool ShowDefaultTooltip => true; public string Tooltip => "You are now cursed"; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.StartHallucination(GameNetworkManager.Instance.localPlayerController.playerClientId, 2)); } } internal class Death : IEffect { public string Name => "Death hallucination"; public EffectType Outcome => (EffectType)0; public bool ShowDefaultTooltip => true; public string Tooltip => "The air feels different..."; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.StartHallucination(GameNetworkManager.Instance.localPlayerController.playerClientId, 3)); } } internal class Academy : IEffect { public string Name => "Flowerman Academy"; public EffectType Outcome => (EffectType)0; public bool ShowDefaultTooltip => false; public string Tooltip => "Y\u0339\u0350\u034do\u0363\u036c\u0334ur c\u0316\u0364\u036fl\u035c\u0333\u0324as\u0361\u0308\u0300s\u0358\u0360\u036cm\u036f\u0316ates are e\u036e\u0322\u0365x\u0315\u030c\u0317cit\u0312\u0317\u0318e\u0345\u0369d to meet\u0333\u036d\u0366 y\u032a\u0338\u0324ou\u0314\u035a\u0312"; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.TheAcademyIsNowOpen()); } } internal class SparkTowers : IEffect { public string Name => "Towers"; public EffectType Outcome => (EffectType)0; public bool ShowDefaultTooltip => false; public string Tooltip => "Plasma-powered radio transmitter online!"; public void Use() { ((MonoBehaviour)Networker.Instance).StartCoroutine(Networker.Instance.SparkWarning()); } } internal class Effects { public enum DeathAnimation { Normal, NoHead1, Spring, Haunted, Mask1, Mask2, Fire, CutInHalf, NoHead2 } public static int NbOfPlayers() { return StartOfRound.Instance.connectedPlayersAmount + 1; } public static bool IsUnlucky(ulong playerId) { if (Plugin.config.unluckyPlayersID.Count == 0) { return false; } return Plugin.config.unluckyPlayersID.Find((ulong id) => id == playerId) != 0; } public static List<PlayerControllerB> GetPlayers(bool includeDead = false, bool excludeOutsideFactory = false) { List<PlayerControllerB> list = StartOfRound.Instance.allPlayerScripts.ToList(); List<PlayerControllerB> list2 = new List<PlayerControllerB>(list); foreach (PlayerControllerB item in list) { if (!((NetworkBehaviour)item).IsSpawned || !item.isPlayerControlled || (!includeDead && item.isPlayerDead) || (excludeOutsideFactory && !item.isInsideFactory)) { list2.Remove(item); } } return list2; } public static List<EnemyAI> GetEnemies(bool includeDead = false, bool includeCanDie = false, bool excludeDaytime = false) { List<EnemyAI> list = Object.FindObjectsOfType<EnemyAI>().ToList(); List<EnemyAI> list2 = new List<EnemyAI>(list); if (includeDead) { return list2; } foreach (EnemyAI item in list) { if (!((NetworkBehaviour)item).IsSpawned || item.isEnemyDead || (!includeCanDie && !item.enemyType.canDie) || (excludeDaytime && item.enemyType.isDaytimeEnemy)) { list2.Remove(item); } } return list2; } public static void Damage(PlayerControllerB player, int damageNb, CauseOfDeath cause = 0, int animation = 0, bool criticalBlood = true) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) damageNb = ((player.health > 100 && damageNb == 100) ? 900 : damageNb); if (criticalBlood && player.health - damageNb <= 20) { player.bleedingHeavily = true; } player.DamagePlayer(damageNb, true, true, cause, animation, false, default(Vector3)); } public static IEnumerator DamageHost(PlayerControllerB player, int damageNb, CauseOfDeath cause = 0, int animation = 0, bool criticalBlood = true) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) yield return (object)new WaitForEndOfFrame(); Damage(player, damageNb, cause, animation, criticalBlood); } public static void Heal(ulong playerID, int health) { PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerID]; val.health = ((val.health > 100) ? val.health : health); val.criticallyInjured = false; val.bleedingHeavily = false; val.playerBodyAnimator.SetBool("Limp", false); } public static void Teleportation(PlayerControllerB player, Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) player.averageVelocity = 0f; player.velocityLastFrame = Vector3.zero; player.TeleportPlayer(position, true, 0f, false, true); player.beamOutParticle.Play(); HUDManager.Instance.ShakeCamera((ScreenShakeType)1); } public static void SetPosFlags(ulong playerID, bool ship = false, bool exterior = false, bool interior = false) { PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerID]; if (ship) { val.isInElevator = true; val.isInHangarShipRoom = true; val.isInsideFactory = false; } if (exterior) { val.isInElevator = false; val.isInHangarShipRoom = false; val.isInsideFactory = false; } if (interior) { val.isInElevator = false; val.isInHangarShipRoom = false; val.isInsideFactory = true; } GrabbableObject[] itemSlots = val.ItemSlots; foreach (GrabbableObject val2 in itemSlots) { if ((Object)(object)val2 != (Object)null) { val2.isInFactory = val.isInsideFactory; val2.isInElevator = val.isInElevator; val2.isInShipRoom = val.isInHangarShipRoom; } } if (GameNetworkManager.Instance.localPlayerController.playerClientId == val.playerClientId) { if (val.isInsideFactory) { TimeOfDay.Instance.DisableAllWeather(false); } else { ActivateWeatherEffect((LevelWeatherType)0); } } } public static void Explosion(Vector3 position, float range, int damage = 50, float physicsForce = 1f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position, true, range, range * 2.5f, damage, physicsForce, (GameObject)null, false); } public static void ExplosionLight(Vector3 position, float range, int damage = 10, float physicsForce = 1f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position, true, 0f, range, damage, physicsForce, (GameObject)null, false); } public static bool IsPlayerFacingObject<T>(PlayerControllerB player, out T obj, float distance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(new Ray(((Component)player.gameplayCamera).transform.position, ((Component)player.gameplayCamera).transform.forward), ref val, distance, 2816)) { obj = ((Component)((RaycastHit)(ref val)).transform).GetComponent<T>(); if (obj != null) { return true; } } obj = default(T); return false; } public static bool IsPlayerNearObject<T>(PlayerControllerB player, out T obj, float distance) where T : Component { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) T[] array = Object.FindObjectsByType<T>((FindObjectsSortMode)0); for (int i = 0; i < array.Length; i++) { if (Vector3.Distance(((Component)player).transform.position, ((Component)array[i]).transform.position) <= distance) { obj = array[i]; return true; } } obj = default(T); return false; } public static Vector3 GetClosestAINodePosition(GameObject[] nodes, Vector3 position) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) return nodes.OrderBy((GameObject x) => Vector3.Distance(position, x.transform.position)).ToArray()[0].transform.position; } public static void Knockback(Vector3 position, float range, int damage = 0, float physicsForce = 30f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position, false, 0f, range, damage, physicsForce, (GameObject)null, false); } public static void DropItem(Vector3 placingPosition = default(Vector3)) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) GameNetworkManager.Instance.localPlayerController.DiscardHeldObject(true, (NetworkObject)null, placingPosition, true); } public static void Audio(int audioID, float volume) { RoundManager.PlayRandomClip(HUDManager.Instance.UIAudio, (AudioClip[])(object)new AudioClip[1] { Plugin.audioClips[audioID] }, false, volume, 0, 1000); } public static void Audio(int audioID, Vector3 startPosition, float localVolume, float clientVolume, PlayerControllerB player) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player != (Object)null && GameNetworkManager.Instance.localPlayerController.playerClientId == player.playerClientId) { Audio(audioID, localVolume); } else if ((Object)(object)player != (Object)null) { player.itemAudio.PlayOneShot(Plugin.audioClips[audioID], clientVolume); } else { AudioSource.PlayClipAtPoint(Plugin.audioClips[audioID], startPosition + Vector3.up * 2f, clientVolume); } } public static void Audio(int[] audioIDs, Vector3 position, float volume, bool adjust = true) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) AudioClip[] array = audioIDs.Select((int id) => Plugin.audioClips[id]).ToArray(); Vector3 val = position; if (adjust) { val += Vector3.up * 2f; } GameObject val2 = new GameObject("One shot audio"); val2.transform.position = val; AudioSource val3 = (AudioSource)val2.AddComponent(typeof(AudioSource)); val3.spatialBlend = 1f; val3.rolloffMode = (AudioRolloffMode)1; val3.minDistance = 0f; val3.maxDistance = 20f; val3.volume = volume; RoundManager.PlayRandomClip(val3, array, true, volume, 0, 1000); Object.Destroy((Object)(object)val2, array[^1].length * ((Time.timeScale < 0.01f) ? 0.01f : Time.timeScale)); } public static void Audio3D(int audioID, Vector3 position, float volume = 1f, float distance = 20f) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown GameObject val = new GameObject("One shot audio"); val.transform.position = position; AudioSource val2 = (AudioSource)val.AddComponent(typeof(AudioSource)); val2.spatialBlend = 1f; val2.rolloffMode = (AudioRolloffMode)1; val2.minDistance = 0f; val2.maxDistance = distance; val2.PlayOneShot(Plugin.audioClips[audioID], volume); Object.Destroy((Object)(object)val, Plugin.audioClips[audioID].length * ((Time.timeScale < 0.01f) ? 0.01f : Time.timeScale)); } public static IEnumerator FadeOutAudio(AudioSource source, float time) { yield return (object)new WaitForEndOfFrame(); float volume = source.volume; while (source.volume > 0f) { source.volume -= volume * Time.deltaTime / time; yield return null; } source.Stop(); source.volume = volume; } public static void ChangeWeather(LevelWeatherType weather) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) LevelWeatherType currentWeather = StartOfRound.Instance.currentLevel.currentWeather; StartOfRound.Instance.currentLevel.currentWeather = weather; if (Plugin.config.WeatherRegistery) { ChangeWeatherWR(weather); return; } RoundManager.Instance.SetToCurrentLevelWeather(); TimeOfDay.Instance.SetWeatherBasedOnVariables(); if (!GameNetworkManager.Instance.localPlayerController.isInsideFactory) { ActivateWeatherEffect(currentWeather); } } public static void ActivateWeatherEffect(LevelWeatherType originalWeather = 0) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Invalid comparison between Unknown and I4 //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Invalid comparison between Unknown and I4 for (int i = 0; i < TimeOfDay.Instance.effects.Length; i++) { WeatherEffect val = TimeOfDay.Instance.effects[i]; bool flag = (val.effectEnabled = (int)StartOfRound.Instance.currentLevel.currentWeather == i); if ((Object)(object)val.effectPermanentObject != (Object)null) { val.effectPermanentObject.SetActive(flag); } if ((Object)(object)val.effectObject != (Object)null) { val.effectObject.SetActive(flag); } if ((Object)(object)TimeOfDay.Instance.sunAnimator != (Object)null) { if (flag && !string.IsNullOrEmpty(val.sunAnimatorBool)) { TimeOfDay.Instance.sunAnimator.SetBool(val.sunAnimatorBool, true); continue; } TimeOfDay.Instance.sunAnimator.Rebind(); TimeOfDay.Instance.sunAnimator.Update(0f); } } if ((int)originalWeather == 4) { PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; localPlayerController.isUnderwater = false; localPlayerController.sourcesCausingSinking = Mathf.Clamp(localPlayerController.sourcesCausingSinking - 1, 0, 100); localPlayerController.isMovementHindered = Mathf.Clamp(localPlayerController.isMovementHindered - 1, 0, 100); localPlayerController.hinderedMultiplier = 1f; } } public static void ChangeWeatherWR(LevelWeatherType weather) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)GameNetworkManager.Instance.localPlayerController).IsHost) { WeatherController.SetWeatherEffects(weather); } } public static void Message(string title, string bottom, bool warning = false) { HUDManager.Instance.DisplayTip(title, bottom, warning, false, "LC_Tip1"); } public static IEnumerator Status(string text) { while (true) { HUDManager.Instance.DisplayStatusEffect(text); yield return (object)new WaitForSeconds(1f); } } public static NetworkObjectReference Spawn(SpawnableEnemyWithRarity enemy, Vector3 position, float yRot = 0f) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(enemy.enemyType.enemyPrefab, position, Quaternion.Euler(new Vector3(0f, yRot, 0f))); val.GetComponentInChildren<NetworkObject>().Spawn(true); RoundManager.Instance.SpawnedEnemies.Add(val.GetComponent<EnemyAI>()); return new NetworkObjectReference(val); } public static void SpawnMaskedOfPlayer(ulong playerId, Vector3 position) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>(); bool flag = ((Component)component).transform.position.y < -80f; NetworkObjectReference val = RoundManager.Instance.SpawnEnemyGameObject(position, ((Component)component).transform.eulerAngles.y, -1, PremiumScraps.Utils.GetEnemies.Masked.enemyType); NetworkObject val2 = default(NetworkObject); if (((NetworkObjectReference)(ref val)).TryGet(ref val2, (NetworkManager)null)) { MaskedPlayerEnemy component2 = ((Component)val2).GetComponent<MaskedPlayerEnemy>(); component2.SetSuit(component.currentSuitID); component2.mimickingPlayer = component; ((EnemyAI)component2).SetEnemyOutside(!flag); component2.CreateMimicClientRpc(val, flag, (int)playerId); } } public static void Spawn(SpawnableMapObject trap, Vector3 position, float yRot = 0f) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(trap.prefabToSpawn, position, Quaternion.Euler(new Vector3(0f, yRot, 0f)), RoundManager.Instance.mapPropsContainer.transform); val.GetComponent<NetworkObject>().Spawn(true); } public static SpawnableItemWithRarity GetScrap(string scrapName) { string scrapName2 = scrapName; return ((IEnumerable<SpawnableItemWithRarity>)RoundManager.Instance.currentLevel.spawnableScrap).FirstOrDefault((Func<SpawnableItemWithRarity, bool>)((SpawnableItemWithRarity i) => ((Object)i.spawnableItem).name.Equals(scrapName2))); } public static NetworkReference Spawn(SpawnableItemWithRarity scrap, Vector3 position) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) Transform val = (((Object)(object)RoundManager.Instance.spawnedScrapContainer == (Object)null) ? StartOfRound.Instance.elevatorTransform : RoundManager.Instance.spawnedScrapContainer); GameObject val2 = Object.Instantiate<GameObject>(scrap.spawnableItem.spawnPrefab, position + Vector3.up * 0.25f, Quaternion.identity, val); GrabbableObject component = val2.GetComponent<GrabbableObject>(); ((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation); component.fallTime = 0f; component.scrapValue = (int)((float)Random.Range(scrap.spawnableItem.minValue, scrap.spawnableItem.maxValue) * RoundManager.Instance.scrapValueMultiplier); ((NetworkBehaviour)component).NetworkObject.Spawn(false); component.FallToGround(true); return new NetworkReference(NetworkObjectReference.op_Implicit(val2.GetComponent<NetworkObject>()), component.scrapValue); } public static IEnumerator SyncScrap(NetworkReference reference) { yield return (object)new WaitForSeconds(3f); RoundManager.Instance.SyncScrapValuesClientRpc((NetworkObjectReference[])(object)new NetworkObjectReference[1] { reference.netObjectRef }, new int[1] { reference.value }); } public static void SpawnQuicksand(int nb) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) Random random = new Random(StartOfRound.Instance.randomMapSeed + 2); GameObject[] array = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode") orderby Vector3.Distance(x.transform.position, Vector3.zero) select x).ToArray(); NavMeshHit val = default(NavMeshHit); for (int i = 0; i < nb; i++) { Vector3 position = array[random.Next(0, array.Length)].transform.position; Vector3 val2 = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(position, 30f, val, random, -1) + Vector3.up; GameObject val3 = Object.Instantiate<GameObject>(RoundManager.Instance.quicksandPrefab, val2, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform); } } public static void SpawnLightningBolt(Vector3 strikePosition, bool damage = true, bool redirectInside = true) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) Random random = new Random(StartOfRound.Instance.randomMapSeed); random.Next(-32, 32); random.Next(-32, 32); Vector3 val = strikePosition + Vector3.up * 160f + new Vector3((float)random.Next(-32, 32), 0f, (float)random.Next(-32, 32)); RaycastHit val2 = default(RaycastHit); if (redirectInside && Physics.Linecast(val, strikePosition + Vector3.up * 0.5f, ref val2, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { RaycastHit val3 = default(RaycastHit); if (!Physics.Raycast(val, strikePosition - val, ref val3, 100f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { return; } strikePosition = ((RaycastHit)(ref val3)).point; } StormyWeather val4 = Object.FindObjectOfType<StormyWeather>(true); LightningBoltPrefabScript val5 = Object.Instantiate<LightningBoltPrefabScript>(val4.targetedThunder); ((Behaviour)val5).enabled = true; ((LightningBoltScript)val5).Camera = GameNetworkManager.Instance.localPlayerController.gameplayCamera; ((LightningBoltPrefabScriptBase)val5).AutomaticModeSeconds = 0.2f; val5.Source.transform.position = val; val5.Destination.transform.position = strikePosition; ((LightningBoltPrefabScriptBase)val5).CreateLightningBoltsNow(); AudioSource val6 = Object.Instantiate<AudioSource>(val4.targetedStrikeAudio); ((Component)val6).transform.position = strikePosition + Vector3.up * 0.5f; ((Behaviour)val6).enabled = true; if (damage) { Landmine.SpawnExplosion(strikePosition + Vector3.up * 0.25f, false, 2.4f, 5f, 50, 0f, (GameObject)null, false); } val4.PlayThunderEffects(strikePosition, val6); } } [HarmonyPatch(typeof(Terminal))] internal class GetEnemies { public static SpawnableEnemyWithRarity Masked; public static SpawnableEnemyWithRarity HoardingBug; public static SpawnableEnemyWithRarity SnareFlea; public static SpawnableEnemyWithRarity Jester; public static SpawnableEnemyWithRarity Bracken; public static SpawnableEnemyWithRarity Thumper; public static SpawnableEnemyWithRarity CoilHead; public static SpawnableEnemyWithRarity CircuitBees; public static SpawnableEnemyWithRarity EarthLeviathan; public static SpawnableEnemyWithRarity BunkerSpider; public static SpawnableEnemyWithRarity ForestKeeper; public static SpawnableEnemyWithRarity GhostGirl; public static SpawnableEnemyWithRarity TulipSnake; public static SpawnableEnemyWithRarity EyelessDog; public static SpawnableEnemyWithRarity Maneater; public static SpawnableEnemyWithRarity Nutcracker; public static SpawnableEnemyWithRarity Barber; public static SpawnableEnemyWithRarity Butler; public static SpawnableEnemyWithRarity OldBird; public static SpawnableEnemyWithRarity ShyGuy; public static SpawnableEnemyWithRarity RedwoodTitan; public static SpawnableEnemyWithRarity RedwoodGiant; public static SpawnableEnemyWithRarity Locker; public static SpawnableEnemyWithRarity Bruce; public static SpawnableEnemyWithRarity SparkTower; public static SpawnableMapObject Landmine; public static SpawnableMapObject Turret; public static SpawnableMapObject SpikeTrap; public static SpawnableMapObject Seamine; public static SpawnableMapObject BigBertha; [HarmonyPatch("Start")] [HarmonyPostfix] public static void GetEnemy(Terminal __instance) { SelectableLevel[] moonsCatalogueList = __instance.moonsCatalogueList; foreach (SelectableLevel val in moonsCatalogueList) { foreach (SpawnableEnemyWithRarity enemy in val.Enemies) { if (enemy.enemyType.enemyName == "Masked" && Masked == null) { Masked = enemy; } else if (enemy.enemyType.enemyName == "Hoarding bug" && HoardingBug == null) { HoardingBug = enemy; } else if (enemy.enemyType.enemyName == "Centipede" && SnareFlea == null) { SnareFlea = enemy; } else if (enemy.enemyType.enemyName == "Jester" && Jester == null) { Jester = enemy; } else if (enemy.enemyType.enemyName == "Flowerman" && Bracken == null) { Bracken = enemy; } else if (enemy.enemyType.enemyName == "Crawler" && Thumper == null) { Thumper = enemy; } else if (enemy.enemyType.enemyName == "Spring" && CoilHead == null) { CoilHead = enemy; } else if (enemy.enemyType.enemyName == "Bunker Spider" && BunkerSpider == null) { BunkerSpider = enemy; } else if (enemy.enemyType.enemyName == "Girl" && GhostGirl == null) { GhostGirl = enemy; } else if (enemy.enemyType.enemyName == "Maneater" && Maneater == null) { Maneater = enemy; } else if (enemy.enemyType.enemyName == "Nutcracker" && Nutcracker == null) { Nutcracker = enemy; } else if (enemy.enemyType.enemyName == "Clay Surgeon" && Barber == null) { Barber = enemy; } else if (enemy.enemyType.enemyName == "Butler" && Butler == null) { Butler = enemy; } else if (enemy.enemyType.enemyName == "Shy guy" && ShyGuy == null) { ShyGuy = enemy; } else if (enemy.enemyType.enemyName == "Locker" && Locker == null) { Locker = enemy; } } foreach (SpawnableEnemyWithRarity daytimeEnemy in val.DaytimeEnemies) { if (daytimeEnemy.enemyType.enemyName == "Red Locust Bees" && CircuitBees == null) { CircuitBees = daytimeEnemy; } else if (daytimeEnemy.enemyType.enemyName == "Tulip Snake" && TulipSnake == null) { TulipSnake = daytimeEnemy; } } foreach (SpawnableEnemyWithRarity outsideEnemy in val.OutsideEnemies) { if (outsideEnemy.enemyType.enemyName == "Earth Leviathan" && EarthLeviathan == null) { EarthLeviathan = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "ForestGiant" && ForestKeeper == null) { ForestKeeper = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "MouthDog" && EyelessDog == null) { EyelessDog = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "RadMech" && OldBird == null) { OldBird = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "Redwood Titan" && RedwoodTitan == null) { RedwoodTitan = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "RedWoodGiant" && RedwoodGiant == null) { RedwoodGiant = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "Bruce" && Bruce == null) { Bruce = outsideEnemy; } else if (outsideEnemy.enemyType.enemyName == "SparkTower" && SparkTower == null) { SparkTower = outsideEnemy; } } SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects; foreach (SpawnableMapObject val2 in spawnableMapObjects) { if (((Object)val2.prefabToSpawn).name == "Landmine" && Landmine == null) { Landmine = val2; } else if (((Object)val2.prefabToSpawn).name == "TurretContainer" && Turret == null) { Turret = val2; } else if (((Object)val2.prefabToSpawn).name == "SpikeRoofTrapHazard" && SpikeTrap == null) { SpikeTrap = val2; } else if (((Object)val2.prefabToSpawn).name == "Seamine" && Seamine == null) { Seamine = val2; } else if (((Object)val2.prefabToSpawn).name == "Bertha" && BigBertha == null) { BigBertha = val2; } } } } } [HarmonyPatch(typeof(ItemCharger))] internal class BombItemChargerPatch { [HarmonyPostfix] [HarmonyPatch("Update")] public static void UpdatePatch(ref ItemCharger __instance) { if ((float)Traverse.Create((object)__instance).Field("updateInterval").GetValue() == 0f && (Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { __instance.triggerScript.interactable = (Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && (GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery || (((Object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties).name == "BombItem" && GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer is Bomb bomb && !bomb.activated)); } } [HarmonyPrefix] [HarmonyPatch("ChargeItem")] public static bool ChargeItemPatch() { return Bomb.ChargeItemUnstable(); } } [HarmonyPatch(typeof(PowerOutletStun))] internal class LethalThingsBombItemChargerPatch { [HarmonyPrefix] [HarmonyPatch("ItemCharger_Update")] public static bool UpdatePatch(ItemCharger self) { bool flag = false; if ((float)Traverse.Create((object)self).Field("updateInterval").GetValue() == 0f && (Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { self.triggerScript.interactable = (Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && (GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery || (((Object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties).name == "BombItem" && GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer is Bomb bomb && !bomb.activated)); flag = self.triggerScript.interactable; } return !flag; } [HarmonyPrefix] [HarmonyPatch("ItemCharger_ChargeItem")] public static bool ChargeItemPatch() { return Bomb.ChargeItemUnstable(); } } [HarmonyPatch(typeof(StartOfRound))] internal class MattyFixesAirhornPositionPatch { [HarmonyPostfix] [HarmonyPatch("Awake")] [HarmonyPriority(400)] public static void AwakePatch() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) ScrapItem val = Items.scrapItems.Find((ScrapItem i) => i.modName == "PremiumScraps" && i.item.itemName == "Airhorn"); if (val != null && val != null) { val.item.restingRotation = new Vector3(0f, -180f, 270f); val.item.floorYOffset = -180; } } } [HarmonyPatch(typeof(Terminal))] internal class ControllerTerminalPatch { [HarmonyPostfix] [HarmonyPatch("QuitTerminal")] public static void QuitTerminalPatch() { ControllerMovement.FlagsFix(); } } [HarmonyPatch(typeof(HUDManager))] internal class ControllerHUDManagerPatch { [HarmonyPrefix] [HarmonyPatch("EnableChat_performed")] public static bool EnableChatControllerPatch(HUDManager __instance) { return ControllerMovement.ChatPatch(__instance); } [HarmonyPrefix] [HarmonyPatch("SubmitChat_performed")] public static bool SubmitChatControllerPatch(HUDManager __instance) { return ControllerMovement.ChatPatch(__instance); } [HarmonyPrefix] [HarmonyPatch("OpenMenu_performed")] public static bool OpenMenuControllerPatch(HUDManager __instance) { return ControllerMovement.ChatPatch(__instance); } } [HarmonyPatch(typeof(PlayerControllerB))] internal class ControllerPlayerControllerBPatch { [HarmonyPrefix] [HarmonyPatch("Jump_performed")] public static bool JumpControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerPatch(__instance, ControllerMovement.ControllerActions.Jump); } [HarmonyPrefix] [HarmonyPatch("Crouch_performed")] public static bool CrouchControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerPatch(__instance, ControllerMovement.ControllerActions.Crouch); } [HarmonyPrefix] [HarmonyPatch("Interact_performed")] public static bool InteractControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerPatch(__instance, ControllerMovement.ControllerActions.Interact); } [HarmonyPrefix] [HarmonyPatch("ActivateItem_performed")] public static bool ActivateItemControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerPatch(__instance, ControllerMovement.ControllerActions.ActivateItem); } [HarmonyPrefix] [HarmonyPatch("ActivateItem_canceled")] public static bool CancelItemControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerPatch(__instance, ControllerMovement.ControllerActions.CancelItem); } [HarmonyPrefix] [HarmonyPatch("Discard_performed")] public static bool DiscardControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerPatch(__instance, ControllerMovement.ControllerActions.DropItem, canBeCanceled: true); } [HarmonyPrefix] [HarmonyPatch("ScrollMouse_performed")] public static bool ScrollControllerPatch(PlayerControllerB __instance, CallbackContext context) { return ControllerMovement.PlayerDataPatch(__instance, ControllerMovement.ControllerActions.SwitchItem, ((CallbackContext)(ref context)).ReadValue<float>()); } [HarmonyPrefix] [HarmonyPatch("Emote1_performed")] public static bool Emote1ControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerDataPatch(__instance, ControllerMovement.ControllerActions.Emote, 1f); } [HarmonyPrefix] [HarmonyPatch("Emote2_performed")] public static bool Emote2ControllerPatch(PlayerControllerB __instance) { return ControllerMovement.PlayerDataPatch(__instance, ControllerMovement.ControllerActions.Emote, 2f); } [HarmonyPrefix] [HarmonyPatch("CheckConditionsForEmote")] public static bool EmoteConditionControllerPatch(PlayerControllerB __instance, ref bool __result) { bool flag = ControllerMovement.EmoteConditionPatch(__instance); if (!flag) { __result = true; } return flag; } [HarmonyPrefix] [HarmonyPatch("Update")] public static void UpdateControllerPrePatch(PlayerControllerB __instance) { ControllerMovement.PlayerVectorPatch(__instance, ControllerMovement.ControllerActions.Move); } [HarmonyPostfix] [HarmonyPatch("Update")] public static void UpdateControllerPostPatch() { ControllerMovement.InvertFlagsFix(); } [HarmonyPrefix] [HarmonyPatch("PlayerLookInput")] public static void PlayerLookInputControllerPrePatch(PlayerControllerB __instance) { ControllerMovement.PlayerVectorPatch(__instance, ControllerMovement.ControllerActions.Look); } [HarmonyPostfix] [HarmonyPatch("PlayerLookInput")] public static void PlayerLookInputControllerPostPatch() { ControllerMovement.InvertFlagsFix(); } } internal static class PremiumScrapsMonoModPatches { public static void Load() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown PlayerControllerB.Update += new Manipulator(IsBeingControlledMove); } private static void IsBeingControlledMove(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); for (int i = 0; i < 3; i++) { val.GotoNext((MoveType)2, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchCall<Vector2>(x, "get_zero"), (Instruction x) => ILPatternMatchingExt.MatchStfld<PlayerControllerB>(x, "moveInputVector") }); if (i == 1) { continue; } val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<PlayerControllerB>>((Action<PlayerControllerB>)delegate(PlayerControllerB self) { ControllerMovement.ControlledMovePatch(self); }); if (i == 0) { val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<PlayerControllerB, float>>((Func<PlayerControllerB, float>)((PlayerControllerB self) => ControllerMovement.ControlledSprintPatch(self))); val.Emit(OpCodes.Stloc_0); } } } } internal class ShipInventoryConditions { public static void Setup(BepInPlugin inventoryMetadata) { if (new Version("1.2.2").CompareTo(inventoryMetadata.Version) <= 0) { InteractionHelper.AddCondition((Func<PlayerControllerB, bool>)PremiumScrapsCondition, "[Item not allowed]", false); } } private static bool PremiumScrapsCondition(PlayerControllerB player) { GrabbableObject currentlyHeldObjectServer = player.currentlyHeldObjectServer; if ((((Object)currentlyHeldObjectServer.itemProperties).name == "BombItem" && currentlyHeldObjectServer is Bomb bomb && bomb.activated) || (((Object)currentlyHeldObjectServer.itemProperties).name == "ControllerItem" && currentlyHeldObjectServer is Controller) || (((Object)currentlyHeldObjectServer.itemProperties).name == "JobApplicationItem" && currentlyHeldObjectServer is JobDark) || (((Object)currentlyHeldObjectServer.itemProperties).name == "GazpachoItem" && currentlyHeldObjectServer is SpanishDrink) || (((Object)currentlyHeldObjectServer.itemProperties).name == "BookCustomItem" && currentlyHeldObjectServer is StupidBook stupidBook && stupidBook.nbFinish != 0)) { return false; } return true; } } } namespace PremiumScraps.CustomEffects { internal class Bomb : ThrowableItem { public bool isBeeingActivated = false; public bool activated = false; public AudioSource? alarm; public ParticleSystem? bombParticle; public ParticleSystem? smokeParticle; public Animator? bombAnimator; private Coroutine? activateCoroutine; public override void OnNetworkSpawn() { ((NetworkBehaviour)this).OnNetworkSpawn(); alarm = ((Component)((Component)this).transform.GetChild(5)).GetComponent<AudioSource>(); bombParticle = ((Component)((Component)this).transform.GetChild(1)).GetComponent<ParticleSystem>(); smokeParticle = ((Component)((Component)this).transform.GetChild(4)).GetComponent<ParticleSystem>(); bombAnimator = ((Component)((Component)this).transform.GetChild(0)).GetComponent<Animator>(); } public override void ItemActivate(bool used, bool buttonDown = true) { if (!isBeeingActivated) { if (!activated && activateCoroutine == null) { activateCoroutine = ((MonoBehaviour)this).StartCoroutine(ActivatingBomb()); } else if (((NetworkBehaviour)this).IsOwner) { base.ItemActivate(used, buttonDown); } } } public override void DiscardItem() { if (!isBeeingActivated) { bool flag = Effects.IsUnlucky(((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) ? ((GrabbableObject)this).playerHeldBy.playerSteamId : 0); ((GrabbableObject)this).DiscardItem(); if (!activated && (Random.Range(0, 100) >= 95 || (flag && Random.Range(0, 100) >= 20))) { BombExplosionUnstableServerRpc(); } } } public override void ActivatePhysicsTrigger(Collider other) { ((GrabbableObject)this).ActivatePhysicsTrigger(other); bool flag = false; if (((Component)other).tag == "Player") { PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>(); flag = Effects.IsUnlucky(((Object)(object)component != (Object)null) ? component.playerSteamId : 0); } if (!activated && (Random.Range(0, 100) >= 97 || (flag && Random.Range(0, 100) >= 30))) { BombExplosionUnstableServerRpc(); } } public static bool ChargeItemUnstable() { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer == (Object)null) { return false; } if (((Object)currentlyHeldObjectServer.itemProperties).name == "BombItem" && currentlyHeldObjectServer is Bomb bomb && !bomb.activated) { bomb.BombExplosionUnstableServerRpc(); return false; } return true; } public override void EquipItem() { SetControlTips(); ((GrabbableObject)this).EnableItemMeshes(true); ((GrabbableObject)this).isPocketed = false; if (!((GrabbableObject)this).hasBeenHeld) { ((GrabbableObject)this).hasBeenHeld = true; if (!((GrabbableObject)this).isInShipRoom && !StartOfRound.Instance.inShipPhase && StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap) { RoundManager instance = RoundManager.Instance; instance.valueOfFoundScrapItems += ((GrabbableObject)this).scrapValue; } } } public override void SetControlTipsForItem() { SetControlTips(); } private void SetControlTips() { string[] array = (activated ? new string[1] { "Throw bomb : [RMB]" } : new string[1] { "Activate bomb : [RMB]" }); if (((NetworkBehaviour)this).IsOwner) { HUDManager.Instance.ClearControlTips(); HUDManager.Instance.ChangeControlTipMultiple(array, true, ((GrabbableObject)this).itemProperties); } } private IEnumerator ActivatingBomb() { isBeeingActivated = true; ((GrabbableObject)this).playerHeldBy.activatingItem = true; ((GrabbableObject)this).playerHeldBy.doingUpperBodyEmote = 1.16f; ((GrabbableObject)this).playerHeldBy.playerBodyAnimator.SetTrigger("PullGrenadePin"); yield return (object)new WaitForSeconds(1f); if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { ((GrabbableObject)this).playerHeldBy.activatingItem = false; } isBeeingActivated = false; activated = true; ((GrabbableObject)this).itemUsedUp = true; if (((NetworkBehaviour)this).IsOwner && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { SetControlTips(); } ((MonoBehaviour)this).StartCoroutine(BombExplosion()); } private IEnumerator BombExplosion() { AudioSource? obj = alarm; if (obj != null) { obj.Play(); } ParticleSystem? obj2 = bombParticle; if (obj2 != null) { obj2.Play(); } ParticleSystem? obj3 = smokeParticle; if (obj3 != null) { obj3.Play(); } Animator? obj4 = bombAnimator; if (obj4 != null) { obj4.SetTrigger("CaVaPeter"); } yield return (object)new WaitForSeconds(2f); Animator? obj5 = bombAnimator; if (obj5 != null) { obj5.SetFloat("SpeedMult", 4f); } yield return (object)new WaitForSeconds(1f); Animator? obj6 = bombAnimator; if (obj6 != null) { obj6.SetFloat("SpeedMult", 8f); } yield return (object)new WaitForSeconds(1.2f); ParticleSystem? obj7 = bombParticle; if (obj7 != null) { obj7.Stop(); } ParticleSystem? obj8 = smokeParticle; if (obj8 != null) { obj8.Stop(); } if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && !((GrabbableObject)this).playerHeldBy.isPlayerDead && ((GrabbableObject)this).isPocketed) { ((GrabbableObject)this).playerHeldBy.DropAllHeldItems(true, false); } Vector3 position = ((Component)this).transform.position; ((GrabbableObject)this).DestroyObjectInHand(((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && ((GrabbableObject)this).isHeld) ? ((GrabbableObject)this).playerHeldBy : null); Effects.Explosion(position, 2f, 90, 5f); yield return (object)new WaitForSeconds(0.15f); Effects.Explosion(position, 4f, 100, 20f); } [ServerRpc(RequireOwnership = false)] private void BombExplosionUnstableServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1528738603u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1528738603u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { BombExplosionUnstableClientRpc(); } } } [ClientRpc] private void BombExplosionUnstableClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(68300830u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 68300830u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { activated = true; ((GrabbableObject)this).itemUsedUp = true; ((GrabbableObject)this).grabbable = false; ((GrabbableObject)this).grabbableToEnemies = false; ((MonoBehaviour)this).StartCoroutine(BombExplosionUnstable(this)); } } } private IEnumerator BombExplosionUnstable(Bomb bomb) { if ((Object)(object)bomb.alarm != (Object)null) { bomb.alarm.clip = Plugin.audioClips[6]; bomb.alarm.volume = 2f; bomb.alarm.Play(); } Animator? obj = bombAnimator; if (obj != null) { obj.SetTrigger("CaVaPeterMaintenant"); } yield return (object)new WaitForSeconds(0.8f); if ((Object)(object)((GrabbableObject)bomb).playerHeldBy != (Object)null && !((GrabbableObject)bomb).playerHeldBy.isPlayerDead && ((GrabbableObject)bomb).isPocketed) { ((GrabbableObject)bomb).playerHeldBy.DropAllHeldItems(true, false); } Vector3 position = ((Component)bomb).transform.position; ((GrabbableObject)bomb).DestroyObjectInHand(((Object)(object)((GrabbableObject)bomb).playerHeldBy != (Object)null && ((GrabbableObject)bomb).isHeld) ? ((GrabbableObject)bomb).playerHeldBy : null); Effects.Explosion(position, 2f, 90, 5f); yield return (object)new WaitForSeconds(0.15f); Effects.Explosion(position, 4f, 100, 20f); } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_Bomb() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(1528738603u, new RpcReceiveHandler(__rpc_handler_1528738603)); NetworkManager.__rpc_func_table.Add(68300830u, new RpcReceiveHandler(__rpc_handler_68300830)); } private static void __rpc_handler_1528738603(NetworkBehaviour? target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((Bomb)(object)target).BombExplosionUnstableServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_68300830(NetworkBehaviour? target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((Bomb)(object)target).BombExplosionUnstableClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string? __getTypeName() { return "Bomb"; } } internal class Controller : PhysicsProp { public MeshRenderer? renderer; public ParticleSystem? chargingParticle; public AudioSource? chargingAudio; public ParticleSystem? controlModeParticle; public AudioSource? controlModeAudio; public Transform? chargingTransform; public readonly float zapRange = 9f; public bool screenIsReady = false; public bool targetIsValid = false; public bool serverDataValid = false; public ulong targetPlayerId; public ulong targetClientId; public PlayerControllerB? targetPlayer; public bool isInControlMode = false; public bool isBeingControlled = false; public bool cameraReady = false; public GameObject? nightVision; public ControllerRender? controllerRender; public Camera? camera; public readonly int cameraTextureWidth = 860; public readonly int cameraTextureHeight = 520; public RenderTexture cameraTexture; public readonly GameObject controlledAntenaPrefab; public readonly GameObject controlledUIPrefab; public GameObject? controlledAntena; public GameObject? controlledUI; public Animator? controlledUIAnimator; public Coroutine? controlledUITextCoroutine; public Controller() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown ((GrabbableObject)this).useCooldown = 1.5f; cameraTexture = new RenderTexture(cameraTextureWidth, cameraTextureHeight, 24); controlledAntenaPrefab = Plugin.gameObjects[0]; controlledUIPrefab = Plugin.gameObjects[1]; } public override void OnNetworkSpawn() { ((NetworkBehaviour)this).OnNetworkSpawn(); renderer = ((Component)((Component)this).transform.GetChild(0)).GetComponent<MeshRenderer>(); chargingParticle = ((Component)((Component)this).transform.GetChild(2)).GetComponent<ParticleSystem>(); chargingAudio = ((Component)((Component)this).transform.GetChild(2)).GetComponent<AudioSource>(); controlModeParticle = ((Component)((Component)this).transform.GetChild(3)).GetComponent<ParticleSystem>(); controlModeAudio = ((Component)((Component)this).transform.GetChild(3)).GetComponent<AudioSource>(); chargingTransform = ((Component)((Component)this).transform.GetChild(2)).transform; if (((GrabbableObject)this).insertedBattery != null) { ((GrabbableObject)this).insertedBattery.charge = 1f; } if (!((NetworkBehaviour)this).IsHost && !((NetworkBehaviour)this).IsServer) { SyncStateServerRpc(valid: true, targetPlayerId, targetClientId); } } public override void EquipItem() { ((GrabbableObject)this).EnableItemMeshes(true); bool flag = ((GrabbableObject)this).insertedBattery != null && !((GrabbableObject)this).insertedBattery.empty; PrepareScreen(flag, updateFlagQE: true, flag); SetControlTips(); ((GrabbableObject)this).isPocketed = false; if (!((GrabbableObject)this).hasBeenHeld) { ((GrabbableObject)this).hasBeenHeld = true; if (!((GrabbableObject)this).isInShipRoom && !StartOfRound.Instance.inShipPhase && StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap) { RoundManager instance = RoundManager.Instance; instance.valueOfFoundScrapItems += ((GrabbableObject)this).scrapValue; } } } public override void SetControlTipsForItem() { SetControlTips(); } private void SetControlTips() { string[] array; if (targetIsValid) { string text = ((!((Object)(object)targetPlayer != (Object)null)) ? StartOfRound.Instance.allPlayerObjects[targetPlayerId].GetComponent<PlayerControllerB>().playerUsername : targetPlayer.playerUsername); array = new string[3] { "Activate : [RMB]", isInControlMode ? "Stop : [Q]" : "Start controlling : [Q]", "Target : " + text }; } else { array = new string[3] { "Activate : [RMB]", "Start controlling : [Q]", "" }; } if (((NetworkBehaviour)this).IsOwner) { HUDManager.Instance.ClearControlTips(); HUDManager.Instance.ChangeControlTipMultiple(array, true, ((GrabbableObject)this).itemProperties); } } public override void ItemActivate(bool used, bool buttonDown = true) { ((GrabbableObject)this).ItemActivate(used, buttonDown); if (!((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)null) && ((GrabbableObject)this).insertedBattery != null && !((GrabbableObject)this).insertedBattery.empty && !isInControlMode && !isBeingControlled) { PlayerControllerB playerHeldBy = ((GrabbableObject)this).playerHeldBy; ((MonoBehaviour)this).StartCoroutine(SearchForTarget(playerHeldBy)); } } public override void ItemInteractLeftRight(bool right) { ((GrabbableObject)this).ItemInteractLeftRight(right); if (!right && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && ((GrabbableObject)this).insertedBattery != null && !((GrabbableObject)this).insertedBattery.empty && screenIsReady && (Object)(object)targetPlayer != (Object)null && !targetPlayer.disconnectedMidGame && ((NetworkBehaviour)targetPlayer).IsSpawned && targetPlayer.isPlayerControlled && !targetPlayer.isPlayerDead && cameraReady && (Object)(object)camera != (Object)null) { SetControlModeServerRpc(!isInControlMode, targetClientId); isInControlMode = !isInControlMode; ((GrabbableObject)this).isBeingUsed = isInControlMode; ControlModeAnimationServerRpc(isInControlMode); SetControlTips(); } } public override void Update() { ((GrabbableObject)this).Update(); if ((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)null || GameNetworkManager.Instance.localPlayerController.playerClientId != ((GrabbableObject)this).playerHeldBy.playerClientId || !screenIsReady || (Object)(object)targetPlayer == (Object)null) { return; } if (targetPlayer.disconnectedMidGame || !((NetworkBehaviour)targetPlayer).IsSpawned || !targetPlayer.isPlayerControlled || targetPlayer.isPlayerDead) { targetPlayer = null; targetIsValid = false; isInControlMode = false; ((GrabbableObject)this).isBeingUsed = false; ControlModeAnimationServerRpc(start: false); SyncStateServerRpc(valid: false, 0uL, 0uL); PrepareScreen(isReady: false, updateFlagQE: false, updateEmissive: false); SetControlTips(); } else if (cameraReady && (Object)(object)camera != (Object)null) { MeshRenderer? obj = renderer; if (obj != null) { ((Renderer)obj).materials[3].SetTexture("_ScreenTexture", (Texture)(object)cameraTexture); } } else { CreateCamera(); } } private IEnumerator SearchForTarget(PlayerControllerB player) { ChargingAnimationServerRpc(); yield return (object)new WaitForSeconds(0.9f); if (!((GrabbableObject)this).isHeld || player.isPlayerDead || (Object)(object)chargingTransform == (Object)null) { yield break; } RaycastHit[] objectsInRange = Physics.RaycastAll(((Component)player.gameplayCamera).transform.position, ((Component)player.gameplayCamera).transform.forward, zapRange, 11012424, (QueryTriggerInteraction)2); List<RaycastHit> objectsInRangeList = objectsInRange.OrderBy((RaycastHit x) => ((RaycastHit)(ref x)).distance).ToList(); Vector3 startPosition = ((Component)player.gameplayCamera).transform.position; IHittable component = default(IHittable); RaycastHit val = default(RaycastHit); for (int i = 0; i < objectsInRangeList.Count; i++) { RaycastHit obj = objectsInRangeList[i]; if (((Component)((RaycastHit)(ref obj)).transform).gameObject.layer == 8 || ((Component)((RaycastHit)(ref obj)).transform).gameObject.layer == 11) { break; } if (((Component)((RaycastHit)(ref obj)).transform).TryGetComponent<IHittable>(ref component) && (Object)(object)((RaycastHit)(ref obj)).transform != (Object)(object)((Component)player).transform && (((RaycastHit)(ref obj)).point == Vector3.zero || !Physics.Linecast(startPosition, ((RaycastHit)(ref obj)).point, ref val, StartOfRound.Instance.collidersAndRoomMaskAndDefault))) { PlayerControllerB target = (PlayerControllerB)(object)((component is PlayerControllerB) ? component : null); if (target != null && ((NetworkBehaviour)target).IsSpawned && target.isPlayerControlled && !target.isPlayerDead) { ulong oldTarget = targetPlayerId; bool oldValid = targetIsValid; targetPlayerId = target.playerClientId; targetClientId = ((NetworkBehaviour)target).OwnerClientId; targetIsValid = true; isInControlMode = false; ((GrabbableObject)this).isBeingUsed = false; SyncStateServerRpc(valid: true, target.playerClientId, ((NetworkBehaviour)target).OwnerClientId, serverValidOverride: true); ZapAnimationServerRpc(chargingTransform.position, ((Component)target).transform.position + Vector3.up * 2f); yield return (object)new WaitForSeconds(0.1f); if (((GrabbableObject)this).isHeld && !player.isPlayerDead) { if (oldValid && oldTarget != targetPlayerId) { screenIsReady = false; DestroyCamera(); } PrepareScreen(isReady: true, updateFlagQE: false, updateEmissive: false); SetControlTips(); } break; } } obj = default(RaycastHit); component = null; } } public void PrepareScreen(bool isReady, bool updateFlagQE, bool updateEmissive) { //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) if (targetIsValid && GameNetworkManager.Instance.localPlayerController.playerClientId == targetPlayerId) { targetIsValid = false; } if (isReady) { if (updateFlagQE && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { ((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = true; } if (updateEmissive && (Object)(object)renderer != (Object)null) { ((Renderer)renderer).materials[3].SetFloat("_EmissivePower", 1.5f); ((Renderer)renderer).materials[3].SetColor("_EmissiveColor", new Color(0.62f, 1f, 0.58f)); } } else { DestroyCamera(); if (updateFlagQE && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) { ((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = false; } if (updateEmissive && (Object)(object)renderer != (Object)null) { ((Renderer)renderer).materials[3].SetFloat("_EmissivePower", 0f); ((Renderer)renderer).materials[3].SetColor("_EmissiveColor", Color.black); } } isInControlMode = false; ((GrabbableObject)this).isBeingUsed = false; if (isBeingControlled) { SetControlMode(start: false); } if (isReady && targetIsValid) { targetPlayer = StartOfRound.Instance.allPlayerObjects[targetPlayerId].GetComponent<PlayerControllerB>(); } screenIsReady = isReady && targetIsValid; } public override void DiscardItem() { if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && ((GrabbableObject)this).playerHeldBy.IsInspectingItem) { HUDManager.Instance.HideHUD(false); } DiscardSyncServerRpc(); } [ServerRpc(RequireOwnership = false)] private void DiscardSyncServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1535651019u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1535651019u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { DiscardSyncClientRpc(); } } } [ClientRpc] private void DiscardSyncClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1984174153u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1984174153u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ControlModeAnimationClientRpc(start: false); PrepareScreen(isReady: false, updateFlagQE: true, updateEmissive: false); ((GrabbableObject)this).DiscardItem(); } } } public override void PocketItem() { ControlModeAnimationClientRpc(start: false); PrepareScreen(isReady: false, updateFlagQE: true, updateEmissive: true); ((GrabbableObject)this).PocketItem(); } public override void OnNetworkDespawn() { targetIsValid = false; PrepareScreen(isReady: false, updateFlagQE: true, updateEmissive: true); ((NetworkBehaviour)this).OnNetworkDespawn(); } public override void UseUpBatteries() { targetIsValid = false; ControlModeAnimationClientRpc(start: false, playSpStopAudio: true); PrepareScreen(isReady: false, updateFlagQE: false, updateEmissive: true); if (((GrabbableObject)this).isHeld && ((NetworkBehaviour)this).IsOwner && GameNetworkManager.Instance.localPlayerController.playerClientId == ((GrabbableObject)this).playerHeldBy.playerClientId) { SetControlTips(); } ((GrabbableObject)this).UseUpBatteries(); ((GrabbableObject)this).SyncBatteryClientRpc(0); } public override void ChargeBatteries() { ((GrabbableObject)this).ChargeBatteries(); if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && ((GrabbableObject)this).insertedBattery != null && ((GrabbableObject)this).insertedBattery.charge == 1f) { PrepareScreen(isReady: true, updateFlagQE: false, updateEmissive: true); } } public void CreateCamera() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references)