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Zigzag-RandomMoonFX-1.2.5 icon

RandomMoonFX

Randomize the moon every day upon using the ship's lever. Compatible with LethalLevelLoader and Celestial_Tint.

Date uploaded 2 weeks ago
Version 1.2.5
Download link Zigzag-RandomMoonFX-1.2.5.zip
Downloads 1120
Dependency string Zigzag-RandomMoonFX-1.2.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

RandomMoonFX

This mod will randomized the selected moon every day upon using the ship's lever !

You don't need to route to a moon with the terminal, just use the ship's lever and the ship will route to a random moon before loading it, this can make the game more difficult...

When there is 0 days left for the profit quota, it will always route to the Company Building.

Compatible with v62/v64 of Lethal Company.

Preview

Preview

Compatibility

  • This mod is compatible with LethalLevelLoader and works with any custom moon that uses this API.
  • Compatible with Celestial_Tint's routing animation.
  • Works well with the better screens feature of GeneralImprovements.
  • No issues from the ship's lever fix of LethalFixes.
  • Quota rollover mods are supported with the config Quota check = false

Features

This mod is an upgrade of the original RandomMoon mod and adds some bug fixes and improvements to make it compatible with the latest game updates.

  • Uses the ship's routing animation before the start of the level
  • Ads a config to make moons only be chosen once, will reset if every moons have been visited (false by default)
  • Synchronize the chosen moon info on the ship's monitor
  • Removes the 'Halt!' warning on the last day when auto routing to the Company Building
  • Prevent the random selection of Gordion before the last day of the quota
  • Prevent the random selection of Liquidation since the moon is disabled in vanilla (fixed a softlock)
  • Updated to the latest version of the game and compatible with LLL to avoid any desync between players

Contact

If you want to suggest new features or contact me please go to the mod page in the modding discord.

Credits

Original mod created by of Beepsterr

CHANGELOG

1.2.5

  • Updated
    • Added a new config Exclude previously visited, false by default
    • You can set this to true if you want to exclude already visited moons from the randomization method. The visited moons list will reset when all moons have been seen once.

1.2.4

  • Updated
    • Added Github repository

1.2.3

  • Updated
    • Added a new config Randomize last day, false by default
    • If set to true, it allows the ship to perform a random route on the last day if and only if you don't have enough scraps on the ship to meet quota. This can be used to mess around on a moon but you will be fired at the end of the day
      • This config also takes into acount the number of players that you can potentially kill at the Company to gain an additional 5 credits per bodies
      • With this, routing to a moon will be announced by the classic 'Halt!' warning

1.2.2

  • Updated
    • Added 2 configs Celestial_Tint animation and Quota check, both of them true by default
    • Quota check can be set to false to enable quota rollover mods compatibility

1.2.1

  • Fixed
    • Compatibility patch with Fix_LeverDeadline of LethalFixes

1.2.0

  • Added
    • The ship will now use the vanilla routing animation when the random moon is selected
    • Added compatibility with weather and misc infos on extra monitors provided by GeneralImprovements
    • Added compatibility with Celestial_Tint's routing animation
  • Updated
    • The chosen moon info on the ship's main monitor is now synchronized to all players
    • Changed the 'Auto route to Gordion' feature : the ship will not auto route to the Company Building on the last day but upon using the ship's lever it will route to this moon directly
      • The 'Halt!' warning has been completly disabled to ensure a smooth routing process
    • Changed how the moon is chosen in the code, this should prevent some mods conflicts but has no impact on gameplay

1.1.0

  • Added
    • Improve the routing process to the Company Building by auto routing to it on the last day of the quota
      • This will make the ship in orbit, you still need to pull the lever to start the level
  • Updated
    • Compatible with v64 of Lethal Company

1.0.0

  • Initial release