You are viewing a potentially older version of this package. View all versions.
Zingar-Atlas_Abyss-1.0.1 icon

Atlas Abyss

[1.0 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.

By Zingar
Date uploaded 10 months ago
Version 1.0.1
Download link Zingar-Atlas_Abyss-1.0.1.zip
Downloads 13306
Dependency string Zingar-Atlas_Abyss-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.11.1 icon
Evaisa-LethalLib

My modding tools for Lethal Company

Preferred version: 0.11.1
IAmBatby-LethalLevelLoader-1.1.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.4

README

Atlas Abyss [1.0.1 Release]

Screenshot_1

A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted metres and none have survived the fall.

This moon is designed as an easy early game moon, giving more scrap than experimentation but harder enemies.

Route name atlasabyss.

If you want to enable custom dungeon generation on Atlas Abyss moon simply add Atlas Abyss to the config entry. Please note that multiplayer dungeon generation has incompatibility issues with LethalExpansion.

Try out my other custom moon.

Change Log

1.0.1

  • Fixed issues when players randomly die (skill issue)
  • Fixed the internal name (should now be the correct one)

Upcoming

  • Working on more new moons.

If you want to give feedback/bug reports, you can message me on discord zingar.. Alternatively you can message me on the Lethal Company Modding discord

Custom moons

If you are interested in making your own custom moon check out HolographicWing's LethalSDK.

CHANGELOG

Change Log

All notable changes to this project will be documented in this file. For any version below 1.1.0 you need lethal expansion to play. All other versions use LethalLevelLoader

1.2.3


  • Maybe fixed dungeon Ai.
  • Fixed dog spawning out the map.

1.2.2


  • fixed the audio reverb error logs.
  • changed audio reverbs to sound more like a cavern.

1.2.1


  • Cave audio now loops.
  • Fixed planes showing dungeons.
  • Turned the bridges lamps so vehicles can now drive across the bridge.

1.2.0


  • Updated to new LLL version.
  • Huge Optimizations.
  • improved ai nav mesh.
  • Removed the price changing DLL. As you can use the LLL config.

1.1.8


  • Possible fix for masked ai bugging out.
  • removed outside masked spawn.

1.1.7


  • Updated to newest version of LLL.
  • Fixed missing audioreverb.

1.1.6


  • Spray cans now work.
  • Temporary fix for ship door.

1.1.5


  • Massively improved navmesh.
  • Added planks to shortcut jumps.
  • Enemies can now jump to the first platform of the shortcut.

1.1.4


  • Removed ghost girl spawning.
  • Readded item prefabs.

1.1.3


  • Fixed audio reverbs so outside and inside doesn't switch.
  • Added different footsteps.
  • Added foggy and dust clouds weather types.

1.1.2


  • Fixed eclipse not spawning enemies straight away.
  • Increased enemies that can spawn. (Inside and outside)
  • Increased masked spawns.
  • Removed gaints from spawning.
  • Outside spawns should now start at 12 to 1pm.

1.1.1


  • Added the ability to disable and enable the DLL. (off by default)
  • Added more scrap into the spawn pool. (Notably the comedy and tragedy masks)

1.1.0


  • Ported over to LethalLevelLoader.
  • Reworked enemy spawns.
  • Reworked scrap spawns.
  • Fixed collisions on starting rock to prevent being able to slide to the bottom.
  • Improved navmesh.
  • Improved surfaces to be more smooth.
  • Fixed collisions on bridge.
  • Changed the itemship to have a hole in the rocks to arrive.
  • Itemship should now drop items closer to ground.
  • Fixed missing texture.
  • Fixed spots you get stuck in.
  • Removed collisions on small rocks.
  • Change spawn island slightly.
  • Fixed cube map.
  • Fixed gaps in the rock.
  • Fixed items floating instead of dropping to the abyss.
  • Changed collisions on several assets.
  • Created new stone material and swapped starting area material.
  • Added parkout to fire exit side to get to ship.
  • Add config to change moon price.
  • Added Spacial wind sound.

1.0.2


  • Changed route price to 300 for balancing.
  • Slightly lowered scrap spawn.

1.0.1


  • Fixed a rare issue when players would randomly die.
  • Fixed the internal name.