Atlas Abyss
[1.1 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.
By Zingar
Date uploaded | 10 months ago |
Version | 1.1.5 |
Download link | Zingar-Atlas_Abyss-1.1.5.zip |
Downloads | 94183 |
Dependency string | Zingar-Atlas_Abyss-1.1.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.4README
Atlas Abyss [1.1.5 Release]
A moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted metres and none have survived the fall.
This moon now uses Lethal Level Loader
This moon is designed as a moon to go to if you don't make enough quota for titan, giving more scrap than rend but harder enemies. The moon has similar scrap to rend but is cheaper and harder difficulty. Current enemy spawns and scrap are new and subject to change, you can help shape the spawn rates in discord. (see the feedback section)
Route name Atlas Abyss
.
Route cost: 300
.
The moon also comes with a custom config to change the route price to your desire.
The internal moon name is Atlas Abyss
. Any custom dungeons using Lethal Level Loader should work in multiplayer.
If you also have Lethal Expansion installed it is recommended you use Lethal Expansion Core to avoid any issues with compatibility.
Try out my other custom moon.
Change log moved to its own tab.
Upcoming
- Working on new moons.
Feedback
- For feedback and bug reports you can message on the atlas abyss discussion in the Lethal Company Modding discord.
Alternatively you can message me on discord
zingar.
.
Credits
-
Takail for creating the plugin to change the price of the moon. Script: github.
-
IAmBatby for helping port over from LE and developing LethalLevelLoader.
CHANGELOG
Change Log
All notable changes to this project will be documented in this file. For any version below 1.1.0 you need lethal expansion to play. All other versions use LethalLevelLoader
1.2.3
- Maybe fixed dungeon Ai.
- Fixed dog spawning out the map.
1.2.2
- fixed the audio reverb error logs.
- changed audio reverbs to sound more like a cavern.
1.2.1
- Cave audio now loops.
- Fixed planes showing dungeons.
- Turned the bridges lamps so vehicles can now drive across the bridge.
1.2.0
- Updated to new LLL version.
- Huge Optimizations.
- improved ai nav mesh.
- Removed the price changing DLL. As you can use the LLL config.
1.1.8
- Possible fix for masked ai bugging out.
- removed outside masked spawn.
1.1.7
- Updated to newest version of LLL.
- Fixed missing audioreverb.
1.1.6
- Spray cans now work.
- Temporary fix for ship door.
1.1.5
- Massively improved navmesh.
- Added planks to shortcut jumps.
- Enemies can now jump to the first platform of the shortcut.
1.1.4
- Removed ghost girl spawning.
- Readded item prefabs.
1.1.3
- Fixed audio reverbs so outside and inside doesn't switch.
- Added different footsteps.
- Added foggy and dust clouds weather types.
1.1.2
- Fixed eclipse not spawning enemies straight away.
- Increased enemies that can spawn. (Inside and outside)
- Increased masked spawns.
- Removed gaints from spawning.
- Outside spawns should now start at 12 to 1pm.
1.1.1
- Added the ability to disable and enable the DLL. (off by default)
- Added more scrap into the spawn pool. (Notably the comedy and tragedy masks)
1.1.0
- Ported over to LethalLevelLoader.
- Reworked enemy spawns.
- Reworked scrap spawns.
- Fixed collisions on starting rock to prevent being able to slide to the bottom.
- Improved navmesh.
- Improved surfaces to be more smooth.
- Fixed collisions on bridge.
- Changed the itemship to have a hole in the rocks to arrive.
- Itemship should now drop items closer to ground.
- Fixed missing texture.
- Fixed spots you get stuck in.
- Removed collisions on small rocks.
- Change spawn island slightly.
- Fixed cube map.
- Fixed gaps in the rock.
- Fixed items floating instead of dropping to the abyss.
- Changed collisions on several assets.
- Created new stone material and swapped starting area material.
- Added parkout to fire exit side to get to ship.
- Add config to change moon price.
- Added Spacial wind sound.
1.0.2
- Changed route price to 300 for balancing.
- Slightly lowered scrap spawn.
1.0.1
- Fixed a rare issue when players would randomly die.
- Fixed the internal name.