SecretLabs
[3.0 Release] A new moon based on the game SCP:Secret Lab and located on the facility Site-02. An abandoned lab once known as Site-02. Proceed with caution, entities once contained here now roam its halls.
Date uploaded | 10 months ago |
Version | 3.1.1 |
Download link | Zingar-SecretLabs-3.1.1.zip |
Downloads | 12514 |
Dependency string | Zingar-SecretLabs-3.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.8README
Secret Labs [3.1.1 Release]
A new moon based on the game SCP:Secret Lab and located on the facility Site-02. "An abandoned lab once known as Site-02. Proceed with caution, entities once contained here now roam its halls."
If you want to enable SCP Dungeon Generation on Secret Labs moon simply add (secret labs) to the FoundationMoonsList config entry on the SCP Dungeon Generation mod. I created a seperate scrap mod that will now have all the custom scrap added in that mod, this will make the scrap able to spawn in all moons.
3.1.1
- Removed custom scrap and added it into a separate mod.
Change Log 3.1
- Added new scrap SCP-268.
- Fixed several lighting issues.
Change Log v3
- Added a gate A sign.
- Added the correct roof to gate a.
- Added escape path. (no use right now)
- Added C.A.S.S.I.E room.
- Changed surrounding environment, no more water (sorry anton drank it all). It is now dirt hills to fit more with the aesthetics.
- Added new scrap SCP-1576.
- Fixed ship colliding on exit.
Change Log v2
- Added water.
- Fixed weather inside and outside.
- Fixed scrap and monsters to correct levels (similar to Titan).
- Fixed map cost.
- Fixed difficulty.
Upcoming
- Working on adding scp items.
- Working on new moons soon.
If you want to give feedback/bug reports, you can message me on discord (zingar.).
Thanks to PKY for making the SCP items, message him on discord (pky) for suggestions and bug reports related to the items.
CHANGELOG
Change Log
All notable changes to this project will be documented in this file. For any version below 3.2 you need lethal expansion to play. All other versions use LethalLevelLoader
V3.4.1
- Fixed fire exit spawning you underground.
V3.4.0
- Fixed audio reverbs.
- Small optimization.
V3.3.9
- Added outside enemies back.
V3.3.8
- Updated to newest version of LLL.
- Lighting adjusted.
- Monster can now walk onto the ship.
- Added more weather types.
- Lowered cost to travel to the moon.
- Added more AI spawn points.
- Removed the DLL to change the price.
V3.3.7
- Capybara now has cute animation. (test for new map)
- Outside lighting adjusted.
- Moved ship location.
- After popular demand readded escape zone fire exit.
- Adjusted outside walls to be lower.
V3.3.6
- Updated to newest version of LLL
V3.3.5
- Spray cans now work.
- Removed escape fire exit door.
- Added capybara.
- Moved itemship location.
V3.3.4
- Moved spawn nodes around.
- Readded item prefabs.
V3.3.3
- Fixed Audio reverbs so outside is inside.
- Changed footstep sounds.
- added dll to change price.(off by default)
V3.3.2
- Increased scrap spawns.
- Lowered 2 hand scrap spawn weight.
- Added more spawnable scrap into the weights.
- Fixed exit clipping again.
- Remade navmesh.
- Fixed audioreverbs.
V3.3.1
- Typos.
v3.3.0
- Ported over to LethalLevelLoader.
- Reworked enemy spawns.
- Reworked scrap spawns.
- Improved navmesh.
- Changed lighting.
- Change route price.
v3.2.4
- Readded fire exit (didnt work).
- Possible fix for rare occasion where terrain shader errors.
v3.2.3
- Removed fire exit to hopefully fix multiplayer issue for custom dungeons
v3.2
- Added lighting to escape area.
- Removed doors blocking escape area.
- Fixed 2nd fire escape door being blocked.
- Rebaked nav mesh.
- Added Fire exit by escape.
v3.1.1
- Removed custom scrap and added it into a separate mod.
v3.1
- Added new scrap SCP-268.
- Fixed several lighting issues.
v3
- Added a gate A sign.
- Added the correct roof to gate a.
- Added escape path. (no use right now)
- Added C.A.S.S.I.E room.
- Changed surrounding environment, no more water (sorry anton drank it all). It is now dirt hills to fit more with the aesthetics.
- Added new scrap SCP-1576.
- Fixed ship colliding on exit.
v2
- Added water.
- Fixed weather inside and outside.
- Fixed scrap and monsters to correct levels (similar to Titan).
- Fixed map cost.
- Fixed difficulty.
v1
-
Several small bug fixes and lighting fixes.
-
Release