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Zingar-SecretLabs-3.3.3 icon

SecretLabs

[3.3 Release] A custom moon based on the game SCP:Secret Lab and located on the facility Site-02. An abandoned lab once known as Site-02. Proceed with caution, entities once contained here now roam its halls.

Date uploaded 10 months ago
Version 3.3.3
Download link Zingar-SecretLabs-3.3.3.zip
Downloads 45267
Dependency string Zingar-SecretLabs-3.3.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.0
IAmBatby-LethalLevelLoader-1.3.8 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.8

README

Secret Labs [3.3.3 Release]

Screenshot_1
cubert mod also shown in image

A new moon based on the game SCP:Secret Lab and located on the facility Site-02. "An abandoned lab once known as Site-02. Proceed with caution, entities once contained here now roam its halls."


This moon now uses LethalLevelLoader

This moon has more scrap than Titan but harder difficulty. Current enemy spawns and scrap are new and subject to change, you can help shape the spawn rates in discord. (see the feedback section) If you want to enable SCP Dungeon Generation on Secret Labs moon simply add Secret Labs to the FoundationMoonsList config entry on the SCP Dungeon Generation mod. Any custom dungeons using Lethal Level Loader should work in multiplayer.

Route name Secret Labs. Route cost: 700. The moon also comes with a custom config to change the route price to your desire.

Check out my other custom moon.

If you also have Lethal Expansion installed, I recommend using Lethal Expansion Core to avoid incompatibility issues.

Entrance location

  • Gate A.
  • Gate B.
  • Escape door.

Upcoming

  • Working on new moons.
  • Fixing lighting on Secret Labs.

Feedback

  • For feedback and bug reports you can message on the Secret Labs discussion in the Lethal Company Modding discord. Alternatively you can message me on discord zingar..

Credits

CHANGELOG

Change Log

All notable changes to this project will be documented in this file. For any version below 3.2 you need lethal expansion to play. All other versions use LethalLevelLoader

V3.4.1


  • Fixed fire exit spawning you underground.

V3.4.0


  • Fixed audio reverbs.
  • Small optimization.

V3.3.9


  • Added outside enemies back.

V3.3.8


  • Updated to newest version of LLL.
  • Lighting adjusted.
  • Monster can now walk onto the ship.
  • Added more weather types.
  • Lowered cost to travel to the moon.
  • Added more AI spawn points.
  • Removed the DLL to change the price.

V3.3.7


  • Capybara now has cute animation. (test for new map)
  • Outside lighting adjusted.
  • Moved ship location.
  • After popular demand readded escape zone fire exit.
  • Adjusted outside walls to be lower.

V3.3.6


  • Updated to newest version of LLL

V3.3.5


  • Spray cans now work.
  • Removed escape fire exit door.
  • Added capybara.
  • Moved itemship location.

V3.3.4


  • Moved spawn nodes around.
  • Readded item prefabs.

V3.3.3


  • Fixed Audio reverbs so outside is inside.
  • Changed footstep sounds.
  • added dll to change price.(off by default)

V3.3.2


  • Increased scrap spawns.
  • Lowered 2 hand scrap spawn weight.
  • Added more spawnable scrap into the weights.
  • Fixed exit clipping again.
  • Remade navmesh.
  • Fixed audioreverbs.

V3.3.1


  • Typos.

v3.3.0


  • Ported over to LethalLevelLoader.
  • Reworked enemy spawns.
  • Reworked scrap spawns.
  • Improved navmesh.
  • Changed lighting.
  • Change route price.

v3.2.4


  • Readded fire exit (didnt work).
  • Possible fix for rare occasion where terrain shader errors.

v3.2.3


  • Removed fire exit to hopefully fix multiplayer issue for custom dungeons

v3.2


  • Added lighting to escape area.
  • Removed doors blocking escape area.
  • Fixed 2nd fire escape door being blocked.
  • Rebaked nav mesh.
  • Added Fire exit by escape.

v3.1.1


  • Removed custom scrap and added it into a separate mod.

v3.1


  • Added new scrap SCP-268.
  • Fixed several lighting issues.

v3


  • Added a gate A sign.
  • Added the correct roof to gate a.
  • Added escape path. (no use right now)
  • Added C.A.S.S.I.E room.
  • Changed surrounding environment, no more water (sorry anton drank it all). It is now dirt hills to fit more with the aesthetics.
  • Added new scrap SCP-1576.
  • Fixed ship colliding on exit.

v2


  • Added water.
  • Fixed weather inside and outside.
  • Fixed scrap and monsters to correct levels (similar to Titan).
  • Fixed map cost.
  • Fixed difficulty.

v1


  • Several small bug fixes and lighting fixes.

  • Release