using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using ReservedFlashlightSlot.Patches;
using ReservedItemSlotCore;
using ReservedItemSlotCore.Networking;
using ReservedItemSlotCore.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ReservedFlashlightSlot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ReservedFlashlightSlot")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5b7d6563-4e51-4a69-bcf9-fa1dea6eff75")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ReservedFlashlightSlot
{
public static class ConfigSettings
{
public static ConfigEntry<string> activateFlashlightKey;
public static ConfigEntry<bool> hideFlashlightMeshShoulder;
public static string activateFlashlightDisplayName;
public static void BindConfigSettings()
{
Plugin.Log("BindingConfigs");
activateFlashlightKey = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedItemSlotCore", "ActivateFlashlightKey", "<Keyboard>/f", "Activate flashlight keybind.");
hideFlashlightMeshShoulder = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedItemSlotCore", "HideFlashlightOnShoulder", false, "Hides the flashlight mesh while on your shoulder.");
activateFlashlightDisplayName = GetDisplayName(activateFlashlightKey.Value);
}
public static string GetDisplayName(string key)
{
key = key.Replace("<Keyboard>/", "");
key = key.Replace("<Mouse>/", "");
string text = key;
text = text.Replace("leftAlt", "Alt");
text = text.Replace("rightAlt", "Alt");
text = text.Replace("leftCtrl", "Ctrl");
text = text.Replace("rightCtrl", "Ctrl");
text = text.Replace("leftShift", "Shift");
text = text.Replace("rightShift", "Shift");
text = text.Replace("leftButton", "LMB");
text = text.Replace("rightButton", "RMB");
return text.Replace("middleButton", "MMB");
}
}
[HarmonyPatch]
internal static class Keybinds
{
public static PlayerControllerB localPlayerController;
private static InputAction activateFlashlightAction;
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
[HarmonyPostfix]
public static void OnLocalPlayerConnect(PlayerControllerB __instance)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
localPlayerController = __instance;
activateFlashlightAction = new InputAction((string)null, (InputActionType)0, ConfigSettings.activateFlashlightKey.Value, "Press", (string)null, (string)null);
if (((Component)localPlayerController).gameObject.activeSelf)
{
SubscribeToEvents();
}
}
private static void SubscribeToEvents()
{
if (activateFlashlightAction != null)
{
activateFlashlightAction.Enable();
activateFlashlightAction.performed += OnActivateFlashlightPerformed;
}
}
[HarmonyPatch(typeof(PlayerControllerB), "OnEnable")]
[HarmonyPostfix]
public static void OnEnable(PlayerControllerB __instance)
{
if ((Object)(object)__instance == (Object)(object)localPlayerController)
{
SubscribeToEvents();
}
}
[HarmonyPatch(typeof(PlayerControllerB), "OnDisable")]
[HarmonyPostfix]
public static void OnDisable(PlayerControllerB __instance)
{
if (activateFlashlightAction != null && !((Object)(object)__instance != (Object)(object)localPlayerController))
{
activateFlashlightAction.performed -= OnActivateFlashlightPerformed;
activateFlashlightAction.Disable();
}
}
private static void OnActivateFlashlightPerformed(CallbackContext context)
{
if ((Object)(object)localPlayerController == (Object)null || !localPlayerController.isPlayerControlled || localPlayerController.inTerminalMenu || (((NetworkBehaviour)localPlayerController).IsServer && !localPlayerController.isHostPlayerObject))
{
return;
}
FlashlightItem mainFlashlight = ReservedFlashlightSlotPatcher.GetMainFlashlight(localPlayerController);
if (((CallbackContext)(ref context)).performed && !((Object)(object)mainFlashlight == (Object)null))
{
float num = (float)Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").GetValue();
if (!(num < 0.075f))
{
((GrabbableObject)mainFlashlight).UseItemOnClient(!((GrabbableObject)mainFlashlight).isBeingUsed);
Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").SetValue((object)0);
}
}
}
}
[BepInPlugin("FlipMods.ReservedFlashlightSlot", "ReservedFlashlightSlot", "1.4.5")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
private Harmony _harmony;
public static ReservedItemInfo proFlashlightInfo;
public static ReservedItemInfo flashlightInfo;
private void Awake()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
instance = this;
ConfigSettings.BindConfigSettings();
_harmony = new Harmony("ReservedFlashlightSlot");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedFlashlightSlot loaded");
}
public static void Log(string message)
{
((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
}
static Plugin()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
proFlashlightInfo = new ReservedItemInfo("프로 손전등", 120, true, true, true, true);
flashlightInfo = new ReservedItemInfo("손전등", 120, true, true, true, true);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FlipMods.ReservedFlashlightSlot";
public const string PLUGIN_NAME = "ReservedFlashlightSlot";
public const string PLUGIN_VERSION = "1.4.5";
}
}
namespace ReservedFlashlightSlot.Patches
{
[HarmonyPatch]
internal static class ReservedFlashlightSlotPatcher
{
private static Vector3 playerShoulderPositionOffset = new Vector3(0.2f, 0f, 0f);
private static Vector3 playerShoulderRotationOffset = new Vector3(90f, 0f, 0f);
private static string originalControlTooltip = "";
public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController;
public static PlayerControllerB GetPreviousPlayerHeldBy(FlashlightItem flashlightItem)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
return (PlayerControllerB)Traverse.Create((object)flashlightItem).Field("previousPlayerHeldBy").GetValue();
}
public static FlashlightItem GetMainFlashlight(PlayerControllerB playerController)
{
return GetCurrentlySelectedFlashlight(playerController) ?? GetReservedFlashlight(playerController);
}
public static FlashlightItem GetReservedFlashlight(PlayerControllerB playerController)
{
GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[Plugin.flashlightInfo.indexInInventory] : null);
return (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null);
}
public static FlashlightItem GetCurrentlySelectedFlashlight(PlayerControllerB playerController)
{
GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[playerController.currentItemSlot] : null);
return (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null);
}
public static bool IsFlashlightOn(PlayerControllerB playerController)
{
return ((GrabbableObject)(GetMainFlashlight(playerController)?)).isBeingUsed ?? false;
}
[HarmonyPatch(typeof(FlashlightItem), "__initializeVariables")]
[HarmonyPostfix]
public static void EditTooltips(FlashlightItem __instance)
{
if (originalControlTooltip == "")
{
originalControlTooltip = ((GrabbableObject)__instance).itemProperties.toolTips[((GrabbableObject)__instance).itemProperties.toolTips.Length - 1];
}
((GrabbableObject)__instance).itemProperties.toolTips[((GrabbableObject)__instance).itemProperties.toolTips.Length - 1] = $"{originalControlTooltip}[{ConfigSettings.activateFlashlightDisplayName.ToUpper()}]";
}
[HarmonyPatch(typeof(MenuManager), "OnEnable")]
[HarmonyPostfix]
public static void ResetVariables()
{
Keybinds.localPlayerController = null;
}
[HarmonyPatch(typeof(PlayerControllerB), "ActivateItem_performed")]
[HarmonyPrefix]
public static bool PreventActivatingDuplicateItem(CallbackContext context, PlayerControllerB __instance)
{
FlashlightItem currentlySelectedFlashlight = GetCurrentlySelectedFlashlight(__instance);
if ((Object)(object)__instance != (Object)(object)localPlayerController || (Object)(object)currentlySelectedFlashlight == (Object)null)
{
return true;
}
if (!((CallbackContext)(ref context)).performed)
{
return false;
}
FlashlightItem reservedFlashlight = GetReservedFlashlight(__instance);
if ((Object)(object)currentlySelectedFlashlight != (Object)(object)reservedFlashlight && (!((GrabbableObject)reservedFlashlight).itemProperties.requiresBattery || !((GrabbableObject)reservedFlashlight).insertedBattery.empty))
{
return false;
}
return true;
}
[HarmonyPatch(typeof(FlashlightItem), "SwitchFlashlight")]
[HarmonyPostfix]
public static void OnSwitchOnOffFlashlight(bool on, FlashlightItem __instance)
{
if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null))
{
UpdateAllFlashlightStates(((GrabbableObject)__instance).playerHeldBy, on);
}
}
[HarmonyPatch(typeof(FlashlightItem), "PocketItem")]
[HarmonyPostfix]
public static void OnPocketFlashlightLocal(FlashlightItem __instance)
{
OnPocketFlashlight(__instance, ((GrabbableObject)__instance).isBeingUsed);
}
[HarmonyPatch(typeof(FlashlightItem), "PocketFlashlightClientRpc")]
[HarmonyPrefix]
public static bool OnPocketFlashlightClientRpc(bool stillUsingFlashlight, FlashlightItem __instance)
{
if (!NetworkHelper.IsValidClientRpcExecStage((NetworkBehaviour)(object)__instance) || ((NetworkBehaviour)__instance).IsOwner || (Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null || (Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController || !NetworkHelper.IsClientExecStage((NetworkBehaviour)(object)__instance))
{
return false;
}
((MonoBehaviour)__instance).StartCoroutine(OnPocketFlashlightEndOfFrame(__instance, stillUsingFlashlight));
return true;
}
private static IEnumerator OnPocketFlashlightEndOfFrame(FlashlightItem flashlightItem, bool stillUsingFlashlight)
{
yield return (object)new WaitForEndOfFrame();
OnPocketFlashlight(flashlightItem, stillUsingFlashlight);
}
private static void OnPocketFlashlight(FlashlightItem flashlightItem, bool stillUsingFlashlight = false)
{
if (!((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)null))
{
((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight = (GrabbableObject)(object)flashlightItem;
((GrabbableObject)flashlightItem).parentObject = ((GrabbableObject)flashlightItem).playerHeldBy.playerGlobalHead;
bool flag = (Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)(object)localPlayerController;
}
}
[HarmonyPatch(typeof(FlashlightItem), "EquipItem")]
[HarmonyPostfix]
public static void OnEquipFlashlight(FlashlightItem __instance)
{
if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null))
{
if ((Object)(object)__instance == (Object)(object)((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight)
{
((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight = null;
}
((GrabbableObject)__instance).parentObject = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? ((GrabbableObject)__instance).playerHeldBy.localItemHolder : ((GrabbableObject)__instance).playerHeldBy.serverItemHolder);
}
}
[HarmonyPatch(typeof(GrabbableObject), "LateUpdate")]
[HarmonyPostfix]
public static void SetPositionOffset(GrabbableObject __instance)
{
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
if (__instance is FlashlightItem && (Object)(object)__instance.playerHeldBy != (Object)null && __instance.isPocketed && (Object)(object)__instance.parentObject != (Object)null && (Object)(object)__instance != (Object)(object)GetCurrentlySelectedFlashlight(__instance.playerHeldBy))
{
Transform transform = ((Component)__instance.parentObject).transform;
((Component)__instance).transform.rotation = ((Component)__instance.parentObject).transform.rotation * Quaternion.Euler(playerShoulderRotationOffset);
((Component)__instance).transform.position = transform.position + transform.rotation * playerShoulderPositionOffset;
}
}
[HarmonyPatch(typeof(GrabbableObject), "EnableItemMeshes")]
[HarmonyPrefix]
public static void OnEnableItemMeshes(ref bool enable, GrabbableObject __instance)
{
if (__instance is FlashlightItem && (Object)(object)__instance.playerHeldBy != (Object)null && ((Object)(object)__instance == (Object)(object)GetCurrentlySelectedFlashlight(__instance.playerHeldBy) || ((Object)(object)__instance == (Object)(object)GetReservedFlashlight(__instance.playerHeldBy) && (Object)(object)__instance.playerHeldBy != (Object)(object)localPlayerController)))
{
enable = true;
}
}
private static void UpdateAllFlashlightStates(PlayerControllerB playerController, bool mainFlashlightActive = true)
{
FlashlightItem mainFlashlight = GetMainFlashlight(playerController);
if ((Object)(object)mainFlashlight == (Object)null)
{
((Behaviour)playerController.helmetLight).enabled = false;
mainFlashlightActive = false;
}
else
{
playerController.ChangeHelmetLight(mainFlashlight.flashlightTypeID, mainFlashlightActive && (Object)(object)playerController == (Object)(object)localPlayerController && (Object)(object)playerController.ItemSlots[playerController.currentItemSlot] != (Object)(object)mainFlashlight);
}
for (int i = 0; i < PlayerPatcher.combinedHotbarSize; i++)
{
GrabbableObject obj = playerController.ItemSlots[i];
FlashlightItem val = (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null);
if ((Object)(object)val != (Object)null)
{
UpdateFlashlightState(val, (Object)(object)val == (Object)(object)mainFlashlight && mainFlashlightActive);
}
}
}
private static void UpdateFlashlightState(FlashlightItem flashlightItem, bool active)
{
if (!((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)null))
{
PlayerControllerB playerHeldBy = ((GrabbableObject)flashlightItem).playerHeldBy;
((GrabbableObject)flashlightItem).isBeingUsed = active;
bool flag = (Object)(object)playerHeldBy != (Object)(object)localPlayerController || (Object)(object)playerHeldBy.ItemSlots[playerHeldBy.currentItemSlot] == (Object)(object)flashlightItem;
((Behaviour)flashlightItem.flashlightBulb).enabled = active && flag;
((Behaviour)flashlightItem.flashlightBulbGlow).enabled = active && flag;
flashlightItem.usingPlayerHelmetLight = active && !flag;
}
}
}
}