using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyTemplate.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalCompanyTemplate")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCompanyTemplate")]
[assembly: AssemblyTitle("LethalCompanyTemplate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalCompanyTemplate
{
[BepInPlugin("Abhiram.TeleporterMod", "teleportItemMod", "1.0.0.0")]
public class TeleporterMod : BaseUnityPlugin
{
private const string modGuid = "Abhiram.TeleporterMod";
private readonly Harmony harmony = new Harmony("Abhiram.TeleporterMod");
private void Awake()
{
harmony.PatchAll(typeof(ShipTeleporterPatch));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin is loaded!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Author: abhiram");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LethalCompanyTemplate";
public const string PLUGIN_NAME = "LethalCompanyTemplate";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LethalCompanyTemplate.Patches
{
[HarmonyPatch(typeof(ShipTeleporter))]
internal class ShipTeleporterPatch
{
private static void SetPlayerTeleporterId(ShipTeleporter instance, PlayerControllerB playerScript, int teleporterId)
{
AccessTools.Method(typeof(ShipTeleporter), "SetPlayerTeleporterId", (Type[])null, (Type[])null).Invoke(instance, new object[2] { playerScript, teleporterId });
}
[HarmonyPatch("beamUpPlayer")]
[HarmonyPrefix]
private static bool beamUpPlayerPatch(ShipTeleporter __instance, ref IEnumerator __result)
{
__result = enumFunc(__instance);
return false;
}
private static IEnumerator enumFunc(ShipTeleporter __instance)
{
__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterSpinSFX);
PlayerControllerB playerToBeamUp = StartOfRound.Instance.mapScreen.targetedPlayer;
if ((Object)(object)playerToBeamUp == (Object)null)
{
Debug.Log((object)"Targeted player is null | Abhi patch");
yield break;
}
if ((Object)(object)playerToBeamUp.redirectToEnemy != (Object)null)
{
Debug.Log((object)$"Attemping to teleport enemy '{((Object)((Component)playerToBeamUp.redirectToEnemy).gameObject).name}' (tied to player #{playerToBeamUp.playerClientId}) to ship. | Abhi patch");
if (StartOfRound.Instance.shipIsLeaving)
{
Debug.Log((object)$"Ship could not teleport enemy '{((Object)((Component)playerToBeamUp.redirectToEnemy).gameObject).name}' (tied to player #{playerToBeamUp.playerClientId}) because the ship is leaving the nav mesh.");
}
playerToBeamUp.redirectToEnemy.ShipTeleportEnemy();
yield return (object)new WaitForSeconds(3f);
__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
if (GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
}
SetPlayerTeleporterId(__instance, playerToBeamUp, 1);
if ((Object)(object)playerToBeamUp.deadBody != (Object)null)
{
if ((Object)(object)playerToBeamUp.deadBody.beamUpParticle == (Object)null)
{
yield break;
}
playerToBeamUp.deadBody.beamUpParticle.Play();
playerToBeamUp.deadBody.bodyAudio.PlayOneShot(__instance.teleporterSpinSFX);
}
else
{
playerToBeamUp.beamUpParticle.Play();
playerToBeamUp.movementAudio.PlayOneShot(__instance.teleporterSpinSFX);
}
Debug.Log((object)"Teleport A | Abhi patch");
yield return (object)new WaitForSeconds(3f);
bool flag = false;
if ((Object)(object)playerToBeamUp.deadBody != (Object)null)
{
if ((Object)(object)playerToBeamUp.deadBody.grabBodyObject == (Object)null || !playerToBeamUp.deadBody.grabBodyObject.isHeldByEnemy)
{
flag = true;
playerToBeamUp.deadBody.attachedTo = null;
playerToBeamUp.deadBody.attachedLimb = null;
playerToBeamUp.deadBody.secondaryAttachedLimb = null;
playerToBeamUp.deadBody.secondaryAttachedTo = null;
playerToBeamUp.deadBody.SetRagdollPositionSafely(__instance.teleporterPosition.position, true);
((Component)playerToBeamUp.deadBody).transform.SetParent(StartOfRound.Instance.elevatorTransform, true);
}
}
else
{
flag = true;
if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
{
Object.FindObjectOfType<AudioReverbPresets>().audioPresets[3].ChangeAudioReverbForPlayer(playerToBeamUp);
}
playerToBeamUp.isInElevator = true;
playerToBeamUp.isInHangarShipRoom = true;
playerToBeamUp.isInsideFactory = false;
playerToBeamUp.averageVelocity = 0f;
playerToBeamUp.velocityLastFrame = Vector3.zero;
playerToBeamUp.TeleportPlayer(__instance.teleporterPosition.position, true, 160f, false, true);
}
Debug.Log((object)"Teleport B | Abhi patch");
SetPlayerTeleporterId(__instance, playerToBeamUp, -1);
if (flag)
{
__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
if (GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
}
Debug.Log((object)"Teleport C | Abhi patch");
}
}
}