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Decompiled source of CrouchRun v0.0.1
CrouchRunBug.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using TimeScaleSetter.patches; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CrouchRunBug")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Your Mod Description Goes Here")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CrouchRunBug")] [assembly: AssemblyTitle("CrouchRunBug")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TimeScaleSetter.patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class HudManagerPatch { [HarmonyPatch(typeof(PlayerControllerB), "Crouch_performed")] [HarmonyPrefix] private static bool recheckCrouch(PlayerControllerB __instance, ref CallbackContext context, ref bool ___isJumping) { if (((CallbackContext)(ref context)).performed && !__instance.quickMenuManager.isMenuOpen && ((((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || __instance.isTestingPlayer) && !__instance.inSpecialInteractAnimation && !___isJumping && !__instance.isTypingChat && __instance.thisController.isGrounded) { __instance.Crouch(!__instance.isCrouching); } return false; } } } namespace CrouchRunBug { [BepInPlugin("org.agmas.CrouchRunBug", "CrouchRunBug", "0.1.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "org.agmas.CrouchRunBug"; private const string modName = "CrouchRunBug"; private const string modVersion = "0.1.0"; public ConfigEntry<string> url; private readonly Harmony harmony = new Harmony("org.agmas.CrouchRunBug"); public static Plugin Instance; public ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("org.agmas.CrouchRunBug"); mls.LogInfo((object)"We're up and running!"); harmony.PatchAll(typeof(HudManagerPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "CrouchRunBug"; public const string PLUGIN_NAME = "CrouchRunBug"; public const string PLUGIN_VERSION = "1.0.0"; } }