Decompiled source of GeometryDashOnDeath v0.0.1

GDOD.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GDOD.patches;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GDOD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Your Mod Description Goes Here")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GDOD")]
[assembly: AssemblyTitle("GDOD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GDOD
{
	[BepInPlugin("org.agmas.GDOD", "Geometry Dash On Death", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "org.agmas.GDOD";

		private const string modName = "Geometry Dash On Death";

		private const string modVersion = "0.1.0";

		public ConfigEntry<string> url;

		private readonly Harmony harmony = new Harmony("org.agmas.GDOD");

		public static Plugin Instance;

		public ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			url = ((BaseUnityPlugin)this).Config.Bind<string>("URL", "url", "steam://rungameid/322170", "Use steam://rungameid/(GAMEID) to use another game, or anything else to open up a browser tab.");
			mls = Logger.CreateLogSource("org.agmas.GDOD");
			mls.LogInfo((object)"We're up and running!");
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "GDOD";

		public const string PLUGIN_NAME = "GDOD";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace GDOD.patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
		[HarmonyPostfix]
		private static void undo(PlayerControllerB __instance)
		{
			Plugin.Instance.url = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<string>("URL", "url", "steam://rungameid/322170", "Use steam://rungameid/(GAMEID) to use another game, or anything else to open up a browser tab.");
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)__instance)
			{
				Application.OpenURL(Plugin.Instance.url.Value);
			}
		}
	}
}