using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LC_API.BundleAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: AssemblyCompany("Compass")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Compass")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Compass")]
[assembly: AssemblyTitle("Compass")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class CompassUpdater : MonoBehaviour
{
public RawImage CompassImage;
public Transform toFollow;
public void setFollow(Transform user)
{
toFollow = user;
}
private void LateUpdate()
{
UpdateCompassHeading();
}
private void UpdateCompassHeading()
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController?.turnCompassCamera == (Object)null))
{
toFollow = ((Component)GameNetworkManager.Instance.localPlayerController.turnCompassCamera).transform;
if (!((Object)(object)CompassImage == (Object)null) && !((Object)(object)toFollow == (Object)null))
{
Vector2 right = Vector2.right;
Quaternion rotation = toFollow.rotation;
Vector2 val = right * ((((Quaternion)(ref rotation)).eulerAngles.y + 45f) / 360f);
CompassImage.uvRect = new Rect(val, Vector2.one);
}
}
}
}
namespace Compass
{
[BepInPlugin("Compass", "Compass", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public Harmony harmonymain;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
harmonymain = new Harmony("Compass");
harmonymain.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Compass is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Compass";
public const string PLUGIN_NAME = "Compass";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Compass.Patches
{
[HarmonyPatch]
internal class Patches
{
private static CompassUpdater updater;
[HarmonyPatch(typeof(HUDManager), "Awake")]
[HarmonyPostfix]
public static void AddCompass(HUDManager __instance)
{
Transform transform = __instance.HUDContainer.transform;
Debug.Log((object)("Attaching compass to :" + (object)transform));
GameObject val = BundleLoader.GetLoadedAsset<GameObject>("assets/compass/mask.prefab");
if ((Object)(object)val == (Object)null)
{
string text = Path.Combine(Paths.PluginPath, "alekso56-ACompass", "compass");
LoadedAssetBundle val2 = BundleLoader.LoadAssetBundle(text, false);
val = val2.GetAsset<GameObject>("assets/compass/mask.prefab");
}
val = Object.Instantiate<GameObject>(val, transform);
val.transform.SetParent(((Component)transform).transform, false);
Debug.Log((object)"Compass attached, setting target.");
updater = val.AddComponent<CompassUpdater>();
Debug.Log((object)"Updater loaded");
updater.CompassImage = ((Component)val.transform.GetChild(0)).GetComponentInChildren<RawImage>();
}
}
}