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Decompiled source of ACompass v1.1.1
BepInEx/plugins/Compass.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LC_API.BundleAPI; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")] [assembly: AssemblyCompany("Compass")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Compass")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Compass")] [assembly: AssemblyTitle("Compass")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class CompassUpdater : MonoBehaviour { public RawImage CompassImage; public Transform toFollow; public void setFollow(Transform user) { toFollow = user; } private void LateUpdate() { UpdateCompassHeading(); } private void UpdateCompassHeading() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController?.turnCompassCamera == (Object)null)) { toFollow = ((Component)GameNetworkManager.Instance.localPlayerController.turnCompassCamera).transform; if (!((Object)(object)CompassImage == (Object)null) && !((Object)(object)toFollow == (Object)null)) { Vector2 right = Vector2.right; Quaternion rotation = toFollow.rotation; Vector2 val = right * ((((Quaternion)(ref rotation)).eulerAngles.y + 45f) / 360f); CompassImage.uvRect = new Rect(val, Vector2.one); } } } } namespace Compass { [BepInPlugin("Compass", "Compass", "1.0.0")] public class Plugin : BaseUnityPlugin { public Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("Compass"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Compass is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "Compass"; public const string PLUGIN_NAME = "Compass"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Compass.Patches { [HarmonyPatch] internal class Patches { private static CompassUpdater updater; [HarmonyPatch(typeof(HUDManager), "Awake")] [HarmonyPostfix] public static void AddCompass(HUDManager __instance) { Transform transform = __instance.HUDContainer.transform; Debug.Log((object)("Attaching compass to :" + (object)transform)); GameObject val = BundleLoader.GetLoadedAsset<GameObject>("assets/compass/mask.prefab"); if ((Object)(object)val == (Object)null) { string text = Path.Combine(Paths.PluginPath, "alekso56-ACompass", "compass"); LoadedAssetBundle val2 = BundleLoader.LoadAssetBundle(text, false); val = val2.GetAsset<GameObject>("assets/compass/mask.prefab"); } val = Object.Instantiate<GameObject>(val, transform); val.transform.SetParent(((Component)transform).transform, false); Debug.Log((object)"Compass attached, setting target."); updater = val.AddComponent<CompassUpdater>(); Debug.Log((object)"Updater loaded"); updater.CompassImage = ((Component)val.transform.GetChild(0)).GetComponentInChildren<RawImage>(); } } }