Decompiled source of Yakuza Boombox v1.0.2

YakuzaBoombox.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using PersonalBoombox;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("alexandre v1")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A yakuza boombox mod for lethal company ")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+33bf76edbee386e89c8f826a3cd2227dd7dbba71")]
[assembly: AssemblyProduct("Yakuza Boombox")]
[assembly: AssemblyTitle("YakuzaBoombox")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace YakuzaBoombox
{
	public static class PluginInfo
	{
		public const string PluginGuid = "alexandre_v1.YakuzaBoombox";

		public const string PluginName = "YakuzaBoombox";

		public const string PluginVersion = "1.0.2";
	}
	[BepInPlugin("alexandre_v1.YakuzaBoombox", "YakuzaBoombox", "1.0.2")]
	[BepInProcess("Lethal Company.exe")]
	[BepInDependency("ImoutoSama.PersonalBoombox", "1.3.0")]
	public class YakuzaBoomboxPlugin : BaseUnityPlugin
	{
		private ManualLogSource _logger;

		private ConfigEntry<bool> _overridePriceFlagConfig;

		private ConfigEntry<int> _overridePriceValueConfig;

		private void Awake()
		{
			_logger = Logger.CreateLogSource("alexandre_v1.YakuzaBoombox");
			_logger.LogInfo((object)"Plugin YakuzaBoombox has been added!");
			_overridePriceFlagConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Override Price Flag", false, "If you want to override price of the boomboxes, you MUST set this to true.");
			_overridePriceValueConfig = ConfigBindClamp("General", "Override Price Value", 30, "Overrides the price of the boomboxes by this value. Clamped from 0 to 1000.", 0, 1000);
			RequestData val = PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location);
			val.overridePriceFlag = _overridePriceFlagConfig.Value;
			val.overridePriceValue = _overridePriceValueConfig.Value;
		}

		private ConfigEntry<int> ConfigBindClamp(string section, string key, int defaultValue, string description, int min, int max)
		{
			ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>(section, key, defaultValue, description);
			val.Value = Mathf.Clamp(val.Value, min, max);
			return val;
		}
	}
}