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![an0nymooose-An0n_AmbientMusicSync-1.0.2 icon](https://gcdn.thunderstore.io/live/repository/icons/an0nymooose-An0n_AmbientMusicSync-1.0.2.png.128x128_q95.png)
An0n AmbientMusicSync
Syncs the ambient music between the host and all clients. Chance to play upon ship exit.
By an0nymooose
Date uploaded | 7 months ago |
Version | 1.0.2 |
Download link | an0nymooose-An0n_AmbientMusicSync-1.0.2.zip |
Downloads | 9375 |
Dependency string | an0nymooose-An0n_AmbientMusicSync-1.0.2 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![2018-LC_API-2.1.1 icon](https://gcdn.thunderstore.io/live/repository/icons/2018-LC_API-2.1.1.png.64x64_q95.png)
README
An0n AmbientMusicSync
Syncs the ambient music between the host and all clients. Without the mod, the ambient music is not synced between all players, and is determined with a random number.
ALL Players require the mod to be installed, not just the host.
Details
- Ambient Music will have a 1/4 chance to play once exiting the ship for the upon landing.
- If it is a brand new lobby, it will have a 100% chance to play upon landing, but for that day only, every other day will be 1/4.
- The same music will play for all players (assuming they are not within a building).
- Will not play over Company music, nor indoors, follows the default logic of the game's Ambient music.
- If ambient music plays randomly as intended by the game, it will play for all users as well.
Releases
Version 1.0.1
- Release
Version 1.0.2
- Added extra info to README