using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Ant8490")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Jump mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: AssemblyInformationalVersion("1.0.5")]
[assembly: AssemblyProduct("LethalSuperJump")]
[assembly: AssemblyTitle("LethalSuperJump")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalSuperJump
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "ant8490.LethalSuperJump";
public const string PLUGIN_NAME = "LethalSuperJump";
public const string PLUGIN_VERSION = "1.0.5";
}
public class JumpBind : LcInputActions
{
[InputAction("<Keyboard>/f", Name = "Toggle Super Jump")]
public InputAction JumpKey { get; set; }
}
[BepInPlugin("ant8490.LethalSuperJump", "LethalSuperJump", "1.0.5")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
private readonly Harmony harmony = new Harmony("ant8490.LethalSuperJump");
internal static JumpBind InputActionsInstance = new JumpBind();
public static ConfigEntry<int>? config_highjumpforce;
public static ConfigEntry<int>? config_defaultjumpforce;
public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>();
private void Awake()
{
instance = this;
config_highjumpforce = AddConfigEntry<int>(((BaseUnityPlugin)this).Config.Bind<int>("JUMP SETTINGS", "Super Jump Force", 50, "Set high jump force"));
config_defaultjumpforce = AddConfigEntry<int>(((BaseUnityPlugin)this).Config.Bind<int>("JUMP SETTINGS", "Standard Jump Force", 13, "Set standard jump force"));
DeleteOldConfigSettings();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalSuperJump is loaded!");
harmony.PatchAll();
}
public static ConfigEntry<T> AddConfigEntry<T>(ConfigEntry<T> configEntry)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
currentConfigEntries.Add(((ConfigEntryBase)configEntry).Definition.Key, (ConfigEntryBase)configEntry);
return configEntry;
}
private void DeleteOldConfigSettings()
{
HashSet<string> hashSet = new HashSet<string>();
HashSet<string> hashSet2 = new HashSet<string>();
foreach (ConfigEntryBase value in currentConfigEntries.Values)
{
hashSet.Add(value.Definition.Section);
hashSet2.Add(value.Definition.Key);
}
try
{
ConfigFile config = ((BaseUnityPlugin)instance).Config;
string configFilePath = config.ConfigFilePath;
if (!File.Exists(configFilePath))
{
return;
}
string text = File.ReadAllText(configFilePath);
string[] array = File.ReadAllLines(configFilePath);
string text2 = "";
for (int i = 0; i < array.Length; i++)
{
array[i] = array[i].Replace("\n", "");
if (array[i].Length <= 0)
{
continue;
}
if (array[i].StartsWith("["))
{
if (text2 != "" && !hashSet.Contains(text2))
{
text2 = "[" + text2 + "]";
int num = text.IndexOf(text2);
int num2 = text.IndexOf(array[i]);
text = text.Remove(num, num2 - num);
}
text2 = array[i].Replace("[", "").Replace("]", "").Trim();
}
else
{
if (!(text2 != ""))
{
continue;
}
if (i <= array.Length - 4 && array[i].StartsWith("##"))
{
int j;
for (j = 1; i + j < array.Length && array[i + j].Length > 3; j++)
{
}
if (hashSet.Contains(text2))
{
int num3 = array[i + j - 1].IndexOf("=");
string item = array[i + j - 1].Substring(0, num3 - 1);
if (!hashSet2.Contains(item))
{
int num4 = text.IndexOf(array[i]);
int num5 = text.IndexOf(array[i + j - 1]) + array[i + j - 1].Length;
text = text.Remove(num4, num5 - num4);
}
}
i += j - 1;
}
else if (array[i].Length > 3)
{
text = text.Replace(array[i], "");
}
}
}
if (!hashSet.Contains(text2))
{
text2 = "[" + text2 + "]";
int num6 = text.IndexOf(text2);
text = text.Remove(num6, text.Length - num6);
}
while (text.Contains("\n\n\n"))
{
text = text.Replace("\n\n\n", "\n\n");
}
File.WriteAllText(configFilePath, text);
config.Reload();
}
catch
{
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LethalSuperJump";
public const string PLUGIN_NAME = "LethalSuperJump";
public const string PLUGIN_VERSION = "1.0.5";
}
}
namespace LethalSuperJump.Patch
{
[HarmonyPatch]
internal class SuperJump
{
private static float displaytime;
private static float delay;
public static bool SuperJump_delaydmg;
public static bool SuperJumpEnabled { get; set; }
[HarmonyPatch(typeof(StartOfRound), "OnEnable")]
[HarmonyPostfix]
public static void OnEnable()
{
Plugin.InputActionsInstance.JumpKey.performed += OnJumpKeyPressed;
}
[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
[HarmonyPostfix]
public static void OnDisable()
{
Plugin.InputActionsInstance.JumpKey.performed -= OnJumpKeyPressed;
}
private static void OnJumpKeyPressed(CallbackContext jumpConext)
{
SuperJumpEnabled = !SuperJumpEnabled;
if (SuperJumpEnabled)
{
HUDManager.Instance.ChangeControlTip(3, "Super Jump Enabled", false);
}
else
{
HUDManager.Instance.ChangeControlTip(3, "Super Jump Disabled", false);
SuperJump_delaydmg = true;
delay = 5f;
((MonoBehaviour)GameNetworkManager.Instance).StartCoroutine(ReEnableFallDmg());
}
displaytime = 3f;
((MonoBehaviour)GameNetworkManager.Instance).StartCoroutine(DisableText());
}
private static IEnumerator DisableText()
{
while (displaytime > 0f)
{
float num = displaytime;
displaytime = 0f;
yield return (object)new WaitForSeconds(num);
}
HUDManager.Instance.ChangeControlTip(3, "", false);
}
private static IEnumerator ReEnableFallDmg()
{
while (delay > 0f)
{
float num = delay;
delay = 0f;
yield return (object)new WaitForSeconds(num);
}
SuperJump_delaydmg = false;
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void ModifyJumpForce(PlayerControllerB __instance)
{
if (SuperJump.SuperJumpEnabled)
{
__instance.jumpForce = Plugin.config_highjumpforce.Value;
}
else
{
__instance.jumpForce = Plugin.config_defaultjumpforce.Value;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void ModifyFallDamage(PlayerControllerB __instance)
{
if (SuperJump.SuperJumpEnabled || SuperJump.SuperJump_delaydmg)
{
__instance.takingFallDamage = false;
}
}
}
}