CruiserJumpPractice
Saves/loads cruiser position, rotation, and condition, and lets you toggle the magnet remotely.
| Last updated | 2 weeks ago |
| Total downloads | 199 |
| Total rating | 1 |
| Categories | Mods Tweaks & Quality Of Life |
| Dependency string | aoirint-CruiserJumpPractice-0.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.12README
CruiserJumpPractice
A Lethal Company mod that saves/loads cruiser position, rotation, and condition, and lets you toggle the magnet remotely.
This mod helps you practice cruiser jumps repeatedly without having to manually reset the cruiser every attempt.
Only the host can use all features of this mod. Clients will still receive the synced cruiser state even without this mod installed.
giosuel/Imperium is practically required. This mod does not provide any way to instantly spawn cruiser, teleport player, or restore destroyed cruiser.
What it does
- Keybind to save the current cruiser state (position, rotation, HP, turbo boosts).
- Keybind to load the saved cruiser state.
- Keybind to toggle the magnet on/off remotely.
Keybinds
You can change the keybinds from the Rune580/LethalCompany_InputUtils settings menu.
- Load Cruiser State:
[(US:[, JP109:@) - Save Cruiser State:
](US:], JP109:[) - Toggle Magnet:
\(US:\, JP109:])
Current Limitations
- Exploded cruisers cannot be restored. Use Imperium to respawn the cruiser and then load the saved state.
Who needs to install
Host only.
Clients cannot use all features even if they install this mod.