using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using CruiserJumpPractice.Managers;
using CruiserJumpPractice.NetworkBehaviours;
using CruiserJumpPractice.Utils;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.aoirint.CruiserJumpPractice")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.4.0")]
[assembly: AssemblyInformationalVersion("0.1.4+679edf9ac6be94a4e3f660ada520f1c68dc9c924")]
[assembly: AssemblyProduct("CruiserJumpPractice")]
[assembly: AssemblyTitle("com.aoirint.CruiserJumpPractice")]
[assembly: AssemblyVersion("0.1.4.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CruiserJumpPractice
{
[BepInPlugin("com.aoirint.CruiserJumpPractice", "CruiserJumpPractice", "0.1.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInProcess("Lethal Company.exe")]
public class CruiserJumpPractice : BaseUnityPlugin
{
internal static ManualLogSource? Logger { get; private set; }
internal static Harmony Harmony { get; } = new Harmony("com.aoirint.CruiserJumpPractice");
internal static InputActions? InputActions { get; private set; }
internal static CruiserManager CruiserManager { get; } = new CruiserManager();
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
InputActions = new InputActions();
Harmony.PatchAll();
Logger.LogInfo((object)"Plugin CruiserJumpPractice v0.1.4 is loaded!");
}
}
internal class InputActions : LcInputActions
{
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction? LoadCruiserKey { get; set; }
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction? SaveCruiserKey { get; set; }
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction? ToggleMagnetKey { get; set; }
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.aoirint.CruiserJumpPractice";
public const string PLUGIN_NAME = "CruiserJumpPractice";
public const string PLUGIN_VERSION = "0.1.4";
}
}
namespace CruiserJumpPractice.Utils
{
internal static class CruiserUtils
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
internal static VehicleController? GetCruiser()
{
VehicleController[] array = Object.FindObjectsOfType<VehicleController>();
if (array == null)
{
Logger.LogError((object)"Failed to find VehicleController objects.");
return null;
}
if (array.Length == 0)
{
Logger.LogInfo((object)"No VehicleController objects found.");
return null;
}
return array[0];
}
internal static bool SetCarHP(VehicleController cruiser, int carHP)
{
PlayerControllerB localPlayer = PlayerUtils.GetLocalPlayer();
if ((Object)(object)localPlayer == (Object)null)
{
Logger.LogError((object)"Local player is null.");
return false;
}
cruiser.AddEngineOilOnLocalClient(carHP);
cruiser.AddEngineOilServerRpc((int)localPlayer.playerClientId, carHP);
return true;
}
internal static int? GetTurboBoosts(VehicleController cruiser)
{
try
{
FieldInfo field = typeof(VehicleController).GetField("turboBoosts", BindingFlags.Instance | BindingFlags.NonPublic);
if (field == null)
{
Logger.LogError((object)"Failed to get 'turboBoosts' field from VehicleController.");
return null;
}
if (field.GetValue(cruiser) is int value)
{
return value;
}
Logger.LogError((object)"'turboBoosts' field is not of type int.");
return null;
}
catch (Exception arg)
{
Logger.LogError((object)$"Exception while getting 'turboBoosts': {arg}");
return null;
}
}
internal static bool SetTurboBoosts(VehicleController cruiser, int turboBoosts)
{
PlayerControllerB localPlayer = PlayerUtils.GetLocalPlayer();
if ((Object)(object)localPlayer == (Object)null)
{
Logger.LogError((object)"Local player is null.");
return false;
}
cruiser.AddTurboBoostOnLocalClient(turboBoosts);
cruiser.AddTurboBoostServerRpc((int)localPlayer.playerClientId, turboBoosts);
return true;
}
}
internal static class HUDManagerUtils
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
internal static HUDManager? GetHUDManager()
{
HUDManager instance = HUDManager.Instance;
if ((Object)(object)instance == (Object)null)
{
Logger.LogError((object)"HUDManager.Instance is null.");
return null;
}
return instance;
}
internal static void DisplayTip(string headerText, string bodyText)
{
HUDManager hUDManager = GetHUDManager();
if ((Object)(object)hUDManager == (Object)null)
{
Logger.LogError((object)"Cannot display tip because HUDManager is null.");
}
else
{
hUDManager.DisplayTip(headerText, bodyText, false, false, "LC_Tip1");
}
}
}
internal static class MagnetUtils
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
internal static bool? IsMagnetOn()
{
StartOfRound startOfRound = StartOfRoundUtils.GetStartOfRound();
if ((Object)(object)startOfRound == (Object)null)
{
Logger.LogError((object)"StartOfRound is null.");
return null;
}
return startOfRound.magnetOn;
}
internal static void ToggleMagnet()
{
StartOfRound startOfRound = StartOfRoundUtils.GetStartOfRound();
if ((Object)(object)startOfRound == (Object)null)
{
Logger.LogError((object)"StartOfRound is null.");
return;
}
AnimatedObjectTrigger magnetLever = startOfRound.magnetLever;
if ((Object)(object)magnetLever == (Object)null)
{
Logger.LogError((object)"StartOfRound.magnetLever is null.");
return;
}
PlayerControllerB localPlayer = PlayerUtils.GetLocalPlayer();
if ((Object)(object)localPlayer == (Object)null)
{
Logger.LogError((object)"Local player is null.");
}
else
{
magnetLever.TriggerAnimation(localPlayer);
}
}
}
internal static class NetworkBehaviourUtils
{
private static CruiserStateNetworkBehaviour? cachedCruiserStateNetworkBehaviour;
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
public static CruiserStateNetworkBehaviour? GetCruiserStateNetworkBehaviour()
{
if ((Object)(object)cachedCruiserStateNetworkBehaviour != (Object)null)
{
return cachedCruiserStateNetworkBehaviour;
}
HUDManager hUDManager = HUDManagerUtils.GetHUDManager();
if ((Object)(object)hUDManager == (Object)null)
{
Logger.LogError((object)"HUDManager instance is null.");
return null;
}
CruiserStateNetworkBehaviour component = ((Component)hUDManager).GetComponent<CruiserStateNetworkBehaviour>();
if ((Object)(object)component == (Object)null)
{
Logger.LogError((object)"CruiserStateNetworkBehaviour component not found on HUDManager instance.");
return null;
}
cachedCruiserStateNetworkBehaviour = component;
return component;
}
}
internal static class NetworkUtils
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
public static bool IsServer()
{
NetworkManager singleton = NetworkManager.Singleton;
if ((Object)(object)singleton == (Object)null)
{
Logger.LogError((object)"NetworkManager.Singleton is null.");
return false;
}
return singleton.IsServer;
}
public static bool IsHost()
{
NetworkManager singleton = NetworkManager.Singleton;
if ((Object)(object)singleton == (Object)null)
{
Logger.LogError((object)"NetworkManager.Singleton is null.");
return false;
}
return singleton.IsHost;
}
public static bool IsClient()
{
NetworkManager singleton = NetworkManager.Singleton;
if ((Object)(object)singleton == (Object)null)
{
Logger.LogError((object)"NetworkManager.Singleton is null.");
return false;
}
return singleton.IsClient;
}
}
internal static class PlayerUtils
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
internal static GameNetworkManager? GetGameNetworkManager()
{
GameNetworkManager instance = GameNetworkManager.Instance;
if ((Object)(object)instance == (Object)null)
{
Logger.LogError((object)"GameNetworkManager.Instance is null.");
return null;
}
return instance;
}
internal static PlayerControllerB? GetLocalPlayer()
{
GameNetworkManager gameNetworkManager = GetGameNetworkManager();
if ((Object)(object)gameNetworkManager == (Object)null)
{
Logger.LogError((object)"GameNetworkManager is null.");
return null;
}
PlayerControllerB localPlayerController = gameNetworkManager.localPlayerController;
if ((Object)(object)localPlayerController == (Object)null)
{
Logger.LogError((object)"localPlayerController is null.");
return null;
}
return localPlayerController;
}
internal static bool IsLocalPlayerBusy()
{
if (IsLocalPlayerMenuOpen().GetValueOrDefault())
{
return true;
}
if (IsLocalPlayerInTerminalMenu().GetValueOrDefault())
{
return true;
}
if (IsLocalPlayerTypingChat().GetValueOrDefault())
{
return true;
}
return false;
}
internal static bool? IsLocalPlayerInTerminalMenu()
{
PlayerControllerB localPlayer = GetLocalPlayer();
if ((Object)(object)localPlayer == (Object)null)
{
Logger.LogError((object)"Local player is null.");
return null;
}
return localPlayer.inTerminalMenu;
}
internal static bool? IsLocalPlayerTypingChat()
{
PlayerControllerB localPlayer = GetLocalPlayer();
if ((Object)(object)localPlayer == (Object)null)
{
Logger.LogError((object)"Local player is null.");
return null;
}
return localPlayer.isTypingChat;
}
internal static QuickMenuManager? GetLocalPlayerQuickMenuManager()
{
PlayerControllerB localPlayer = GetLocalPlayer();
if ((Object)(object)localPlayer == (Object)null)
{
Logger.LogError((object)"Local player is null.");
return null;
}
QuickMenuManager quickMenuManager = localPlayer.quickMenuManager;
if ((Object)(object)quickMenuManager == (Object)null)
{
Logger.LogError((object)"quickMenuManager is null.");
return null;
}
return quickMenuManager;
}
internal static bool? IsLocalPlayerMenuOpen()
{
QuickMenuManager localPlayerQuickMenuManager = GetLocalPlayerQuickMenuManager();
if ((Object)(object)localPlayerQuickMenuManager == (Object)null)
{
Logger.LogError((object)"QuickMenuManager is null.");
return null;
}
return localPlayerQuickMenuManager.isMenuOpen;
}
}
internal static class StartOfRoundUtils
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
internal static StartOfRound? GetStartOfRound()
{
StartOfRound instance = StartOfRound.Instance;
if ((Object)(object)instance == (Object)null)
{
Logger.LogError((object)"StartOfRound.Instance is null.");
return null;
}
return instance;
}
}
}
namespace CruiserJumpPractice.Patches
{
[HarmonyPatch(typeof(HUDManager))]
internal class HUDManagerPatch
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
[HarmonyPatch("Awake")]
[HarmonyPostfix]
public static void AwakePostfix(HUDManager __instance)
{
GameObject gameObject = ((Component)__instance).gameObject;
if ((Object)(object)gameObject == (Object)null)
{
Logger.LogError((object)"HUDManager.gameObject is null.");
}
else
{
gameObject.AddComponent<CruiserStateNetworkBehaviour>();
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void UpdatePostfix(HUDManager __instance)
{
if (NetworkUtils.IsClient() && !PlayerUtils.IsLocalPlayerBusy())
{
UpdateSaveCruiser();
UpdateLoadCruiser();
UpdateToggleMagnet();
}
}
internal static void UpdateSaveCruiser()
{
InputActions? inputActions = CruiserJumpPractice.InputActions;
bool? obj;
if (inputActions == null)
{
obj = null;
}
else
{
InputAction? saveCruiserKey = inputActions.SaveCruiserKey;
obj = ((saveCruiserKey != null) ? new bool?(saveCruiserKey.triggered) : null);
}
bool? flag = obj;
if (!flag.GetValueOrDefault())
{
return;
}
if (!NetworkUtils.IsHost())
{
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "Only the host can save the cruiser state.");
return;
}
CruiserStateNetworkBehaviour cruiserStateNetworkBehaviour = NetworkBehaviourUtils.GetCruiserStateNetworkBehaviour();
if ((Object)(object)cruiserStateNetworkBehaviour == (Object)null)
{
Logger.LogError((object)"CruiserStateNetworkBehaviour is null.");
}
else
{
cruiserStateNetworkBehaviour.SaveCruiserStateServerRpc();
}
}
internal static void UpdateLoadCruiser()
{
InputActions? inputActions = CruiserJumpPractice.InputActions;
bool? obj;
if (inputActions == null)
{
obj = null;
}
else
{
InputAction? loadCruiserKey = inputActions.LoadCruiserKey;
obj = ((loadCruiserKey != null) ? new bool?(loadCruiserKey.triggered) : null);
}
bool? flag = obj;
if (!flag.GetValueOrDefault())
{
return;
}
if (!NetworkUtils.IsHost())
{
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "Only the host can load the cruiser state.");
return;
}
CruiserStateNetworkBehaviour cruiserStateNetworkBehaviour = NetworkBehaviourUtils.GetCruiserStateNetworkBehaviour();
if ((Object)(object)cruiserStateNetworkBehaviour == (Object)null)
{
Logger.LogError((object)"CruiserStateNetworkBehaviour is null.");
}
else
{
cruiserStateNetworkBehaviour.LoadCruiserStateServerRpc();
}
}
internal static void UpdateToggleMagnet()
{
InputActions? inputActions = CruiserJumpPractice.InputActions;
bool? obj;
if (inputActions == null)
{
obj = null;
}
else
{
InputAction? toggleMagnetKey = inputActions.ToggleMagnetKey;
obj = ((toggleMagnetKey != null) ? new bool?(toggleMagnetKey.triggered) : null);
}
bool? flag = obj;
if (!flag.GetValueOrDefault())
{
return;
}
if (!NetworkUtils.IsHost())
{
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "Only the host can toggle the magnet.");
return;
}
bool? flag2 = MagnetUtils.IsMagnetOn();
if (!flag2.HasValue)
{
Logger.LogError((object)"IsMagnetOn returned null.");
return;
}
bool num = !flag2.Value;
MagnetUtils.ToggleMagnet();
string text = (num ? "ON" : "OFF");
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "Magnet is now " + text + ".");
}
}
}
namespace CruiserJumpPractice.NetworkBehaviours
{
internal enum SaveCruiserStateResult
{
Success,
NoCruiserFound
}
internal enum LoadCruiserStateResult
{
Success,
NoCruiserFound,
NoSavedState,
MagnetedToShip
}
internal class CruiserStateNetworkBehaviour : NetworkBehaviour
{
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
[ServerRpc(RequireOwnership = true)]
public void SaveCruiserStateServerRpc()
{
if (!NetworkUtils.IsServer())
{
Logger.LogError((object)"SaveCruiserStateServerRpc called on client. Ignoring.");
}
else
{
CruiserJumpPractice.CruiserManager.SaveCruiserState();
}
}
[ClientRpc]
public void SaveCruiserStateDoneClientRpc(SaveCruiserStateResult result)
{
if (!NetworkUtils.IsClient())
{
Logger.LogError((object)"SaveCruiserStateDoneClientRpc called on server. Ignoring.");
return;
}
switch (result)
{
case SaveCruiserStateResult.Success:
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "Cruiser state saved.");
break;
case SaveCruiserStateResult.NoCruiserFound:
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "No cruiser found to save.");
break;
default:
Logger.LogError((object)$"Unknown SaveCruiserStateResult: {result}");
break;
}
}
[ServerRpc(RequireOwnership = true)]
public void LoadCruiserStateServerRpc()
{
if (!NetworkUtils.IsServer())
{
Logger.LogError((object)"LoadCruiserStateServerRpc called on client. Ignoring.");
}
else
{
CruiserJumpPractice.CruiserManager.LoadCruiserState();
}
}
[ClientRpc]
public void LoadCruiserStateDoneClientRpc(LoadCruiserStateResult result)
{
if (!NetworkUtils.IsClient())
{
Logger.LogError((object)"LoadCruiserStateDoneClientRpc called on server. Ignoring.");
return;
}
switch (result)
{
case LoadCruiserStateResult.Success:
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "Cruiser state loaded.");
break;
case LoadCruiserStateResult.NoCruiserFound:
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "No cruiser found to load.");
break;
case LoadCruiserStateResult.NoSavedState:
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "No saved cruiser state to load.");
break;
case LoadCruiserStateResult.MagnetedToShip:
HUDManagerUtils.DisplayTip("CruiserJumpPractice", "Cannot load cruiser state while magneted to ship.");
break;
default:
Logger.LogError((object)$"Unknown LoadCruiserStateResult: {result}");
break;
}
}
}
}
namespace CruiserJumpPractice.Managers
{
internal sealed class CruiserState
{
public Vector3 CarPosition { get; private set; }
public Vector3 CarRotation { get; private set; }
public float SteeringInput { get; private set; }
public float EngineRPM { get; private set; }
public int CarHP { get; private set; }
public int TurboBoosts { get; private set; }
public CruiserState(Vector3 carPosition, Vector3 carRotation, float steeringInput, float engineRPM, int carHP, int turboBoosts)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
CarPosition = carPosition;
CarRotation = carRotation;
SteeringInput = steeringInput;
EngineRPM = engineRPM;
CarHP = carHP;
TurboBoosts = turboBoosts;
}
}
internal class CruiserManager
{
private CruiserState? savedCruiserState;
internal static ManualLogSource Logger => CruiserJumpPractice.Logger;
internal void SaveCruiserState()
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
CruiserStateNetworkBehaviour cruiserStateNetworkBehaviour = NetworkBehaviourUtils.GetCruiserStateNetworkBehaviour();
if ((Object)(object)cruiserStateNetworkBehaviour == (Object)null)
{
Logger.LogError((object)"CruiserStateNetworkBehaviour is null.");
return;
}
VehicleController cruiser = CruiserUtils.GetCruiser();
if ((Object)(object)cruiser == (Object)null)
{
cruiserStateNetworkBehaviour.SaveCruiserStateDoneClientRpc(SaveCruiserStateResult.NoCruiserFound);
return;
}
int? turboBoosts = CruiserUtils.GetTurboBoosts(cruiser);
if (!turboBoosts.HasValue)
{
Logger.LogError((object)"Failed to get turbo boosts from cruiser.");
return;
}
savedCruiserState = new CruiserState(((Component)cruiser).transform.position, ((Component)cruiser).transform.eulerAngles, cruiser.moveInputVector.x, cruiser.EngineRPM, cruiser.carHP, turboBoosts.Value);
cruiserStateNetworkBehaviour.SaveCruiserStateDoneClientRpc(SaveCruiserStateResult.Success);
}
internal void LoadCruiserState()
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
CruiserStateNetworkBehaviour cruiserStateNetworkBehaviour = NetworkBehaviourUtils.GetCruiserStateNetworkBehaviour();
if ((Object)(object)cruiserStateNetworkBehaviour == (Object)null)
{
Logger.LogError((object)"CruiserStateNetworkBehaviour is null.");
return;
}
VehicleController cruiser = CruiserUtils.GetCruiser();
if ((Object)(object)cruiser == (Object)null)
{
cruiserStateNetworkBehaviour.LoadCruiserStateDoneClientRpc(LoadCruiserStateResult.NoCruiserFound);
return;
}
if (savedCruiserState == null)
{
cruiserStateNetworkBehaviour.LoadCruiserStateDoneClientRpc(LoadCruiserStateResult.NoSavedState);
return;
}
if (cruiser.magnetedToShip)
{
cruiserStateNetworkBehaviour.LoadCruiserStateDoneClientRpc(LoadCruiserStateResult.MagnetedToShip);
return;
}
((Component)cruiser).transform.position = savedCruiserState.CarPosition;
((Component)cruiser).transform.eulerAngles = savedCruiserState.CarRotation;
cruiser.moveInputVector.x = savedCruiserState.SteeringInput;
cruiser.EngineRPM = savedCruiserState.EngineRPM;
CruiserUtils.SetCarHP(cruiser, savedCruiserState.CarHP);
CruiserUtils.SetTurboBoosts(cruiser, savedCruiserState.TurboBoosts);
cruiserStateNetworkBehaviour.LoadCruiserStateDoneClientRpc(LoadCruiserStateResult.Success);
}
}
}