using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AscendTV.LethalCompany.ScrapLossBalancer.Patches;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("AscendTV.LethalCompany.ScrapLossBalancer")]
[assembly: AssemblyProduct("AscendTV.LethalCompany.ScrapLossBalancer")]
[assembly: AssemblyTitle("AscendTV.LethalCompany.ScrapLossBalancer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AscendTV.LethalCompany.ScrapLossBalancer
{
public static class Configuration
{
private static ConfigEntry<float>? _penaltyScrapPercent;
private static ConfigEntry<ScrapCalculationType>? _scrapCalculationType;
private static ConfigEntry<bool>? _modEnabled;
public static float PenaltyScrapPercent => _penaltyScrapPercent?.Value ?? 12.5f;
public static ScrapCalculationType ScrapCalculationType => _scrapCalculationType?.Value ?? ScrapCalculationType.PerPlayer;
public static bool ModEnabled => _modEnabled?.Value ?? false;
public static void Setup(ConfigFile config)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
_modEnabled = config.Bind<bool>("General", "Enabled", true, "Enables the mod. When enabled, reduces scrap loss when all players die.\r\n\r\nNo restart required. Host only.");
_penaltyScrapPercent = config.Bind<float>("General", "Scrap Penalty (%)", 12.5f, new ConfigDescription("Percent of scrap value to remove from the ship when all players die.\r\n\r\nExample: If you had 2000 scrap on ship with 3 players, 25% per player, death would result in around 500 scrap remaining.\r\n\r\nNo restart required. Takes effect on next full wipe.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
_scrapCalculationType = config.Bind<ScrapCalculationType>("General", "Calculation Type", ScrapCalculationType.PerPlayer, "Describes how the penalty is calculated, either per player or as a static value.\r\nValid options: PerPlayer, TotalPercent\r\n\r\nNo restart required. Takes effect on next full wipe.");
}
}
public class PluginInfo
{
public const string GUID = "ascendtv.lethal.ScrapLossBalancer";
public const string Name = "Scrap Loss Balancer";
public const string ShortVersion = "1.0.0";
public const string Version = "1.0.0.0";
public const string ShortName = "ScrapLossBalancer";
public const string Description = "Change team death to lose a percentage of scrap, scaled by number of players.";
}
public enum ScrapCalculationType
{
[Description("Per Player")]
PerPlayer,
[Description("Total Percent")]
TotalPercent
}
[BepInPlugin("ascendtv.lethal.ScrapLossBalancer", "Scrap Loss Balancer", "1.0.0.0")]
public class ScrapLossBalancerModBase : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("ascendtv.lethal.ScrapLossBalancer");
internal static ManualLogSource? Log;
private void Awake()
{
Configuration.Setup(((BaseUnityPlugin)this).Config);
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Scrap Loss Balancer loaded. " + $"Penalty: {Configuration.PenaltyScrapPercent:0.##}% " + $"{Configuration.ScrapCalculationType}"));
_harmony.PatchAll(typeof(ScrapLossBalancerModBase));
_harmony.PatchAll(typeof(RoundManagerPatch));
}
}
}
namespace AscendTV.LethalCompany.ScrapLossBalancer.Patches
{
[HarmonyPatch(typeof(RoundManager))]
public class RoundManagerPatch
{
[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
[HarmonyPrefix]
[HarmonyPriority(200)]
public static void DespawnPropsAtEndOfRoundPre(out bool __state)
{
if (!((NetworkBehaviour)RoundManager.Instance).IsServer || !Configuration.ModEnabled)
{
__state = false;
return;
}
__state = StartOfRound.Instance.allPlayersDead;
StartOfRound.Instance.allPlayersDead = false;
}
[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
[HarmonyPostfix]
[HarmonyPriority(600)]
public static void DespawnPropsAtEndOfRoundPost(bool __state)
{
if (!((NetworkBehaviour)RoundManager.Instance).IsServer || !Configuration.ModEnabled)
{
return;
}
bool flag = __state;
StartOfRound.Instance.allPlayersDead = flag;
if (!flag)
{
return;
}
List<GrabbableObject> list = (from s in GameObject.Find("/Environment/HangarShip").GetComponentsInChildren<GrabbableObject>()
where s.itemProperties.isScrap
select s).ToList();
int num = list.Sum((GrabbableObject s) => s.scrapValue);
float num2 = CalculateTargetScrapPercent();
ManualLogSource? log = ScrapLossBalancerModBase.Log;
if (log != null)
{
log.LogInfo((object)$"Attempting to remove {num2 * 100f}% scrap value from {list.Count} scrap items.");
}
Math.Round((float)num * num2);
foreach (GrabbableObject item in GetScrapAtLeastTargetPercent(list, num2))
{
DespawnObject(item);
}
}
private static float CalculateTargetScrapPercent()
{
if (Configuration.ScrapCalculationType == ScrapCalculationType.PerPlayer)
{
return Math.Clamp((float)(StartOfRound.Instance.connectedPlayersAmount + 1) * Configuration.PenaltyScrapPercent / 100f, 0f, 1f);
}
return Math.Clamp(Configuration.PenaltyScrapPercent / 100f, 0f, 1f);
}
private static void DespawnObject(GrabbableObject item)
{
item.scrapPersistedThroughRounds = false;
NetworkObject component = ((Component)item).gameObject.GetComponent<NetworkObject>();
if ((Object)(object)component != (Object)null && component.IsSpawned)
{
((Component)item).gameObject.GetComponent<NetworkObject>().Despawn(true);
}
else
{
Object.Destroy((Object)(object)((Component)item).gameObject);
}
ManualLogSource? log = ScrapLossBalancerModBase.Log;
if (log != null)
{
log.LogDebug((object)$"Item Destroyed: {((Object)item).name}, Value: {item.scrapValue}");
}
}
private static List<GrabbableObject> GetScrapAtLeastTargetPercent(List<GrabbableObject> allScrap, double targetPercent)
{
if (allScrap.Count < 2 || targetPercent >= 100.0)
{
return allScrap;
}
int num = (int)((double)allScrap.Sum((GrabbableObject item) => item.scrapValue) * targetPercent);
List<GrabbableObject> list = new List<GrabbableObject>();
int num2 = 0;
foreach (GrabbableObject item in allScrap.OrderByDescending((GrabbableObject item) => item.scrapValue))
{
if (num2 + item.scrapValue > num)
{
break;
}
list.Add(item);
num2 += item.scrapValue;
}
foreach (GrabbableObject item2 in allScrap.OrderBy((GrabbableObject item) => item.scrapValue))
{
if (num2 >= num)
{
break;
}
list.Add(item2);
num2 += item2.scrapValue;
}
ManualLogSource? log = ScrapLossBalancerModBase.Log;
if (log != null)
{
log.LogInfo((object)$"Removing {list.Count} items for penalty. Target value: {num}, Actual: {num2}");
}
return list;
}
}
}