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Decompiled source of FixedItemRotation v1.0.1
FixedRotation.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FixedItemRotation; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalCompanyTemplate")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+63d5223bd0294da828623259f64db8568ec37082")] [assembly: AssemblyProduct("LethalCompanyTemplate")] [assembly: AssemblyTitle("LethalCompanyTemplate")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyTemplate { public static class PluginInfo { public const string PLUGIN_GUID = "LethalCompanyTemplate"; public const string PLUGIN_NAME = "LethalCompanyTemplate"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ItemDeclutter { [HarmonyPatch(typeof(StartOfRound))] internal class ShipLoadItems { [HarmonyPatch("LoadShipGrabbableItems")] [HarmonyPostfix] internal static void LoadShipItemsPatch() { GameObject val = GameObject.Find("/Environment/HangarShip"); GrabbableObject[] componentsInChildren = val.GetComponentsInChildren<GrabbableObject>(); GrabbableObject[] array = componentsInChildren; foreach (GrabbableObject val2 in array) { Plugin.logger.LogDebug((object)("Found " + ((Object)val2).name)); StackTooltip.UpdateAllTooltips(((Object)val2).name); } } } } namespace FixedItemRotation { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerDropItemPatch { [HarmonyPatch("SetObjectAsNoLongerHeld")] [HarmonyPrefix] internal static void ItemDroppedOnShipPatch(bool droppedInElevator, bool droppedInShipRoom, ref Vector3 targetFloorPosition, ref GrabbableObject dropObject, ref int floorYRot) { if (droppedInShipRoom) { floorYRot = 1; } } [HarmonyPatch(typeof(GrabbableObject))] [HarmonyPatch("DiscardItemClientRpc")] [HarmonyPostfix] internal static void ItemDroppedOnShipPatchPostfix(GrabbableObject __instance) { if (__instance.isInShipRoom) { string itemName = __instance.itemProperties.itemName; __instance.floorYRot = 1; Plugin.logger.LogInfo((object)("dropped " + itemName)); __instance.customGrabTooltip = StackTooltip.UpdateAllTooltips(itemName); } else { __instance.customGrabTooltip = null; } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerPickupItem { [HarmonyPatch("GrabObjectClientRpc")] [HarmonyPostfix] internal static void GrabObjectPatch(bool grabValidated, ref NetworkObjectReference grabbedObject) { NetworkObject val = default(NetworkObject); ((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null); if (!((Object)(object)val == (Object)null)) { GrabbableObject component = ((Component)val).GetComponent<GrabbableObject>(); if (!((Object)(object)component == (Object)null)) { string itemName = component.itemProperties.itemName; component.customGrabTooltip = StackTooltip.UpdateAllTooltips(itemName); } } } } internal class StackTooltip { public static string UpdateAllTooltips(string itemName) { GameObject val = GameObject.Find("/Environment/HangarShip"); List<GrabbableObject> ItemsOnShip = (from obj in val.GetComponentsInChildren<GrabbableObject>() where obj.itemProperties.itemName == itemName select obj).ToList(); List<GrabbableObject> list = ItemsOnShip.ToList(); if (list.Count() == 0) { return null; } CollectionExtensions.Do<GrabbableObject>((IEnumerable<GrabbableObject>)list, (Action<GrabbableObject>)delegate(GrabbableObject item) { if ((Object)(object)item.playerHeldBy != (Object)null) { ItemsOnShip.Remove(item); } }); int num = ItemsOnShip.Count(); string text = $"{itemName} (x{num}) \n Grab : [E]"; foreach (GrabbableObject item in ItemsOnShip) { item.customGrabTooltip = text; } return text; } } [BepInPlugin("FixedItemRotation", "FixedItemRotation", "0.0.1")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("FixedItemRotation"); internal static ManualLogSource logger; private void Awake() { harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FixedItemRotation is loaded!"); } } }