Decompiled source of InstantCounter v0.1.1

InstantCounter.dll

Decompiled 8 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCModReverseGrief.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("0Harmony")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("BepInEx")]
[assembly: IgnoresAccessChecksTo("BepInEx.Harmony")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("UnityEngine.IMGUIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InstantCounter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("made by Asta")]
[assembly: AssemblyFileVersion("1.2.2.0")]
[assembly: AssemblyInformationalVersion("1.2.2")]
[assembly: AssemblyProduct("InstantCounter")]
[assembly: AssemblyTitle("InstantCounter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InstantCounter
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "InstantCounter";

		public const string PLUGIN_NAME = "InstantCounter";

		public const string PLUGIN_VERSION = "1.2.2";
	}
}
namespace LCModReverseGrief
{
	[BepInPlugin("asta.lc.instantcounter.reflect100", "InstantCounter - Reflect 100", "1.0.0")]
	public sealed class ModeBase : BaseUnityPlugin
	{
		private const string ModGuid = "asta.lc.instantcounter.reflect100";

		private const string ModName = "InstantCounter - Reflect 100";

		private const string ModVersion = "1.0.0";

		private readonly Harmony _harmony = new Harmony("asta.lc.instantcounter.reflect100");

		internal ManualLogSource mls = null;

		public static ModeBase Instance { get; private set; }

		private void Awake()
		{
			Instance = this;
			mls = ((BaseUnityPlugin)this).Logger;
			mls.LogInfo((object)"InstantCounter - Reflect 100 1.0.0 initialized");
			_harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace LCModReverseGrief.Patches
{
	internal class PlayerControllerBPatch
	{
		private const int FullHealHealthAmount = 100;

		private const int KillDamageAmount = 9999;

		private static readonly Dictionary<int, int> HitCountsByPlayerId = new Dictionary<int, int>();

		private static ManualLogSource? Log => ModeBase.Instance?.mls;

		private static IEnumerator DecayHitCount(int playerId)
		{
			yield return (object)new WaitForSeconds(1.2f);
			int value2 = HitCountsByPlayerId.GetValueOrDefault(playerId, 0);
			value2 = ((value2 > 0) ? (value2 - 1) : 0);
			HitCountsByPlayerId[playerId] = value2;
			ManualLogSource? log = Log;
			if (log != null)
			{
				log.LogInfo((object)$"[InstantCounter]: player{playerId} hit count decayed to {value2}");
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientClientRpc")]
		public static bool PlayerDamaged(ref int damageAmount, ref Vector3 hitDirection, ref int playerWhoHit, ref int newHealthAmount, PlayerControllerB __instance)
		{
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)__instance).IsOwner)
			{
				return true;
			}
			CentipedeAI[] array = Object.FindObjectsByType<CentipedeAI>((FindObjectsSortMode)0);
			for (int i = 0; i < array.Length; i++)
			{
				if ((Object)(object)array[i].clingingToPlayer == (Object)(object)__instance)
				{
					ManualLogSource? log = Log;
					if (log != null)
					{
						log.LogInfo((object)$"[InstantCounter]: Accepting the hit from player{playerWhoHit}");
					}
					return true;
				}
			}
			ManualLogSource? log2 = Log;
			if (log2 != null)
			{
				log2.LogInfo((object)$"[InstantCounter]: Detected grief from another player{playerWhoHit}");
			}
			PlayerControllerB val = FindPlayerById(playerWhoHit);
			int num = HitCountsByPlayerId.GetValueOrDefault(playerWhoHit, 0) + 1;
			HitCountsByPlayerId[playerWhoHit] = num;
			ManualLogSource? log3 = Log;
			if (log3 != null)
			{
				log3.LogInfo((object)$"[InstantCounter]: player{playerWhoHit} hit count = {num}");
			}
			IEnumerator enumerator = DecayHitCount(playerWhoHit);
			if (enumerator != null)
			{
				((MonoBehaviour)__instance).StartCoroutine(enumerator);
			}
			if (num >= 2)
			{
				if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)__instance)
				{
					ManualLogSource? log4 = Log;
					if (log4 != null)
					{
						log4.LogInfo((object)$"[InstantCounter]: player{playerWhoHit} reached 2 hits. Killing attacker + full heal.");
					}
					val.DamagePlayerFromOtherClientServerRpc(9999, -hitDirection, (int)__instance.playerClientId);
				}
				damageAmount = 0;
				__instance.health = Mathf.Clamp(__instance.health + 20, 0, 100);
				newHealthAmount = __instance.health;
				HitCountsByPlayerId[playerWhoHit] = 0;
				return true;
			}
			return true;
		}

		private static PlayerControllerB? FindPlayerById(int playerId)
		{
			PlayerControllerB[] array = Object.FindObjectsByType<PlayerControllerB>((FindObjectsSortMode)0);
			PlayerControllerB[] array2 = array;
			foreach (PlayerControllerB val in array2)
			{
				if ((int)val.playerClientId == playerId)
				{
					return val;
				}
			}
			return null;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}