using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCModReverseGrief.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("0Harmony")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("BepInEx")]
[assembly: IgnoresAccessChecksTo("BepInEx.Harmony")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("UnityEngine.IMGUIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InstantCounter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("made by Asta")]
[assembly: AssemblyFileVersion("1.2.2.0")]
[assembly: AssemblyInformationalVersion("1.2.2")]
[assembly: AssemblyProduct("InstantCounter")]
[assembly: AssemblyTitle("InstantCounter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InstantCounter
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "InstantCounter";
public const string PLUGIN_NAME = "InstantCounter";
public const string PLUGIN_VERSION = "1.2.2";
}
}
namespace LCModReverseGrief
{
[BepInPlugin("asta.lc.instantcounter.reflect100", "InstantCounter - Reflect 100", "1.0.0")]
public sealed class ModeBase : BaseUnityPlugin
{
private const string ModGuid = "asta.lc.instantcounter.reflect100";
private const string ModName = "InstantCounter - Reflect 100";
private const string ModVersion = "1.0.0";
private readonly Harmony _harmony = new Harmony("asta.lc.instantcounter.reflect100");
internal ManualLogSource mls = null;
public static ModeBase Instance { get; private set; }
private void Awake()
{
Instance = this;
mls = ((BaseUnityPlugin)this).Logger;
mls.LogInfo((object)"InstantCounter - Reflect 100 1.0.0 initialized");
_harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace LCModReverseGrief.Patches
{
internal class PlayerControllerBPatch
{
private const int FullHealHealthAmount = 100;
private const int KillDamageAmount = 9999;
private static readonly Dictionary<int, int> HitCountsByPlayerId = new Dictionary<int, int>();
private static ManualLogSource? Log => ModeBase.Instance?.mls;
private static IEnumerator DecayHitCount(int playerId)
{
yield return (object)new WaitForSeconds(1.2f);
int value2 = HitCountsByPlayerId.GetValueOrDefault(playerId, 0);
value2 = ((value2 > 0) ? (value2 - 1) : 0);
HitCountsByPlayerId[playerId] = value2;
ManualLogSource? log = Log;
if (log != null)
{
log.LogInfo((object)$"[InstantCounter]: player{playerId} hit count decayed to {value2}");
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientClientRpc")]
public static bool PlayerDamaged(ref int damageAmount, ref Vector3 hitDirection, ref int playerWhoHit, ref int newHealthAmount, PlayerControllerB __instance)
{
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
if (!((NetworkBehaviour)__instance).IsOwner)
{
return true;
}
CentipedeAI[] array = Object.FindObjectsByType<CentipedeAI>((FindObjectsSortMode)0);
for (int i = 0; i < array.Length; i++)
{
if ((Object)(object)array[i].clingingToPlayer == (Object)(object)__instance)
{
ManualLogSource? log = Log;
if (log != null)
{
log.LogInfo((object)$"[InstantCounter]: Accepting the hit from player{playerWhoHit}");
}
return true;
}
}
ManualLogSource? log2 = Log;
if (log2 != null)
{
log2.LogInfo((object)$"[InstantCounter]: Detected grief from another player{playerWhoHit}");
}
PlayerControllerB val = FindPlayerById(playerWhoHit);
int num = HitCountsByPlayerId.GetValueOrDefault(playerWhoHit, 0) + 1;
HitCountsByPlayerId[playerWhoHit] = num;
ManualLogSource? log3 = Log;
if (log3 != null)
{
log3.LogInfo((object)$"[InstantCounter]: player{playerWhoHit} hit count = {num}");
}
IEnumerator enumerator = DecayHitCount(playerWhoHit);
if (enumerator != null)
{
((MonoBehaviour)__instance).StartCoroutine(enumerator);
}
if (num >= 2)
{
if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)__instance)
{
ManualLogSource? log4 = Log;
if (log4 != null)
{
log4.LogInfo((object)$"[InstantCounter]: player{playerWhoHit} reached 2 hits. Killing attacker + full heal.");
}
val.DamagePlayerFromOtherClientServerRpc(9999, -hitDirection, (int)__instance.playerClientId);
}
damageAmount = 0;
__instance.health = Mathf.Clamp(__instance.health + 20, 0, 100);
newHealthAmount = __instance.health;
HitCountsByPlayerId[playerWhoHit] = 0;
return true;
}
return true;
}
private static PlayerControllerB? FindPlayerById(int playerId)
{
PlayerControllerB[] array = Object.FindObjectsByType<PlayerControllerB>((FindObjectsSortMode)0);
PlayerControllerB[] array2 = array;
foreach (PlayerControllerB val in array2)
{
if ((int)val.playerClientId == playerId)
{
return val;
}
}
return null;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}