Lethal Company
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Latest version
0.1.24
Last Updated
First Uploaded
Downloads
9.2K
Likes
2
Size
93KB
Dependants

Changelog

0.1.24

  • /csort and /cs now also collect matching items outside the ship in orbit or at the Company (Gordion), just like /sort, while preserving saved maximum counts and shelf capacity limits.

0.1.23

  • Save changes to the active personal profile before /pu switches to another profile or the temporary host profile. This keeps separate /ss positions for the same item type when switching back and forth.
  • /ss, /sort set, /sort <item>, and /pile now also collect matching items from the cruiser into the ship.

0.1.22

  • Fixed cruiser shelf items tilting after sorting by applying their item-specific resting rotation relative to the vehicle.
  • Kept /ss ship positions and /css cruiser positions independent for the same item type. /sort now collects eligible cruiser cargo into the ship; /sort -b returns types with a saved /ss position there even when skipped; /cs continues to use /css cruiser rules and maximum counts.
  • /css now saves the cruiser-local Y position 0.3 higher. Previously saved manual positions keep their Y until re-saved. Cruiser sorting stacks items of the same type at a fixed X/Z, raising Y by sameTypeStackStepY per item (default 0), while retaining the shared shelf-zone capacity.

0.1.21

  • Added numbered cruiser shelf zones (A1–C3, D1–D3, E1–G3) with /css <zone> [itemName] [max] and /css zones. /css shelf <zone> ... and CruiserLoader-style /css <itemName> <max> <zone> are supported as aliases. Shelf rules are saved and reused by /csort and /cs.
  • Added direct shelf placement to prevent fall animations from pushing other cargo during sorting.
  • Added cruiser-relative shelf anchoring while items remain on a shelf. Anchoring releases on pickup or removal; full multiplayer physics anchoring requires QuickSort on the item authority/host.
  • Shelf zones support up to 20 items per zone (five slots × four layers), except D2, which supports one. Sorting warns when a configured maximum exceeds the zone's physical capacity.
  • Added built-in default, temporary lobby host, and named /profile snapshots for ship and cruiser sorting settings. Optional Sync Host Profile automatically uses the host profile and restores personal settings when leaving the lobby.
  • Added temporary pasta.quicksort.host-recovery.json recovery data to restore personal settings after an interrupted host-profile session.
  • Added /ps, /pu, /pl, /pd, and /cs shortcuts for profile management and cruiser sorting.
  • Added /csort to arrange cruiser cargo and load matching items from the ship while keeping cruiser cargo excluded from normal ship sorting.
  • Fixed localized item skip matching and preserved user-selected shotgun/ammo skips during config upgrades.
  • Documented the LC-CruiserLoader reference in the English and Korean READMEs.

0.1.16

  • Fix
    • shotgun and ammo are no longer forced back into skippedItems after users remove them.
  • Compatibility
    • Updated ChatCommandAPI support for baer1-ChatCommandAPI-1.1.2.

0.1.15

  • Change
    • Modified to sort all items on the map in certain situations.

0.1.13

  • Fix
    • chanload destory bug

0.1.11 / 0.1.12

  • Fix
    • v80 :D

0.1.10

  • Fix:
    • add some kr names
    • wight 0lb bug

0.1.9

  • Fix:
    • add some kr names

0.1.8

  • Fix:
    • /sort: now drops your held item first, then runs full sort.
  • Behavior:
    • Commands now require you to be inside the ship (otherwise an error is shown): /sort (and /ss, /sr, /sp, /sk, /sb, /sbl) and /pile.

0.1.7

  • Config:
    • Bumped General.configVersion to 0.1.7.
    • Migration: if Sorter.skippedItems is accidentally only shotgun, ammo, it is reset back to the full default list.
    • Fresh install fix: when the config file does not exist yet, migrations no longer create/overwrite Sorter.skippedItems.

0.1.5

  • Client/Guest tip: Installing TooManyItems may help with a vanilla issue where some items fail to sort / snap back.
  • New short commands:
    • /sr → /sort reset
    • /sp → /sort positions
    • /sbl → /sort bindings
    • /sk ... → /sort skip ... (e.g. /sk list, /sk add, /sk remove)
  • Input aliases (built-in):
    • double_barrel → shotgun
    • shotgun_shell → ammo
  • Full sort ordering: two-handed item types are placed first (fixed behavior; no setting).
  • Full sort placement:
    • sortOriginY is applied again as an offset above detected ground.
    • Specific types are placed slightly lower: toilet_paper, chemical_jug, cash_register, fancy_lamp, large_axle, v_type_engine.
  • Config:
    • Added General.configVersion (defaults to 0.1.5).
    • Migration: if configVersion is missing/older and Sorter.sortOriginY == 0.5, it is auto-changed to 0.1.
    • Migration: adds shotgun, ammo to Sorter.skippedItems if missing.
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