Decompiled source of AwhDangit v1.0.1

astridos2go.AwhDangit.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AwhDangit.Config;
using AwhDangit.Custom;
using AwhDangit.Patches;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCasino.Custom;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using StaticNetcodeLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("mrgrm7.LethalCasino")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("astridos2go.AwhDangit")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fe81c2084e4b89a8f3cc3395a5b779058a1b80a1")]
[assembly: AssemblyProduct("AwhDangit")]
[assembly: AssemblyTitle("astridos2go.AwhDangit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AwhDangit
{
	[BepInPlugin("astridos2go.AwhDangit", "AwhDangit", "1.0.0")]
	[BepInDependency("BMX.LobbyCompatibility", "1.5.0")]
	[BepInDependency("mrgrm7.LethalCasino", "1.1.0")]
	[BepInDependency("com.sigurd.csync", "5.0.0")]
	[BepInDependency("Xilophor.StaticNetcodeLib", "1.2.0")]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class AwhDangit : BaseUnityPlugin
	{
		public static AwhDangit Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static AwhDangitConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = Logger.CreateLogSource("astridos2go.AwhDangit");
			Instance = this;
			BoundConfig = new AwhDangitConfig(((BaseUnityPlugin)this).Config);
			Patch();
			Logger.LogInfo((object)"astridos2go.AwhDangit v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("astridos2go.AwhDangit");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "astridos2go.AwhDangit";

		public const string PLUGIN_NAME = "AwhDangit";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AwhDangit.Patches
{
	internal class BasePatch
	{
		internal static Dictionary<GrabbableObject, int> previousScrapValues = new Dictionary<GrabbableObject, int>();

		internal static Dictionary<GrabbableObject, PlayerControllerB> scrapOwners = new Dictionary<GrabbableObject, PlayerControllerB>();

		internal static PlayerControllerB? UpdateScrapValueFromRef(NetworkBehaviour gameInstance, NetworkBehaviourReference scrapRef)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			if (gameInstance != null && !gameInstance.IsServer && !gameInstance.IsHost)
			{
				return null;
			}
			GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(scrapRef);
			if ((Object)(object)val == (Object)null || !previousScrapValues.ContainsKey(val))
			{
				return null;
			}
			return UpdateScrapValue(val);
		}

		internal static PlayerControllerB? UpdateScrapValue(GrabbableObject scrap, int? newScrapValue = null)
		{
			int num = newScrapValue ?? scrap.scrapValue;
			scrapOwners.TryGetValue(scrap, out PlayerControllerB value);
			if ((Object)(object)value == (Object)null)
			{
				return null;
			}
			GamblingProfitPlayerController gamblingProfitPlayerController = default(GamblingProfitPlayerController);
			((Component)value).TryGetComponent<GamblingProfitPlayerController>(ref gamblingProfitPlayerController);
			if ((Object)(object)gamblingProfitPlayerController == (Object)null)
			{
				return null;
			}
			int num2 = num - previousScrapValues[scrap];
			gamblingProfitPlayerController.gambleProfit += num2;
			AwhDangit.Logger.LogDebug((object)$"{value.playerUsername} made {num2} on {((Object)scrap).name}!");
			AwhDangit.Logger.LogDebug((object)$"{value.playerUsername} has a net profit of {gamblingProfitPlayerController.gambleProfit}");
			previousScrapValues.Remove(scrap);
			scrapOwners.Remove(scrap);
			return value;
		}

		internal static void StoreScrapInfoFromRefs(NetworkBehaviourReference playerRef, NetworkBehaviourReference scrapRef, string gameName)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			GrabbableObject scrap = (GrabbableObject)NetworkBehaviourReference.op_Implicit(scrapRef);
			PlayerControllerB player = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef);
			StoreScrapInfo(gameName, player, scrap);
		}

		internal static void StoreScrapInfo(string gameName, PlayerControllerB player, GrabbableObject scrap, int? value = null)
		{
			int num = value ?? scrap.scrapValue;
			int value2;
			bool flag = previousScrapValues.TryGetValue(scrap, out value2);
			scrapOwners.TryGetValue(scrap, out PlayerControllerB value3);
			if (!flag || value2 != num || !((Object)(object)value3 == (Object)(object)player))
			{
				AwhDangit.Logger.LogDebug((object)$"Setting previous scrap value of {((Object)scrap).name} to {num}");
				previousScrapValues[scrap] = num;
				AwhDangit.Logger.LogDebug((object)("Setting " + player.playerUsername + " as the owner of " + ((Object)scrap).name));
				scrapOwners[scrap] = player;
				int num2 = ((num != scrap.scrapValue) ? (num - scrap.scrapValue) : num);
				AwhDangit.Logger.LogDebug((object)$"{player.playerUsername} just bet {num2} from {((Object)scrap).name} on {gameName}!");
			}
		}

		internal static void CheckGamblingProfitsFromRefs(NetworkBehaviour gameInstance, NetworkBehaviourReference playerRef)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			PlayerControllerB val = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef);
			GamblingProfitPlayerController gamblingProfitPlayerController = default(GamblingProfitPlayerController);
			if (((Component)val).TryGetComponent<GamblingProfitPlayerController>(ref gamblingProfitPlayerController))
			{
				gamblingProfitPlayerController.CheckGamblingProfits(gameInstance);
			}
		}
	}
	[HarmonyPatch(typeof(Blackjack))]
	internal class BlackjackPatch : BasePatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("UpdateScrapValueClientRpc")]
		public static void UpdateScrapValuePostfix(Blackjack __instance, NetworkBehaviourReference item)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"UpdateScrapValueClientRpc Postfix for Blackjack");
			BasePatch.UpdateScrapValueFromRef((NetworkBehaviour)(object)__instance, item);
		}

		[HarmonyPostfix]
		[HarmonyPatch("JoinGameServerRpc")]
		public static void JoinGamePostfix(Blackjack __instance, NetworkBehaviourReference playerRef, int playerIdx)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			AwhDangit.Logger.LogDebug((object)"JoinGameServerRpc Postfix for Blackjack");
			if (__instance != null && !((NetworkBehaviour)__instance).IsServer && !((NetworkBehaviour)__instance).IsHost)
			{
				return;
			}
			PlayerControllerB player = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef);
			foreach (GrabbableObject item in __instance.gambledScrap[playerIdx])
			{
				BasePatch.StoreScrapInfo("Blackjack", player, item);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("GameFinished")]
		public static void GameFinishedPrefix(Blackjack __instance, PlayerControllerB[] __state)
		{
			AwhDangit.Logger.LogDebug((object)"GameFinished Prefix for Blackjack");
			AwhDangit.Logger.LogDebug((object)__instance.gamblingPlayers.Length);
		}

		[HarmonyPostfix]
		[HarmonyPatch("GameFinished")]
		public static void ProcessResultsPostfix(Blackjack __instance, PlayerControllerB[] __state)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"ProcessResultsPostfix Postfix for Blackjack");
			PlayerControllerB[] gamblingPlayers = __instance.gamblingPlayers;
			foreach (PlayerControllerB val in gamblingPlayers)
			{
				if (!((Object)(object)val == (Object)null))
				{
					BasePatch.CheckGamblingProfitsFromRefs((NetworkBehaviour)(object)__instance, NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)val));
				}
			}
		}
	}
	public class ExplosionCaller
	{
		[CompilerGenerated]
		private sealed class <DelayedExplosion>d__0 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerControllerB player;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedExplosion>d__0(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Expected O, but got Unknown
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					AwhDangit.Logger.LogDebug((object)("Waiting 0.7f until explosion for player " + player.playerUsername));
					<>2__current = (object)new WaitForSeconds(0.7f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					AwhDangit.Logger.LogDebug((object)("Spawning explosion on player " + player.playerUsername));
					Landmine.SpawnExplosion(((Component)player).transform.position + Vector3.up, true, 2.5f, 2.7f, 50, 0f, (GameObject)null, false);
					player.causeOfDeath = (CauseOfDeath)18;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[IteratorStateMachine(typeof(<DelayedExplosion>d__0))]
		public static IEnumerator DelayedExplosion(PlayerControllerB player)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedExplosion>d__0(0)
			{
				player = player
			};
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Awake")]
		public static void Awake(PlayerControllerB __instance)
		{
			AwhDangit.Logger.LogDebug((object)("Attaching gambling profit player controller to " + __instance.playerUsername));
			((Component)__instance).gameObject.AddComponent<GamblingProfitPlayerController>();
		}
	}
	[HarmonyPatch(typeof(Roulette))]
	internal class RoulettePatch : BasePatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("UpdateScrapValueClientRpc")]
		public static void UpdateScrapValuePrefix(Roulette __instance, NetworkBehaviourReference item, int newValue)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			AwhDangit.Logger.LogDebug((object)"UpdateScrapValueClientRpc Prefix for Roulette");
			if (newValue == 0)
			{
				GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(item);
				if (((Object)val).name.Contains("ChipBag"))
				{
					BasePatch.UpdateScrapValue(val, newValue);
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("UpdateScrapValueClientRpc")]
		public static void UpdateScrapValuePostfix(Roulette __instance, NetworkBehaviourReference item)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"UpdateScrapValueClientRpc Postfix for Roulette");
			BasePatch.UpdateScrapValueFromRef((NetworkBehaviour)(object)__instance, item);
		}

		[HarmonyPostfix]
		[HarmonyPatch("PlaceBetServerRpc")]
		public static void PlaceBetPostfix(Roulette __instance, NetworkBehaviourReference playerRef, NetworkBehaviourReference scrapRef)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"PlaceBetServerRpc Postfix for Roulette");
			BasePatch.StoreScrapInfoFromRefs(playerRef, scrapRef, "Roulette");
		}

		[HarmonyPostfix]
		[HarmonyPatch("DisplayResultsClientRpc")]
		public static void DisplayResultsPostfix(Roulette __instance, NetworkBehaviourReference playerRef)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"DisplayResultsPostfix for Roulette");
			BasePatch.CheckGamblingProfitsFromRefs((NetworkBehaviour)(object)__instance, playerRef);
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	internal class RoundManagerPatch : NetworkBehaviour
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		public static void AwakePatch(RoundManager __instance)
		{
			AwhDangit.Logger.LogDebug((object)"RoundManagerPatch just woke up!");
		}

		[HarmonyPrefix]
		[HarmonyPatch("LoadNewLevelWait")]
		public static void LoadNewLevelWaitPatch(RoundManager __instance)
		{
			AwhDangit.Logger.LogDebug((object)"Welcome back!");
			if (AwhDangit.BoundConfig.ResetEachRound.Value)
			{
				ResetPlayerNetProfits(__instance);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("DespawnPropsAtEndOfRound")]
		public static void DespawnPropsAtEndOfRoundPatch(RoundManager __instance)
		{
			AwhDangit.Logger.LogDebug((object)"Come back soon!");
			if (AwhDangit.BoundConfig.ResetEachRound.Value)
			{
				ResetPlayerNetProfits(__instance);
			}
		}

		private static void ResetPlayerNetProfits(RoundManager __instance)
		{
			if (__instance.currentLevel.levelID != 3)
			{
				return;
			}
			AwhDangit.Logger.LogDebug((object)"Resetting gambling profits for all active players");
			PlayerControllerB[] allPlayerScripts = __instance.playersManager.allPlayerScripts;
			GamblingProfitPlayerController gamblingProfitPlayerController = default(GamblingProfitPlayerController);
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				((Component)val).TryGetComponent<GamblingProfitPlayerController>(ref gamblingProfitPlayerController);
				if ((Object)(object)gamblingProfitPlayerController != (Object)null && gamblingProfitPlayerController.gambleProfit != 0)
				{
					AwhDangit.Logger.LogDebug((object)("Resetting gambling profit for player: " + val.playerUsername));
					gamblingProfitPlayerController.gambleProfit = 0;
				}
			}
		}
	}
	[StaticNetcode]
	public static class RpcCaller
	{
		[ClientRpc]
		public static void PlayerMustSufferClientRpc(NetworkBehaviourReference playerReference)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			PlayerControllerB val = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerReference);
			AwhDangit.Logger.LogDebug((object)("PlayerMustSufferClientRpc called for " + val.playerUsername));
			((MonoBehaviour)val).StartCoroutine(ExplosionCaller.DelayedExplosion(val));
		}

		[ServerRpc]
		public static void PlayerMustSufferServerRpc(NetworkBehaviourReference playerReference)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			PlayerMustSufferClientRpc(playerReference);
		}
	}
	[HarmonyPatch(typeof(SlotMachine))]
	internal class SlotsPatch : BasePatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("UpdateScrapValueClientRpc")]
		public static void UpdateScrapValuePrefix(Roulette __instance, NetworkBehaviourReference item, int newValue)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"UpdateScrapValueClientRpc Prefix for Slots");
			if (newValue == 0)
			{
				GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(item);
				if (((Object)val).name.Contains("ChipBag"))
				{
					PlayerControllerB val2 = BasePatch.UpdateScrapValue(val, newValue);
					BasePatch.CheckGamblingProfitsFromRefs((NetworkBehaviour)(object)__instance, NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)val2));
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("UpdateScrapValueClientRpc")]
		public static void UpdateScrapValuePostfix(SlotMachine __instance, NetworkBehaviourReference item)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"UpdateScrapValueClientRpc Postfix for Slots");
			PlayerControllerB val = BasePatch.UpdateScrapValueFromRef((NetworkBehaviour)(object)__instance, item);
			if (!((Object)(object)val == (Object)null))
			{
				BasePatch.CheckGamblingProfitsFromRefs((NetworkBehaviour)(object)__instance, NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)val));
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("StartGambleServerRpc")]
		public static void StartGamblePostfix(SlotMachine __instance, NetworkBehaviourReference playerRef, NetworkBehaviourReference scrapRef)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"StartGambleServerRpc Postfix for Slots");
			BasePatch.StoreScrapInfoFromRefs(playerRef, scrapRef, "Slots");
		}
	}
	[HarmonyPatch(typeof(TheWheel))]
	internal class TheWheelPatch : BasePatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("UpdateScrapValueClientRpc")]
		public static void UpdateScrapValuePostfix(TheWheel __instance, NetworkBehaviourReference item, int newValue, bool disablePoofsOnZero)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)"UpdateScrapValueClientRpc Postfix for The Wheel");
			if (disablePoofsOnZero)
			{
				AwhDangit.Logger.LogDebug((object)"Initial bet placed on The Wheel (initial price taken off scrap)");
				GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(item);
				PlayerControllerB playerHeldBy = val.playerHeldBy;
				BasePatch.StoreScrapInfo("The Wheel", playerHeldBy, val, val.scrapValue + __instance.minimumItemValue);
				return;
			}
			AwhDangit.Logger.LogDebug((object)"The Wheel Spin finished (applying any profit to scrap)");
			PlayerControllerB val2 = BasePatch.UpdateScrapValueFromRef((NetworkBehaviour)(object)__instance, item);
			if (!((Object)(object)val2 == (Object)null))
			{
				BasePatch.CheckGamblingProfitsFromRefs((NetworkBehaviour)(object)__instance, NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)val2));
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("UpdateScrapValueClientRpc")]
		public static void UpdateScrapValuePrefix(TheWheel __instance, NetworkBehaviourReference item, int newValue, bool disablePoofsOnZero)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			if (disablePoofsOnZero || newValue != 0)
			{
				return;
			}
			GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(item);
			if (((Object)val).name.Contains("ChipBag"))
			{
				AwhDangit.Logger.LogDebug((object)"The Wheel Spin finished (applying any profit to scrap)");
				PlayerControllerB val2 = BasePatch.UpdateScrapValue(val, newValue);
				if (!((Object)(object)val2 == (Object)null))
				{
					BasePatch.CheckGamblingProfitsFromRefs((NetworkBehaviour)(object)__instance, NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)val2));
				}
			}
		}
	}
}
namespace AwhDangit.Custom
{
	internal class GamblingProfitPlayerController : NetworkBehaviour
	{
		public int gambleProfit = 0;

		private PlayerControllerB player = null;

		private void Start()
		{
			player = ((Component)this).GetComponent<PlayerControllerB>();
		}

		public void CheckGamblingProfits(NetworkBehaviour gameInstance)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			AwhDangit.Logger.LogDebug((object)("Checking gambling profits for player " + player.playerUsername));
			if (gambleProfit <= AwhDangit.BoundConfig.MaxLossAmount.Value)
			{
				TryShowWarning(gameInstance, "Uh oh!", "Time to pay for your debts...", isWarning: true);
				AwhDangit.Logger.LogInfo((object)(player.playerUsername + " will be exploded for their debts"));
				RpcCaller.PlayerMustSufferServerRpc(NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)player));
				if (AwhDangit.BoundConfig.ResetWhenKilled.Value)
				{
					AwhDangit.Logger.LogDebug((object)(player.playerUsername + "'s debts will been forgiven in death"));
					gambleProfit = 0;
				}
			}
		}

		private void TryShowWarning(NetworkBehaviour instance, string title, string message, bool isWarning = false)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			MethodInfo method = ((object)instance).GetType().GetMethod("ShowWarningMessageClientRpc");
			if (!(method == null))
			{
				AwhDangit.Logger.LogDebug((object)("Showing warning message to " + player.playerUsername));
				object[] parameters = new object[4]
				{
					NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)player),
					title,
					message,
					isWarning
				};
				method.Invoke(instance, parameters);
			}
		}
	}
}
namespace AwhDangit.Config
{
	public class AwhDangitConfig : SyncedConfig2<AwhDangitConfig>
	{
		[SyncedEntryField]
		public readonly SyncedEntry<int> MaxLossAmount;

		[SyncedEntryField]
		public readonly SyncedEntry<bool> ResetEachRound;

		[SyncedEntryField]
		public readonly SyncedEntry<bool> ResetWhenKilled;

		public AwhDangitConfig(ConfigFile cfg)
			: base("astridos2go.AwhDangit")
		{
			cfg.SaveOnConfigSet = false;
			MaxLossAmount = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, "General", "MaxLossAmount", -100, "How much money a player has to be down at the Casino before facing consequences... (Setting this to a positive number may have unintended effects)");
			ResetEachRound = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, "General", "ResetEachRound", true, "Whether or not to forget players' gambling debts each time you leave the Company.");
			ResetWhenKilled = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, "General", "ResetWhenPunished", true, "Whether or not to forgive a player's debts when they suffer consequences. (Useful if you have mods that allow reviving).");
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
			ConfigManager.Register<AwhDangitConfig>((SyncedConfig2<AwhDangitConfig>)(object)this);
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}